Squad Leader Archive

Thread: Suggestion to perhaps change called shot

Beavisfett007
Wed Oct 19, 2005 8:45 pm
#14



Frag99 wrote:


MailekEOC wrote:


Loki_Ashaman wrote:

Sylow has a suggestion here for an alternative to nerfing it. Its fairly coding intensive for SOE's Devs, and will require a reduction in the Called Shot damage bonus and longer cool-down timer I think, but its a nice idea.

Another idea would just be scrap Called Shot and give us a weapon special.



Hense cover fire, it would be a crowd control special. We are supposed to have a 3 in CC.



Spoken like a couple Jedi, as new sqaud leader I call for doubling the damage of called shot.....hows thatgrab you Why don't you guys give some of the old time SL's (not me) a moment in the sun before you start screaming ....PLEASE NERF ME!....(/whisper Yeah we all know your the alt of some Jedi who's trembling in his house in fear of BH/SL ....)



I agree with you most of the calls to nerf are from jedi or from people who listen to the jedi hype. I say we make lightsabre damage only affect jedi how's that for a nerf.



Everything I know I learned by killing smart people and eating their brains.
Loki_Ashaman
Wed Oct 19, 2005 9:04 pm
#15






Beavisfett007 wrote:





Loki_Ashaman wrote:

Ok, I've been bouncing this idea off a few other MSLs, and I know at least Frag99 will flame me for this, but I consider this a brainstorming thread and the point of brainstorming is to toss any idea (no matter how lame) and discuss it's merits and flaws, and then either elimate it or build on it, so here goes.


We've already got Paint Target, giving use +15% damage at Master against one target, why do we have 2nd ability that is also damage increaser? Why not an Accuraccy increaser instead? Get rid of the damage bonus of Called Shot, and make it a short term single target accuracy buff (Devs will code it as a short term Defense debuff). Say at Novice it gives +200 Accuracy and at Master it gives +500 Accuracy, and instead of lasting only 1 shot it lasts a few seconds (5? 10?).


Reasoning: Tanks have Center of Being, Duelist Stance, and Force Aura to buff their defense. Offensively, the only skill to counter those 3 abilities is Aim from Rifleman.


Thoughts? Comments? Complaints? Flames?







Now this sounds more like it. Maybe I need to take back my thoughts of jedi nerfherder.(just kidding)






Any other comments on it? As an FYI for those still working on SL, the Called Shot modifier runs from 0 (at Novice) to 175 (at Master) with each line having 35 points (5, 5, 10, 15).





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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Frag99
Wed Oct 19, 2005 11:08 pm
#16






MailekEOC wrote:





Loki_Ashaman wrote:

Sylow has a suggestion here for an alternative to nerfing it. Its fairly coding intensive for SOE's Devs, and will require a reduction in the Called Shot damage bonus and longer cool-down timer I think, but its a nice idea.


Another idea would just be scrap Called Shot and give us a weapon special.






Hense cover fire, it would be a crowd control special. We are supposed to have a 3 in CC.






Spoken like a couple Jedi, as new sqaud leader I call for doubling the damage of called shot.....hows thatgrab you Why don't you guys give some of the old time SL's (not me) a moment in the sun before you start screaming ....PLEASE NERF ME!....(/whisper Yeah we all know your the alt of some Jedi who's trembling in his house in fear of BH/SL ....)
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