Squad Leader Archive

Thread: What is Squad Leader

Zurck
Mon Mar 22, 2004 11:25 am
#27

Let me start by saying that I am not a SL. So please let me know if you guys think this would fit into your arsenal. Give SL's the ability to increase their groups Poison/Disease resists. I know a lot of people are screaming for a CM nerf. If SL's had the ablility to raise their groups resistancy to this type of attack I think this would make them a very saught after profession for PvP and even hunts against things like Giant Dune Kimogilla's. This would give all those calling for a CM nerf a bone and not reduce the CM's effectiveness directly. Thoughts? Comments? Please keep it constructive.



Sall M'on
AoD
Black Sands, Tatooine
VigilanValkyn
Wed Mar 24, 2004 11:50 pm
#28

I am currently not a Squad Leader, but some of these ideas are fricken awesome.... I wouldn't want to go up against some of them, but on the other hand if they even a 1/4 of these in a would probably pick up SL again (but it would be hard to drop Carbineer)...




Vigilan Mithrandir - Valkyn
Master Bounty Hunter
Squad Leader 0034
Personal enforcer of the Emperors will... Currently on Vacation...
Wystery
Mon Mar 29, 2004 12:43 pm
#29

I miss being active on the forums. Reading them is like DNA if I read 1 post a second for 8 hours a day it would take years to read them all
Also, all good posts here I'm amazed how everyone has gotten their thoughts together.

I just had two ideas

Pre-combat: Something like TKA Power Boost, not as powerful but everyone in the group sits while the SL stands and is like a pep-talk. Everyone gets bonuses to all stats except the SL. Lasts maybe an hour?

Pick up: In addition to Form Up and maybe that cool /formup2 mentioned earlier in this thread, SLs should have the ability to pick people up that are knocked down. Really anyone can do this, but say the SL doesnt have the mind to do a /formup and someone is knocked down and dizzy, the SL can just put them on their feet. They are still dizzy of course, but they won't fall down because they have someone to help them up.



Colonel Goldy Different
MSL MBH
Imperial Inquisition
Ahazi

aka

Sokepe
Master Fencer Master Ranger
Scylla
FWH_James
Mon Mar 29, 2004 2:17 pm
#30

I have done this before but I would like to see Overt Master Squad Leaders have the abllity to grant overt Status to memebers in his group



____________________________________________
And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him.
Dromare
Mon Mar 29, 2004 2:21 pm
#31

you guys ever play FFX11, well there is a class and its like a musician and he plays song to add damage to the people in his squad and the enhance there defense. health and all that good stuff. I think that the SL should have some abilities to enhance defense and attack and how fast and accurate his squad attacks monsters.
Sifer2
Mon Mar 29, 2004 3:42 pm
#32


One thing I always enjoyed in the early days of the game was buying several faction troopers an marching them in formation around cities roleplaying the Squad Leader role. Even when I droped the profession I still did this. But eventually for balance concerns the Devs limited personnal support to only one NPC pet.


I would like them to add an element of pet control to Squad Leader. In a sense giving the skill tree a purpose when a group isnt available. I know it might seem like it is stealing from CH but I dont think so. Squad Leader gets NPC pets an the ability to increase the effectiveness of groups. CH gets creature pets and taming, trainingabilities. Not to mention NPC troops are not that strong.


Maybe they could make the useless Leadership mod determine how many petsa SL can control at once. The stronger the NPC the more Leadership would be required. Human's would be kinda like the Wookie then with thier slight bonus. Maybe they could even make Mercenary's or Droids for Nuetral Squad Leaders. But they should definately keep weaker troops in with lower difficulty level so that high level SL's can call lots of them at once for that large squad feel. Something like an ATST would definately have high difficulty an take upmore room on the squad.


Message Edited by Sifer2 on 03-30-2004 04:58 PM





-Sifer Two-
Master Pistoleer/Teras Kasi Artist/Smuggler

Imperial Inquisition Ace Pilot

Jedi Padawan

WolfwoodCross
Tue Mar 30, 2004 12:34 am
#33

Squad Leader Revamp! Gives Squad Leaders a Squad!


The idea behind this is that Squad Leaders should have access to the most "Pets," while not taking away Faction pet functionality from the average player. Therefore, Squad Leaders would not have to purchase Faction Pets, but would gain them to "summon" as an ability. Non-SL players would still have the ability to purchase Faction Pets with FP, but would still be limited to only having 1 Faction Pet at a time.


A Master Squad Leader can summon up to5 units at a time, and this can be any combination of units available. All Squad Leader Buffs would affect these units. If a Unit is killed, that units party slot/slots cannot be filled by another Unit for an hour.




