Squad Leader Archive
Thread: Squad Leader Top 10 Questions
The only question that comes to my mind is: Why doesn't Volleyfire EVER work?
1. When will squad leaders be getting revamped?
2. Will the new skills/abilities be worth the expenditure of skill points or will we still be a novice profession masquarading as an elite profession?
3. Uh...What did you do with Thullium?
Why is ranged support 4 a requirement, when we get no weapon certifications or special attacks?
1) Could we get something more at Novice?
2) Could we get something more at Master?
3) Could we get more "passive" group stat modifiers?(Run Speed, defense, HAM reduction, dodge, etc)
4) Could camps be made more useful? A Squad Base or Squad Camp with special functions(Battle Fatigue?), or perhaps letting it allow combat mode?
5) Could we get a "forced" group auto-follow command so that the group automatically follows the SL?
6) Could it be possible for more than 1 SL to get exp, or if not exp, then allow them to issue SL commands too(multiple SL stacking defenses is probably overpowered, but commands might not be)
7) Could we get Squad Leader or Group mission terminals? Even with current mission terminals giving out higher-level missions, with large groups it's just too easy. Missions with high level mobs and/or MANY more spawns would be nice(creature & humanoid missions please!)
8) Could we "flag" or "highlight" a target in someway, or something to change the target of the group for more than 1 round like Volly Fire?
9) Could we get a temporary group Center of Being-like effect for a charge or other situation
10) Could we get PvP/GCW enchancements? A rank system? Command of more NPC soldiers? Special PvP gun-emplacements(E-Web or grenade launcher?) or bunkers[could fit in with camp question]? Reduced cost on bases or turrets? Turret/mine placement or repair? More group formations(Line, Column, Wedge, V, Circle, Block, Ranks-ranged in back, melee up front)?
The Feburary publish?
The March publish?
The super-mega-all-combat-profession publish that's guaranteed to have a lot of problems and/or barely scratch the surface on those professions?
1. What is/was the leadership skill mod supposed to do? And will it play a part in future Squad Leader incarnations?
2. Do the volly fire/steady aim bonus skill mods add a reduced chance to fail or do they increase the damage? speed?
3. How do the devs see the profession in a developmental state? Does it look like a daunting task, since Squad Leaders have such a broad range of potential directions to go?
my question as a future squad leader would be...
1: why do you, the DEVS, think squad leaderis a good/bad choice for a profession?
2: when are squad leaders getting revamped
3: whydo commands even have a chanceto fail (at least at master)?
4: why are the ham costs the way they are?
5: why do squad leaders need survival exp?
6: are u going to increase passive abilities?
7: uhh.. i think thats it
I want the same question answered for every profession:
What is the Devs' vision and mission statement for this profession?