Squad Leader Archive
Thread: *Charges in!*
My first motivation to become a squad-leader derrived from my early, desperate and pathetic attempts to PvP.
Beeing a Scout, Creature Handler and a Pistoleer I never got close to the solo-uberness that now - sadly - pretty much rules SWG. I grouped with a few people trying to PvP - i always died because... well i wasnt a TKA that could knockdown / dizzy
Whats a guy with a love for the support role to do?
Well how about picking up squadleader for a bit of those bonuses?
After my first try i got hooked - i liked grouping and leading hunting parties.
All of this was very early in my SWG - hell even my MMORPG - experience... and it was a way for me to contribute towards a common goal and in a way that suited me perfectly.
Then christmas came, and so did the christmas holocrons... a nice gift... but im not sure it was for the better.
Without the gift i wouldnt be the player i am today, but im not that sure my SWG experience has turned out much better this way, than without the gifts in the game. But thats another story...
Back on track... along with the deterioration of grouping i decided i wanted to try out Doctor (another support role) to see how that fitted on me. I loved doctor - and after that i got smitten by the holocron madness. I stuck with doctor and went through the combat professions.
I lost a lot of fun... wasted a bunch of time... i still like the game, just not with the same innocense
So, no, im not a squad-leader at the moment.
I pledged a wow i would be going back to SL once it got fixed... thats around 9 months ago now.
Change in playstyle, gametime and overall changed gameplay has lead me to cancel one of my accounts.
It was my initial plan to go squadleader, but im now addicted to doctor - so ill probably go with that on my 2nd character slot (post9 unlocker).
Sad as it is, Ill probably quit the idea of beeing a squad-leader.
At least on my own galaxy - whos to say if i get some spare time someday and SL actually got worth it, that i wouldnt try forces with another galaxy.
But then again thats a big hurdle - start from scratch, no friends, no nothing...
... but lets not get into SCS/MCS, that discussion ended on old boards a long time ago unfortunatly =(
All in all - i bear a special love for the SL profession - profession as in concept, not implementation
Please don't disappoint.
Message Edited by babyblue_d on 10-12-2004 02:27 PM
Well, I refused to holo-grind. That may have been because the only holo I ever used (one of the no-drop/no-trade ones, or I would never have used it) said Armorsmith, or maybe it was simply because I don't like grinding and thought the whole thing was a bad idea. Either way, I came to the conclusion that if that was what it took to play a Jedi, I was never going to play a Jedi, simple as that. I stuck to my guns and stayed with the profession I had started out to play. Well, time rolled by, and the path to Jedi changed, and by this time I had gotten tired of playing the same profession for all these months, so I decided to try something new. Squad Leader looked interesting, and while I had heard over and over again about how bad it was, I'm more interested in having fun than worrying about being Uber. (Obviously, I'm not a PvPer. It doesn't matter to me if some other combination of skills is more powerful than mine, whatever my power level, I can always find critters and NPCs that are fun to fight at that level.) My buddies who I play with most of the time had done the holo-grind, so they had needed skill points for their free trees, and they had both dropped Scout, so I took the Group Terrain Negotiation skill tree first. Terrain Negotiation isn't as necessary as it used to be, what with vehicles and all, but if you know how to use it, it can be a huge advantage in a fight. As such, my buddies were thrilled to see me in Squad Leader already, even though I was getting nothing out of it at this point. Next, I ran up the tree with Group Ranged Defense. It would be nice if the bonuses were bigger, but Ranged Defense is always good. In doing that, I happened to pick up Rally. I ignored Rally at first, since everyone knows none of the Squad Leader abilities are worth anything. But then I started playing with it, and quickly discovered that it really did have a noticable effect on combat. I started using it more and more, and before long I discovered that keeping us rallied made the difference between the three of us being able to complete the Corvette and not. (Yes, I know if I were to build an Uber template I could Solo the Corvette, rather than being excited that I was able to complete it with the help of two buddies. I even did that over on TC using the Blue Frogs. But I'm not really interested in playing FotM. If I wanted to play by myself, why would I be paying $15 per month for an MMORPG?) I had started out with the plan to Master Squad Leader, and then drop it to try something else new, but at this point I haven't even Mastered it and already I would miss it if I were to drop it.
Tiggs wrote:
what is it about Squad Leader that attracted you to make one? And what is your motivation to continue with thisprofession?
Tiggs wrote:
Just popping in to say hello to all of the SL's! I have been reading your forum and I see many negative threads. So I want to ask you what is it about Squad Leader that attracted you to make one? And what is your motivation to continue with thisprofession? Be nice in your replies![]()
PanzerGR wrote:
Tiggs wrote:
Just popping in to say hello to all of the SL's! I have been reading your forum and I see many negative threads. So I want to ask you what is it about Squad Leader that attracted you to make one? And what is your motivation to continue with thisprofession? Be nice in your replies![]()
Well, you would be negative too if you played a profession since BETA (yes the original beta) and had it broke since then with no fixes, had the devs break XP and never fix it Last October, and then let the class be ignored from then until now.
Not trying to insult you, just giving it to you straight.
I played an SL in beta and enjoyed the concept. Im a guild leader and it fits my personality and my role very nicely.....but it has been broken fromt e very onset with no fixes whatsoever.
SL should be a proffession which is the absolute best at what it is for......group augmentation and passive buffs/mods. It should be squad leaders peopel look for to enhance their abilities......no one else should come close.
Sure, docs should provide medic buffs, chefs food, etc....... but in the scheme of things when peopel think about enhancing their abilities, and especially that of GROUPS, then SL should be the premier proffession at the very top of everyones list.
