Squad Leader Archive

Thread: Official Squad Leader Discussion Threads

Koli
Mon Jan 19, 2004 11:52 am
#14

I trained novice SL last night and 3 hours later I was master. WOW

Anyways, one thing I would like to see is just an upgrade to something we already have.
/sysgroup is nice but the same thing can be done with /groupchat. What I would like to see if a much broader use of these skills.

While moving up in the skill trees you get a great range and use of a similar chat system.
Starting at a lower level being able to more or less broadcast a message to the region you are in.
Then while moving up you get to broadcast on a global level and then at master you get a galatic level.

One benefit I could see this helping is looking for more group members. Organizing an offence/defence in the GCW. (I would like to see faction rank worked in there for improved abilities, but this is not the forum for it)

Of course there would be bone heads that would abuse this system and want to "/galatic need training in worthless skill 1, im on naboo, come out here and train me" These people would get a /addignore very quick.

And, second and I am sure if someone has put this one out but just for good measure.

How about a group xp bonus. Right now it is faster to solo than it is to group. Make that change by not just grouping but grouping with a SL.

I say give a +1% xp bonus for each skill box starting at novice and a +3% xp bonus at master. This would give a +20% xp bonus to a group with a master SL leading.

Teufel
Radiant
Shreedo
Thu Jun 24, 2004 9:07 pm
#15


ok, heres just a thought, but for Squad Leader, we could have a regenerative power, where they are constantly healing the group, when they give the command of course, when the group is hurt or wounded, but it dramatically takes away from mind and action, then we should also have more stuff in novice, like 5 to group defences, and we need some sort of a group attack, that does MASSIVE damage, they they should make it so if they wannted to, they could make there group, if the group votes a majority, to go aggro on everyone, this could also work into people getting player bountys, improving BH proff as well, then we should also make it so that SL can have a meditate kind of skill, only affecting the group but instead of in mind, in health constitution and all that junk, and action and all that junk, then to really make them better, is they should be able to have a way better improvement to morale boost.
SithCetra
Fri Jun 25, 2004 3:34 am
#16

I had this idea :

Why not implement a Xp bonus for groups having a Squad Leader at the leader position ? It will make it desirable...

My ideas have been said but I repeat it 'cause it is mine too :

- Specials weapons for each profession combined with squad leader (a pistol for SL/pistoleer, a blade for swordsman/SL, etc...)
- Specials gears (why not an armor specific for SL), clothes, factionnal clothes...
- Adding passive bonuses on defense, precisions, speed, healing speed, effectiness for others (and SL)
- Specials moves (with not too high cost) :
- An "inspire" command to give bonuses on moral (+100 on each HAM)
- A "rest" command to heal a little BF on a selected character (not applicable on self)
- A "battleRush" command to give bonus on movement speed for everyone (not too long)
-
- Make SL more implicated on GCW :
- If a SL place a HQ, this HQ will have bonuses in credits given by missions, in power of turrets, in number of mines, ...
- If a SL add defenses he will give bonuses on the HQ (number of NPC in garnison, cost of maintenance,...)
- A SL will lead special factionnal pets (AT AT ?, special stormtrooper by example)
- On a factionnal group fight, a special command to give the group bonuses (more defense or whatever)
- Special missions for group with SL, greater missions with greater rewards than solo missionning, to encourage factionnal group mission
BlkTom
Mon Jun 28, 2004 5:49 am
#17








SithCetra wrote:
I had this idea :

Why not implement a Xp bonus for groups having a Squad Leader at the leader position ? It will make it desirable...


I would say for combat XP only and only within the 'command' radius. Would be insulting if a Artisan would get bonus xp just by being in a group and making CDEF pistols while the SL macros away doing tumble for the medics in the same group.

My ideas have been said but I repeat it 'cause it is mine too :

- Specials weapons for each profession combined with squad leader (a pistol for SL/pistoleer, a blade for swordsman/SL, etc...)


I like this idea, but that is alot of weapons. Wouldn't a better idea be if they have socketable weapons with SL weapon attachments? What about a SL needing a certain Skill level to use them, kinda like a Rifleman needing a certain level besides Novice to use a Geo Rifle.


- Specials gears (why not an armor specific for SL), clothes, factionnal clothes...


All ready done, as there are two armors that have Profession requirements and SL is one of them. Means it is a matter of time for other things. As for Faction cloths, I still can't wear my hat.


