Squad Leader Archive
Thread: Fort Discussion (forget the other threads)
Therascalking3
Thu Aug 26, 2004 12:35 am
#27
i dont mean a tent. I said a structure that fortifies. How the hell do you get the word tent. Read this yog
i dont mean tent stop saying tent
Now as for being a hypocrit. Im sorry i assumed that you changed your opinion on the fact that squad leaders build structures because several RL squad leaders or military equivalent have told you the truth about their first hand experience and their structure construction training. Apparently even pure facts in your face that proove you wrong dont stop you.
oh well sorry for calling you a hypocrit. I guess it would be more accurate to describe you as a stubborn person in denial.
Yog-Soth
Thu Aug 26, 2004 12:46 am
#28
You couldn't read my post , cause all you could see was one word.
so here comes a real flame...
Soldiers build fire bases, a collection of tents and barbed wire , with a sprinkling of sandbags.
Fortified structures you smacktard , are built by a specialized division of that military branch , and or , by private contractors !!!
That doesn't hold true to the idea of the class , i don't care who anyone says they are....
if they say that combat soldiers build bases and forts , then they are wrong... U.S. army has the Corp. of Engineers
The navy has Sea-Bees
the marines use a Corp. Of Engineering
not sure woth the Airforce uses.
Yes i can dig my own fox hole, but as far as your "wall" to stop projectiles, goes to a specialized group.
I don't think that holds true to the idea of a squadleader. And i don't care wot you call me , it won't change my opinion on forts.
Therascalking3
Thu Aug 26, 2004 12:54 am
#29
Yog a fire base is exactly what im talking about. Fire bases, trenches, sandbags, this stuff was going to be included as something the SL would make.
The only fort as you call them is the highest level one and that would require preconstruction at a crafting station like we were discussing. So in essence you didnt flame me at all you just made yourself looking like a lunatic with a listening problem.
And earlier in this thread you said forts would be fine, but now all of a sudden you say that you always hated it and will always hate it. hmm
you are getting y really really angry and are really not paying attention to what is being said.
Blackferne
Tue Aug 31, 2004 7:35 pm
#30
Okay my theory/opinion about the Squad Leader Profession in regards to fortifications etc is as follows:
Squad leaders are supposed to be masters of strategy and tactics. Some of them are on the fly and tactical in nature like "Tom and Charlie need to apply knockdowns and Bob and Matt need to hit the mind bar on this guy." Others should be strategic in nature like "Okay we set up a nest of shooters here and our melee guys will kite them into the fire zone."
One of the things that Green Marine said in one of the conferences at Fanfest was that they really like the idea that players can take a part of the world and say "This land is my land, and I will control who does what here." Fortifications play into this quite well.Squad leaders as part of the GCW should be able to help shape the terrain of warfare.
We as a profession should be able to use ideas out of the Art of War by Sun Tzu. We should have the ability to do some shaping of our terrain to give us advantages defensively(which if uses properly) could result in offensive success. One of the things they also said at Fanfest is they want terrain to be meaningful in combat. Not shooting through hills or trees etc. But should it not also make sense that if we have a group of rifleman ontop of a hill in a little fort we should be able to control who goes in that valley better?
Maybe the fort should be based out ofa camp but rather be a disposable deed constructed by architects. Existing code would apply, and give placement certification to only SLs. Deed expires when the SL goes a certain distance away or logs off so you don't end up with a ton of forts polluting the country side. (Yes I am an Enviromentalist SL
)
But here is a possible scenario I'd like to see: Faction A wants to destroy Faction B's base. Faction A makes a ring of forts around the fort strengthening the defensive abilities of teh troops stationed there. The slice group launches in. Faction B says "Oh no we're being attacked! /gu help help our base is gonna drop" Faction B's reinforcements have to blast through this new defensive ring before they can help reset the timer of whatever. It makes multigroup coordination very important and makes groups like platoons/regiments in the larger GCW.
But that's just my idea.
Landorien
Thu Sep 02, 2004 6:18 am
#31
It disturbs me to see the constructive energies herebeing focused at something as futile as a "fort".
