Squad Leader Archive

Thread: MORE DEV ADVICE: Here we go again ... Fixing the BH / JEDI system.

ObsidianWrath
Tue Oct 18, 2005 1:17 pm
#118




Okay, quite a few fragmented arguments have been voiced while I've been away, and I'm going to try to respond to them all in one post. I apologize if this seems "splintered" or disjointed at all, as a result of it.








xakia wrote:



So basically the OP wants SL buffs for his [her]Jedi and for it to be unaccessable to BHes.


Don't want a Bounty Hunter to be able to attack a Jedi whilethat BH isgrouped? Do you even put much thought into your post? Some of us use droids vs Jedi. Hell, Creature Hunters Bounter Hunters would love this feature, I'm sure.


I'm sorry bud but to make an entire profession useless against Jedi is completely insane. You're just going to have to deal with it. They've already toned down SL alot (which was needed) You don't need to piss and moan until its worthless again.






No. Basically, the OP wants to preserve the purity of her Profession, and not see it relegated into a meaningless dabbler-buffet. Basically, the OP doesn't have a Jedi, and basically the OP hates the fact that everyone in the game practically is a Jedi. Basically, the OP loves the idea of Jedi getting killed because her profession is augmented, so long as it happens in a fashion that doesn't **edit** the purity of the profession in doing so. Basically, the OP loves the idea of sweeping into Theed on an attack skiff, deploying her squad of Riflemen / Carbineers / Pistoleers with a few melee supporters, and completely dominating the battlefield in stand-up legitimate PVP, thereby butchering the flocks of Jedi that stand around waving their lightsabers all day because they're the Alpha Class of the game. Basically, the OP loves the idea of Bounty Hunters being in her group and killing Jedi in GCW or guild-war based PVP -- just not in Jedi hunts. That's where I draw the line. The sentiment of a self-buffing "BH/Squad Leader" is completely against the foundation of this profession. It is a slap in the face, because every little Bounty Hunter posting on this forum (with a *slim few* exceptions) is only here because they're power-hungry and don't want to see an exploit taken away from them, even if it means the defilement of an entire profession (Squad Leader) and the potential ruination of another one (Jedi).


Basically, you're just dead wrong ... "bud."


Basically, grouped Bounty Hunters = Exploiting Bounty Hunters.


Harsh statement, but I'm sure you'll get over it when you embrace the horrific reality of it. As has been pointed out and addressed quite a few times in this thread, there is no "advantage" to having your droids and pets grouped with you when you engage a Jedi, beyond your own aesthetic preference. You are arguing that you like the idea of your pets being in a group, with no mechanical influence and no real "purpose" for saying that at all other than it looks pretty. As a result of this, you believe that in order to preserve a bunch of pretty little bars on the left side of your screen that are fun to look at, Bounty Hunters should be able to kill Jedi in a single shot.


If the Devs could find a way to make Droids / Pets not count toward the SL bonuses being applied, I'd be supportive of that as well. Perhaps in order for a Squad Leader buff to apply, the Squad Leader should have to be grouped with another player, so that the Bounty Hunters can have their exploits that pop Jedi out of private structures and create unkillable combat-medic droids to grief and harrass with. But you know what? Even if the proposal were changed that way, you still wouldn't support it, because you actually don't care about this point at all. You're grabbing at straws because you want to be able to "pwnz0r 1337-h4ck FTW!!!!" and kill Jedi in a single shot. You wouldn't even be on this forum right now if you didn't feel that I was endangering your possibility of obtaining that.


Guess what? I'll continue to voice my opinion, and I hope to god they take it away from you. If you wanted it to Lead Sqaudslegitimately, fine ... but you don't. You couldn't give two craps about the "purpose" of this Profession. It's all about you being uber.


Useless against Jedi? Ha!


On the contrary, my very dear friend, I'm fired up over the possibility of actually being able to get involved in PVP again, which is presently dominated by nothing but Jedi and a few Doc/Swordsman/CoB-TK Dabblers. I can't wait to try my best to lead my squad and give them buffs, leadership, and guidance that will (hopefully) help them stomp their faces into the dirt. The difference between you and me is that you want to exploit my profession, and I want keep you from doing it. I'm not crying for a nerf against SL -- I'm demanding that the Devs do something to keep people like you from perverting it into something it was never meant to be.







MTOSVEN wrote:



Great posts by everyone!

I have a MBH Master rifleman, I carry around a 1343 max damage Trando Rifle.

If I can time it right, I can one hit incap CL80 players and Jedi....Squad Leader is not the problem lol. If your not wearing armor I have hit for over 3k damage with advanced sniper shot....and this is with out the new SL changes.


As for SL buffs working for BH and Jedi...whats good for the goose is good for the gander. Either they both can have them or neither of them can have them. Sides some players could roll play getting advice from their Squad Leader commanders before going out on the hunt. I personally only hunt imperials...so whos to say that I wouldnt get a debrieifing and cordination from a rebel Squad Leader before going out on a mission for the rebellion. Its all how you look at it.


