Squad Leader Archive

Thread: Squad Leader XP changes with todays patch

Flookmastah
Wed Oct 22, 2003 9:01 am
#14

is this going to promote a lot of AFK Squad Leaders? methinks so.
Doremar
Wed Oct 22, 2003 9:04 am
#15

Correction, they fixed one thing that they broke two weeks ago, and then they nerfed our xp like crazy.
Jakawan
Wed Oct 22, 2003 9:12 am
#16

So whats it like being a Squad Leader? Well its about the same as being repeatedly kicked in the nuts!
DiLune
Wed Oct 22, 2003 9:21 am
#17

But they did it. They really did Fix the SL class. They totally Fixed it, like a stray dog at the pound. Like a family pet. They Fixed SL alright.
wookiezwookie
Wed Oct 22, 2003 9:43 am
#18

i have been on dan with 3 other players and i'm only getting 495 SL exp ocassionally most of the time i get 140 - 200 SL exp. my group size is usually 5 players so what will i be gettng? 600 ? hhahahahah good planning SOE.


i agree that the EXP gain needed to be changed but this is serious over kill

Doremar
Wed Oct 22, 2003 9:47 am
#19

Okay, let's run some numbers real quick to see what this change really does. I'll assume that the old formula was#squad members x 2 xpersonal combat xp and the new formula is sum(combat xp from all other squad members)


Let's say you're grouped up with 3 friends killing stuff that gives everyone, on average, 100 combat xp.


Pre-patch, you get 100 combat xp,in a group of4 people comes out to roughly800 squad leader xp.


Post-patch, everyone gets 100 combat xp, so you get 300 squad leader xp.



Now let's say you're grouped up with 19 friends killing stuff that gives everyone, on average, 100 combat xp.


Pre-patch, you get 100 combat xp, with 20 people that's roughly 4000 squad leader xp.


Post-patch, you get 1900 squad leader xp.



Pre-patch you could easily get more "people" in the group, and therefore more SL xp, by having everyone add their pets. Now, pets don't make any difference.


Best case scenario this patch is a halving of squad leader xp across the boards. Worst case (including pets) it's actually much, much worse than halved.

Flookmastah
Wed Oct 22, 2003 9:59 am
#20

but the BIG problem is that not everyone GETS combat xp! This is rediculous. I usually group with my 5 friends who ALL have mastered their combat classes... therefore they get ZERO combat xp! And therefore I will get ZERO sl xp!
wookiezwookie
Wed Oct 22, 2003 10:02 am
#21

this just gets better. if i dont do anything while my group takes down the target mob i get more SL exp then if i was helping out.
DiLune
Wed Oct 22, 2003 10:03 am
#22

Its much worse than that actually. You are assuming all people in a group are getting the same amount of combat xp. That does not happen. Some will be medics, others will be CH and others will be pets. If you fight a mob that is worth500 combat xp you will get500 combat xp minus your contribution, say 350 SL xp. On the other hand, if you were in that group before, powerleveling, you could get all500 combat xp yourself x 2 x 20 people in the group...or 20,000 SL xp.
Happymob
Wed Oct 22, 2003 11:29 am
#23




Flookmastah wrote:


but the BIG problem is that not everyone GETS combat xp! This is rediculous. I usually group with my 5 friends who ALL have mastered their combat classes... therefore they get ZERO combat xp! And therefore I will get ZERO sl xp!




And this is something they need to fix without question. It should be based on pre-adjusted combat exp.






DiLune wrote:


Its much worse than that actually. You are assuming all people in a group are getting the same amount of combat xp. That does not happen. Some will be medics, others will be CH and others will be pets. If you fight a mob that is worth500 combat xp you will get500 combat xp minus your contribution, say 350 SL xp. On the other hand, if you were in that group before, powerleveling, you could get all500 combat xp yourself x 2 x 20 people in the group...or 20,000 SL xp.




Actually medics in your group are a good thing. Medics and traps throwers get combat exp far in excess of pure weapons guys. You can turn a critter which is normally worth 500 combat exp to a group into a 1000 combat exp gain easily. Medics need to heal damage to the weapons people while the weapons people are fighting. The scout/rangers just need to throw a few traps. Stand back and watch the combat exp go way up.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Bash_Darkmoon
Wed Oct 22, 2003 11:57 am
#24

You have got to be f-ing kidding me. I'm getting close to quitting the game all together now. I hardly call repairing rally/volley fire a fix since they were useless before.


To sum it up now, it is twice as hard to get xp for the same useless skills that we were gettingbefore. Why should we have to earn more xp for something that wasn't worth the xp before the change.


These guys don't have a clue to how their programming/product works. The management is piss/poor at best and to keep beating down a jacked up class is the most idiotic thing I have ever seen.


Way to go SOE...way to go Devs......and everyone is wondering why the populations are thinning? It's pretty obvious.

DiLune
Wed Oct 22, 2003 1:03 pm
#25

Umm...500 going way up to 1000 when you used to get 20,000 for the same mob...hello? You used to get xp based on personal xp x group size (short form) now you get xp based on production of other people in the group. If you get 2000 combat xp for an extremely hard fought battle you are still getting 1/10th of what you used to but still need to earn all of what you used to. SL got a serious shaft today. How many PCs have gone from novice to master while grouping exclusively with you to get their xp. That's what is happening. You need 10 people to earn enough xp to go from novice to master while grouped only with you for all their xp. INSANE!
Draacco
Wed Oct 22, 2003 1:15 pm
#26

Well, did some testing and all I can say is the Dev team totally laid an egg.. Thanks for making the most sucky class more sucky.. nice job


You guys are requiring us to make master squad leader for our FS slot and now you basically tell us that it will be the year 2010 before we can even complete that first step.


Went hunting with some friends group of 7 taking our rebel missions that are like level 99-250 killing surface marshels and generals.. that sorta thing..


on average for a surface marshal or general it varied from 12 to 400 SL exp per kill..


Seems its all dependant on how much combat exp one group member gets that being the highest.. Say group member A gets 250 combat exp and group member b gets 200.. The SL gets around 280-300 SL points becausethe bonus and points come from and are applied against group member A since he had the MOST exp within the group..


Killed a 130 CL Albatross Peko Peko and I got a whopping 120 SL exp.. I did however get a feather for my cap.


I hate to use the word's stupid and idiotic, but this is the class i have to master for my FS slot and there is no way to get there.. its impossible. I get no exp for grouping with my pets and soloing.. I get LESS exp ifI do any damage at all to any mob.. If you want to keep it this way then the exp per slot in the SL trees need to be reduced by 100 fold.. that will bring it within reason.


Thats my whine for today.. Dev's are retarded.. nuff said..


Draacco


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