Squad Leader Archive
Thread: SL and other Professions
Honestly the Rifleman/ SL combo is nice. Most Rifleman have migrated their stats to lower their ham costs. And with one hit of Brandy I barely move my Mind ham. Using rifleman shots and using SL specials. But in all acutuality I tend not to fire as much unless it is a dire situation. So i stand back and take in the battle and get involved when a crossing fire situation is needed i will run out about 20m to the side as my group takes two or three mobs and lay the flushing, flurry, and strafe combo down on the mobs. But usually this isnt even needed.
But back to the issue I wouldn't worry about the ham costs so much of a rifleman/SL we have to keep a buffed mind anyways a little healing ability thrown in and we are pretty well off.
Deplomatic-
Yeah, pretty much your screwed because your taking 62pts between Ranger and SL (while mastering one or the other would be 63pts). That 1 point would be for the mastery level. Only way would be to give up one or the other.
I chose Master Ranger because of what I and my Squad do - Big Game hunting for fun and profit. I'm not a faction member and I have no interest in the GCW, but Ranger makes a lot of the Game Hunting a lot easier.
I chose Pistol because the greatest use I put my weapon skills to is for add control, not for direct damage, so I wanted the highest speed possible (speed slices
Damage isn't my priority. My team is my main weapon.
At the moment I still have a few Artisan skills (for weapon power ups) which are the next to go, and some Pistoleer skills, simply because I have the skill points to do so at the moment.
I got two answers to this one. I guess it depend on who you usually group with:
1) Being Well rounded is GREAT with Squad Leader! I did this for about a month before I was in a mood for a change and I'm trying Number 2 below. Well rounded is:
Scout 4044 : Marks 0404 : SL 4444+M : Medic 2340 : Entertainer 0404 (or 0044)
This combo enhances the usefulness of the Squad Leader. You are able to heal all and still fight with a decend support fire. I oo recommend Pistol over Carbine and Rifle due to speed. You don't want the down time of a weapon to delay you commands/heals. In Medic, Phar IV is the changing of all situations. Just try and it tell me that using a Stim D isn't great! Not to mention more uses per pack. And I had ALWAYS found that in a group... the Combat Medic and Docs need mind healing. If the COmbat Medics know there is a performer in the group... they will be a little bit more free to use their mind heal. And since our commands take up a lot of mind... we welcome that!
Again I played that way for a month and it worked great! I have recently changed to the below to try it out.
2) Scout 4004 : Marks 0304 : SL 4444+M : Entertainer 0404 : Musician 4444+M
All the big hunts that I was a part of always had a Combat medic and Docs in it. I began to think that I really didn't NEED to have medic. More so... I did to provide for the medics that we have! Although not as well liked... Musician buffs are FAR better than Dancers! Buff Docs' Willpower and Focus and not only will they use 0 mind to use stims and the such BUT if they do get hit... they recover faster and thus lowers waiting times for mind healing.
BOth work great! Great Thread!
Emma Coshton <SGO>
Master Squad Leader / Master Musician
Bumping for the Fencer and the Commando posts that are up.
On a side note, 4/0/2/4 Scout is 48 points, not 53. I needed to have 47 points to go 4/0/2/4 Scout and Master Marksman, Rifleman, and Squad leader. I have to instead go 4/1/1/4 to equal 250 points, which kinda sucks. Can't use those 4 points anywhere else, so I guess a worthlesslevel of trapping and an almost worthless level of hunting. I use hunting togive my guildmates App points and for gathering meat or hides to sell or give toguildmates.
The 2200 medic gives you basic First Aid (cure bleeds) and Drag Incap. With some good macro's, I've been able to keep krayt hunting groups alive for a long time without a single Kill. Keep the doctors in the back, and I run to the front and drag people from the front lines to their location.
DiLune wrote:
SL=63 points
Rifleman=63 points
Marksman=72 points
Scout 4/0/2/4=48 points
Total=246 points
Tsk tsk tsk DiLune...Master Marksman is 6 points, not 1, that is why the basic Professions are 77 points. 15 for novice, 14 per tree, and 6 for master. The elite Professions are 6 for novice, 14 per tree, and 1 to master, thus 63 points.