Now....no one likes getting one shot, but for jedi....stay off the terminals...LOL (god dont ya hate that saying!!).


Now as for Jedi, I plan on being in as many MSL groups as I can, whos to say that a Squad Leader cant lead them as well. Smugglers give them spices, docs give buffs, chefs give foods, weapon smiths give weapons, Tailors give you B.E. clothes to help you in your battels, squad leaders give combat buffs in groups.






Okay, so basically you're admitting that with the right timing, you can virtually one-shot a Jedi even without the Squad Leader enhancements.


If that's true, isn't your argument somewhat self-defeating? If you can "maybe" do it without the SL buffs, you can *definitely* do it *with* them. If you fail to see how rolling up, jumping off your Swoop, and one-shotting a Jedi in the head before he even sees you is an imbalance in the mechanics of the game, well ... not much else I can say to you.


As for the BH / Jedi argument with one side retaining the buffs and the other side not being able to ... it's a completely different situation. The Bounty Hunter has the initiative, and given the mechanics of the Squad Leader (who must be a separate player in the Jedi's situation, where as the Bounty Hunter could very well *be* the Squad Leader, getting real-time tactic shifts for any imaginable situation), there will still bea plethora of moments when a crafty Bounty Hunter could attack the Jedi while he is weak. The split second the Jedi becomes weak, you open fire and lock the Squad Leader out of the fight entirely. If both sides could use SL, you then remove the SL from the equation on the part of the Jedi whilst keeping it in a more deadly state for yourself. That's unbalanced, grotesquely one-sided / unfair, and a complete perversion of what Squad Leader is supposed to consist of.


As for a Squad Leader "RPishly" giving some guiding advice to a Bounty Hunter before he goes off into battle ... I've said it before and I'll say it again: Squad Leaders are leaders, not guidance counselors. We are not advisors. We are not instructors. We are leaders, and leadership is a very active and dynamic thing. The Squad Leader buffs are meant to symbolize this, with an SL being given the unique ability to continually shift the tide of a dynamic and progressing battle by changing tactics, buffs, and single-individual leadership so that the ever-changing landscape of the battlefield is managed in real-time. Leadership does not apply to the scenario you have mentioned. Frankly, I think it would be more realistic for your Bounty Hunter to "go see a weaponsmith friend" and get a secret tip on the best place to shoot, or something.


As for the comment about Jedi staying off the terminals ... granted, but if you really think that the punishment for getting on the terminals should be a one-shot death penalty ... sorry, I just can't agree with that. I don't like the vast bulk of Jedi, but even I see how that's just blatantly unfair to them. Everyone is in this game to have fun, and no one should be entitled to have it purely at the expense of others' fun.


As for your final statement about Squad Leaders being able to lead Jedi, I fully agree ... that's the basis of my entire argument.


Thanks for keeping it civil, on another note. I respectfully disagree with your conclusions, though I do understand how you might feel the way you do. I hope that you are able to understand why I feel the way that I do.







Rylarth wrote:


In episode II fett has a shapeshifter drop a snake in amidalas/padme's room remember? so saying its purely solo and no outside help should be allowed is simply not true and simply not realistic, now how far doyou want to go by disallowing outside help.

I believe if a BH who is also a SL should be able to get the benifits of SL. Think of it this way a BH/RM can use any of the rifleman skills a BH/Doc can use any doc buffs/heals, a BH/CH can use his pets etc. How can you say that a BH is not to be allowed to use the SL skills that he has invested time and effort into aquiring spent 121 Skill points on just because you think this profession is more yours thanhisand he has no right to have it because you are on some kind of ego trip?






The scenario you describe in your first point is completely possible, even if my proposal were fully implemented. Jango Fett was being intelligent, and sub-contracting a less experienced Bounty Hunter to try to kill Senator Amidala, because he didn't want his hands getting dirty. Right now, up to five Bounty Hunters can take the same Jedi's mission, thereby making it completely possible for a "superior bounty hunter" to find a "younger MBH" and offering them credits, or something, to roll the terminals until they get that Jedi's mission, then sending them off after them. I think it is also worth noting that nowhere in your example do you see evidence of anything but Bounty Hunters being individuals. Jango Fett doesn't go with the changeling character to try to kill Amidala. Hell no. He sits back and watches as the other BH "ungroups" and goes off to do it by herself ... as it should be.


In the instance when the worm-snake thingies are injected into Amidala's room, I'd also point out that the droid probably wasn't "grouped" with the BH when it happened. Hardly. She waited on a balcony quite a distance aways and sent her droid in by itself ... which is again a perfect example of how Bounty Hunter is meant to be played. Personally, I think this example is self-defeating.


