Smuggler Archive
Thread: Force Sensitivity and Smugglers
Smuggler_Caylin wrote:
KabaI wrote:
I couldn't help but notice that Slicing XP isn't in that list at all. That's 1/3 of our overall XP that's wasted. Putting Slicing in the Senses column would not only make sense (as it is governed by luck unless you're using clamps), but would make us viable in Force Sensitivity.
I wouldn't say it's wasted, it's just excess that we have no use for after slicing 4.
I'd like to find a use for it and thats why I'm bringing this up now.
Well, the excess once we hit master is what I was talking about. Excess Pistol XP (2 whole lines) can be used on FS stuff, Excess Spice XP can be used on FS stuff, but Excess Slicing XP is wasted. Sorry for not being clear enough
Message Edited by IndySWG on 08-12-2004 03:35 PM
yimaz wrote:Wow excellent post caylin. I know very little about jedi and the new path but ive been think alot about simply adding FS to my current toon while still staying a master smuggler and using the 2nd slot a a FS BH. Can someone please clear up the new path for me. Do you go to this village and do missions? is it badge driven? I know this is a little off the point but any help on this would be great because i have no idea how to even start to unlock with this new system.
Head on over to the Test Center Galaxy Forum. All the info any of the testers have found so far is there. I'm constantly reading it (in between doing actual work, since that's where I am right now, shhh!)
EDIT: Typos, grrrr.
Message Edited by DRWolfe on 08-12-2004 05:11 PM
DRWolfe wrote:
yimaz wrote:
Wow excellent post caylin. I know very little about jedi and the new path but ive been think alot about simply adding FS to my current toon while still staying a master smuggler and using the 2nd slot a a FS BH. Can someone please clear up the new path for me. Do you go to this village and do missions? is it badge driven? I know this is a little off the point but any help on this would be great because i have no idea how to even start to unlock with this new system.
Head on over to the Test Center Galaxy Forum. All the info any of the testers have found so far is there. I'm constantly reading it (in between doing actual work, since that's where I am right now, shhh!)
EDIT: Typos, grrrr.
Message Edited by DRWolfe on 08-12-2004 05:11 PM
Message Edited by Rogue135 on 08-12-2004 04:59 PM
The only way to compensate for that would be to have the FS XP convertion ratio something like 1:20.
I know many are going to say Combat xp can be grinded just as easier but my response would be no, not really as the most viable would be "combat xp" which has a 1:1 ratio and many will tell you thats a pain to gain xp in and not only that it carries a risk involved.
Crafting xp is easily grind-able to but not many proffesions can 250 xp for 1 item, the only thing that gets more then that is the architect which has a very high ratio.
Anyway this is all just food for thought......
lokidevil wrote:
I think one of the reasons slicing xp isnt taken into consideration is because of the ease at which it can be grinded, Think about it, After you can slice weapons whats going to stop people from making crates of CDEF's and sit there slicing them all day long for FS xp.
The only way to compensate for that would be to have the FS XP convertion ratio something like 1:20.
I know many are going to say Combat xp can be grinded just as easier but my response would be no, not really as the most viable would be "combat xp" which has a 1:1 ratio and many will tell you thats a pain to gain xp in and not only that it carries a risk involved.
Crafting xp is easily grind-able to but not many proffesions can 250 xp for 1 item, the only thing that gets more then that is the architect which has a very high ratio.
Anyway this is all just food for thought......
It's not just combat XP, it's weapon XP, even at 10:1 I can make a much better attempt at grinding through than I could with slicing. There is simply no comparing a manual process like slicing to something as quickly obtained as weapon/combat xp. It's not just earning one type of xp, it's two at the same time.
Hook up squad leader and such and you are making an absolute killing at FS conversion XP. Slicing conversion will be slow as molasses compared to this.
lokidevil wrote:
I think one of the reasons slicing xp isnt taken into consideration is because of the ease at which it can be grinded, Think about it, After you can slice weapons whats going to stop people from making crates of CDEF's and sit there slicing them all day long for FS xp.
The only way to compensate for that would be to have the FS XP convertion ratio something like 1:20.
I know many are going to say Combat xp can be grinded just as easier but my response would be no, not really as the most viable would be "combat xp" which has a 1:1 ratio and many will tell you thats a pain to gain xp in and not only that it carries a risk involved.
Crafting xp is easily grind-able to but not many proffesions can 250 xp for 1 item, the only thing that gets more then that is the architect which has a very high ratio.
Anyway this is all just food for thought......
I respectfullydisagree, there's no reason we shouldn't be able to convert Slicing experience into Jediexperience for Heightened Senses, in my opinion. Luck and Persuasion,most of usagree fit Smugglers perfectly and yet, at this point, we have no way to get them without picking up another profession.
We have to actually be at the keyboard to grind slicing experience in the first place, I thought theDevs were promotingat the keyboard play.I don't think you can say the same for entertainers, crafters or even combat experience... but I'm getting off topic.
Message Edited by Rogue135 on 08-12-2004 07:18 PM
lokidevil wrote:
I think one of the reasons slicing xp isnt taken into consideration is because of the ease at which it can be grinded, Think about it, After you can slice weapons whats going to stop people from making crates of CDEF's and sit there slicing them all day long for FS xp.
The only way to compensate for that would be to have the FS XP convertion ratio something like 1:20.
I know many are going to say Combat xp can be grinded just as easier but my response would be no, not really as the most viable would be "combat xp" which has a 1:1 ratio and many will tell you thats a pain to gain xp in and not only that it carries a risk involved.
Crafting xp is easily grind-able to but not many proffesions can 250 xp for 1 item, the only thing that gets more then that is the architect which has a very high ratio.
Anyway this is all just food for thought......
With 2k+ buffs, 80%+ armors, etc. there is no risk to getting combat exp which you acrue along with your normal weapon exp unless you're trying to do it at the deathwatch bunker or corvette. If you have scout or ranger you also get scout experience along with combat and weapon experience compared to the other types of experience around. (easier to grind than slicing with mass credit making possibility)
Currently, as a master doc I get 1k+ experience every time I buff someone (no trouble finding long line of customers for that) and decent experience for using a stim on somemone which is vastly easier than slicing. I hit one fkey. (easier to grind than slicing with mass credit making possibility)
As a master rifleman I can hit the 900k rifle experience cap way before I could get 100k slicing experience. (easier to grind than slicing with mass credit making possibility)
As a tkm, swordman, fencer can all fly thru experience plus make crazy credits all at the same time and I'm sure if I went and experimented with the other professions I could come up with more examples to show you that slicing is on the lower end of experience grinding. (easier to grind than slicing with mass credit making possibility)
Now grinding slicing with cdefs, no money making there, big waste of supplies which would cost the smuggler money, slicing never grants more than 250 experience per item. Also a very monotonous way to get experience and carpal tunnel.
I find your logic is flawed but I'm not flaming you. I'm just trying to show you that your wrong if you think slicing is easy to fly thru the experience.