Squad Leader Archive
Thread: The E-Web...A Commando and Squad Leader Joint Effort
I posted the info below over in the Commando Forum, but I'm curious how doSquad Leaderssee the E-Web operating?This might help further our push to the Devs for this to be considered.
The way I envision it, it's like a Droid or a Vehicle...it sits in our Datapad rather then in our inventory and can't be equiped...Instead it's called out when needed...Once called, it sits stationary and can't be moved (it is a tripod weapon after all, you really can't run around with it)...You then target the thing you want to shoot, and it works similar to a Rocket Launcher in function, but isn't consumable. Think of it almost like a mini-player turret that you can carry around with you to call out when needed...
When grouped with a Squad Leader,therewould be a gain increased accuracy and speed with the E-Web for a Commando...
With all this in mind, I highly doubt that either a SL or a Commando would be running around using it to solo stuff...For Commandos, the Rocket Launcher would probably still be better for us when fighting solo...The E-Web would be best saved for using when attacking another "stationary" target like a turret...or on a battlefield where several SLs and Commandos can line up a series of these weapons and createa line of E-Webs...
Do I have the wrong idea of what an E-Web should be? And am I fooling myself on how it should or would be used? This isn't like getting a new rifle...it's a big gun that, for us to get, must have a purpose to serve that we can show the devs is currently lacking inboth ourprofessions...
Thoughts?
garvin wrote:
I posted the info below over in the Commando Forum, but I'm curious how doSquad Leaderssee the E-Web operating?This might help further our push to the Devs for this to be considered.
The way I envision it, it's like a Droid or a Vehicle...it sits in our Datapad rather then in our inventory and can't be equiped...Instead it's called out when needed...Once called, it sits stationary and can't be moved (it is a tripod weapon after all, you really can't run around with it)...You then target the thing you want to shoot, and it works similar to a Rocket Launcher in function, but isn't consumable. Think of it almost like a mini-player turret that you can carry around with you to call out when needed...
When grouped with a Squad Leader,therewould be a gain increased accuracy and speed with the E-Web for a Commando...
With all this in mind, I highly doubt that either a SL or a Commando would be running around using it to solo stuff...For Commandos, the Rocket Launcher would probably still be better for us when fighting solo...The E-Web would be best saved for using when attacking another "stationary" target like a turret...or on a battlefield where several SLs and Commandos can line up a series of these weapons and createa line of E-Webs...
Do I have the wrong idea of what an E-Web should be? And am I fooling myself on how it should or would be used? This isn't like getting a new rifle...it's a big gun that, for us to get, must have a purpose to serve that we can show the devs is currently lacking inboth ourprofessions...
Thoughts?
This is exactly how i would like to see it.
Dogg
P.S.: Just imagine that talk on TS:
"OKay, listen up, fellas! I want that Webbie up this hill in 15. Andcushion it nice and warm on a Bed of Sandbags!"
That would be just a classic!
Message Edited by InquisitorPayne on 04-15-2004 11:10 AM
If the devs don't want to take the time to build the animation, they could add something like they did with the 15 second call out rule for vehicles, pets and droids out in the wild...when a Commando or SL calls out their E-Web, it takes 15 seconds before it appears...if combat starts before that 15 seconds is up, then the call out is cancelled...
NarCranor wrote:
Another balancing factor to the destructive power of this weapon, should be set up time. This shouldnt get called out as fast as a pet. There should be a little animation of the commando or SL or both setting the thing up. It took the snowtroopers a few moments to set theirs up, after all. This makes the weapon a bit more cumbersome, so it cant just be whipped out in the middle of an attack without making yourself vulnerable for a short period. This will make people only use it in instances when they plan for combat or are defending an area.
I'll make this point here. I will not support the E-Web if SL don't get its use. The commandos can wait til their own revamp or whatever nebulous time the devs want to add this iconic weapon. If we donate part of our revamp to commandos getting the use of the E-Web it will only be because SL is getting its use as well.
I'm not afraid of someone taking SL and Commando to stack mods because if implemented correctly the gun will require two people to operate well. I'm not talking about crappy passive mods, I'm talking about two people giving up their attacks with personal weapons to crew this thing. The reward for giving up your attacks has to more than compensate for it (the 45% ratio I mention above.) The weapon itself would gate the ability to use it solo.
Hefty coding and not something I would ask SL to support if we got passive mods to bolster another profession that got 98% of the benefit of that portion of the revamp.
WolfwoodCross wrote:
Well, I can't see them making the E-Web a truely co-operative weapon (say one guy aims, other guy fires), because that would require Twitch Based control in a Turn-Based system.
The smartest way toimplement this weapon is to make it a Commando only weapon, BUT to make it practically useless unless said Commando is grouped with a Squad Leader. This will be the most logical, balanced, and efficient way of implementation.
Otherwise we create the next uber solo'r.
I'm not trying to shoot down the E-Web, but I just want to bring this to the attention of people who should know. Just don't say I didn't warn you.
I think you misunderstood howthis idea of a"team weapon" would work. The E-Web would NEVER be used by a SL... only carried by them. It would require a group of at least 3 + the SL to set up (keeping in line with movie references) and 3 + the SL would have to be within a certain constricted radius of each other. Once set up it would require one person to man the weapon itself but they would be defenseless, so it would we wise to have another group member defend the gunner. The gunners combat system acts the same way the current one does... they are just no longer mobile. They can target and the weapon autoattacks... no specials. And instead of restricting the gunner to just commandos, a cert could be put in at novice commando/rifleman/pistoleer/carbineer... or maybe Ranged Weapon Support IV though im not sure if that would give CMs a new advantage.
as DL said i cant see this implemented if SL's cant utilize it even a little bit
a waste of SP's to just carry it aorund if you ask me