Squad Leader Archive
Thread: DEV ADVICE: FIX and IMPLEMENT the Leadership Skill Mod
Luxora wrote:
The Combat Upgrade changed a large part of the problem,changingComposite that mitigated most of the damage. From what I've heard regarding one SL buff in particular, you can now get a TKM with 70% or higher damage mitigation, and they don't even wear armor. There's something wrong with that picture. Hope that's not truly accurate... because this is precisely what the CU was trying to get away from.
It is pretty accurate, sadly. TKMs are still gods in this game as far as I'm concerned. The only difference now is that you stack it with Swordsman, as the offensive output of the TK has been reduced from its former self. A TK, with CoB running (which should be a Master Box skill, but is far from it) and these new SL mods running will have ludicrous defenses...and then boom..we're back to pre-CU. And it's not only TKs, but being as they are the "tank" so to speak, they make a good example. Any profession could become "jacked" if there is not some type of control element put in place.
The game has already turned into Jedi Vs. Bounty Hunter. I'd hate to see "Melee-stacker-Squad Leader-dabbler" added in as the third member. But if these mods are as good as they seem, and there's no way to limit them, this *will* happen. There are purists out there who would not switch up their profession or template just to pick up some of the new "1337 SL skiLLZ", but we all know from experience that the bulk of the player populace will pick up "what makes them better." It's a natural human desire to have a template that is going to give you an edge in combat...I'm guilty of such things myself...however, I really don't want to see a highly respectable profession (SL) get turned into a dabbling-FOTM-prof that everyone and there mother has.
I'm by no means attempting to highjack this thread, just giving my opinion on why I support this idea.
TBH I only stuck the idea of the "percentage chance to stick" as another thing to consider when thinking about the percentage chance above 100. It wasnt a serious suggestion to be considered, but when u think of using the "leadership mod" as a measure between 0-100 it does reflect on previous skills that have used that model.
Whether the human racial trait is used or should be a minor factor, but it must be considered that if SEA's are intro'd for a "leadership mod" then the possibility of dabblers merely buying tapes to achieve a MSL's effectiveness must be considered.
If, and of course its a big if, we ever got this kind of scalable effectiveness it would most likely be implemented in a similar manner to other mods and therefore would be a sliding scale of 0-100 with a cap at 125. I say this because it would be an existing game mechanic that can be "ported across" to SL. However if you look at the numbers as percentage increases u will get some "interesting" numbers. If u take the model as a duration modifier then the first group modifier a dabbler would getsuch as Steady Aim has a duration of 3 minutes (with 10 leadership skill)..................too short, too long or about right? I think its right personally and then taking that model a step further, if the dabbler has 1 complete branch it would only last 7.5mins for the cost of another 9 skill points, then at 2 full branches it would last 13.5mins for a cost of another 14 points.
I think this should illustrate just how effective the OP's original concept can be. Even taking into account any racial bonus would only add an extra 3 mins and the potential 125 cap would only extend it by 7.5 mins.....................Apply the same multipliers to the 10 min individual buffs ![]()
Message Edited by ObsidianWrath on 09-08-2005 08:59 PM
I assume the poster missunderstood something which was said, either from me or from somebody following my line. My point exactly was that the suggestion of ObsidianWraith here is genuine and we are supporting it a lot. She has no reputation of "veteran" or anything within this forum, but we are not interested in such a status flag anyways. The quality of ideas and the way of communicating matters and as the suggestion here excels in both points, there is no way not to support it.
As far as "veteran SL" crap... People can be from around long before they decided to register on the forums, it really means nothing. And just becauseObsidianWrath lurks and doesn't post frequently and shoot off her mouth without getting the facts first doesn't mean she doesn't know what she's talking about.But the point is, yes, I haven't seen a better idea yet presented so cleanly, with all the reasons defined as to why it should be implemented. If the devs don't listen to something presented in a business-like, linear proposal, what else will they listen to?
this is my first post in the Sl forums- but ive always been a fan of SL.
this, would, be perfect to prevent the unbalancing!
awsome thinking
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very well thought out, i like this idea.... too bad my jedi is human and my SL is a zab.... actually using the leadership bonus woulda been nice lol
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