- Adding passive bonuses on defense, precisions, speed, healing speed, effectiness for others (and SL)


You discribed our passive defences, Steady Aim, not needed and not described well enough.


- Specials moves (with not too high cost) :


Got that.



- An "inspire" command to give bonuses on moral (+100 on each HAM)


I wouldn't kick a super model out of bed for eating crackers and leaving crumbs either, but this has as much chance of getting through as I have a chance of getting a super model in bed.


- A "rest" command to heal a little BF on a selected character (not applicable on self)


Not needed and should only happen in a camp if it did happen. Only fools and noobs go out fighting/hunting with high BF in the first place, so it should never be a issue. The Cantina in Coronet is only 250m away from the SP courtyard, give or take a few meters.



- A "battleRush" command to give bonus on movement speed for everyone (not too long)


This is using Retreat in the opening shots of Combat to get your HtH guys up there and in the thick of it. Combined with your Terrain Navigation bonus you give them, there should never be a problem, specially if they have some Scout.



- Make SL more implicated on GCW :
- If a SL place a HQ, this HQ will have bonuses in credits given by missions, in power of turrets, in number of mines, ...
- If a SL add defenses he will give bonuses on the HQ (number of NPC in garnison, cost of maintenance,...)


Will group these together. I can see this being abused to the moon. There is nothing here to encourage someone to maintain their SL status and can be done with a Politicion selecting 'Improved Job Market'. And as far as I can tell, it doesn't care who drops in money and Faction on a HQ. A smuggler is still better off than a SL in this situation.


- A SL will lead special factionnal pets (AT AT ?, special stormtrooper by example)


What if you don't want to be involved in the Intergalactic War at all? That is a popular option for alot of folk, and SLs are no exception. Till the DEVs get off their collective butts and get some Neutral Factions out (CorSect, Jabba, ect) then I say no to this and doubt it would get through. I think just our abilities helping Followers to make them better than someone who is not a SL works fine. I am also of the camp of SL getting increased numbers of Followers, but that is another debate.


- On a factionnal group fight, a special command to give the group bonuses (more defense or whatever)


Rally is suppost to do this, but no one knowsreally what Rally does. All I know is that when I use it it makes me and my group better. Nothing I can put my finger on, but we just stop getting our butts kicked as bad and we seem to do better. Besides, you don't even have to be in a Factional group fight for it to work. Swear it was the MVP for killing my groups first Gorax.



- Special missions for group with SL, greater missions with greater rewards than solo missionning, to encourage factionnal group mission


It doesn't matter who leads, but a big group will get you more money and more Factional points than you can by yourself. Why solo groups are all the rage right now. But let me ask you this, should a guy who is a Colonel get you better Factional missions than a SL who is a Private? Yes, so it shouldn't matter if your a SL or not, it should be the Rank that is important. That is not the case so I doubt they will give SL any sort of XP/Faction XP bonus when the bonus is all the Passive bonuses and skills you can use to aid your group to succeed in the mission in the first place. Anything past that is just over the top.







Have to stress this, but when suggesting stuff for SL, make sure your not stepping on other Profession's toes. Medics do a fine job of healing, entertainers do a fine job of getting rid of BF, ect, ect. This is not for you in particular, but for all folk making suggestions.


Peoplealso have to remember that SL right now has no ties to a Faction. No Profession does. Due to that we have to resist the urge to link Faction to SL (and God knows I am guilty of this too).





Vec Prybrom (ICE)
Master Squad Leader
Master Marksman
Master Rifleman

Man's gotta do what a man's gotta do.- Clint Eastwood
irott
Mon Jun 28, 2004 8:57 am
#18







BlkTom wrote:


...have to resist the urge to link Faction to SL (and God knows I am guilty of this too).





I think many of us are guilty of that one. ^_^



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

SithCetra
Thu Jul 01, 2004 3:58 am
#19

Thanks for your comments. I'm pretty unrealistic because i like this profession and i would like to see more stuffs.

