Squad Leader Archive

Thread: IDEA's ! Squad Leader new abilties.

Yamster
Fri Jun 18, 2004 8:01 pm
#1

Hi all, just thought I would say how great the SL proffession actually is, when I first started I thought it was just a complete waste of skill points.


Having a MSL in our PVP group now, I think differenty...


Here area few idea's for a SL re-vamp, so to say...


1) Ability to give groups an on screenwaypoint.

2) Abilty to "halt" the group.

3) Abilty to join a SL chat channel based on faction to co-ordinate attack's much easier.

4) Abilty to make the group dissapear off radar when stationary for a short amount of time - (1 minute every 10 mins?)

5) Abilty to call an airstrike (20 bombs dropped causing 1000 damage over 30 seconds every 30 minutes)

6) Abilty to share rations (Share out people's stomach filling for those who died)

7) Abilty to rescue the group, like the ranger abilty, so things agro the SL.

8) Abilty to share health (Share everything bar mind bar)

9) Ability to make the group "RAWR!" - Intimidating enemies in the groups radius... let's say 20m ?

10) Abilty to drag incapacited player's (have no idea why that is just a medic skill)

11) Abilty to target a group member and highlight his name in the group list for in need of serious help and/or healing.

12) Abilty to highlight a player for thr group to follow.

13) Abilty to make the group re-group, making a waypoint on the SL's position (A bit like the on screen waypoint I know)

14) Abilty to create a defensive line of fire (making player's imobile but adding bonus defences and/or damage bonuses)


So there we have it, straight off the top of my head.

Sorry is some seem rather extreme, but theres a fair few in there I really love.

Hoping for some feedback here so I will keep the post bumped.


Thanks for reading.



IGN Yam
Ex Snake-UK Wookiee Legend!
Vladet
Fri Jun 18, 2004 11:00 pm
#2






Yamster wrote:

Hi all, just thought I would say how great the SL proffession actually is, when I first started I thought it was just a complete waste of skill points.


Having a MSL in our PVP group now, I think differenty...


Here area few idea's for a SL re-vamp, so to say...


1) Ability to give groups an on screenwaypoint.

Just use /sysgroup ... could be abused by spamming waypoints. Perhaps one at a time?

2) Abilty to "halt" the group.

Again, could be abused. Not to mention it would seriously annoy some people

3) Abilty to join a SL chat channel based on faction to co-ordinate attack's much easier.

Doesn't seem very feasible. I think we're getting Faction Chat for overts anyway.

4) Abilty to make the group dissapear off radar when stationary for a short amount of time - (1 minute every 10 mins?)

Sounds like a Ranger trick to me.

5) Abilty to call an airstrike (20 bombs dropped causing 1000 damage over 30 seconds every 30 minutes)

Could be a possible faction perk for Squad Leaders. I'd expect it to cost a lot of faction though.

6) Abilty to share rations (Share out people's stomach filling for those who died)

I don't see this happening.

7) Abilty to rescue the group, like the ranger abilty, so things agro the SL.

I think Rangers would hate us if we stole what little they have

8) Abilty to share health (Share everything bar mind bar)

Again, not really feasible, IMO.

9) Ability to make the group "RAWR!" - Intimidating enemies in the groups radius... let's say 20m ?

Intimidate is an interesting idea. The bigger the group, the better chance for an "area" intimidate. A Squad Leader could initiate this and everyone could yell in spatial. I mean, if you see a large group of people charging towards you, you're going to be scared.

10) Abilty to drag incapacited player's (have no idea why that is just a medic skill)

Again, let's not take another profession's skill.

11) Abilty to target a group member and highlight his name in the group list for in need of serious help and/or healing.

Not a bad idea ... although this is what /sysgroup is for somewhat.

12) Abilty to highlight a player for thr group to follow.

Perhaps.

13) Abilty to make the group re-group, making a waypoint on the SL's position (A bit like the on screen waypoint I know)

Yeah, that would be nice. The Squad Leader's position is always known for the group.

14) Abilty to create a defensive line of fire (making player's imobile but adding bonus defences and/or damage bonuses)

Basically this is rally when it will be (if its not taken out) useful.

So there we have it, straight off the top of my head.

Sorry is some seem rather extreme, but theres a fair few in there I really love.

Hoping for some feedback here so I will keep the post bumped.


Thanks for reading.








