Squad Leader Archive
Thread: Top 5 Again
- /rally stops rezzing, harvesting, & sitting (meditating). Is this by design or a bug?
- Several months ago, TH mentioned a Dev was playing with putting markers over players heads for medics & such. At the time, we were already talking about such a system for calling targets. Whatever happened to this?
- Loot Autosplit? It used to work, not in a long time tho.. Is it coming back? Loot notify helps us know who the ninja looters are, but without any way to force people to hand over loot so we can divide it up fairly, it's still ninja-looting time. So there's still no real reason to group, if you're out for big loot (force crystals, krayt pearls & tissues, NS layers, etc)
- Burst Run Efficiency & Terrain Negotiation - basically made useless with mounts & vehicles..
- Human Leadership modifier - Any use?
- Steady Aim & Volley Fire SEA's - What exactly do they do? Reduce failure rates? Improve Accuracy? Are they just garbage?
- /boostmorale - Is it supposed to work for Wounds or Damage? Primary or Secondary Stats?
- Why must we be standing to use any of our abilities?
- What exactly does /rally do? Accuracy bonuses, defense bonuses, damage bonuses, etc?
- Are our abilities supposed to work on Pets? Only NPC Pets? Not on any pets at all?
- Range - are our abilities supposed to work only locally, planetwise, or galaxywide?
- How are Squad Leaders supposed to make money? With the mission payout nerf from a while back, trying to make any money in a mission group is a joke. After you master Squad Leader, and a simple combat Prof (Carbineer in my case), there's not really enough skill points leftover for a crafting prof. So basically we can be cash-poor combatants, or decent crafters who can't fight. Neither one is particularly enticing.
The only question I have for the devs is this: What are your perceptions of whata Squad Leader is?
We in the community all have our ideas and share them often, yet the last time we heard anything from the devs was back in August...
Dogg's Top 5:
- "Boost Morale" rebalances wounds instead of Damage.
- The inability to rez, meditate, drag (especially drag) and entertain while "Rallied" makes this skill almost useless except as a last ditch action when you are about to succumb your enemy
- "/steadyaim" needs a timer, under who's period the effect works.A one-time "Steady Aim" is not particular usefull and reduces the effectiveness
- The miss-chance of "Volley Fire" is counterproductive and serves no real purpose
- The HAM costs for groups above 5 are crippling (a single Rally will cost me 2,400 action with no quickness Buff and 1,900 Mind with only a Musician and Dancer buff)
Dogg
Message Edited by gando on 04-01-2004 04:39 AM
my top 5 issuse's
1. Grouped members have no visual to see what the bonus of SL lead groups are. Show our bonus modifer like a skill tape shows up.
2. Ham cost is outrageous, along with fail ratio.
3. /rally (prevents other proffessions from doing there job, and it does not seem to do anything useful for the group anyways.)
4. I agree with the above listed item on steady aim, need to be a for a set period of time not one shot, and perhaps a damage increase as well.
5. volleyfire should have a damage modifier included. seems silly to make ever one shot at a target for one round just to make it mad and aggro the SL who i might add has a hard time defending themself as is.
6. SL needs some modifiers for themself. (melee defense, ranged defense, dodge) i do beleave that seeing your Master SL fall as soon as they get back from cloning constantly is bad for morale. By the time we get back to use a command everything is dead by TKM and Comandos. Unless we want to stand back 80M+ and just bark out orders. I for one will not stand on the outside of fort tusken while the group does all the work inside.
7. SL specific craftable weapon. ( i dont know what thisshould bebut it sounds like a good idea)
8. /Digin ireally like the idea of a combat camp. adds defense mods for group members within boundries.
sry if i went off topic or anything.. but i have been waiting for this for awhile and wanted to speak my peace.
TL
Master SL (from when XP was gained based on my combat exp, that wasa long master) / Master Pistoleer
Gorath (COH)
Dilune,
I dont' even know what my top 5 are anymore. I've posted it so many times before.
I think my first question would be:
1. What did the devs have in mind when they created the name Squad Leader?
2. Why get a top 5 list of concerns if a revamp is coming? Is the revamp going to overhaul the profession or just try to fix the lackluster skills that currently exist?
Honestly, I think this thread, like so many before it, will spiral out of control and won't do much good. I recommend that the dozen or so SL who have been posting consistenly for the past few months try and get together and generate this list and a revamp idea list. We have dozens of post on this forum now that have long been ignored. It is a disservice to those who spent their time on those posts giving ideas to ignore them now and ask for a "new list". We need to do something else though. I know, personnally I'm so brow beat that I'm afraid that now that our turn at bat has come, I'm too tired to swing. Lets get together and examine the old posts, pull out the ideas that wedecide have merit, then post that list forthe entire group to ratify. (Gee, almost sounds like a job for a correspondant) If all the old ideas fail to resurface then we aren't going to end up getting what we have long been begging for. My fear is that the devs will come and look at the most recent posting which will include amessage from a guy who has been SL for about a day who says "gee, I'd like 4 faction pets" and they take that as our input.
THULIUM FOR GOODNESS SAKES WHERE THE HECK ARE YOU??!!!!!!
Ok, I'll play.
1. What the heck does /rally do?
2. What is /volleyfire suppose to do and why does it have/need +10 modifiers?
3. Why couldn't the /sys messages be more user friendly to make them effective? i.e. why do I have to learn hex code and alias macros to change the color? Color change on this message is critical to its use and I hate that I needed to figure out coding to make it work.
4.Why do I need the Scout profession to be a SL?
5. What is the range of all of these bonus/skills and SL XP gains? i.e. How far can group members be from the SL to get the effects.
Ok, thats enough....anymore and I'll end up on my soap box again.
Cheers