By comparing Squad Leader to Riflemanor Combat Medic or Creature Handler, I think you're completely missing the point. To be honest, you're almost reinforcing mine. A Rifleman is "just asingle guy with a rifle." A Combat Medic is "just asingle guywith a knowledge of pathology." A Creature Handler is "just a single guy who has an affinity for controlling animals."


A Squad Leader, conversely, is completely different. Used in its combat setting, a Squad Leader is "a leader that is in a group with others who he is leading."


You do not want Squad Leader so that you can lead groups. You want Squad Leader so that you can "pwnz0r 1337-h4X FTW!!!one1one!" Jedi players. You could care less about the entire charter, foundation, and purpose of this profession ... which isdefined in itsname by being in the presence of others.


From a simpler perspective, I can understand your point ... honestly, I can. The thing you're failing to realize is that Squad Leader isn't supposed to be a "solo-man's template augmentation." It's supposed to be a support role that benefits others around you, and it should be kept as close to that pure example as possible. Deviation leads to diminishment of importance, and the destruction of my profession's purpose and validity in battle. You never make an issue over the fact that Bounty Hunter's can't pick up Master Architect and drop houses on Jedi to squash them instantly. The reason is, you don't care! There's nothing there that can help you "pwnz0r" right now, so you're focusing on this. I think that's a hollow reason to pillage a profession, and I intend to stop you.







Rylarth wrote:



It seems to me you do have an opinion on liking disliking, it seems to me you have some problem with BH.


I like this part, Yes thats exactly what a BH/SL would do, it makes sense (a military general who has lead great numbers into battle has learned many things about combat and can then use those things he has learned to lead himself)he would lead himself all the way talking to himself giving himself pep talks, have you never given yourself a pep talk when something seemed hard to accomplish? "Come on You can do this" or "Come on I can do this"






I don't have a problem in the world with Bounty Hunters. I think it's a cool profession, and if it weren't FOTM to the extreme, I might even play one. I would never mix it with Squad Leader, though.


I love the idea of having Bounty Hunters in my groups, and I love the idea of buffing them to help them kill Jedi ... provided it's done in a Squad Leadership environment, where they are declared in the GCW and engaging a declared enemy of the opposite faction, or engaging in a guild war. I have no interest in seeing my profession perverted and twisted into something that stands as a mockery in the face of its entire purpose, though. I think you would be equally pissed if Jedi could take two boxes of Bounty Hunter in some hypothetical exploit and kill *you* in one shot.


I don't think too many people talk to themselves. I don't think I could think of a situation where I ever actively "inspired" myself, and unless I had a multiple personality disorder, I don't think I could even imagine the hypothetical possibility of it ever happening. I have never "led" myself. I have merely acted as an individual, sometimes well ... sometimes not so well. You are talking in your examples about conviction and morale ... summing up courage and such. You are not talking about leadership. I cannot envision someone yelling at themselves to lay down suppressive fire, or saying "Hey, ME! Stop being and idiot and engaging that target! Turn around and shoot that other guy, then push on the forward flank, ME! Okay, ME!" It's ... not ... at ... all ... rational. It's insanity, to be completely honest with you.







ValinDalsace wrote:


your proposal is good in theory but many Bh's use their droids VS jedi... taking droids from the BH profession will never happen... time to go back the the drawing board (A grouped droid is alot better than an ungrouped droid )






I never said anything about taking droids from Bounty Hunters, so I don't know where you're getting that impression from. You were civil, and I thank you for that ... but I honestly don't know how to even respond to this comment. There's nothing in my proposal at all that would prevent a Bounty Hunter from using a droid, and there is no mechanic in the game what-so-ever that dictates that a grouped droid is better than an ungrouped one, so far as I know. If you can offer evidence to the contrary, maybe I would change my opinion.


Furthermore, I will pose the same challenge to you as I did to the above poster ... if my idea were changed so that Bounty Hunters could group with pets and droids, but could not be grouped with other players, but that Squad Leaders must be grouped with other players to initialize their abilities ... would you be supportive of that? Maybe you would, because you seem more rational than some of the others ... however, I know quite well that a lot of the BH's in here are just trying to use that issue as a smoke screen, because at their heart they just want to steal parts of my profession, twist them and use them in ways never intended, and "pwnz0r" Jedi.


That's my humble opinion.

Message Edited by ObsidianWrath on 10-18-2005 03:18 PM

Message Edited by ObsidianWrath on 10-18-2005 03:22 PM




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Rylarth
Tue Oct 18, 2005 1:41 pm
#119






ObsidianWrath wrote:




You do not want Squad Leader so that you can lead groups. You want Squad Leader so that you can "pwnz0r 1337-h4X FTW!!!one1one!" Jedi players. You could care less about the entire charter, foundation, and purpose of this profession ... which isdefined in itsname by being in the presence of others.





