Squad Leader Archive
Thread: The only reason that I am hesitant at returning to Squad Leader.
I am wondering if I should take Squad Leader only when I am prepared for group fighting constantly. Most of the people in my guild only do group quests, as our members are spread throughout the time zones and it's hard to findenough membersonlineto form even a small group. Do the bonuses noted as "group terrain negotiation," "group defense," etc. apply to the Squad Leader when they are without a group, or only to everyone in a group when the SL is grouped with them?
You can "trick" by taking a droid or pet into your team. This gives the SL-bonuses to yourself and also allows you to apply SL abilities for you. (Retreat excluded.)
Though, i also have to say, if you don't regularily get a player group, this is a waste of skillpoints. If you group often, it's worth it... and, believe me, asking for /makeleader at the start was also a challenge for me. By now i replaced that by simply asking if the leader is MSL. Anyhalfway experiencedteamleader gets the hint and transfers leadership to me right away. If they don't get the drift, just mention that you can only give your bonuses to the complete team when they please make you leader, usually works wonders.
Tougher is your statement about combining Ranger and SL... two professions where which both don't give you actual fighting abilities... you'll sure be easy prey alone, and if SL abilities alone cut it for the team, i dare to doubt. Most people will see you as the weak spot in group, if you have any combat abilitly (carbineer works very find with that) combined with SL, you can prove them better and soon can find a permanent spot on a regular team.
What I was hoping for is to be able to participate somewhat in the GCW by being able to grant others combat bonuses to make up for the lack of fire power that I can provide other than the CL granted weapons I can use and the damage that they can provide using Master SL and perhaps some of Creature Handler (for a bit of added damage) or Bounty Hunter (for additional combat specials.) With the template I would be able to have, I can contribute some damage in addition to increasing the concentrated combat abilities of my group members.
I see little use of creatures in the GCW. This of course might result from CHs at the moment also having serious issues, but i also think it's partially rooted in the fact that a lesser number of groups with 8 people usually performs better than a higher number of smaller groups. CHs require the group to keep several slots open for creatures, though...
If you pack a bit of BH into your build (i think that 0300 BH would work best, gives you critical shot and thus allows you to do good damage) your value in team increases a lot. (The alternative 0030 at first looks attractive due to knockdown and stun/dizzy attack, but that's something you can let some teammate do, better make sure that you also field some firepower...) Your level with MSL/MRanger should be 80, your health should be capped, SLs are quite often wanted for basebusting (BEs are even harder to get, the rest is easier to be found...), you're able to get into Battle or Assault armour.
You won't be the end-of-days killing machine (but nobody with MSL in the build can ever hope to be that.) but with BH counted in, the whole equation suddenly looks very different. You'll be able to power up your team with rally and volley fire and also field some firepower. (While volley fire alone already is helpful for the team, you'll feel useless when then just standing there and waiting till you can use another SL ability... and will have a problem when getting under attack and the team for whatever reasons just getting spread out a bit. It's really better to have some way to hurt back...
)
The best you could do is Marksman1144. As a Ranger, you could not possibly hunt solo, and as a SL, you can't meet the expectations the others in the group have.
I disagree. I think he got the perfectly right idea with BH, having MSL and MRanger, he already has all prequisites for BH, so he can invest all remaining 18 skillpoints into that one. Any other elite profession is unreachable since the prequisites would eat up the skillpoints and the improved critical shot gives him way more on firepower than anything from marksman.
The total effective modifiers would be:
General Ranged Accuracy +73
General Ranged Speed +31
Melee Defense +105
Ranged Defense +109
No weapon specific modifiers are present, so this surely is a bit short... but together with the improved critical shot, it should allow to play some role in combat as long as not ending up under concentrated fire.
Message Edited by Sylow on 07-13-2005 03:59 PM
Sylow wrote:
If you pack a bit of BH into your build (i think that 0300 BH would work best, gives you critical shot and thus allows you to do good damage) your value in team increases a lot.
You won't be the end-of-days killing machine (but nobody with MSL in the build can ever hope to be that.) but with BH counted in, the whole equation suddenly looks very different.
/agree
adding those 3 boxes of BH wo.uld be better than picking up redundant marksman boxes, though you'll rely solely on general ranged accuracy and speed
Sylow wrote:
What I was hoping for is to be able to participate somewhat in the GCW by being able to grant others combat bonuses to make up for the lack of fire power that I can provide other than the CL granted weapons I can use and the damage that they can provide using Master SL and perhaps some of Creature Handler (for a bit of added damage) or Bounty Hunter (for additional combat specials.) With the template I would be able to have, I can contribute some damage in addition to increasing the concentrated combat abilities of my group members.
I see little use of creatures in the GCW. This of course might result from CHs at the moment also having serious issues, but i also think it's partially rooted in the fact that a lesser number of groups with 8 people usually performs better than a higher number of smaller groups. CHs require the group to keep several slots open for creatures, though...
If you pack a bit of BH into your build (i think that 0300 BH would work best, gives you critical shot and thus allows you to do good damage) your value in team increases a lot. (The alternative 0030 at first looks attractive due to knockdown and stun/dizzy attack, but that's something you can let some teammate do, better make sure that you also field some firepower...) Your level with MSL/MRanger should be 80, your health should be capped, SLs are quite often wanted for basebusting (BEs are even harder to get, the rest is easier to be found...), you're able to get into Battle or Assault armour.
You won't be the end-of-days killing machine (but nobody with MSL in the build can ever hope to be that.) but with BH counted in, the whole equation suddenly looks very different. You'll be able to power up your team with rally and volley fire and also field some firepower. (While volley fire alone already is helpful for the team, you'll feel useless when then just standing there and waiting till you can use another SL ability... and will have a problem when getting under attack and the team for whatever reasons just getting spread out a bit. It's really better to have some way to hurt back...
)
General Ranged Accuracy +73
General Ranged Speed +31
Group Melee Defense +30
Group Ranged Defense +30
Group Terrain Negotiation +60
Melee Defense +105
Ranged Defense +109
Message Edited by KJFett3 on 07-13-2005 07:11 AM
General Ranged Speed +56
Group Melee Defense +30
Group Ranged Defense +30
Group Terrain Negotiation +60
Melee Defense +130
Ranged Defense +134
BioEngine wrote:
Thank you, both of you, for helping me with this, even though at this point it would seem to be simply the result of a debate. The whole point that I was thinking about is that if I do not have an "essential" role in the group other than being the group leader, giving the SL modifiers to the group members, and using the SL speicals would be that I do not have to focus as much as a full time tanker. This would allow me to pay some attention on the actions of the enemy, for example if they are consuming food and if so what type, who is using what specials, and then decide who our group should focus on with the /sys command. I can still contribute some damage to the group, and foods can help make up for some of the modifiers, and perhaps if the group has a Doctor they can give me the speed buff. I am beginning to run low on the stack of Mushroom Pies from the RotW Village Nurse's quest.
Regardless of the exact mods or template, if you go MR / MSL you personal offensive and defensive capabilities will be low. Given your above post, you have a good grasp of the support role you would play, so the main question is: would you enjoy playing this template?
Being Uber or Not Being Uber mean nothing if you are having fun playing a game. ![]()
/cough
/cough
/whisper
medic to make up for your weakness