Novice Squad Leader


  • Gains Field Presence at 10m radius.

  • Party Membersmust be within a SL's Field Presence to gain the effects of a Squad Leader.

  • Field Presence gives party members within range +5 to General Ranged Aiming and +1 to Alertness.

  • Gains the ability to use a Scout Unit. Scout Units wield a Pistol and deal Energy damage. They have a To-Hit Bonus vs. Creatures.

  • Active Units +1. Active Units is the number of total units a Player can have out at a time.


"Command Orders" Tree - Leadership XP



  • Lv.1 - "Be on your Guard" - A buff that adds to the groups Alertness mod and gives a boost to Melee and Ranged Damage Mitigation. This ability lasts until a character is attacked, or initiates combat. It cannot be used while in Combat.

  • Lv.2 - "Fire!" - A command that overrides the parties current combat queue. The party immediately fires, in sync, at the specified target. This ability has a refresh time of 10 minutes.

  • Lv.3 - "At Ease" - This buff will increase the HAM regeneration rate of a Party. This buff is cancelled when combat begins, and cannot be used while in Combat. The duration of the buff is 1 minute. This ability can be used every 5 minutes.

  • Lv.4 - "Stand your ground!" - This buff increases the party's Block and Counterattack mods, as well as increasing the party's Point Blank efficiency. The duration of the buff is 30 seconds. This ability can be used every 5 minutes.


"Field Presence" Tree - Leadership XP



  • Lv.1 - +5m to Field Presence Radius. +5 to General Ranged Aiming and +1 to Alertness of party members within radius.

  • Lv.2 - +5m to Field Presence Radius. +5 to General Ranged Aiming and +1 to Alertness of party members within radius.

  • Lv.3 - +5m to Field Presence Radius. +5 to General Ranged Aiming and +1 to Alertness of party members within radius.

  • Lv.4 - +5m to Field Presence Radius. +5 to General Ranged Aiming and +1 to Alertness of party members within radius.

"Reinforcements" Tree - Leadership XP



  • Lv.1 - Gains the ability to use an Infantry unit. Infantry Units wield Carbines and deal Energy Damage. They have a To-Hit Bonus vs. Humanoid/Sentient Races.

  • Lv.2 - Gains the ability to use a Medic unit. Can Heal party members. Wields a Pistol and deals Kinetic Damage.

  • Lv.3 - Gains the ability to use a Tech-Ops Unit. This unit deals Stun and Electric Damage, and has a To-Hit bonus vs. Droids.

  • Lv.4 - Gains the ability to use a Grenadier unit. Wields Grenades and deals Blast damage.

"Command Efficiency" Tree - Combat XP



  • Lv.1 - Active Units +1, "Fire!" -1 minute refresh time, "At Ease" +30 second duration, "Stand your ground!" +30 second duration.

  • Lv.2 - Active Units +1, "Fire!" -1 minute refresh time, "At Ease" +30 second duration, "Stand your ground!" +30 second duration.

  • Lv.3 - Active Units +1, "Fire!" -1 minute refresh time, "At Ease" +30 second duration, "Stand your ground!" +30 second duration.

  • Lv.4 - Active Units +1, "Fire!" -1 minute refresh time, "At Ease" +30 second duration, "Stand your ground!" +30 second duration.

Master Squad Leader



  • +10m to Field Presence Radius.

  • "Fire!" -1 minute refresh time.

  • "Stand your ground!" +30 second duration.

  • Gains the ability to use a Special unit. This unit would be a Faction Specific unit. This unit would take up the slots of three regular units.

  • Imperial Special Unit - ATST

  • Rebel Special Unit - Saboteur - A Bothan with the ability to confuse a turret into "friendly fire" for a short period of time.


irott
Fri Apr 02, 2004 5:19 pm
#34

Ok, I guess I have gone too long without posting in this thread.


My version of whatis theSquad Leader profession, is a toolbox. It is a bunch of skills to enhance you as a player. SL can't really be a standalone profession. The only other profession in the game like SL is merchant. Merchant has no skills that do anything for the player itself. Sure you get vendors, but you need something to put on the vendors. Most of the time its a Weaponsmith/Merchant or DE/Merchant. Even if you are a combat char who sells thier loots or harvests, you wouldnt consider yourself a merchant first and TKM second (unless you RP yourself that way).


You are a [insert combat profession here] who happens to have some leadership skills that help you lead groups (well its supposed to help O_o). Any skills are a benefit to the team and a hinderance to the enemy, we keep the battle together.


We lead by example, we are Squad Leaders.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Matadore
Mon Apr 05, 2004 6:43 pm
#35

Done this a hundred times before and never kept copies so here it is again with some additions and some losses...I'm going to type them as "/something" but not all are actual commands:


/coverfire--area status effects. All ranged fighter fire with area effects even if not able to do so alone.


