Squad Leader Archive
Thread: We're being ignored
01201986
Tue Jan 11, 2005 4:41 pm
#14
FWH_James wrote:
The most broken profession in the game. that is what it is
nah, but i do agree that SL is in sore need of help. It isn't as broken as it feels, the problem is that the game doesn't really rely on grouping to be successful against even high level stuff like rancors. I can solo a rancor, so can any other master elite proff. so SL needs a more viable market, and I think the CU will help that a lot, it'll be another solo-nerf, of which I am glad. when i first started, I remember running rancor missions in dath with about 10-15 more people, and one of them was an SL, and he was vital to the group. I think a lot of SL frustration comes from lack of a useful arena in which to use it, and hopefully the CU will fix that for u guys.
DrevenStrobe
Wed Jan 12, 2005 6:28 am
#15
Blamj wrote:
http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=43271
Well it seems that the devs mention the smuggler revamp while before they didn't even address it. How come our revamp is being ignored? Smuggler is a working profession worth the SP.
Squad leader isn't. We should have a higher piroity.
Read it, learn from it.
Not only have Smugglers been promised a revamp MULTIPLE times, starting right after launch, there's been a Dev (GreenMarine) actually assigned to it...TWICE.
Working? Really? TWO of the pistol specials are useful (but only if you have Pistoleer so you can actually hit what you're shooting at). Spices are a joke. And, Slicing is becoming more and more of a pain. Oh...and it's already been mentioned that WE DON'T SMUGGLE!
TomoRainer
Wed Jan 12, 2005 6:47 am
#16
lol. Us smugglers do love SLs, though. You're our comrades in suck. So don't get the wrong idea that our defensiveness over our sad state of affairs and endless broken dev promises means we don't have endless sympathy for you guys, because we know exactly what it's like to stick with a profession that most days just doesn't seem worth it.
Fight the good fight, and here's to hoping your own revamp comes soon--like right after ours. /grin
Fight the good fight, and here's to hoping your own revamp comes soon--like right after ours. /grin
Message Edited by TomoRainer on 01-12-2005 05:49 AM
yimaz
Wed Jan 12, 2005 7:18 am
#17
Blamj wrote:
http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=43271
Well it seems that the devs mention the smuggler revamp while before they didn't even address it.
How come our revamp is being ignored? Smuggler is a working profession worth the SP. Squad leader isn't. We should have a higher piroity.
Have you ever played a smuggler? While SL does need a re-vamp dont try and say Smuggller is a working profession because it is not, for god sake we are called smugglers and dont smuggle anything and dont get me started on Spice. More over we were told, ummm...... I dont know about 18 freakin months ago that we needed "some love" and have been waiting and waiting. Please dont assume, do your home work before you go talking about things you dont have any clue about.
Nicolas_Frost
Wed Jan 12, 2005 7:33 am
#18
Boys, you just slid your feet into your mouths.
I have been both Master Squad Leader and Master Smuggler simultaniously. Let me tell you, Squad Leader was the least broken of the two I used. If you think Squad Leader is the profession that is worst off, you're sorely mistaken. You get more things that actually work as a pure Squad Leader than someone who's a Pure Gunfighter, or a Pure Smuggler, just to name two. Don't claim your woes are any worse than anyone elses, at least your skill mods mean something, and at least you have more than two or three usefull skills.
I have been both Master Squad Leader and Master Smuggler simultaniously. Let me tell you, Squad Leader was the least broken of the two I used. If you think Squad Leader is the profession that is worst off, you're sorely mistaken. You get more things that actually work as a pure Squad Leader than someone who's a Pure Gunfighter, or a Pure Smuggler, just to name two. Don't claim your woes are any worse than anyone elses, at least your skill mods mean something, and at least you have more than two or three usefull skills.
fishbrains
Wed Jan 12, 2005 8:23 am
#19
In PvP I frequently hear 'damn, I wish we had a SL'. I have NEVER heard 'damn, we need a smuggler'. nuff said
FWH_James
Wed Jan 12, 2005 10:37 am
#21
How many jedi pick up Squad leader for the cool form up skill that cannot heal your own dizzy state
Nicolas_Frost
Wed Jan 12, 2005 11:22 am
#22
FWH_James wrote:How many jedi pick up Squad leader for the cool form up skill that cannot heal your own dizzy state
How many Jedi pick up a class based on groups when they have to grind solo to keep thier visability down?
Plus: Jedi using that one skill of ours they love so much are wusses if they can't accept the fact that Jedi was built to be a PvP class.
