Squad Leader Archive

Thread: Squad Leader Bug Hunt

Yeraze
Tue Feb 17, 2004 2:02 pm
#1

/formup doesn't work for pets (creatures or factional)
/rally breaks harvesting, sitting, rezzing, dragging, etc.



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
irott
Tue Feb 17, 2004 4:53 pm
#2

I am not able to test this currently, but I have heard that when your group is on a mount or vehicle and /retreat is used they will get the speed bonus.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Thulium
Wed Feb 18, 2004 1:51 am
#3


What specific bugs to Squad Leader abilities have you encountered? Please give specifics here.


Note: In my experience as a Squad Leader, most of our abilities seem to be working as intended but are aggregeously underpowered in the overall system. This is not a thread for rants or requests for new features, but an area to post specific bugs in Squad Leader abilities. If you find an actual or potential exploit--that is to say, a game-breaking unintended "feature" that allows players to cheat--please send the details to me via PM and I will pass it along to the developers without posting exploitable information to the public forums.
Thulium
Wed Feb 18, 2004 9:24 am
#4

Irott, yesI canconfirm that one. SL's looking for a quick cash infusion might consider selling 'NOS shots' to intrepid racers. I'm hoping the devs ignore that as a possible 'bug' because it's one of the more amusing abilities we have. ...but they do know about it now, so we'll see.


DarthLithic
Wed Feb 18, 2004 2:02 pm
#5

I no longer have any SL skills, so I really don't know currently. I do know that the failure rates seemed nuts. but I don't know if that's considered a bug.



Chalekazza Shipworks - Chilastra - outside Mos Eisley 3124 -6036
NJS
Wed Feb 18, 2004 2:39 pm
#6

Yeah the failure rates do seem a bit high...





The Force is my ally, and a powerful ally it is...

JEAUX_ZUF
Wed Feb 18, 2004 4:39 pm
#7

volleyfire causes everything in an area to attack you for 1 round


tusken fort = ouch





Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

irott
Wed Feb 18, 2004 6:24 pm
#8

The +10 Leadership bonuses for thehuman species has no effect or the effects are undocumented.

(not really gamebreaking but its something that really bugs me.) ^_^



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Tigernight
Thu Feb 19, 2004 12:39 am
#9

I don't know if this is a bug or what, I noticed tonight for the first time that when I use "Rally" (I think that's right, the one that balances wounds) that it only balances wounds for Health, Action and Mind. The skill advertises that it balances wounds (all inclusive term) and so I expected to be able to. I found out the hard way that I can't. Is this intended?


I can tell you this made things pretty scary to be at the bottom ofa nightsister cave and the combat medic has 599 focus and willpower wounds that I can't heal and he's our main medic.
Rorenikibi
Thu Feb 19, 2004 3:26 pm
#10

As a Master Squad Leader, I've NEVER had Volley Fire work, so I couldn't tell you its effectiveness.Also the Mind costs are ridiculous on the specials that do work. Passive bonuses seem to do well. The best thing about being a Master is that Jedi love it when I'm in a group.



Its nice to be wanted by somebody out there.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


BlkTom
Thu Feb 19, 2004 6:27 pm
#11

I noticed there is a screen you can open up that is suppost to show what bonuses you currently have up. I don't remember but I think it is under Misc.


I am not sure if this is a SL bug or a bug with this screen, but it doesn't show that you have any bonuses (leading a group or not).





Vec Prybrom (ICE)
Master Squad Leader
Master Marksman
Master Rifleman

Man's gotta do what a man's gotta do.- Clint Eastwood
Tigernight
Fri Feb 20, 2004 6:10 am
#12

As a fix for my earlier post, I meant "Boost Morale" not "Rally".


Also, and I have no way toprove this other than my wordbut, it seems like SL powers (or specifically rally)fail more in pvp than in pve. In pve I seem to be able to "rally" about any time and it works without fail. The instant I engage in pvp it'll fail non-stop. In fact, the last time this happened to me I got so ticked I quit fighting, ran around a building to hide, and stood there spamming the skill until it finally worked. Maybe this was bad luck, but I have a feeling there is something wrong.


Besides, why are there failures at all? It's not like the SL skills unbalance anything (or are even all that useful), and their duration is shorter than ice in the desert. On top of all that, there are bugs associated with using the skills. (ie. you can't harvest a corpse while rally is in effect)

gando
Fri Feb 20, 2004 8:10 am
#13


--volleyfire causes everything in an area to attack you for 1 round


tusken fort = ouch--


I have never been assaulted by everything in the area for using /volleyfire. If you did this in fort Tusken, maybe it's just the locale and type of enemy your facing. Maybe the tuscans have a high AI that let's them know to take out the SL first is a good idea.

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