Squad Leader Archive
Thread: Official Squad Leader Discussion Threads
Anyways, one thing I would like to see is just an upgrade to something we already have.
/sysgroup is nice but the same thing can be done with /groupchat. What I would like to see if a much broader use of these skills.
While moving up in the skill trees you get a great range and use of a similar chat system.
Starting at a lower level being able to more or less broadcast a message to the region you are in.
Then while moving up you get to broadcast on a global level and then at master you get a galatic level.
One benefit I could see this helping is looking for more group members. Organizing an offence/defence in the GCW. (I would like to see faction rank worked in there for improved abilities, but this is not the forum for it)
Of course there would be bone heads that would abuse this system and want to "/galatic need training in worthless skill 1, im on naboo, come out here and train me" These people would get a /addignore very quick.
And, second and I am sure if someone has put this one out but just for good measure.
How about a group xp bonus. Right now it is faster to solo than it is to group. Make that change by not just grouping but grouping with a SL.
I say give a +1% xp bonus for each skill box starting at novice and a +3% xp bonus at master. This would give a +20% xp bonus to a group with a master SL leading.
Teufel
Radiant
Why not implement a Xp bonus for groups having a Squad Leader at the leader position ? It will make it desirable...
My ideas have been said but I repeat it 'cause it is mine too :
- Specials weapons for each profession combined with squad leader (a pistol for SL/pistoleer, a blade for swordsman/SL, etc...)
- Specials gears (why not an armor specific for SL), clothes, factionnal clothes...
- Adding passive bonuses on defense, precisions, speed, healing speed, effectiness for others (and SL)
- Specials moves (with not too high cost) :
- An "inspire" command to give bonuses on moral (+100 on each HAM)
- A "rest" command to heal a little BF on a selected character (not applicable on self)
- A "battleRush" command to give bonus on movement speed for everyone (not too long)
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- Make SL more implicated on GCW :
- If a SL place a HQ, this HQ will have bonuses in credits given by missions, in power of turrets, in number of mines, ...
- If a SL add defenses he will give bonuses on the HQ (number of NPC in garnison, cost of maintenance,...)
- A SL will lead special factionnal pets (AT AT ?, special stormtrooper by example)
- On a factionnal group fight, a special command to give the group bonuses (more defense or whatever)
- Special missions for group with SL, greater missions with greater rewards than solo missionning, to encourage factionnal group mission
SithCetra wrote:
I had this idea :
Why not implement a Xp bonus for groups having a Squad Leader at the leader position ? It will make it desirable...
I would say for combat XP only and only within the 'command' radius. Would be insulting if a Artisan would get bonus xp just by being in a group and making CDEF pistols while the SL macros away doing tumble for the medics in the same group.
My ideas have been said but I repeat it 'cause it is mine too :
- Specials weapons for each profession combined with squad leader (a pistol for SL/pistoleer, a blade for swordsman/SL, etc...)
I like this idea, but that is alot of weapons. Wouldn't a better idea be if they have socketable weapons with SL weapon attachments? What about a SL needing a certain Skill level to use them, kinda like a Rifleman needing a certain level besides Novice to use a Geo Rifle.
- Specials gears (why not an armor specific for SL), clothes, factionnal clothes...
All ready done, as there are two armors that have Profession requirements and SL is one of them. Means it is a matter of time for other things. As for Faction cloths, I still can't wear my hat.
- Adding passive bonuses on defense, precisions, speed, healing speed, effectiness for others (and SL)
You discribed our passive defences, Steady Aim, not needed and not described well enough.
- Specials moves (with not too high cost) :
Got that.
- An "inspire" command to give bonuses on moral (+100 on each HAM)
I wouldn't kick a super model out of bed for eating crackers and leaving crumbs either, but this has as much chance of getting through as I have a chance of getting a super model in bed.
- A "rest" command to heal a little BF on a selected character (not applicable on self)
Not needed and should only happen in a camp if it did happen. Only fools and noobs go out fighting/hunting with high BF in the first place, so it should never be a issue. The Cantina in Coronet is only 250m away from the SP courtyard, give or take a few meters.
- A "battleRush" command to give bonus on movement speed for everyone (not too long)
This is using Retreat in the opening shots of Combat to get your HtH guys up there and in the thick of it. Combined with your Terrain Navigation bonus you give them, there should never be a problem, specially if they have some Scout.
- Make SL more implicated on GCW :
- If a SL place a HQ, this HQ will have bonuses in credits given by missions, in power of turrets, in number of mines, ...
- If a SL add defenses he will give bonuses on the HQ (number of NPC in garnison, cost of maintenance,...)