Ok you got me I just want that 5000 one shot kill hehe but seriously I see where you're coming from you have even made me thing of taking up an SL charfor legitimate reasons with no BH in the tempheh but I don't think your ideas are the solution, maybe it would be better if when the BH initiates the TEF with the first shot that that first shot can only be a special he possesses and the damage cannot be altered with SL buffs only the normal damage of the specialthats the simple solution.


I don't agree with Jedi being able to have the buffs and I don't agree with the BH not being able togroup idea.


I have changed my mind a few times during my first and this post and I think what you're doing is definatlywith the best intentions for your profession but theres a saying the road to hell is paved with good intetions and I think this is ultimately going to get SL nerfed before it even gets buffed. I like the idea of having that kind of high damage in PVEfor dungeons etc. maybe there could be some way to not allow this kind of high damage in pvp period. I don't know this is just my thoughts.
ObsidianWrath
Tue Oct 18, 2005 1:53 pm
#120






Rylarth wrote:





ObsidianWrath wrote:




You do not want Squad Leader so that you can lead groups. You want Squad Leader so that you can "pwnz0r 1337-h4X FTW!!!one1one!" Jedi players. You could care less about the entire charter, foundation, and purpose of this profession ... which isdefined in itsname by being in the presence of others.





Ok you got me I just want that 5000 one shot kill hehe but seriously I see where you're coming from you have even made me thing of taking up an SL charfor legitimate reasons with no BH in the tempheh but I don't think your ideas are the solution, maybe it would be better if when the BH initiates the TEF with the first shot that that first shot can only be a special he possesses and the damage cannot be altered with SL buffs only the normal damage of the specialthats the simple solution.


I don't agree with Jedi being able to have the buffs and I don't agree with the BH not being able togroup idea.


I have changed my mind a few times during my first and this post and I think what you're doing is definatlywith the best intentions for your profession but theres a saying the road to hell is paved with good intetions and I think this is ultimately going to get SL nerfed before it even gets buffed. I like the idea of having that kind of high damage in PVEfor dungeons etc. maybe there could be some way to not allow this kind of high damage in pvp period. I don't know this is just my thoughts.






As I said in the first post, and in my other recommendation thread a few weeks ago that was pushed into implementation by the Devs, I don't claim that my proposals are a "perfect" solution. Obviously I agree with them, and I will attempt to explain my reasons for such, but at the end of the day I leave everything in the hands of the Devs, and hope that they will make the best choice.


To be honest with you, regardless of what ultimately happens, I think that this thread has accomplished its goal. I hope that it is at least a part of the reason why the Publish has been postponed, and I hope that the Development team comes to a decision that rectifies the most immediate problem, which is a vastly unbalancing issue in the game. Through sparking conversation, argument, and debate ... some of it flaming and some of it civil (which I honestly prefer and respect), it has drawn attention to the issue. The main thing that we can all hope for is a resolution that will not completely slight one side.


If the Devs honestly feel for reasons that I cannot foresee that there are easier solutions to the problem, or that someone else's proposal on this thread is more "balanced" in a game mechanic sense ... that's fine. I will be happy to have taken part in creating conversation and deliberation on the issue. The main thing that I keep trying to emphasize in this thread is that I'm not really focusing on balance, though. I am honestly of the opinion that it wouldn't be "unbalancing," given the nature of SL restrictions, for the Jedi to retain his one buff. I've stated why, and I won't rehash it ... and I respect the fact that you disagree.


My entire motivation, from the very beginning, has always been to fight to preserve the purity of my profession. I just want Squad Leaders to lead squads and help their groups in battle. That's all. If the Devs can find a way to preserve that purity, or at least most of it without making one side of the discussion feel like they've been shafted ... I will fully respect the decision.


Hope that clarifies. Thanks, again, for contributing in a civil fashion to the discussion.






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C/OIC: 533rd IMCAGTF (SOC) // X/OIC: SECTION 8

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Sylow
Tue Oct 18, 2005 3:05 pm
#121


Yay! I am ashamed that it took me so long to come to this idea. I think it would work out even better than what we have up to now and is very simple:



  • called shot gives its bonus of damage to the first attack of everybody in team _except_ the SL himself.

Just go through the points:



  • boosting up damage of the complete team, the ability would still be useful at modifiers below +100%. (The SL might loose one attack, but several people in group gain the damage.)


    • This makes the ability also useful when being only a bit into SL and still far from master.

    • This keeps the ability useful, despite some "finetuning", wich also is known as "nerfing".

  • in any normal form of solo combat, this change doesn't really hurt the SL himself. The current state gives the SL an effective +5% of damage output, which he would loose with this change. This doesn't sounds that painful, especially as it otherwhise can be expected that the ability will soon be nerfed, anyways. (Means, soon the single SL will loose effective damage output of this ability if the Devs do what i fear that they will do.)

  • it would disallow one single BH to use the ability for the here discussed one-shot incaps.

  • it would allow the ability to be used in a sensible way in any form of combat which relates to groups, so are in accordance to the SL philosophy.