I think professions will be involved more in GCW in the future. So i speak about that. but yes there should be perks for non factionnal SL too . Very constructive i like here
Mitrandil
Tue Jul 06, 2004 11:42 am
#20

I love xp bonus ... even if just for combat xp keep the good idea comming



Fencer-RifleWOMAN-Squadleader

Naugthiest girl around and most revealing outfit
Mitrandil
Tue Jul 06, 2004 9:38 pm
#21

I read a good deal in the Squad Leader forum and heard some pretty amazing Idea.. even some '' bad '' idea were interesting

ok here goes my Idea.....
Im not shure i really want to see squad Leader designation ( sniper for rifleman etc etc...) it could be fun but not REALLY tactics and ''military''

I propose a mutilple tactics solution... each tactics having different effects

1 -Full charge...gives dmg and speed bonus... gives defence and to hit malus ( half of the % of the bonus)

2 -Attack....gives dmg and to hit bonus...gives defence malus ( half of the % of the bonus)

3 -Defence Postition...gives to hit and defence bonus .. gives dmg malus ( half of the % of the bonus)

4 -Bunker position...gives to hit, defence and status (and DOT)protection bonus... gives dmg and speed
malus (half of the % of the bonus)

4 tactics 4 tree in SquadLeader... we can say upgrade the % of bonus versus malus at every skill lv or something similar

I think we can pretty much play with any variable in those tactic it's only raw idea here but im shure u get the point !!! hehe

Plus from what I know about programming and coding this would be a pretty easy thing to do ( easy meaning It can be done before we all loose are faith in the devs)

and now for 2 thing already on the forum idea....
most other profession are a bit against the fact that squadleader could give the ''overt'' status because they are afraid of being SURPRISE/RAPE raided by a group who just pop up overt... to counter this pus a timer on the skill and make so the squad leader can turn overt only 1 or 2 ( depending on level) member at the time .. make the timer like 30 or 45 sec .. more then enough time for opposed overt faction member to get away or call for help when they see the first group memember go overt...

PLEASE devs DO PUT the XP bonus this would render us valuable and wanted OUTSIDE CGW (even if its just combat XP)

I will apreciate ANY idea or reply to this message good or bad



Fencer-RifleWOMAN-Squadleader

Naugthiest girl around and most revealing outfit
Cyranth
Wed Jul 07, 2004 1:06 pm
#22

I like the make overt option. I think that the squad leader should be overt in order to do it though.



Ledro
Kaili
Wed Jul 07, 2004 1:59 pm
#23






Cyranth wrote:

I like the make overt option. I think that the squad leader should be overt in order to do it though.







This is getting right back to the whole factioned Squad Leader that other posts are warning to stay away from. It's a good idea, but I'm not sure that I'd actually like to see it tied in with Squad Leader. Maybe... Smuggler?


I like the bonuses for combat xp, though. Obviously this wouldn't be added on to SL xp because that would just be redundant.




Colonel Lib Soldar
Master Smuggler
Master TKA
Mitrandil
Thu Jul 08, 2004 6:54 pm
#24


Ive been in the army for 4 years and I DO know how its in RLife


Just the fact to be with a ''leader'' should not give u huge bonus to anything but moral ( small mind buffor ham buff )


Its the tactic and knowledge of these tactic that make a leader efficent.. and the fact that he can ''share'' bits of his knowledge to other ( combat xp bonus ... lol)


But in no way should any player group with a SL get defence bonus with no skill use by the leader


Terrain négotiation I can understand as an innate bonus to all group with SL


All the other bonus should go only After the leader decide witch tacticeto use against possible ennemie


If my captain in the army plan an attack on a small '' hostile'' camp, then the tactic he uses are the only bonus we have .. other then our own training


I also like the change overt status .. but this skill is greatly challenge by everyone and I do understand the reasons hehe


we need multiple tactic to use in different situation or for diffenrent combat use that would be the summum of SL




Fencer-RifleWOMAN-Squadleader

Naugthiest girl around and most revealing outfit
boucher6
Mon Jul 19, 2004 1:10 am
#25

i think /sysgroup should naturally be a diferent color



ZiekFleid
~ HOUSE OF ELDARIE ~
~ WARMASTER ~
"Who is more foolish?, The Fool? Or The fool who follows."

Jasyn
Tue Jul 27, 2004 8:05 am
#26

So if we ever actully get a Revamp, may I suggest that Formup be made to apply to Intimidation too?



____________________________________
Favorit quote of the day:
No reason to...change other things to help a broken system function better, the solution should always be fix the broken system, not adjust other things to block the abuses of a broken system. Know what I mean??
-JEST3R
Page 2 of 3