Squad Leader Archive

Thread: Squad Leader Revamp Ver. 3.0 (grrr)

Yeraze
Sat Apr 17, 2004 12:07 am
#14

I like Orbital Strike... In fact, I would like to see it capable of destroying healthy turrets. Use it to clear out a base, then start the shutdown.. Since you can't use it for another hour, no chance of using it to squash resistance.



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
InquisitorPayne
Sat Apr 17, 2004 12:24 am
#15






KudaarkSomtaaw wrote:

Please, don't put the E-Web and the command post at NOVICE, PLEASE!

There will be way too much dabblers! I don't want SL a profession to be dabbled in, either master, or soldier!







The command posts could be moved, but there is no reason to move the E-Web. You would not be able to use any specials with it (they are in the CMD tree). All he could get was Accuracy and Speed bonuses and only while in a group. While this would make for a fast and accurate Autoattack, he would most likely still be better off with a standrad ranged or melee profession. Especially, since the E-Web can't move.


Dogg





Dogg M'ordae-Pitibi
General Rebel Badass (Colonel)

SYN - The Leading Force in Rebel PvP


Rancorrider4
Sat Apr 17, 2004 6:31 am
#16

  • Schematic - Command Post

    • Offers all of the amenities of a Basic Camp Kit
    • Allparty members can, upon Clone Request Activation, can request to clone at the Command Post instead. Cloning in this way will not generate wounds.
    • This camp can be destroyed by other players. Combat willNOT automatically disband the camp.
    • This camp can only be placed once every 30 minutes.
    • All Squad Leader abilities and Passive bonuses are 50% more effective when the Squad Leader is in the Command Post






  • Hey I have an idea. Why don't you request Squad Leaders have camo kits as well, so you can conceal yourself from NPC's. You could also request that you be able to track your enemies. That would make you awesome Squad Leaders. Then you could just dispose with the rest of the Rangers abilities.




    nppmaHamus

    o Galactic Geographic Explorero

    Master Mountain Climber


    WolfwoodCross
    Sat Apr 17, 2004 1:55 pm
    #17






    Rancorrider4 wrote:

  • Schematic - Command Post

    • Offers all of the amenities of a Basic Camp Kit
    • Allparty members can, upon Clone Request Activation, can request to clone at the Command Post instead. Cloning in this way will not generate wounds.
    • This camp can be destroyed by other players. Combat willNOT automatically disband the camp.
    • This camp can only be placed once every 30 minutes.
    • All Squad Leader abilities and Passive bonuses are 50% more effective when the Squad Leader is in the Command Post





  • Hey I have an idea. Why don't you request Squad Leaders have camo kits as well, so you can conceal yourself from NPC's. You could also request that you be able to track your enemies. That would make you awesome Squad Leaders. Then you could just dispose with the rest of the Rangers abilities.




    Rangers aren't the only Profession that use the Scout tree as a pre-requisite.


    You seem to forget that Squad Leaders have Survival IV. So, yes, we have every right to Camps. Rangers make better camps than us, and that should never be doubted. But these are our camps.


    Rangers can track, and should be able to harvest better. Ranger Camo should hide people from Radar.


    Hey I have an idea. Get your head out of your butt and fight for changes worth fighting for and not b!tching about stuff that won't adversly affect you.



    Rancorrider4
    Sun Apr 18, 2004 10:10 am
    #18


    "Rangers aren't the only Profession that use the Scout tree as a pre-requisite.


    You seem to forget that Squad Leaders have Survival IV. So, yes, we have every right to Camps. Rangers make better camps than us, and that should never be doubted. But these are our camps.


    Rangers can track, and should be able to harvest better. Ranger Camo should hide people from Radar.


    Hey I have an idea. Get your head out of your butt and fight for changes worth fighting for and not b!tching about stuff that won't adversly affect you."






    You don't have to have the entire tree to be a Squad Leader for starters, you have to have the Survival Tree to have camps. You do indeed have the right to camps. Command Posts? What do you think a High Tech Field Base is?


    Rangers have been requesting camps that don't disband in combat for an eternity. Why do you think they call it a "base"?


    Giving this ability to Squad Leader rather Rangers, who actually have to spend the skill points to have quality camps and bases, is ridiculous. Won't adversly affect us? I wholeheartedly disagree. Rangers should be the ones who have camps that don't disband.


    Oh btw...nice last line of your response. How about you get your head out of your butt and do some investigating before offering up ideas that have been requested by and belong to other professions, before spouting off.



    nppmaHamus

    o Galactic Geographic Explorero

    Master Mountain Climber


    Dextrix
    Sun Apr 18, 2004 11:31 am
    #19

    Oppma,
    Since when is the HTFB a command post? Rangers choose to be the wilderness/hunter types. So this is what, a command post to hunt critters? Survival tree got you to the HTFB great.
    SL's not only have Survival tree but also the combat tree in marksman, wich in turn should yeild a more tactical camp (ie.command post).For forming,leading and protecting troops.

    Now I totaly agree Rangers should get a camp that doesnt disban with combat (ie.Hunting blind). For the simple reason Rangers are hunters, NOT leaders of combat troops.