Of course, useage in GCW would probably result in reduction of the damage modifer still, but i expect that to happen, anyways. But if the ability in the end "only" gives +50% damage for the complete team, it will still be a very helpful ability.


What would you think about this suggestion?

Message Edited by Sylow on 10-19-2005 12:07 AM






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
Redondo
Tue Oct 18, 2005 3:10 pm
#122






ObsidianWrath wrote:




And as far as MBH / MCH hybrids go (as this was brought up to me in-game), MCH's group their pets so that the pet is CL80 ... but that's only for PVE purposes. Combat Level of pets (or players) in PVP is irrelevant, as we see from all the CL 73 Sword / TK-COB / Docs running around. So an ungrouped pet for an MBH / MCH wouldn't be at any ill advantage, either.






I respect your ideas and attempt to keep SL from becoming FOTM, but by taking away the ability for a BH to group you also remove the ability for them to group with their pet. You say this doesnt matter in PvP. Ungrouped pets means the handler is unable to easily monitor their Health and the states/dots applied to them. I am a MCM/MCH and have another character that is a BH, what most people dont realize is that for a MCH who has spent all those SP, the pet becomes half of all your combat abilities. That means keeping the pet alive.




Prin Eckbo
Hall Monitor

Loki_Ashaman
Tue Oct 18, 2005 3:20 pm
#123






Sylow wrote:


Yay! I am ashamed that it took me so long to come to this idea. I think it would work out even better than what we have up to now and is very simple:



  • called shot gives its bonus of damage to the first attack of everybody in team _except_ the SL himself.

Just go through the points:



  • boosting up damage of the complete team, the ability would still be useful at modifiers below +100%. (The SL might loose one attack, but several people in group gain the damage.)


    • This makes the ability also useful when being only a bit into SL and still far from master.

    • This keeps the ability useful, despite some "finetuning", wich also is known as "nerfing".

  • in any normal form of solo combat, this change doesn't really hurt the SL himself. The current state gives the SL an effective +5% of damage output, which he would loose with this change. This doesn't sounds that painful, especially as it otherwhise can be expected that the ability will soon be nerfed, anyways. (Means, soon the single SL will loose effective damage output of this ability if the Devs do what i fear that they will do.)

  • it would disallow one single BH to use the ability for the here discussed one-shot incaps.

  • it would allow the ability to be used in a sensible way in any form of combat which relates to groups, so are in accordance to the SL philosophy.

Of course, useage in GCW would probably result in reduction of the damage modifer still, but i expect that to happen, anyways. But if the ability in the end "only" gives +50% damage for the complete team, it will still be a very helpful ability.


What would you think about this suggestion?


Message Edited by Sylow on 10-19-2005 12:07 AM





Excellent idea. I'm assuming by everyone (except the activating SL) you are talking aboutthe tag ideaon the called shot debuff recording names of group members, and clearing them when they have made their attack?






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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Sylow
Tue Oct 18, 2005 3:44 pm
#124






Excellent idea. I'm assuming by everyone (except the activating SL) you are talking aboutthe tag ideaon the called shot debuff recording names of group members, and clearing them when they have made their attack?



Exactly.







Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
ObsidianWrath
Tue Oct 18, 2005 3:46 pm
#125








Redondo wrote:


I respect your ideas and attempt to keep SL from becoming FOTM, but by taking away the ability for a BH to group you also remove the ability for them to group with their pet. You say this doesnt matter in PvP. Ungrouped pets means the handler is unable to easily monitor their Health and the states/dots applied to them. I am a MCM/MCH and have another character that is a BH, what most people dont realize is that for a MCH who has spent all those SP, the pet becomes half of all your combat abilities. That means keeping the pet alive.





I realize you're quoting a post near the beginning of the thread and that you may not have seen the others, but one of the things I have asked of these MBH / MCH's is whether or not they would support the proposal if it were changed so that Squad Leaders must be grouped with players to apply Squad Leader Buffs, and that MBH's can only engage marks if they are not grouped with other players. It wouldn't be an ideal situation for Squad Leaders, but I'm curious to hear what your reaction would be. This would entitle you the ability to continue using pets and droids in groups, though I honestly do not believe that it is "that" significant an impact.


One other thing that I do want to mention to you is that I've always been a very strong supporter of Creature Handlers. Though the thread isn't around anymore, I had made an enormous post on the old "Mounts Unleashed" focus thread that rallied a large part of the Creature Handler community, and I still believe that post-publish 22, Creature Handlers are not powerful enough in PVP. Many of my friends have been and still are CH's, and I've been there helping them grind pets before ... believe me when I say that I understand your frustration at the inability to group pets.


To be honest with you, I don't think "grouped" pets should even count as a "group" ... and maybe that would be an even better proposal, though much harder to code and implement. Being that the Creature Handler requires the pet as their weapon in order to be effective in combat, I personally believe that they should be able to call them instantly, and extrapolating upon that make it so that an on-screen pet monitor is triggered as well ... like a "mini-group" interface.


