Squad Leader Archive
Thread: IDEA's ! Squad Leader new abilties.
Yamster wrote:
Hi all, just thought I would say how great the SL proffession actually is, when I first started I thought it was just a complete waste of skill points.
Having a MSL in our PVP group now, I think differenty...
Here area few idea's for a SL re-vamp, so to say...
1) Ability to give groups an on screenwaypoint.
Just use /sysgroup ... could be abused by spamming waypoints. Perhaps one at a time?
2) Abilty to "halt" the group.
Again, could be abused. Not to mention it would seriously annoy some people
3) Abilty to join a SL chat channel based on faction to co-ordinate attack's much easier.
Doesn't seem very feasible. I think we're getting Faction Chat for overts anyway.
4) Abilty to make the group dissapear off radar when stationary for a short amount of time - (1 minute every 10 mins?)
Sounds like a Ranger trick to me.
5) Abilty to call an airstrike (20 bombs dropped causing 1000 damage over 30 seconds every 30 minutes)
Could be a possible faction perk for Squad Leaders. I'd expect it to cost a lot of faction though.
6) Abilty to share rations (Share out people's stomach filling for those who died)
I don't see this happening.
7) Abilty to rescue the group, like the ranger abilty, so things agro the SL.
I think Rangers would hate us if we stole what little they have
8) Abilty to share health (Share everything bar mind bar)
Again, not really feasible, IMO.
9) Ability to make the group "RAWR!" - Intimidating enemies in the groups radius... let's say 20m ?
Intimidate is an interesting idea. The bigger the group, the better chance for an "area" intimidate. A Squad Leader could initiate this and everyone could yell in spatial. I mean, if you see a large group of people charging towards you, you're going to be scared.
10) Abilty to drag incapacited player's (have no idea why that is just a medic skill)
Again, let's not take another profession's skill.
11) Abilty to target a group member and highlight his name in the group list for in need of serious help and/or healing.
Not a bad idea ... although this is what /sysgroup is for somewhat.
12) Abilty to highlight a player for thr group to follow.
Perhaps.
13) Abilty to make the group re-group, making a waypoint on the SL's position (A bit like the on screen waypoint I know)
Yeah, that would be nice. The Squad Leader's position is always known for the group.
14) Abilty to create a defensive line of fire (making player's imobile but adding bonus defences and/or damage bonuses)
Basically this is rally when it will be (if its not taken out) useful.
So there we have it, straight off the top of my head.
Sorry is some seem rather extreme, but theres a fair few in there I really love.
Hoping for some feedback here so I will keep the post bumped.
Thanks for reading.
Vladet wrote:
*snip*
Thanks for posting exactly what I was typing out.
/deletePost self
Geauxx wrote:
How about instead of a airstrke your simplify it to a basic troop transport. You could add a "camp" like structre that can be placed during combat that would allow a shuttle to land dropping off PC reinforcements.There are graphics like this in the game already. I have seen the NPC spawns that have a Shuttle on it. A couple of points to consider:
1) The camp can be placed in the MSL box.
2) You would need 2 camps for this to work properly. A camp at Point A and a camp at Point B.On thesame planet only.
3)We would need to discuss if these camps need to be placed by the same squad leader or can two seperate squad leaders drop a camp each. The later suggestion seems more difficult to code becuase there could be any number of camps placed by the same faction.
4) NoFaction Points are needed because this is strictly player genereated
5) No pets or NPC can use the transport. They would have to be called out at the end destination.
This would really add some strategy to Large Scale PVP.
Whatdo you guys think?
- Would the Squad leader have to be the creator of one of the camps?
- Would a Ranger Camp be required?
- What is the building restrictions? Radius?
- What benefits would it add to PVP, taking in mind that the GCW and CB revamps have not happend yet?
- What penalty or cost would be tied to the use of this skill?
Side Note: In fairness I feel the camps should be attackable.
irott wrote:
Geauxx wrote:
How about instead of a airstrke your simplify it to a basic troop transport. You could add a "camp" like structre that can be placed during combat that would allow a shuttle to land dropping off PC reinforcements.There are graphics like this in the game already. I have seen the NPC spawns that have a Shuttle on it. A couple of points to consider:
1) The camp can be placed in the MSL box.
2) You would need 2 camps for this to work properly. A camp at Point A and a camp at Point B.On thesame planet only.
3)We would need to discuss if these camps need to be placed by the same squad leader or can two seperate squad leaders drop a camp each. The later suggestion seems more difficult to code becuase there could be any number of camps placed by the same faction.
4) NoFaction Points are needed because this is strictly player genereated
5) No pets or NPC can use the transport. They would have to be called out at the end destination.
This would really add some strategy to Large Scale PVP.
Whatdo you guys think?
The "dropzone" proposal hasnt been discussed too much at this point since its a hard idea to develop.
A few things to think about:
- Would the Squad leader have to be the creator of one of the camps?
I thinkthe Squad Leader should have to deploy the camp. Maybe even make the camp a 2-piece camp where Team Aplaces 1 half and Team B places 1 half. The devs might be able to track the camps using the serial #'s so you can only go from "like" camp-to-camp. Think of itas to ends to a bridge.
- Would a Ranger Camp be required?
No, I think it should be a special camp that can only be created by a Squad Leader. Since we have to use the Survival Tree I don't see it a too far of a strectch. I do think that the camp should be placed in the Master Box
- What is the building restrictions? Radius?
The building will not offer any healing or defenisve purposes and can be placed during combat (the normal radius to other structres should remain the same). This is strictly a LZ.
- What benefits would it add to PVP, taking in mind that the GCW and CB revamps have not happend yet?
Well since SL is not getting any changes until these patches anyway why not implement them then. The benefit to PvP would be you can finally use guerilla tactics and sneak attacksin this game. It will make PvPbattles a bitmore strategic because you would need to plan for contigenicies like this. It will also allow PA's to assist each other in defense/attack of towns and bases. What better way to defend a base than keeping the aggressor on their tows because they don't know if 20 additional people will show up in the distance looking to fight. I really see this similar to NPC shuttle reinformcements. Have you ever engaged an imp probe and had it call in a shuttle of about 10 ST's. The dynamics are already built into the game.
- What penalty or cost would be tied to the use of this skill?
This is a tough one. Maybe a huge mind encumbrence or make the camps expensive to make or made with high OQ resources? I am open to suggestions on this one.
This idea can tie into the SL fortifications proposal as well as the Scout/pointman proposal. Though im not sure if its feasable at this time.