In today's game peopel think of SL's last.....buffs and food and mind enhancements are far more important.
Im sure youve seen all the posts abotu what SL's want to see and im sure irott has forwarded all those ideas to you so i really dont need to go intt hose. Suffice to say we just need to be bigger and better, with more flexibility and ability to provide focus to our groups under multipel circumstances.
I agree.I mean Squad Leader should be THE support profession. It is designed SPECIFICALLY for group play, and we need more "bang for our buck" as a previous poster put it. People don't even think about SL as a much needed profession at all.
Now like I said, we aren't worthless. In fact, I have changed the minds of many who once believed that they were worthless, simply by grouping with them and utilizing my skills the best I could.
Tiggs wrote:Just popping in to say hello to all of the SL's! I have been reading your forum and I see many negative threads. So I want to ask you what is it about Squad Leader that attracted you to make one? And what is your motivation to continue with this profession? Be nice in your replies![]()
1000000000000000000 credits betting that this is the last profession forum Tiggs looked at.
The problem with Squad leader is that.
-They don't have any useful beneifts.
- They don't have any useful skills that intertwine with tactics as of yet... or commands are used with the wrong tactics (like Squad leaders spamming retreat to charge.. maybe we should just change the name to /charge)
There's more information in the Squad leader forum (Usally sticked) and usally the best source of information to get from is Irott as he usally mumbles all the good and bad inforamtion and keeps the good information
BaronJedi wrote:
PanzerGR wrote:
Tiggs wrote:Just popping in to say hello to all of the SL's! I have been reading your forum and I see many negative threads. So I want to ask you what is it about Squad Leader that attracted you to make one? And what is your motivation to continue with this profession? Be nice in your replies
Well, you would be negative too if you played a profession since BETA (yes the original beta) and had it broke since then with no fixes, had the devs break XP and never fix it Last October, and then let the class be ignored from then until now.Not trying to insult you, just giving it to you straight.I played an SL in beta and enjoyed the concept. Im a guild leader and it fits my personality and my role very nicely.....but it has been broken fromt e very onset with no fixes whatsoever.SL should be a proffession which is the absolute best at what it is for......group augmentation and passive buffs/mods. It should be squad leaders peopel look for to enhance their abilities......no one else should come close.Sure, docs should provide medic buffs, chefs food, etc....... but in the scheme of things when peopel think about enhancing their abilities, and especially that of GROUPS, then SL should be the premier proffession at the very top of everyones list.In today's game peopel think of SL's last.....buffs and food and mind enhancements are far more important.Im sure youve seen all the posts abotu what SL's want to see and im sure irott has forwarded all those ideas to you so i really dont need to go intt hose. Suffice to say we just need to be bigger and better, with more flexibility and ability to provide focus to our groups under multipel circumstances.I agree. I mean Squad Leader should be THE support profession. It is designed SPECIFICALLY for group play, and we need more "bang for our buck" as a previous poster put it. People don't even think about SL as a much needed profession at all.
Now like I said, we aren't worthless. In fact, I have changed the minds of many who once believed that they were worthless, simply by grouping with them and utilizing my skills the best I could.
Pretty much that's what we're all asking for, actual commands that "BENEFIT" us. As of yet. Our commands do nothing. Steady Aim and Volley Fire server no purpose, Rallying denies the action of harvesting and healing.
Pretty much what I would love to see is basically formations and battle commands.
Like the war of Arrition.
*Blows whistle*
GET THOSE RODIANS!!
*1000 Man Mon Calamari Army rushes out of their trenches with Harpoons and slug throwers and get mowed up by the fixed Rodian Lasers* then the rodians go
Really.. the thing abotu the 1000 man mon calamari army was a joke but again.... that's what im sorta expecting in the future.. Im expecting the Devs to give us Commands.
I don't think we should just be given "ULTAIMA!!!!! SUPA NOOBA!!! COMMAND!!!" as it would ruin the Squad Leader profession. I agree with those who say we need useful commands but I think the Squad Leader alone shouldn't be based on whoever has more Skill but a combination of tactics and Skills..
I know I may of rushed this post but this is what I expect of a squad leader in SWG.
I know of the legal resrictions that all companies face with not being able to take ideas from their fanbase as the SoE Party can sue the 2nd party. or Vice Versa.
But here are my ideas (Not copyrighted in anyway)
1.) We need commands that cover wide ranges of tactics. From Stat increases, Weapon speed increase.. but for some "COMMANDS" there are draw backs.
If you were to look at War World One, the Attriton War. It was basically "Which every side rans out of men and supplies first loses" they employed some primitive tactics.
They often blew whistles, which cause all the men to charge at the enemy firing their weapons attempting to kill the men in the trench. Also this is very similar to the Russians taking back the Town Square in Leningrad in Russia during World War 2. Where the Commissars blew a whistle causing all the Russian troopers to charge with patrotism at their enemy, firing rapid and bursting towards the enemy.
The way you could translate this into Swg would be
*example*
Increased combat speed for all group members,
20 second duration burst run.
But using this command for example will its draw backs.
*example*
Player's Defense for both Range and Melee is temporay capped at 20 Melee and Range Defense *to Simulate the adrenaline rush, but the poor use of "Duck and cover" tactic currently used by Militaries on the battle field*
Also you could have each player's suffer a 1.5x Damage mutiplyer towards them.
*Personal Opinion note*
I beleive that all commands should have its benefits with certain tactics.
-I beleive that commands should give bonuses but not to the extent that it becomes all based on skill rather then one's own tactical genius..