The main thing that annoys me with the Devs' treatment of Creature Handlers, though, is the fact that they look at it from the wrong angle. They presume that the pet is the weapon of a full-templated CL80 combat character ... which is a far cry from the truth. The Creature Handler, pound for pound, is about half of a 'full-template' combat character ... with so many skill points tied up in CH, which provides virtually no direct benefits to the character. If the goal is to bring them into balance, I would say the "primary pet" or "triplets" or whatever should be more powerful than the Creature Handler. That's the only way to put the same degree of lethality into CH as you would find in a purely combat profession, to make up for the deficiencies in the CH's defenses, accuracy, and offensive power.


Furthermore, I think there should be a path in CH that's called "Veterinary Medicine," or something. I realize you guys get stims and such, but let's be honest ... they're terrible, and they're consumable. The Devs removed consumable stims from Medic / Doc / CM because they realized it was game-inhibiting ... and CH's should get the same ability. I think that a CH should be able to bolster their pet through abilities and healing the same way a Medic / Doc / CM dabbler can heal themselves in combat ... it's only logical, since nine times out of ten your fully-leveled pet is just going to get "owned" in PVP in about two seconds. Well, at least it's that way on my server.


But anyway, the point of the rant is simply to express to you that I'm not some sort of anti-CH nazi. I consider Creature Handler to be a sister profession to Squad Leader ... they're probably the two most similar professions to one another, anyway. I don't want to do anything that would hurt CH's ... but I don't think any proposals that would rectify the problem another way would accomplish the same goals. The Devs probably would not dedicate the resources to go back at this point and re-touch Creature Handler ... which frankly is a damned shame, in my opinion, since your Publish wasn't nearly powerful enough. If there's another way to do it, I'd be supportive of it ... I just try to keep things as simple and streamlined as possible, because I think it increases the odds of the Devs actually saying: "yeah, we could do that ... it's not too unrealistic."


Hope you understand a bit more.







. o O ( Larrendias du'Noctile-et'Senex ) O o .
C/OIC: 533rd IMCAGTF (SOC) // X/OIC: SECTION 8

[ Imperial Operator ] // [ Sunrunner Galaxy ]


ValinDalsace
Wed Oct 19, 2005 12:23 am
#126


your proposal is good in theory but many Bh's use their droids VS jedi... taking droids from the BH profession will never happen... time to go back the the drawing board (A grouped droid is alot better than an ungrouped droid )


Malachy Karrde



Borrsk Fey'la, Starsider: Co-Commander of Vector Squadron (Vector Alpha)
Mala'chy Karrde, Starsider

Vector Squadron: A Joint 187th/RSPA Operation
Redondo
Wed Oct 19, 2005 7:19 am
#127






ObsidianWrath wrote:








Redondo wrote:


I respect your ideas and attempt to keep SL from becoming FOTM, but by taking away the ability for a BH to group you also remove the ability for them to group with their pet. You say this doesnt matter in PvP. Ungrouped pets means the handler is unable to easily monitor their Health and the states/dots applied to them. I am a MCM/MCH and have another character that is a BH, what most people dont realize is that for a MCH who has spent all those SP, the pet becomes half of all your combat abilities. That means keeping the pet alive.





I realize you're quoting a post near the beginning of the thread and that you may not have seen the others, but one of the things I have asked of these MBH / MCH's is whether or not they would support the proposal if it were changed so that Squad Leaders must be grouped with players to apply Squad Leader Buffs, and that MBH's can only engage marks if they are not grouped with other players. It wouldn't be an ideal situation for Squad Leaders, but I'm curious to hear what your reaction would be. This would entitle you the ability to continue using pets and droids in groups, though I honestly do not believe that it is "that" significant an impact.


One other thing that I do want to mention to you is that I've always been a very strong supporter of Creature Handlers. Though the thread isn't around anymore, I had made an enormous post on the old "Mounts Unleashed" focus thread that rallied a large part of the Creature Handler community, and I still believe that post-publish 22, Creature Handlers are not powerful enough in PVP. Many of my friends have been and still are CH's, and I've been there helping them grind pets before ... believe me when I say that I understand your frustration at the inability to group pets.


To be honest with you, I don't think "grouped" pets should even count as a "group" ... and maybe that would be an even better proposal, though much harder to code and implement. Being that the Creature Handler requires the pet as their weapon in order to be effective in combat, I personally believe that they should be able to call them instantly, and extrapolating upon that make it so that an on-screen pet monitor is triggered as well ... like a "mini-group" interface.


The main thing that annoys me with the Devs' treatment of Creature Handlers, though, is the fact that they look at it from the wrong angle. They presume that the pet is the weapon of a full-templated CL80 combat character ... which is a far cry from the truth. The Creature Handler, pound for pound, is about half of a 'full-template' combat character ... with so many skill points tied up in CH, which provides virtually no direct benefits to the character. If the goal is to bring them into balance, I would say the "primary pet" or "triplets" or whatever should be more powerful than the Creature Handler. That's the only way to put the same degree of lethality into CH as you would find in a purely combat profession, to make up for the deficiencies in the CH's defenses, accuracy, and offensive power.


