Squad Leader Archive

Thread: Base Slicing Guide Version 1.1

AlienEntity
Thu Jun 09, 2005 5:30 am
#27

Now it was reported to me that as of two days ago, this was no longer needed. Any confirmation on that?



Colonel Talley Darkstar, Master Squad Leader, Alliance Ace Pilot-Crimson Phoenix Squadron, Rifleman
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Sylow
Thu Jun 09, 2005 5:36 am
#28






AlienEntity wrote:
Now it was reported to me that as of two days ago, this was no longer needed. Any confirmation on that?




What was reported that it was no longer needed?






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
Sylow
Thu Jun 09, 2005 8:15 am
#29






AlienEntity wrote:
Yeah, just slicing from a smuggler.





Can you please be a tiny bit more informative? Your current statements could mean



  • You don't need SL for base slicing any more, only smugglers are needed.

  • You don't need smugglers and more for base slicing.

  • The only slicing any more in game is of smugglers, base slicing is removed.

I assume you mean the first variant, but then i wonder if anybody can confirm... i just can't believe this to happen.







Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
JediMelvis137
Thu Jun 09, 2005 8:30 am
#30


Exactly what part is/is not needed in slicing bases?

EDIT: I think you stillneed all five skills. Maybe someone came across a base (or several) that had been sliced that day by a BH and a Smuggler for xp and assumed it is no longer necessary...

Message Edited by JediMelvis137 on 06-09-2005 12:03 PM




Melvis (Scylla): Master Pistoleer, Master Bounty Hunter
Ishu (Scylla): TKM, Master Doctor
Givi (Scylla): Master Smuggler, Master Squad Leader
Ockewei (Scylla): Master WS, Master Artisan, Merchant in Training



AlienEntity
Thu Jun 09, 2005 6:27 pm
#31

That very well could be, the guy that told me said you just need smuggler. Now I haven't had much of a chance to confirm or deny his reports, but, if that's the case then....

/cry



Colonel Talley Darkstar, Master Squad Leader, Alliance Ace Pilot-Crimson Phoenix Squadron, Rifleman
Squad Leader Cache Colonel Talley Darkstar Classified Squad Leader Files
Eulbobo
Fri Jun 10, 2005 2:55 am
#32



AlienEntity wrote:
That very well could be, the guy that told me said you just need smuggler. Now I haven't had much of a chance to confirm or deny his reports, but, if that's the case then....

/cry





I don't think they changed destruction process with only a smuggler.
Easy to tell : get in a PvE base and check what terminals you see.



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_scout_
Fri Jun 10, 2005 3:26 am
#33

I've been slicing bases each week and so did last week.

I had all professions with me and all were still needed.

We had one bugged base which didnt spawned a security terminal but this was a bug.

And yes its still 10 minutes for a Non Master SL and 9 minutes for a MSL.

The only thing I dont know for sure, is the commando requirements.

There is one base slicing guides talking about Heavy Beam Weapons II and two telling that only Heavy Beam Weapons I is needed.

Heavy Beam Weapons II
Base Takedown FAQ 1.0

Heavy Beam Weapons I
Base Destruction tips as at 03/06/05
as well as
the one in this thread

Since Base Destruction tips as at 03/06/05 is written by a base buster template wich is sometimes joining my weekly base raid and the players is pretty experienced in base busting i would say its Heavy Beam Weapons I.









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AlienEntity
Fri Jun 10, 2005 6:07 am
#34

Well, I'm still hoping that it's the same, it probably was someone wanting the xp, I'm just telling what I've heard, so....*shrug*



Colonel Talley Darkstar, Master Squad Leader, Alliance Ace Pilot-Crimson Phoenix Squadron, Rifleman
Squad Leader Cache Colonel Talley Darkstar Classified Squad Leader Files
Blackferne
Sat Jun 11, 2005 9:53 pm
#35


You still need five. I am pretty sure it is Beam Weapons I not II. And I've personally confirmed the 9 minute time for MSL.





Jounville Blackferne
"No one plays SWG to be Uncle Owen" -Dallas Dickenson


Fanjita
Mon Jun 13, 2005 6:20 am
#36

As an active base slicer, both pre- and post-CU:


You need all 5 professions.


Sometimes the security (smuggler) terminal doesn't spawn, in which case the smuggler isn't needed for that particular base.


The commando requirement is definitely just x1xx - I can't be sure that the name of thatline hasn't changed with the CU (can't check right now, it used to be Heavy Support Weapons), but it's thesecond line of the tree.





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Scratchen Sniff [DE/Artisan/TKM]

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JediMelvis137
Mon Jun 13, 2005 7:11 am
#37






Fanjita wrote:

As an active base slicer, both pre- and post-CU:


You need all 5 professions.


Sometimes the security (smuggler) terminal doesn't spawn, in which case the smuggler isn't needed for that particular base.


The commando requirement is definitely just x1xx - I can't be sure that the name of thatline hasn't changed with the CU (can't check right now, it used to be Heavy Support Weapons), but it's thesecond line of the tree.







Sounds like the definition of a bug - "SOMETIMES" israrely a good word...




Melvis (Scylla): Master Pistoleer, Master Bounty Hunter
Ishu (Scylla): TKM, Master Doctor
Givi (Scylla): Master Smuggler, Master Squad Leader
Ockewei (Scylla): Master WS, Master Artisan, Merchant in Training



_scout_
Mon Jun 13, 2005 7:32 am
#38



JediMelvis137 wrote:


Fanjita wrote:

As an active base slicer, both pre- and post-CU:

You need all 5 professions.

Sometimes the security (smuggler) terminal doesn't spawn, in which case the smuggler isn't needed for that particular base.

The commando requirement is definitely just x1xx - I can't be sure that the name of that line hasn't changed with the CU (can't check right now, it used to be Heavy Support Weapons), but it's the second line of the tree.



Sounds like the definition of a bug - "SOMETIMES" is rarely a good word...





None the less the information is usefull. I once was in a base without a security terminal and we retreated rather trying it out.

Next time it wont stop us from blowing the base.







- Star Wars Galaxies Wiki -

Combat Upgrade - An Analysis of a Design Variance - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
LiongTsiao Huang - Central European Timezone
Rebel Alliance Col.
PRE CU Master Carbineer and Master Squad Leader
Member of the High Council of Rebels Red Circle

Fanjita
Wed Jun 29, 2005 9:22 am
#39

Seems popular for the commando terminal not to spawn recently, too. Of 4 bases I blew last night, 2 of them had no commando terminal.



---
Fanjita Ovem [Combat Medic/Squad Leader]
Scratchen Sniff [DE/Artisan/TKM]

Who's winning the GCW on YOUR server?
What are the best available resources for your profession?
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