[b]Vladet Xavier[/b]
Remnants of Honor, Retired
irott
Sat Jun 19, 2004 2:25 am
#3






Vladet wrote:



*snip*







Thanks for posting exactly what I was typing out.


/deletePost self





[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Yamster
Sat Jun 19, 2004 4:06 am
#4

Surely you like the dissapearing off radar trick ? They ain't gonna give it to Ranger's...


I suppose if you guys are ok with not having other great things then thats good for you.



IGN Yam
Ex Snake-UK Wookiee Legend!
Wildsideoflife
Wed Jun 23, 2004 6:50 pm
#5

i like the airstrike idea but i doubt the devs would go for it.



\/ WILDSIDE \/

41 Profession Masteries and Counting

Vanguard For Life
irott
Wed Jun 23, 2004 7:46 pm
#6

Well you really have to think about it, how would you even make an airstrike effective? It would only work against Stationary targets, and the only two like that in the game are Lairs and Turrets. It would be too powerful for lairs and if it wasused on turrets, that would become its only function.


Do we want to be turned into turret busters?


Would you rather it functioned like a grenade by having a blast radius? This would mean the possibility of you and your group getting hit as well.

Right now there are just too many variables.


I still like the idea and I will keep it on my list of proposals, but until we know if the devs could even make something like this work I am going to concentrate on other areas.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

BaronJedi
Wed Jun 23, 2004 8:21 pm
#7

I don't really like the idea of airstrikes. Just doesn't fit the profession IMO and it isn't all that Star Warsy. It would be very hard to balance as well. It has to be worth it without being insanely overpowered. The last thing we want is to become the next CMs.


I prefer that we focus on simple abilities/bonuses that truly benefita whole group rather than pure offensive abilities simply for our own viewing pleasure.




Draxx Py're | Master Rifleman | Master Squad Leader

)D(ark )F(orce )R(ising
BlkTom
Thu Jun 24, 2004 2:41 am
#8

I do like the group intimidation, for offence and defence.


For now though I would keep anything involving Faction related away from a Profession till they fix Factions. Yes, we are freakin married to Faction stuff it seems, but it is not set in stone. We are no more tied to Faction stuff than say a Marksman.



Vec Prybrom (ICE)
Master Squad Leader
Master Marksman
Master Rifleman

Man's gotta do what a man's gotta do.- Clint Eastwood
Geauxx
Thu Jun 24, 2004 7:02 am
#9

How about instead of a airstrke your simplify it to a basic troop transport. You could add a "camp" like structre that can be placed during combat that would allow a shuttle to land dropping off PC reinforcements.There are graphics like this in the game already. I have seen the NPC spawns that have a Shuttle on it. A couple of points to consider:


1) The camp can be placed in the MSL box.

2) You would need 2 camps for this to work properly. A camp at Point A and a camp at Point B.On thesame planet only.

3)We would need to discuss if these camps need to be placed by the same squad leader or can two seperate squad leaders drop a camp each. The later suggestion seems more difficult to code becuase there could be any number of camps placed by the same faction.

4) NoFaction Points are needed because this is strictly player genereated

5) No pets or NPC can use the transport. They would have to be called out at the end destination.


This would really add some strategy to Large Scale PVP.


Whatdo you guys think?



Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
TulasiKid
Thu Jun 24, 2004 7:41 pm
#10

I'd like to suggest the ability "scrimmage" or "drill." That is, an SL could take a group of people and divide them into teams and declare them overt against each other. The SL could have the option to allow deathblow or not. This would be great for practicing guild raids. An SL could take 20 people and divide them into two groups of ten or some other configuration and then let them have at it. If death blow is turned off, a person would no longer be overt when they'r e incapped, meaning they couldn't be attacked or attack others. There are many, many applications where this could be used. At a minimum, an SL could host large PvP team tournaments.



Tulasi Kid
irott
Thu Jun 24, 2004 9:35 pm
#11






Geauxx wrote:

How about instead of a airstrke your simplify it to a basic troop transport. You could add a "camp" like structre that can be placed during combat that would allow a shuttle to land dropping off PC reinforcements.There are graphics like this in the game already. I have seen the NPC spawns that have a Shuttle on it. A couple of points to consider:


1) The camp can be placed in the MSL box.

2) You would need 2 camps for this to work properly. A camp at Point A and a camp at Point B.On thesame planet only.

3)We would need to discuss if these camps need to be placed by the same squad leader or can two seperate squad leaders drop a camp each. The later suggestion seems more difficult to code becuase there could be any number of camps placed by the same faction.