Furthermore, I think there should be a path in CH that's called "Veterinary Medicine," or something. I realize you guys get stims and such, but let's be honest ... they're terrible, and they're consumable. The Devs removed consumable stims from Medic / Doc / CM because they realized it was game-inhibiting ... and CH's should get the same ability. I think that a CH should be able to bolster their pet through abilities and healing the same way a Medic / Doc / CM dabbler can heal themselves in combat ... it's only logical, since nine times out of ten your fully-leveled pet is just going to get "owned" in PVP in about two seconds. Well, at least it's that way on my server.


But anyway, the point of the rant is simply to express to you that I'm not some sort of anti-CH nazi. I consider Creature Handler to be a sister profession to Squad Leader ... they're probably the two most similar professions to one another, anyway. I don't want to do anything that would hurt CH's ... but I don't think any proposals that would rectify the problem another way would accomplish the same goals. The Devs probably would not dedicate the resources to go back at this point and re-touch Creature Handler ... which frankly is a damned shame, in my opinion, since your Publish wasn't nearly powerful enough. If there's another way to do it, I'd be supportive of it ... I just try to keep things as simple and streamlined as possible, because I think it increases the odds of the Devs actually saying: "yeah, we could do that ... it's not too unrealistic."


Hope you understand a bit more.









Well I do understand your dilemma with BH/SL. The issue of pets is very complicated and although the new publish for pets has given us quite a bit of diversity, you are correct that the pet itself is weak in PvP. This however is an obstacle that many players overcome by using the right specials and right pets, all at the right time. As an MCM/MCH I primarily use a pistol as my weapon. In just about every encounter my pistol, CM attacks, and pets each do a third of my total damage, which is subpar for what most people hit with in PvP. Not to get into a big discussion about CH, so I do agree wholeheartedly with differentiating between players in groups and pets in groups. I wish they could code this in and not just for the SL issue. When I get into a group either grinding or PvP and it fills up, the pets are the first to go. This is a big hinderance to me in combat since I then have to constantly target my pet for updates on its health and status. I would also say that pets/droids should not considered part of a group as it relates to a "squad" in which a leader is theoretically leading players not pets. On the same note CH should and does to some extent have abilities like the SL that are strictly usable on the pets they own.


Anyway, I dont really have a solution to your problem although I do see where the problem is. I dont think removing groups from BH encounters is going to hinder a BH all that much, except for the added annoyance of grouping and regrouping when you encounter your mark. I just wanted to point out that grouping as a BH is not always about SL, since as a CH we already face an uphill battle with every confrontation.


On another topic, since i havent been following the SL forums much...are SL abilities able to be applied to pets?





Prin Eckbo
Hall Monitor

Loki_Ashaman
Wed Oct 19, 2005 7:22 am
#128






Redondo wrote:

On another topic, since i havent been following the SL forums much...are SL abilities able to be applied to pets?






They can be now, they couldn't before our revamp.





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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


EDMAN3000
Wed Oct 19, 2005 2:23 pm
#129






ObsidianWrath wrote:



Seems it wasn't all that long ago that I was writing a post like this suggesting a change that would wind up being implemented in the game. Well, I'm willing to take another shot at it. Regardless of how sound my idea was last time or this time, it was the support of the community for the idea that got the Leadership skill implemented. If you agree with this prospective solution to the BH/ SL / JEDI problem, please post below. As with the Leadership proposal, I don't pretend to claim that this is a perfect idea, so if you have constructive ideas to contribute, please feel free.


Okay, lately there has been a huge problem arising on the Jedi forums regarding BH/SL hybrids coming after Jedi and "pwning" them, for lack of a better word. Jedi are freaking out, going crazy over 2500 damage rifle attacks and what not, and to be honest I can understand their fear and frustration.


I am not a hugefan of Jedi in this game. I think there are far to many of them, but on the same token I don't want to see Squad Leader become a "/win" profession for Bounty Hunters, nor do I want to see our beloved profession perverted and twisted into something it was never intended to be. We are Squad Leaders. We are not "BH Buddies."


My proposition is extremely simple. Rather than change anything that has to do with Squad Leader (unless it is a genuine balance issue that needs tweaking for legitimate use in PVP), the changes need to be made to the BH TEF system:


1.) Change the BH TEF system so that Bounty Hunters may not initiate a BH TEF against a player Jedi unless they are not in a group.


This would not hurt the bounty hunter in any way. He gains nothing from being in a group, and frankly it is more Star Wars-centric to have a Bounty Hunter acting alone, anyway. Grouped bounty hunters are where prospective exploits come into play, and frankly I consider the solo SL/BH to be an exploit. It is a perversion of a system, using it in a way that it was never intended to be used.