I mean, the leap alone from scout IV camp is COLOSSAL, and you're also stepping on Rangers ground which is a professionat the very leastas messed up as this SL. Do your own thing and stop stealing everyone elses jobs.
The Squad Leaders job is to make everyone under his command do their thing better, maybe even act as a focus of inspiration, not to construct significant structures on the battleground.
Zinedane
Thu Sep 02, 2004 7:29 am
#32
If you have read this entire thread you would know that they are not talkin about just forts, thats just one of them, otheres include foxholes, firebases, trenches, sandbags, etc... These are simple structures much like the camps a scout makes, also it has been stated that ranger camps are not used for combat but for rest, and healin. (camps become abandoned when you enter combat)
btw new squad leader here, from ahazi server
, lovin the prof so far, and look forward to communicating more on thread, great forum
btw new squad leader here, from ahazi server
Blackferne
Thu Sep 02, 2004 7:33 am
#33
/hi5 Zinedane Loved you in teh World Cup of Soccer man! Welcome to SL
Yeah what we want is something that can be used to help our group with defenses. If it needed to be stripped of medical/entertaining healing powers that ranger camps have that's fine. But basically we want something that allows us to start putting strategy and tactics into our fights.
Yog-Soth
Thu Sep 02, 2004 8:12 am
#34
I think if you'll swing over to the LucasArts.com website , and view the trailer for Republic:Commando....
This Demonstrates wot SquadLeaders do , and wot they're about.
Landorien
Thu Sep 02, 2004 9:21 am
#35
Actually the ranger High Tech Field Base, the top of the line camp, is surrounded by a laser fence, which is supposed to repel creatures, i.e. offer some defense.
It doesn't now, because it's a broken profession obviously, but that was the intention.
So in line with the idea that there is a GCW going on, the ranger would be the natural choice if it at all should be included. I'd even put architect above squad leader, as constructing a significantstructure no matter the function is a noncombative action, the very opposite of what SL is all about.
Look, I've played SL, I know he needs some lovin', but this isn't it!
irott
Thu Sep 02, 2004 10:34 am
#36
Ok... there is a big debate between Ranger camps and letting SLs have some sort of fortification.
The way I see it is that Rangers deal with Creatures and PvE... Thats what their camps should be good for.
A Squad Leader on the other hand could set up a fortification for PvP and Factional PvE. This would give us the tactics and military playstyles that many people want.
I don't want to take away from the Rangers, but I don't see why we couldnt have our own combat fortifications.
MasterTexiria
Thu Sep 02, 2004 11:54 am
#37
so following Irott's post Rangers camps should be more like hunting blinds
-giving bonuses to conceal and mask scent.
-higher/master lvl camps possibly having a conceal shot type aftect.
-to hit bonuses vs Creatures
-look like hidden and a lot of cover
-keeps all but the most aggressive and ferousus creatures away
-not desturctable by players.
possibly types
shooting stands
hunting blinds
?I know there are more but I'm not a RL hunter so I don't really know their names
Squad leader Forts
-bonuses to defense
-bonuses accuracy
-miltaristic look and feel
-can be destroyed y players
types
-bunkers
-fox holes
-field base
Message Edited by MasterTexiria on 09-02-2004 03:01 PM
Yog-Soth
Fri Sep 03, 2004 12:31 am
#38
So we're still on the "crafting Forts" that will do wot ?
A fort for a bonus to defense... Hmm.. like say group melee and group ranged defense plusses ?
A fort for an attack bonus... Hhhmmm.. Like something that steadys aim for the group 2hit with ?
Some of us are using these "Forts" already
Blackferne
Fri Sep 03, 2004 7:24 am
#39
irott wrote:
Ok... there is a big debate between Ranger camps and letting SLs have some sort of fortification.
The way I see it is that Rangers deal with Creatures and PvE... Thats what their camps should be good for.
A Squad Leader on the other hand could set up a fortification for PvP and Factional PvE. This would give us the tactics and military playstyles that many people want.
I don't want to take away from the Rangers, but I don't see why we couldnt have our own combat fortifications.
QFE
My Fort will be made out of couch pillows and say "No Girls Allowed" outside!