    I was a Master Ranger for a long, long time. I feel your pain man and know your a good guy but this is not going to hurt you in any way. Camps as they are now are pretty useless. Besides if SL's get their command post's chances are that will just insure Rangers get their hunting blinds to level the rewards based on sp spent.

    Dex Fay'Scatha

    ps. Rangers and Squad Leaders are the LAST people I expect to see slinging mud on the forums



    Dex Fay'Scatha
    {Leader of Rua Dona }
    \ Rua Ardan ~ Dantooine /
    BlkTom
    Mon Apr 19, 2004 12:13 am
    #20

    Wasn't this posted a couple of months ago? Should it even be posted here? Your better off posting it on TH's thread, but first off...


    We are a military profession without a military!!!


    God...! Need...to...hammer...that...through...people's...brains!


    I am sorry, but if you were in the military in RL, you can /not/ use that experiance toward SL because your experiance with the military is clouding your thought process here. In the game, /dispite/ the fancy title, it doesn't matter if your a Rebel or an Imperial or what your Rank is or even if your in a Faction, you can still be a SL. Anything that involves 'outside' help is involving a military organization, and thus is a Faction perk, not a Profession's 'God given' ability. A Colonel should be able to call down a bombardment, not some guy who is not even in a Faction and thus has no real link to a ship needed to preform that function.


    I have said it once, I will say it again, SL should have been a Profession that if you reach a certain rank in a Faction you spend 360 App points and can become a SL.


    If that was the case, I would be right there in linking it to a full military profession with the full backing and support of a Faction. Then there would be no arguement if you should get a Y wing bombardment or a Imperial assault shuttle pick up.


    As a side note, I am one of the strongest supporters of opening up Neutral Factions for those SL's who do not want to deal with the Imps or the Rebs. Because let's face it, both sides have a-holes, and every one of those a-holes I have heard peoplecomplain about have been PvsP players as the common link. Alot of people do not want to deal with that, and frankly I do not blame them.



    Vec Prybrom (ICE)
    Master Squad Leader
    Master Marksman
    Master Rifleman

    Man's gotta do what a man's gotta do.- Clint Eastwood
    JamGod
    Mon Apr 19, 2004 1:36 am
    #21






    WolfwoodCross wrote:


    Add this to Master Squad Leader Box -



    • Ability "Orbital Bombardment xxxx yyyy" - The Squad Leader can call down a heavy artillery strike for an orbital weapons platform to strike at the desired location. This ability strikes the location and has a damage radius of 64m. It deals Blast Damage to everyone within range, so it is important to move your group out of the blast radius. A Master Squad Leader must be within 128m of the desired location to initiate an Orbital Bombardment. This ability can only be used once an hour. And yes, the delay is that high because I intend it to be THAT damaging. I.e. a direct hit on a Turret (the big one) should knock 75% HAM out of it.

    A Squad Leader can use his "Orbital Map" to pick out the coordinates of his intended target.


    Perhaps lower damage to doing 50% damage to a healthy big Turret, but otherwise keep everything the same





    its a nice idea, but the problems you'd get from this are endless..


    for instance, is that overt use only? & will it only affect overts, or hit everyone?


    cos if you need to be overt then that will once again come back to the factional issue, but if you dont you have the dilema that if it only affects overts, then a covertSL could walk up to a base surrounded by overts, use this on a turret & essentially kill an entire defending force without entering combat.. whereas if it affects everyone then you're likely to get people who duel a friend in a populated area, just so they can use this ability to grief everyone nearby.


    Maybe if it just attacked one target?at once per hourit'd be useful for taking out something that wasnt going to get back up, like a turret (or krayt ), but wouldn't end up as an "I win" button, in the purest sense. It'd have to take a lot of ham too.. enough to put an SL in serious risk if they're in combat.. that way if he/she uses it to take out the enemies "star-player" in pvp, theres a good chance the dead foe's friends will take out the offending SL too - meaning there'll be yet another aspect to consider when using this ability




    Jam Doctor / Squad Leader / Radioactives Guru

    Merchant / Dancing Stormtrooper Ribbet Dakota
    WolfwoodCross
    Mon Apr 19, 2004 9:48 am
    #22

    Well, I assumed the actual "Ground Zero" of the weapon would not be very wide, maybe about 5m for a "direct hit" and the 64m radius would do MUCH less damage, and the damage would lessen in gradient circles out from ground zero.


    As for Overt vs. Covert, I hadn't really thought of that, to be quite honest. I guess that it could be used by either a Covert or an Overt, but only effect Overts (and subsequently TEF a covert user), as well as affecting things like turrets and krayts.



    WolfwoodCross
    Mon Apr 19, 2004 9:51 am
    #23

    and before someone asks what about neutrals - Neutrals won't affect PC's in anyway, their blast will only affect NPCs/creatures

    DanteCalvert
    Wed Apr 21, 2004 6:43 pm
    #24

    Hey the covert scanner was a guildies idea (Khade, you may have seen some of his GCW & TC threads) in beta. I take offense in getting one of the few player created ideas that the devs listened to destroyed



    Colonel Oriellien Calvert
    Agent of the Empire
    !The Second Longest Lasting Master Squad Leader On Naritus!
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