Conversely, the Jedi should suffer no penalty from being in a Group, even with a Squad Leader. It is the Bounty Hunter's discretion when to initiate combat, and if he chooses to engage a Jedi that is in a group, he runs the risk of there being a Squad Leader buffing that Jedi. Jedi do not get to choose the time and place that they are engaged by Bounty Hunters. If a BH engages a Jedi that is in a group with a Squad Leader through no intention of fighting the BH on his own, it is the BH's mistake -- not a game imbalance.


2.) Change the SL system so that a Squad Leader may not buff himself unless he is in a group.


The purpose of this change is to eliminate the possibility of uber one-man Squad Leader/ Bounty Hunters. What the hell would the point of this be, honestly? There is none. It's a perversion of our profession, utilizing it in a way that it is not INTENDED to be used to exploit a system in favor of BH's. This is where our profession becomes free reign to dabblers, and this is where our profession runs the risk of becoming FOTM. We don't want that, folks. This is a restriction we've lived with before, and it's fine.


Squad Leaders who want their buffs for legitimate purposes can group with a pet or a droid and get them. Right now, you're asking why a BH can't do the same thing to hunt Jedi. Scroll up, and review point one. Bounty Hunters cannot engage Jedi if they are in a group. Dropping group results in the lack of a Squad Leader bonus, as the Squad Leader must be grouped to activate and maintain his own buff. Therefore, one-man uber BH / SL combos will not become the FOTM and will not result in a huge game balance.


Order will be restored, and our profession can get back to focusing on what's really important: making a fun profession to play that will help us stand shoulder to shoulder with our brothers and sisters in battle, guiding and aiding them in their plight.







If you support this idea, please post so below. I honestly believe this is the most elegant solution to this growing problem, and it should be able to be implemented fairly easily. It will resolve all problems, and I cannot think of any detriments to the existing system.


Opinions?

Message Edited by ObsidianWrath on 10-16-200510:31 AM





Actually, this is not completely true. Most Bounty Hunters, especially those who are hunting something as formidable as a Jedi, would not be stupid enough to go plunging into battle without some friends by his side.



Listen, folks. The solution to this problem is easy: the buffs' effectiveness should be directly dependent on the Squad Leader's skills and leadership points (which should be based on the amount of time/kills that that particular SL has shared with a particular player when they were grouped. Also, the buffs should be based on group size. The Bounty Hunters should be able to hunt in packs, Jedi should be 3 times as powerful, and the greater the group, the less effective the buff. This would make some benefits:


Jedi:


As far as the GCW goes, give Jedi their seperate faction role.


Bounty Hunters:


Not such an impossibly uber profession anymore. They would be very good combat players, but not necessarily so good that they could solo a well-equipped commando. They would be able to hunt in packs, but it would not necessarily be better to have 5 people in your group. The Jedi could get an auto-buff when going up against an unreasonable amount of Bounty Hunters. They would fall into Force Trance (light Jedi) or Dark Rage (dark Jedi) which would grant improved FP, Defense and Damage output. This would balance the group hunting out a bit, and a SL's buffs would diminish from, say, 167% damage mods to 111% damage mods. This would actually inspire players to hunt in more reasonable groups of two and three when hunting Jedi.


TEF's: A Jedi should have a /retreat command which would modify their defense by 300 or so (+500 for their other defense buff) but would reduce their damage output almost entirely. Their health/action would regenrate faster. Their mind/Force would not regenerate at all (to prevent Jedi from throwing up their /retreat and FR2'ing away to regenerate their FP.) A Jedi would no longer be able to hide inside a house, but they could /retreat, throw on a stim and FR2 to the nearest Starport. There, they would be able to launch straight up into space or travel. However, if they traveled, the BH('s) would be able to know exactly where the Jedi had run via a system message or a "Follow Mark" option on the star terminal. If the Jedi chose to duke it out in the sky, he would be unable to hyperspace for 5 minutes after the Bounty Hunters entered that system. The Jedi would also still be TEF'd, introducing a new bit of PVP to the game.



I also think that a mark/hunter should be able to pull out a bike or mount while in combat (Dooku) and that the bike should be harder to hit. SW Battlefront II has a pretty good representation of Speederbikes in combat. They are fast, like they should be (NOT like bikes in SWG) and they are almost impossible to hit, especially when they're whizzing past you at point blank range.







-DIPSET-


J'em D'ele'kek
Professional Bounty Hunter
Crazdas
Sat Oct 29, 2005 8:25 am
#130


1.) Change the BH TEF system so that Bounty Hunters may not initiate a BH TEF against a player Jedi unless they are not in a group.

This would not hurt the bounty hunter in any way.


This would strongly effect those of us who use droids, or those rare but crafty MBH/CH.



Don't hate me because I came for your friend, hate me because I'm coming for you next!
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