4) NoFaction Points are needed because this is strictly player genereated

5) No pets or NPC can use the transport. They would have to be called out at the end destination.


This would really add some strategy to Large Scale PVP.


Whatdo you guys think?







The "dropzone" proposal hasnt been discussed too much at this point since its a hard idea to develop.


A few things to think about:


  • Would the Squad leader have to be the creator of one of the camps?

  • Would a Ranger Camp be required?

  • What is the building restrictions? Radius?

  • What benefits would it add to PVP, taking in mind that the GCW and CB revamps have not happend yet?

  • What penalty or cost would be tied to the use of this skill?


This idea can tie into the SL fortifications proposal as well as the Scout/pointman proposal. Though im not sure if its feasable at this time.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Geauxx
Fri Jun 25, 2004 6:59 am
#12






irott wrote:





Geauxx wrote:

How about instead of a airstrke your simplify it to a basic troop transport. You could add a "camp" like structre that can be placed during combat that would allow a shuttle to land dropping off PC reinforcements.There are graphics like this in the game already. I have seen the NPC spawns that have a Shuttle on it. A couple of points to consider:


1) The camp can be placed in the MSL box.

2) You would need 2 camps for this to work properly. A camp at Point A and a camp at Point B.On thesame planet only.

3)We would need to discuss if these camps need to be placed by the same squad leader or can two seperate squad leaders drop a camp each. The later suggestion seems more difficult to code becuase there could be any number of camps placed by the same faction.

4) NoFaction Points are needed because this is strictly player genereated

5) No pets or NPC can use the transport. They would have to be called out at the end destination.


This would really add some strategy to Large Scale PVP.


Whatdo you guys think?






The "dropzone" proposal hasnt been discussed too much at this point since its a hard idea to develop.


A few things to think about:


  • Would the Squad leader have to be the creator of one of the camps?

I thinkthe Squad Leader should have to deploy the camp. Maybe even make the camp a 2-piece camp where Team Aplaces 1 half and Team B places 1 half. The devs might be able to track the camps using the serial #'s so you can only go from "like" camp-to-camp. Think of itas to ends to a bridge.



  • Would a Ranger Camp be required?

No, I think it should be a special camp that can only be created by a Squad Leader. Since we have to use the Survival Tree I don't see it a too far of a strectch. I do think that the camp should be placed in the Master Box



  • What is the building restrictions? Radius?

The building will not offer any healing or defenisve purposes and can be placed during combat (the normal radius to other structres should remain the same). This is strictly a LZ.



  • What benefits would it add to PVP, taking in mind that the GCW and CB revamps have not happend yet?

Well since SL is not getting any changes until these patches anyway why not implement them then. The benefit to PvP would be you can finally use guerilla tactics and sneak attacksin this game. It will make PvPbattles a bitmore strategic because you would need to plan for contigenicies like this. It will also allow PA's to assist each other in defense/attack of towns and bases. What better way to defend a base than keeping the aggressor on their tows because they don't know if 20 additional people will show up in the distance looking to fight. I really see this similar to NPC shuttle reinformcements. Have you ever engaged an imp probe and had it call in a shuttle of about 10 ST's. The dynamics are already built into the game.



  • What penalty or cost would be tied to the use of this skill?

This is a tough one. Maybe a huge mind encumbrence or make the camps expensive to make or made with high OQ resources? I am open to suggestions on this one.



This idea can tie into the SL fortifications proposal as well as the Scout/pointman proposal. Though im not sure if its feasable at this time.




Side Note: In fairness I feel the camps should be attackable.




Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
Brainplay
Sun Jun 27, 2004 6:39 am
#13

How about this:


Allow SL's to cure ALL states. (a commisar would scare an intimidate of me for sure..:smileysurprised


Allow SL's a form of poison/disease mitigation (walk it off solider!)


Change "volley fire" to be able to include specials (that kind of firepower would put SL's on the "Need to get" list of PvP and PvE groups)


Change "retreat" into "charge" but lower the HAM use and but a large delay on it (players could still use their individual burst). Basically a small change from what it really is.


I understand in the revamp that certain weapon types like riflemen and pikeswill be running slower than"light" professions. How about a regular movement bonus to make it all uniform


Just a few ideas. I'm making a pike/SL just to see what its like and since I'm heading into theUSMC OCS soon so squad leader just seemed like the right thing to do. Although I'd really like to see ranged professions own the battlefield instead of melee professions.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

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