Squad Leader Archive
Thread: My New Skill Tree Rework
OK, I know that there have been several of these already but I thought I would add mine. I stole someinformation from some of the other posts, so if any of these ideas are any good then its probably borrowed.
Novice Squad Leader:
- Group Melee Defense (GMD) +5
- Group Range Defense (GRD) +5
- Schematic: Basic Fortifications (Defensive land fortifications only)
Mobility: (This is the move fast and silent line)
M1:
- Group Terrain Navigation (GTN) +15
- Group Burst Run Efficiency (GBRE) +15
- Group Camouflage (GC) +15
M2:
- GTN +5
- GBRE +5
- BC +5
- Ability: Group Mask Scent (Self Explanitory)
M3:
- GTN +15
- GBRE +15
- BC +15
M4:
- GTN +5
- GBRE +5
- BC +5
- Ability: Forced March (similar to retreat but everyone including the SL can use it)
Engineering: (Conbination of Scout Survival and Marksman Combat Support). Experience is gained through the building of forts and the dammage they do to mobs through a separateEngineering Experience line.
E1:
- Fortifications +10
E2:
- Fortifications +10
- Schematic: Improved Fortifications (defensive and stealthcapabilities)
E3:
- Fortifications +10
E4:
- Fortifications +10
- Schematic: Advanced Fortifications (defensive,stealth and offensive capabilities similar to strong pet)
Leadership: This line improves the mental fortitude and morale of the troops. Youcan only progress in this line through the completion of group oriented Squad Leader Missions from SL Terminals that give you Leadership Experience.
L1:
- Group Mind Regen (GMR) +10. GMR increases the mind regen of the players in the group.
L2:
- GMR +10
- Ability: Boost Morale. This reduces the battle fatigue of all of the members by 50%. Can only be used while in camp. Has a 1 hour reusage timer.
L3:
- GMR +10
L4:
- GMR +10
- Ability: Hold the Line. Group Members who are incapped come back to consciousnous. This includes the SL. Reuse time of 1 hour.
Tactics: This is the combat segment of our profession
T1:
- GRD +5
- GMD +5
- Ability: Rally. Like the current rally but it works and only affects people who are in combat mode.
T2:
- GRD +10
- GMD +10
T3:
- GRD +5
- GMD +5
- Ability: Form Up. Like the current SL ability but can cure SL stun/dizzy effects.
T4:
- GRD +10
- GMD +10
Master Squad Leader:
- GTN +10
- GBRE +10
- GC +10
- GMD +5
- GRD +5
- GMR+10
- Fort +10
- Ability: GroupWarPaint. Like Group Mask Scent but it hides group members from entities that use their eyes to track prey like humans. It also hides group members from other PC's who are not in their group by removing them from their overhead tracking radar.
This is tougher to level up as the SL missions might be very tough, but Mind Regen would be worth it. The fact that people can not replenish the mind pool while in combat limits what a group can do. This SL ability compensates for it to some extent. Less down time means more experience and loot. Group War Paint should be cool for PvP encounters.
This might seem to be a lot of work for the developers, but I think its certainly within the realm of possibilities. At $15/month our expectations should be high.
Well thats it. We should get rid of our top 5 issues and just make it, Top4 skill trees we want implemented!
Nice post duncaen, i think every class/ Profession should have a unique ability. and that Group mask scent is badly needed. i hate defending the medics who have no business wasting skill points to mask scent and haveing to defend them form even the most newb! mobs while running to a combat site.
well either way they need to get busy and adding the content so that this tool can be useful.
and since eveyone else got mission terminals i think its a great idea to give the SL mission terminals as well that only the "Current Squad" at the time of taking the mission can attack the target. this will definately keep the "Kill Stealing" to a minimum.
good luck getting the devs to read and implement thisI support ya.
I think a group mask scent ability would be a nice addition to the game, but it ought to be the province of rangers, not squadleaders. Likewise with any sort of camouflage.
As for the rest... I'm not real fond of your suggestions.
WolfShot wrote:
Most of the skills that are in the tree now are fine with the exception that they are not working. Get them working and THEN lets see what changes need to be made.
I think SWG has the choice of either doing the job right, or doing the right job. Companies that focus on doing the job right fail very oftenas their customers needs continue to evolve and they can't keep up. Their customers leave when they realize the product doesn't work and even if it did who cares? Its more important to do the right job. If no one is interested in the current SL abilities (I am not) then why spend the time fixing them? You might like the current abilities, in which case fixing them is the doing the right jobfor you.
As far as fortifications go, its just an idea I stole from another thread. It would add another element to the game that I think would be interesting. In terms of squad leaders being engineers, the two pillars of military strategyfor the last 10,000 years are mobility and fortifications. Its a basic element of warfare.
As far as Rangers getting Group Mask Scent, well they are more of a solo wilderness class. We should get the group mask scent ability as we would use it all of the time.
Shuyunh wrote:
Thats cool Tychus. What would you like the skill tree to be, or are you happy with it the way it is?
http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=1072
I really like the idea of the mind regen falling under Squad Leader, and I think it can even be explained in role-playing terms. Most likely something along the lines of 'the intense command of a battle-hardy veteran keeps the minds of his squad keen and sharp'. (or whatever)
At any rate, I think this could be a significant boost for the Squad Leader profession, and could (along with our other advertised abilities, once they are fixed) could give people a reason to WANT us in their groups.
I hate drawing comparisons to other games, but in this case a couple of recent examples come to mind. In DAoC there were a couple of classes that were under-utilized and unappreciated. One such example was the Shaman, a fighter/healer hybrid who was not especially good in combat, nor was he especially proficient at healing. At the same time, all the other combat classes in the game were experiencing frustration at the rate which their Endurance pool was regenerating on it's own. So, the solution was to give the Shaman an Endurance Regen line of spells. Suddenly, no group was without one.
Again, I hate drawing such comparisons but in my insignificant opinion, you can draw some parallels between the above example and the current plight of the Squad Leader.
If you can get behind this argument, please get this idea circulated to some other forums where it might possibly see the light of day.
Stumpfrowe of Kettemoor
I would like to see a new profession added if possible, thats the COMBAT ENGINEER.
Tychus,
I read that thread and I thought there was a lot of good ideas on it. Its all good. I just think the current SL abilities are not all that great even if they worked. Most anything would be an improvement in my eyes.
Sahaquiel,
Combat Engineer would rock! I am not all that attachedwith SLfortifications, but I think fortifications would be interesting to have in the game.
Renfrowe,
If we can just get mind regen, our class would rock. I would be willing todump the rest of the suggestions, although I like group mask scent and group war paint. Actually, I like the whole thing, but mind regen would be something of significantvalue to a group.
We can only dream...We might even be wanted into groups if our tree was like that..