Squad Leader Archive

Thread: IDEA's ! Squad Leader new abilties.

BlkTom
Mon Jun 28, 2004 6:57 am
#14






Brainplay wrote:

How about this:


Allow SL's to cure ALL states. (a commisar would scare an intimidate of me for sure..:smileysurprised


Oh yeah, we can eliminate2 Professions right there, why not BF as well and go for 3 more? Lets see that commisar scare that poison right out of you too. There /should/ be a group Intimidate passive defensive bonus. But honestly, I don't think Intimidate is a back-breaker of SL. Heaven forbid the DEVs do anything with the Human +10 LEADERSHIP Bonus and do something with Squad LEADER that involves LEADERSHIP. You know, like say work as a defence against psycological effects like Intimidate or something, anything, to do with Morale.


Allow SL's a form of poison/disease mitigation (walk it off solider!)


Yeah....riiiight.


Change "volley fire" to be able to include specials (that kind of firepower would put SL's on the "Need to get" list of PvP and PvE groups)


And we arn't allready? You show me anyone who wouldn't want a SL to lead their group as it is.Besides, the best suggestion for Volley Fire is the one that was made that targets a HAM bar. /EVERYONE/ gets Mind Shot/Leg Shot/ Health Shot. Now that suggestion ruled!


Change "retreat" into "charge" but lower the HAM use and but a large delay on it (players could still use their individual burst). Basically a small change from what it really is.


Your better off saying 'Get rid of Retreat', but it has it's uses. You can 'charge' if you hit Retreat right in the begining of the combat to get your HtH guys up in the fight. On top of that, make it worthwile and say at least the melee guys get a bonus to hitand/or damage. My version of /Charge! had a penality to Ranged Defence to balance it out. My version of /Steady Aim had a penality to Melee Defence but a bonus to hit and damage with Ranged attacks.


I understand in the revamp that certain weapon types like riflemen and pikeswill be running slower than"light" professions. How about a regular movement bonus to make it all uniform


Ummm....that is the Terrain Navigation Tree.


Just a few ideas. I'm making a pike/SL just to see what its like and since I'm heading into theUSMC OCS soon so squad leader just seemed like the right thing to do. Although I'd really like to see ranged professions own the battlefield instead of melee professions.





Good luck with that, and I am glad you think well enough of SL to give it a try, but leading in RL is a big difference than in the game. Gamers do not go through Basic so they are not conditioned to obey every command given them. Hey, I am not knocking the Marines, but no sane person wants to storm a beach where 40% casualites are acceptible. Marines have and will, and have the training and lack of hesitation to give them a chance to survive where that sane person would end up a casuality due to lack of training andthe hesitation in following an order that might get them killed. Gamers do what they want to do. They will resent orders and need a velvet glove to guide them. You need plenty of patience and you just need to play cool.


I am sorry if it seems like I am 'snapping' at you, but I am not. Alittle research though would have improved your post alot, and if anything just reading up on SL and it's skills and abilities. These boards are fairly static to a certain extent, and fluff can be easily by-passed just by the title.


Otherwise, good luck in getting SL.





Vec Prybrom (ICE)
Master Squad Leader
Master Marksman
Master Rifleman

Man's gotta do what a man's gotta do.- Clint Eastwood
BlkTom
Mon Jun 28, 2004 2:55 pm
#15

Yeah, I agree with certain points, but what should happen is that CM's should get the cure Disease/Poision and a group heal. That is more fitting their role than the biological warfair abilities they have now. That ability doesn't fit conceptually with SL at all and thus the resistance to it by folk like me. You can not be serious when you say 'walk off that rattlesnake bite' and expect it to work, in RL or in a game.


Now, what was posted was that the only thing a SL should have that involves mitigation that I agree with is a SL providing phantom levels of Ranged and Melee mitigation. I think 2 was the reasonalble max, to give to those in their group (usally that means the SL as well) who do not have it. This is more important to get than a Disease/Poison mitigation and it's chances are pretty slim, I give the Disease/Poison chances as nill.


SL is not popular because you can not be a BH/SL, Commando/SL, Smuggler/SL, CM/SL, or TKA+ a ranged Profession/SL. People do not want to get SL because it is /worthless/ when you are solo and it doesn't give /them/ enough of a bang for their buck because any other Elite or hybred Profession gives them way more than +30 defences or gives them abilities/skills that are much moreuseful to the induvidual. That is why you will see a /ton/ of posts about giving the SL something, /anything/ that benifits them just for being a SL.


I want to see people play whatever they /want/ to play, and not feel they have to play a Profession they truily do not want to play. I do not want to see SL become popular because of must-have abilities, as that is allready the case if you want to blow a base and that did jack to increase the number of BEs out there.


As for the Volley Fire part, I take it you don't understand the meaning. It means that /everyone/ in the group hits one of the 3 HAM bars of your choosing. If you have a Rifleman, Carbineer, and a Pistoleer it will take you forever to drop something because the damage is all spread out. Now you can focus on the weakest area and drive the damage home. This also works if you have the majority of your group that allready focuses on a certain HAM bar, it helps to have the other's direct their damage to that HAM as well.


As for people who do not care if a SL leads them or not, then your talking about morons and noobs. It is like having a long car trip and one person has a gas card that saves a buck on gas per gallion andone of the group/refuses/ to use it because they rather pay 3 dollors a gallion than 2. That person is a freakin moron. No one should refuse to let someone lead them that makes /them/ better. And if they do... and say this with me... they are a moronor a noob.


And, as for the Combat Revamp, there hasn't been a SL re-vamp either. Do not be suprised if a SL lead Rifleman or Pikeman can run as fast as a non-SL lead Fencer or Pistoleer. That is an entire tree and would make sence for the SL who can improve movement be able to improve speed if the DEVsare going to mess around with speed.



Vec Prybrom (ICE)
Master Squad Leader
Master Marksman
Master Rifleman

Man's gotta do what a man's gotta do.- Clint Eastwood
irott
Mon Jun 28, 2004 3:03 pm
#16

Good points on both sides.


What we are really trying to accomplish with this revamp is not to pick and choose skills/abilities from other professions, but to create a whole new effective class from the ground up. Sure we can use abilites from other professions but we can change it to a group oriented skill that might give the upper hand in a certain situation (for example the Group Center of Being type command proposal).


What we don't want to do is create a profession that everyone and their mother uses as a afk mule. It is already a problem in our current form, so preventing this yet making us effective will be quite a challenge.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Dagger20
Tue Jun 29, 2004 12:37 pm
#17

Hmmm. maybe a 'group berserk' option?



_____________
Brant Von Sorwl
Imperial Officer, Novice Nose Puncher, Space Rotorhead (Tempest)

Granabaach
Wookie Artisan, Shipwright, and Nose Puncher (Euro-Infinity)
irott
Tue Jun 29, 2004 10:38 pm
#18

Pretty much we have a "group" version of every buff and debuff in the game on my proposal list right now.


Group warcrys, group berserk, group center of being, etc...


What we really need to do is try to think of some totally newabilities that will be more effective than a solo players skill or fill in the gaps of buffs/debuffs that are not covered by food or inherent profession skills.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

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