Squad Leader Archive

Thread: Positve vs. Negative

DarthLithic
Mon Nov 24, 2003 10:55 am
#1

Hey guys,


As we all know Cpt V is gone. As sad as this is, I think we need to move forward. We're at a crossroads here, and we as a profession can do one of two things. Either A) we yell, scream, cry, whine, and complain about everything, or B) we start taking a more positive, "be part of the solution, not the problem" approach. I've though about it today, and I'm sticking with this profession for a while, and that being the case, I'd like to see us/rally togetherin a POSITIVE, CONSTRUCTIVE way. I know thatthere are a few like me (ob194, OmegusNeo to name a couple) And I'd bet the rest of you do too. I challenge each of you to to do something. Stop responding to the crybabies about the profession. They are there, and yes, to an extent we all have good reason to complain. But it's our ability to NOT complain that makes us what we are. Squad Leaders. Mabye not in abilities, mabye only in title, but also in spirit. You have my pledge that I for one will no longer get into squabbling debates that are counter productive, and childish. Thank youin advance to those of you that take up this torch with me.




Chalekazza Shipworks - Chilastra - outside Mos Eisley 3124 -6036
OmegusNeo
Mon Nov 24, 2003 11:11 am
#2

agreed,


arguing over hows fault it was, or demanding TH resignation is not going to solve anything or get our prfession fixed


we need to let things go and just move on, band together as a comunity and continue to push until the DEVsstart listening to us




How do you improve the entire game, and one of the more useless professions at the same time? Well this is a start: Help Support the http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=10609>Fortification Proposal
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Give Squad Leaders some Love!
Make us Useful!!!!

OmegusNeo
Mon Nov 24, 2003 11:12 am
#3



agreed,


arguing over hows fault it was, or demanding TH resignation is not going to solve anything or get our prfession fixed


we need to let things go and just move on, band together as a comunity and continue to push until the DEVsstart listening to us




How do you improve the entire game, and one of the more useless professions at the same time? Well this is a start: Help Support the http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=10609>Fortification Proposal
--------------------------------------------------------------------------------------
Give Squad Leaders some Love!
Make us Useful!!!!

DarthLithic
Mon Nov 24, 2003 11:16 am
#4

Thanks Omegus for the vote of confidence



Chalekazza Shipworks - Chilastra - outside Mos Eisley 3124 -6036
DiLune
Mon Nov 24, 2003 11:23 am
#5

Whining can be bad. It can also be productive (it has shown results in this very game.) Positivity can be good. It can also be counter-productive. I agree we could all really shore up our attitudes here and try to stay focused on what our goals are. I don't think any particular attitude should be acceptable or unacceptable as long as it is moving toward the same goal: Improving Squad Leader. This community needs to come together. We are unfortunately losing another large group of our old Masters. Its a crying shame that so few of us are left. Don't get me wrong. We have some great new posters. But just imagine if all the people from the before time, in the way back, were to be posting as well. This profession will survive but if everyone leaves it will take us more time to rebuild. We need all the attitudes to come together to get some changes made to this prof. If they made volleyfire do more damage, if rally gave a better to-hit and never failed...would anything be fixed? No, we'd be almost exactly where we were before. We need to get some changes made.

DarthLithic
Mon Nov 24, 2003 11:39 am
#6

No, I didn't mean to say that we all sit here, hold hands, and sing "Cumbia". what I'm saying is that the complaints, and problems be recognized, placed in order of severeity, and sent to the powers that be. Posts that sit here and "this doesn't work" without a CONSTRUCTIVE suggestion on how to fix "it" does little to help the cause. We've taked the scream till we're herd approach. Did it work? You be the judge. I don't think so. That's why I'm posting this. It's a request. All I'm asking for is that when we complain, complain like someone who waht's results, not like you're throwing a temper tantrum



Chalekazza Shipworks - Chilastra - outside Mos Eisley 3124 -6036
Snugglecat
Mon Nov 24, 2003 11:44 am
#7

I agree with you, and I also suggest that we start giving the DEVs more realistic goals. Yes, we probably deserve most of the things we're asking for, but first thing's first. Let them fix what we do have, then we can give them suggestions as to what we should have. You can read my post about this on page four of Thunderheart's Top 5 thread.


I will be mastering fairly soon, and I'll be damned if I'm quitting once I get it. I've vowed to myself to stick with Squad Leader at LEAST until the space expansion.




=^..^=

Scalyx Aversion, Starsider

www.rpcafe.com/scalyx
DarthLithic
Mon Nov 24, 2003 11:48 am
#8

Can we all agree that the HAM costs, and fail rate problems should be the first issues? Those would be relatively quick, easy fixes that would be a start. I'm not saying this is ALL that's wrong. I'm just saying it's a good place to start.



Chalekazza Shipworks - Chilastra - outside Mos Eisley 3124 -6036
OmegusNeo
Mon Nov 24, 2003 12:01 pm
#9

i agree Ham cost and falure rates should be close to number one but definatly in top 5


also change boost moral to work with damage and not wounds




How do you improve the entire game, and one of the more useless professions at the same time? Well this is a start: Help Support the http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=10609>Fortification Proposal
--------------------------------------------------------------------------------------
Give Squad Leaders some Love!
Make us Useful!!!!

Mavhawk
Mon Nov 24, 2003 12:07 pm
#10






DarthLithic wrote:
Can we all agree that the HAM costs, and fail rate problems should be the first issues? Those would be relatively quick, easy fixes that would be a start. I'm not saying this is ALL that's wrong. I'm just saying it's a good place to start.





I agree, fail rate and HAM costs should be the first issues. The fail rate should be no more than 10% and the HAM costs should be based on group size, with the maximum being what it is now with a full group, and removing 5% with each less person in the group. But those numbers are just my opinion :-)


Second should be a fix for Volleyfire working with all the weapons, and change the /boostmorale to spread damage and not wounds.



-Mavhawk Lounger


Wanderhome


SL 0/3/0/4 - CM 4/0/0/0 - Doctor 0/4/0/0 - Pistoleer 0/0/0/1




Colonel Mavhawk Lounger - Master Squad Leader
Darkness Falls, Correllia Wanderhome
Rebel Master Squad Leader - Master Pistoleer - Master Marksman
DarthLithic
Mon Nov 24, 2003 12:10 pm
#11

I'd like to get a consensus for the people who post here. Then I'm goingto post a thread where it MIGHT be looked at, and see what happens. If we can get at least those two things fixed, I think it's a start.



Chalekazza Shipworks - Chilastra - outside Mos Eisley 3124 -6036
DiLune
Mon Nov 24, 2003 12:12 pm
#12

I agree that fixing those would be quick and simple. I hate to go that route because A) It looks like something was done and B) We are no closer to our primary goal of making Squad Leader attractive to groups.
DarthLithic
Mon Nov 24, 2003 12:17 pm
#13

I know, and that is a fear of mine as well, that we'll gert that fixed, and then nothing for a long time. But look at the alternative, getting nothing fixed at all for a long time. I'd rather have a little fix, then nothing. And I think this is a place to start. simple fix to something already in the game, not adding anything new YET. and I stress that.



Chalekazza Shipworks - Chilastra - outside Mos Eisley 3124 -6036
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