Will group these together. I can see this being abused to the moon. There is nothing here to encourage someone to maintain their SL status and can be done with a Politicion selecting 'Improved Job Market'. And as far as I can tell, it doesn't care who drops in money and Faction on a HQ. A smuggler is still better off than a SL in this situation.
- A SL will lead special factionnal pets (AT AT ?, special stormtrooper by example)
What if you don't want to be involved in the Intergalactic War at all? That is a popular option for alot of folk, and SLs are no exception. Till the DEVs get off their collective butts and get some Neutral Factions out (CorSect, Jabba, ect) then I say no to this and doubt it would get through. I think just our abilities helping Followers to make them better than someone who is not a SL works fine. I am also of the camp of SL getting increased numbers of Followers, but that is another debate.
- On a factionnal group fight, a special command to give the group bonuses (more defense or whatever)
Rally is suppost to do this, but no one knowsreally what Rally does. All I know is that when I use it it makes me and my group better. Nothing I can put my finger on, but we just stop getting our butts kicked as bad and we seem to do better. Besides, you don't even have to be in a Factional group fight for it to work. Swear it was the MVP for killing my groups first Gorax.
- Special missions for group with SL, greater missions with greater rewards than solo missionning, to encourage factionnal group mission
It doesn't matter who leads, but a big group will get you more money and more Factional points than you can by yourself. Why solo groups are all the rage right now. But let me ask you this, should a guy who is a Colonel get you better Factional missions than a SL who is a Private? Yes, so it shouldn't matter if your a SL or not, it should be the Rank that is important. That is not the case so I doubt they will give SL any sort of XP/Faction XP bonus when the bonus is all the Passive bonuses and skills you can use to aid your group to succeed in the mission in the first place. Anything past that is just over the top.
BlkTom wrote:
...have to resist the urge to link Faction to SL (and God knows I am guilty of this too).
I think professions will be involved more in GCW in the future. So i speak about that. but yes there should be perks for non factionnal SL too . Very constructive i like here
ok here goes my Idea.....
Im not shure i really want to see squad Leader designation ( sniper for rifleman etc etc...) it could be fun but not REALLY tactics and ''military''
I propose a mutilple tactics solution... each tactics having different effects
1 -Full charge...gives dmg and speed bonus... gives defence and to hit malus ( half of the % of the bonus)
2 -Attack....gives dmg and to hit bonus...gives defence malus ( half of the % of the bonus)
3 -Defence Postition...gives to hit and defence bonus .. gives dmg malus ( half of the % of the bonus)
4 -Bunker position...gives to hit, defence and status (and DOT)protection bonus... gives dmg and speed
malus (half of the % of the bonus)
4 tactics 4 tree in SquadLeader... we can say upgrade the % of bonus versus malus at every skill lv or something similar
I think we can pretty much play with any variable in those tactic it's only raw idea here but im shure u get the point !!! hehe
Plus from what I know about programming and coding this would be a pretty easy thing to do ( easy meaning It can be done before we all loose are faith in the devs)
and now for 2 thing already on the forum idea....
most other profession are a bit against the fact that squadleader could give the ''overt'' status because they are afraid of being SURPRISE/RAPE raided by a group who just pop up overt... to counter this pus a timer on the skill and make so the squad leader can turn overt only 1 or 2 ( depending on level) member at the time .. make the timer like 30 or 45 sec .. more then enough time for opposed overt faction member to get away or call for help when they see the first group memember go overt...
PLEASE devs DO PUT the XP bonus this would render us valuable and wanted OUTSIDE CGW (even if its just combat XP)
I will apreciate ANY idea or reply to this message good or bad
Cyranth wrote:
I like the make overt option. I think that the squad leader should be overt in order to do it though.
This is getting right back to the whole factioned Squad Leader that other posts are warning to stay away from. It's a good idea, but I'm not sure that I'd actually like to see it tied in with Squad Leader. Maybe... Smuggler?
I like the bonuses for combat xp, though. Obviously this wouldn't be added on to SL xp because that would just be redundant.
Ive been in the army for 4 years and I DO know how its in RLife
Just the fact to be with a ''leader'' should not give u huge bonus to anything but moral ( small mind buffor ham buff )
Its the tactic and knowledge of these tactic that make a leader efficent.. and the fact that he can ''share'' bits of his knowledge to other ( combat xp bonus ... lol)
But in no way should any player group with a SL get defence bonus with no skill use by the leader
Terrain négotiation I can understand as an innate bonus to all group with SL
All the other bonus should go only After the leader decide witch tacticeto use against possible ennemie
If my captain in the army plan an attack on a small '' hostile'' camp, then the tactic he uses are the only bonus we have .. other then our own training
I also like the change overt status .. but this skill is greatly challenge by everyone and I do understand the reasons hehe
we need multiple tactic to use in different situation or for diffenrent combat use that would be the summum of SL