Squad Leader Archive

Thread: Official Discussion: Strategy

irott
Wed Dec 03, 2003 5:08 pm
#27

Wow... Fantastic idea.


Designating a "scout" would do wonders for this profession. What do you think would be the best way to implement this? A popup box with the "scouts" radar on it? Kinda like the survey popup?


Or would it be better to have the "scout's" radar dots show up on the SL's radar?


I am partial to the popup option myself.




[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

PanzerGR
Thu Dec 04, 2003 10:23 pm
#28

hum



which thread was the "pint man" concept in. I liked it as well....i think it was posted in the mobility thread......should be in TACTICS i think though.or leadership perhaps....seems more fitting in one of those 2 fields than in any other. Th eoriginal idea also had this for scout sonly, but i think an SL should be able to make ANY proff a point-man.....we are after all there to assign positions, details, etc.


maybe it was posted in the leadership thread.


*goes to look*





"Honor is a virtue of the truly strong"

~~BLACKHART: FURY GM / Elite and kicka$$ Privateer Pilot. Master Shipwright.~~
******Mos Furiosis, tatooine. -323 3779*******

~~Check out Aly's Loot vendor behind my shop!~~

Utilyan
Tue Dec 16, 2003 7:56 am
#29

Auto assist would just make everyone angry. Now if it just gave special attention to certain enemy fine but the guy who's being chased by a kunga warrior breathing down his neck is not gonna want to shoot anyone but the thing chasing him.
Velashur
Tue Dec 16, 2003 9:21 am
#30






Utilyan wrote:
Auto assist would just make everyone angry. Now if it just gave special attention to certain enemy fine but the guy who's being chased by a kunga warrior breathing down his neck is not gonna want to shoot anyone but the thing chasing him.





Except for the potential for griefing, I'd say that is as it should be though...In a situation where everyone is panicking and running around like headless chickens, the squad leader should be able to enforce some level of discipline, such as concentrating on a target, instead of every man for himself. By having it act as an auto-assist, there would be far less confusion, and coordination would be enhanced quite a bit. It would mean it isn't suited to every situation, but this is, hopefully, where the squad leader's own brain kicks in...


Further, ifsomeone really disagreed with choice of target,they could always change it back themselves. And if the squad leader *really* wantedthem to attack his choice, he calls for it again. It's costing him mind, andthem nothing. Eventually,they'd win fortheir choice of target. Of course, by then, both they and the squad leader would probably be dead, but really, that's half the fun... =)


WeiQuin
Sun Dec 21, 2003 4:56 pm
#31

You don't need a designate pointman option, just a Master Scout or Ranger. They have superior terrain negotiation and can scout the area ahead and report via group chat. Don't mean to rain on your parade, but I want to have something to do in a group, since the Ranger is a support profession.




WeiQuinn Starblazer (Intrepid) Elder Ranger - Spy
Master Ranger (4/8/04-11/15/05)

"Once a RANGER, Always a RANGER"

Siris Darkstar (Test Center) Elder Ranger- Commando DELETED
WeiQuin Darkstar (Test Center) Elder Scout - Spy DELETED
Torsade Darkstar (Test Center) NGE-Jedi DELETED

Account Cancelled 6/20/06
WeiQuin
Mon Dec 22, 2003 2:48 pm
#32

I wasn't trying to detract from the SL. How many times is a BH in the group? they're also master Scouts. Send them ahead.


As for SL and Ranger being rare, should our motto be:


The few, The proud... The few?




WeiQuinn Starblazer (Intrepid) Elder Ranger - Spy
Master Ranger (4/8/04-11/15/05)

"Once a RANGER, Always a RANGER"

Siris Darkstar (Test Center) Elder Ranger- Commando DELETED
WeiQuin Darkstar (Test Center) Elder Scout - Spy DELETED
Torsade Darkstar (Test Center) NGE-Jedi DELETED

Account Cancelled 6/20/06
irott
Mon Dec 22, 2003 3:47 pm
#33

It's more about the SL being able to gather information. It really wont matter if the pointman is a scout or a tailor.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

irott
Mon Dec 22, 2003 3:56 pm
#34

It's more about the SL being able to gather information. It really wont matter if the pointman is a scout or a tailor.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

PanzerGR
Mon Dec 22, 2003 5:35 pm
#35






irott wrote:
It's more about the SL being able to gather information. It really wont matter if the pointman is a scout or a tailor.




exactly




"Honor is a virtue of the truly strong"

~~BLACKHART: FURY GM / Elite and kicka$$ Privateer Pilot. Master Shipwright.~~
******Mos Furiosis, tatooine. -323 3779*******

~~Check out Aly's Loot vendor behind my shop!~~

PanzerGR
Tue Dec 23, 2003 1:50 am
#36






WeiQuin wrote:

You don't need a designate pointman option, just a Master Scout or Ranger. They have superior terrain negotiation and can scout the area ahead and report via group chat. Don't mean to rain on your parade, but I want to have something to do in a group, since the Ranger is a support profession.







and that is also unfair to any group that doesnt have a ranegr with them. Sorry...but finding a master ranegr is just about as hard as finding a squad leader these days.


the SL should be able to designate anyoen they choose to this role.





"Honor is a virtue of the truly strong"

~~BLACKHART: FURY GM / Elite and kicka$$ Privateer Pilot. Master Shipwright.~~
******Mos Furiosis, tatooine. -323 3779*******

~~Check out Aly's Loot vendor behind my shop!~~

PanzerGR
Tue Dec 23, 2003 1:51 am
#37

after all it IS the Squad lader leading the group, not the scout.




"Honor is a virtue of the truly strong"

~~BLACKHART: FURY GM / Elite and kicka$$ Privateer Pilot. Master Shipwright.~~
******Mos Furiosis, tatooine. -323 3779*******

~~Check out Aly's Loot vendor behind my shop!~~

Wystery
Tue Jan 13, 2004 3:58 pm
#38

As long as skills work, they all have their uses.
I use /steadyaim when I have newbies in my group, it is a very small cost and lets them hit the target almost every time. The HAM cost is small enough that I can do it many many times in a row.
/volleyfire is for people that obviously can't do things by themselves. You don't need a Squad Leader if you all talk to each other and pay attention and work out plans for killing things.

I always thought that either the Squad Leader should get radar and/or overhead map information from a designated scout or just from everybody in the squad. For things like cities or large areas the Squad Leader can use this to see where everybody is and where every MOB, PC or building is all around him farther than 128m. Scouts would be a good profession to use for this, but this adds a more technological element rather than scouts just being efficient at being outdoors.

Btw a bit off topic but did they ever fix the ranged defense and melee defense mods? When I asked a CSA a month or two ago they said it still didn't work. *shrug*



Colonel Goldy Different
MSL MBH
Imperial Inquisition
Ahazi

aka

Sokepe
Master Fencer Master Ranger
Scylla
BigAke
Tue Jan 13, 2004 4:30 pm
#39

possible changes to volley fire:
a) all attacks hit the same ham-bar (ie do not roll hit location for each attack, roll just once and all attacks hit there)

b) all attacks hit the ham-bar that already sustained the most damage

c) all attacks hit the lowest ham-bar (probably too good though)



--
basically i dream of a game system that does not need to help NPCs by giving them ungodly amounts hitpoints, resistances and damage, where there is no need for special damage reductions in PvP...
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