Squad Leader Archive
Thread: Idea: Make Squad Leaders be the humanoid 'creature handlers'!
I agree with Thule,
Any situation that provides solo opportunities for SL's (besides those related to other professions) is unacceptable.
Humanoid "Creature Handlers" =Bad
CU
Mille
I cannot believe that this thread is still on the first page.
This is, by far, the dumbest idea I have ever heard, and I am now stupider for having read it. Thank you very much.
If you want to control pets, become a CH. If you want to lead men and women, walk down the long road of SL.
It is still on the first page because some people obviously want to discuss the idea. Dismissing an opinion as "dumb" just because it differs from one's own doesn't really qualify to "lead men and women"!
CU
Mille
thule, faction pets do not have insane resists, or insane ham bars.
The SL has to pay in faction points for his pets. the CH doesnt. SL faction pets permadie, CH pets dont. SL pets dont 'tank' , CH pets do.
Ill give you a situation where you can try this out NOW so you can see how it works out.
Have3 friends go with you to a hunting spot. Say, dathomir (use science outpost to avoid the faction overt people that kill you when you get off the ship).
have them all pull out their 3 faction soldier troopers. If you rebel, im reffering to the 450 fp each cost ones.
Have your friends tell their pets to 'befriend' you or just have your friends follow you around (not grouping with you) and have them mimic your orders to your pets.
Go and hunt baz nitchs or something.
you will notice the faction pets do *not* tank at all. matter of fact you may lose a third of your troops per nest. all they do is fire the equivalent of a laser carbine on normal fire.
An SL in SOLO would be assisted by his factional troops. When leading other players, the SL may pull out his factional troops to increase the group's ranged firepower, albeit each troop being the equivalent of a marksman box4 player.
Or more importantly, when being OVERT, the SL would be a groups leader, bonus giver AND also the only one that can truly post 'guards' around the group, the group's base, etc etc. For he has the support personnel.
Swift, if you were attempting to show how pointless this post is by pointing out a true flaw in our profession, you are funny as hell. ![]()
It is not that this idea differs with my idea of how this profession should be, it differs with the Dev's idea.
Here is a brief synopsis of why this idea is crap, as well as the typing emminating from your fingers.
1) You have to be factioned. Lord knows there are no neutral SL. I guess they get turned into SOLs.
2) Faction pets perma-die, and cost a helluf a lot of FP to get.
3)Devs love grouping. In fact, they become sexually arroused by the idea (I do too). If faction pets were put under the control of SLs, it would no longer be a group assist profession, it would become a solo-n00b profession, like CH was.
Worst idea ever. Well, maby second to a tunafish and ice cream sandwhich...
Now, my other idea is for those who don't want to be a rebel or imperial. Maybe introduce a couple more factions that a PC can actually join. Such as Valarian/Jabba or Corsec/something. That way the PC can be involved in a gang war or police action or something. Yes, I know this game is supposed to be mostly about the rebel/imperial conflict. But, I think it would be cool to see some side actions take place. I personally would like to fight for Jabba against the Valarians. But, a player shouldn't be able to be a member of more than one faction. Like Imperial/Jabba. This would be wrong.
Along with my other faction idea... I think that Jabba/Valarian factions should have faction pets available. These shouldn't be as tough as stormtroopers or rebels. But, it would be fun.
kill this idea now... please? We lead people, we encourage GROUPS
If you can't find a group, tough luck eh? Your a Squad Leader, go to a Cantina, grab a couple of stiff drinks... Relax, do something else. If we get fixed properly, people will be begging to go on hunts with us.