Squad Leader Archive

Thread: my vision of the squad leader tree

SteqKatarq
Fri Oct 03, 2003 1:42 pm
#14

Those are some very good ideas, quite a dreamer, Id give you 3M credits if you could get the devs to listen and we were on the same server



Steq Katarq
~ Pitboss of the Agrilat Swoopers~
"When one door closes another one opens up"
" I gamble and I murder - All the prerequisites one needs for racing"

HomersDonut
Mon Oct 06, 2003 4:22 pm
#15






Matadore wrote:

These are some good ideas and I applaud your effort. The lack of responses, in my opinion, stems from the fact that a new SL "fix" gets posted by someone every day and I think people are tired of reading about them. Not that they are not good, just until we get some kind of feedback from the devs I think everyone is getting tired of talking to the wall.


So, again, good post and some good ideas...but don't get to excited if the post drops off the board fairly quickly.


Just my opinion.


Kylekatemikaela


Corbatis - Ranger / Rifleman and most importantly, Squad Leader






Too true...
SolaraSyn
Tue Oct 07, 2003 11:49 pm
#16

Savage ideas...specifically the "force conjunction" ability.



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SOLARA SYN ||
Bounty Hunter :: Natural Squad Leader :: Bria Babe
Colgrim
Wed Oct 08, 2003 12:39 pm
#17

Love the ideas mate!



Would say more, but still striving towards master, im only at 2/3/3/4 ill have more ideas when i master


/Rene




Ivanovich Colgrim (Terror Providers) SquadLeader.
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God made me evil and ruthless, only to
make most others appear as angels.

- [BOFH]LamerSmurf
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Ashrak
Sun Oct 12, 2003 6:14 am
#18

Good work here.


1 criticism: designate medic I would find useless. In my groups the medic makes her/his rounds continuosly allowing the squad to concentrate on their target or being aggrod on. Nine times out of ten the only time a player looks up from the battle for a medic is when they're incapped :/ (I find your designate injured idea very appealing however).


1 praise: force conjunction, an absolutely great idea. Battles and raids could be performed on a massive, well organized scale with a powerful ability like this. One of the best ideas I've read.


Now back to reality (we'll never see these changes but should keep posting em) /sigh




_______________________________________________
Tri-Gon Ginn.......Ladie Bloodsnow........Ash-Rak Ginn
Cancelled..Unlocked 05/06/04...Cancelled
Vodo Falls, Dantooine: Home of the only X-Wing on Intrepid
Home of the only AT-AT on Intrepid
Only city with both in SWG!
j4d00
Mon Oct 13, 2003 12:29 am
#19

I think we can win this fight! Please see my post:


http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=6275



The developers may not be listening to us, but I'll bet if we send enough mail to the designers something will get done.


Eapres, Squad Leader and Canadian Ranger, Naritus

"This will be a day long remembered. It has seen the end of Kenobi and will soon see the end of the Rebellion."

irott
Tue Oct 14, 2003 7:14 pm
#20

A good start... I like the /designatetarget command (Well everyone does, how long have we talked about "painting" targets?) and I would sugesst adding that to the novice box... just cause its so empty. And the coordinates thing could work, though it might be better if they could just put in a % variable that displays your current coordinates. /sysgroup I am at %CC.


And I think covering fire is a great idea but its hard to work out. All the ideas the devs posted before about SL's being "Player Handlers" didnt really sit too well. Would the group have to already be in combat? Would it go into their combat queue? Would it continue until the mob was dead? Would it only last one shot?




[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

DrVentus
Wed Oct 15, 2003 12:08 am
#21

I really like some of your ideas...I'm working out a few modifications to the skill tree myself...I'll be added some of the things you've lot of which I think are just outstanding in their creativity. Some other ideas also...I'll probably put in a new post for that...giving you props though and a /bump to the top. Got to support my fellow SLs.



Dr. Ventus


Intrepid




Justice Dairian Ventus
XzartheSlayer
Wed Oct 15, 2003 6:51 am
#22

I really love all of your ideas. Especially the non-stat improving ones. (monitor coordinates, force conjunction, designate medic, wounded, and target) I think they are some core areas that a Squad Leader needs to have control over. The news skills are also well thoughout and fit the profession well.


Great Post




FIx the Squad Leader Profession Please!
whitecastle
Wed Oct 15, 2003 7:09 am
#23

this is wonderfully done....I'm just starting to work on skills for being a Squad Leader in the near future...so I know I haven't come across the problems many have....but having read this board when I decided to become a Squad Leader has helped me lots on the battlefield...I'm more careful...and try and keep any group as organized as possible...


My hope is that the Squad Leader dev pushes this improved skill tree....by the time I Master it, perhaps...useless to most by then...but very helpful for me *wink*


Good luck with this...we need to keep this post in the limelight....Good job Kuddark!


Kattiffi Nix


Reworking skills for eventual Master Squad Leader, Sniping Rifle(wo)man and Novice Dancer





Pan Dora
Back again...and staying off her back for once!!
***
Atlantea Nix--Master Entertainer, Infinity
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