Message Edited by Nicolas_Frost on 01-12-2005 12:23 PM
Kamileon
Wed Jan 12, 2005 11:22 am
#23
FWH_James wrote:How many jedi pick up Squad leader for the cool form up skill that cannot heal your own dizzy state
Oooohh, way to argue Smuggler is less broken by choosing a HUGE sore point.
How many Jedi and BH pick up one single skill box from your profession, then cry NERF THE SMUGGLERS!!! until they turn blue?
fishbrains
Wed Jan 12, 2005 11:35 am
#24
FWH_James wrote:
How many jedi pick up Squad leader for the cool form up skill that cannot heal your own dizzy state
oh, I'm sorry I thought this was about smugglers and SL. Both are broke ashell and should not be fighting among eachother. I think most smugglers support SL love and I'd like to think that most SL support smuggler love.
DiLune
Wed Jan 12, 2005 12:22 pm
#25
fishbrains wrote:
FWH_James wrote:
How many jedi pick up Squad leader for the cool form up skill that cannot heal your own dizzy state
oh, I'm sorry I thought this was about smugglers and SL. Both are broke ashell and should not be fighting among eachother. I think most smugglers support SL love and I'd like to think that most SL support smuggler love.
I agree with fishbrains. I have to admit, buffs have made SL less broken. Imagine the time there was almost no way to buff your mind? A SL could formup about 5 times before he was out of mind. So, less broken. Smuggler is broken...we are after all the TWO profs promised revamps.
irott
Wed Jan 12, 2005 5:58 pm
#26
Neither SL or Smuggler is broken. To be broken, they would have had to have worked a different way at another time.
The biggest problem with Smuggler is its name, it is decieving by implying that they should be doing some sort of activity related to smuggling. From the very begining, based of of its skills, it should have been identified as "underworld thug" or "Pistol using drug maker". If you look at any other profession, their name identifies what they do. Chefs make food, architects make houses, swordsman use swords (debateable as hammer wielders
)... But on the same token, this is also a factor in providing confusion in the viability of Squad Leaders.
The name Squad Leader gives the impression that the player will gain abilities that relate to them commanding, leading, having to do with military actions, etc. The original argument was that any player of another profession can lead a group just as well as a Squad Leader could. It has taken time for people to discover some of the benefits of what the profession offers, but its still not really in line with the original idea. This, in my opinion, is something thats much easier to fix in relation to the game system itself, even if the concept of Leadership is a hard one to grasp in the game enviroment.
Smugglers on the other hand require a whole new system to be coded into the game to be brought in line with what their name means. We have seen a great proposal from GreenMarine in regards to such a system, it may be complex but it seems to fit in with the rest of the game very smoothly, even providing different sorts of player interaction and content. Ie. Bounty Hunter missions for smugglers.
So debating over which profession is worse off that the other is counterproductive. Our two problems will be solved in different areas of the game. The CURB with take care of some issues with both, but the final result will be implemented during later revamps. Ie. Smuggler Revamp, SL Revamp, GCW Revamp...
We are all working towards a common goal: a better gaming experience overall. We will get there.
/salute
The biggest problem with Smuggler is its name, it is decieving by implying that they should be doing some sort of activity related to smuggling. From the very begining, based of of its skills, it should have been identified as "underworld thug" or "Pistol using drug maker". If you look at any other profession, their name identifies what they do. Chefs make food, architects make houses, swordsman use swords (debateable as hammer wielders
The name Squad Leader gives the impression that the player will gain abilities that relate to them commanding, leading, having to do with military actions, etc. The original argument was that any player of another profession can lead a group just as well as a Squad Leader could. It has taken time for people to discover some of the benefits of what the profession offers, but its still not really in line with the original idea. This, in my opinion, is something thats much easier to fix in relation to the game system itself, even if the concept of Leadership is a hard one to grasp in the game enviroment.
Smugglers on the other hand require a whole new system to be coded into the game to be brought in line with what their name means. We have seen a great proposal from GreenMarine in regards to such a system, it may be complex but it seems to fit in with the rest of the game very smoothly, even providing different sorts of player interaction and content. Ie. Bounty Hunter missions for smugglers.
So debating over which profession is worse off that the other is counterproductive. Our two problems will be solved in different areas of the game. The CURB with take care of some issues with both, but the final result will be implemented during later revamps. Ie. Smuggler Revamp, SL Revamp, GCW Revamp...
We are all working towards a common goal: a better gaming experience overall. We will get there.
/salute