Squad Leader Archive
Thread: IDEA's ! Squad Leader new abilties.
Brainplay wrote:
How about this:
Allow SL's to cure ALL states. (a commisar would scare an intimidate of me for sure..:smileysurprised
Oh yeah, we can eliminate2 Professions right there, why not BF as well and go for 3 more? Lets see that commisar scare that poison right out of you too. There /should/ be a group Intimidate passive defensive bonus. But honestly, I don't think Intimidate is a back-breaker of SL. Heaven forbid the DEVs do anything with the Human +10 LEADERSHIP Bonus and do something with Squad LEADER that involves LEADERSHIP. You know, like say work as a defence against psycological effects like Intimidate or something, anything, to do with Morale.
Allow SL's a form of poison/disease mitigation (walk it off solider!)
Yeah....riiiight.
Change "volley fire" to be able to include specials (that kind of firepower would put SL's on the "Need to get" list of PvP and PvE groups)
And we arn't allready? You show me anyone who wouldn't want a SL to lead their group as it is.Besides, the best suggestion for Volley Fire is the one that was made that targets a HAM bar. /EVERYONE/ gets Mind Shot/Leg Shot/ Health Shot. Now that suggestion ruled!
Change "retreat" into "charge" but lower the HAM use and but a large delay on it (players could still use their individual burst). Basically a small change from what it really is.
Your better off saying 'Get rid of Retreat', but it has it's uses. You can 'charge' if you hit Retreat right in the begining of the combat to get your HtH guys up in the fight. On top of that, make it worthwile and say at least the melee guys get a bonus to hitand/or damage. My version of /Charge! had a penality to Ranged Defence to balance it out. My version of /Steady Aim had a penality to Melee Defence but a bonus to hit and damage with Ranged attacks.
I understand in the revamp that certain weapon types like riflemen and pikeswill be running slower than"light" professions. How about a regular movement bonus to make it all uniform
Ummm....that is the Terrain Navigation Tree.
Just a few ideas. I'm making a pike/SL just to see what its like and since I'm heading into theUSMC OCS soon so squad leader just seemed like the right thing to do. Although I'd really like to see ranged professions own the battlefield instead of melee professions.
Good luck with that, and I am glad you think well enough of SL to give it a try, but leading in RL is a big difference than in the game. Gamers do not go through Basic so they are not conditioned to obey every command given them. Hey, I am not knocking the Marines, but no sane person wants to storm a beach where 40% casualites are acceptible. Marines have and will, and have the training and lack of hesitation to give them a chance to survive where that sane person would end up a casuality due to lack of training andthe hesitation in following an order that might get them killed. Gamers do what they want to do. They will resent orders and need a velvet glove to guide them. You need plenty of patience and you just need to play cool.
I am sorry if it seems like I am 'snapping' at you, but I am not. Alittle research though would have improved your post alot, and if anything just reading up on SL and it's skills and abilities. These boards are fairly static to a certain extent, and fluff can be easily by-passed just by the title.
Otherwise, good luck in getting SL.