/softspot -- Better version of volleyfire. SL designates a specific HAM pool that everyone hits on next shot.


/evac -- Shuttle pulls group out when getting shelacked


/airsupport -- Aerial bombardment. Area blast damage. Pick target via overhead map (structure placement view) or mortar/artillery fire...same style


/wakeup -- wake up incapd players, give them 5 points in the empty HAM bar to run off and find medic


/reinforcement -- half a dozen NPCs arrive and fight with group for 5-10 minutes.


/rallypoint -- sets a waypoint that all group can see. Builds a foxhole/bunker that acts like a small camp but stays in place until SL turns it off. Use as a fallback point and will stay there while whole group is off fighting (won't disband when group leaves) Has small ranged and melee defense bonus to those inside.


/designate target -- Shouts out name like /sys message can but also highlights target with a target box (so you can tell which "thug" the SL is talking about and target appropriately)


/set path -- group waypoints that all can see.


SL chat -- chat group with designated SLs from other groups. Allows multiple group coordination.


/platoon leader -- Master SL can group other SLs (with their own groups) and thus provide buffs / comms to mulitple groups. Commands given will only affect the actual people in theMaster's group not the sub-groups. (A group with 2 SLs(w/groups) and three players will in effect be 5 persons) Usefull in /formup treatment of the grouped SLs as well as the communications between groups. Can be effective over much larger distance than SL skills.


Offensive buffs: members should miss much less often.


Defensive buffs: actual defensive bonuses that can be seen/felt by the group.


Thats all I can think of without checking the old posts......




Kylekatemikaela
Corbantis - Squad Leader / Carbineer / Bounty Hunter
CaptCaveman
Wed Apr 07, 2004 1:34 pm
#36








My 2 cents....


What makes SL "Special"? - Right now - Nothing....


There is no desire to group with a SL. So, design missions, quests, badges around the SL. Can't get that badge unless a SL leads you into battle. When grouped with a SL for missions, the SL gets missions that are designed to use the abilities of the characters in the group, in-turn giving everyone more experience than standard missions.


SL can alter faction appearance, Imperial - Neutral - Rebel, and back again. (only while grouped and not in battle).


SL (in player cities) has a "Command Center" and can organize militia (NPC and Humanoid) in the defense and act as police of the city. Furthermore, can set the defense of the city to alert and call in troops when the presence of unwanted Factions (characters) is detected.


Special grouping allowing multiple SLs to group without using one of the 20 slots, increasing experience in all players and providing better organization in mass or multiple point attacks.


SL has ability to acquire troops for ceremonial and combat purposes; through Mayors (ceremonial) of Player cities or Governors (combat) of NPC cities.


Just 2 cents………

GoldfishBaked
Thu Apr 08, 2004 12:30 am
#37






Rarrot wrote:
What about some sort of flares that could temporarily light-up dark battlefields? Not much more annoying than trying to shoot through trees you can't see while half your squad takes off in the wrong direction. If they could actually see what they're supposed to be shooting at, it'd be much easier. In pvp, it'd still be balanced because everyone would get the light.





This is a really good idea, esp for like Dathomir at night, so freaking dark. You could even take it a step further, flares also increases your accuracy for the duration of the flare. So like if it starts raining (that lowers your accuracy) a SL could pop a flare, light up the area, and increase your accuracy.



Ipack Lase (Transcendence) the Mon Calamari Master Droid Engineer on Naboo
Ipack's Droids -- "Exceptional Droids at Exceptional Prices!"
East Lianorm, Naboo 3126 2757 (Outside Keren)
Tharro
Tue Apr 13, 2004 3:39 am
#38

Oh a new rank detected, just came here to see what gave a green name. Now i know that there is a rank of Jedi. How do you get it here? Do you need to grind through all ranks or just post something particular? Or does is just come because you have unlocked your slot?


Oeps sorry for going of topic



Don't let hatred fill your mind,
Ydyp Ieva.

Master Squad Leader/Rifleman/Creature Handler (going Squad Leader/Ranger, yep I like to be a sucky char just wait for the combat balance )
RenKesson
Thu Apr 15, 2004 12:03 am
#39

I'd really like to see an easy way to display my mission waypoints for the rest of the group w/o having to type in coordinates in GroupChat, etc. A passive ability to let all the SL's activated waypoints (or perhaps all mission waypoints in the group) become temporary active waypoints for everyone else while they're in the group would be a great asset! Also, the idea of mobile waypoints over targets the SL wants eliminated would be super great for coordinating fire during battle.



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
Page 3 of 4