Smuggler Archive
Thread: Force Sensitivity and Smugglers
I agree that Luck should be a smuggler's skill. Perhaps we could push to have it increase our base chance during slicing. Meaning we would hit higher %'s for slicing than usual. Not going past the caps as it stands. Just a chance at more frequent 30% chances, rather than turning out 17% slices from time to time.
The lines of FS that will effect smuggler's the most shall be the combat and reflexes lines. Since these boxes only cost 1 sp each they are going to be a great way of adding to our weak bit of combat skills. You can't complain for spending 4 sp to gain 12 weaponspeed.
Combat Prowess
- Ranged Accuracy
- Ranged Speed
- Melee Accuracy
- Melee Speed
- Experimentation
- Assembly
- Repair
- Technique
- Ranged Defense
- Melee Defense
- Vehicle Control
- Survival
- Healing
- Survey
- Persuasion
- Luck
Now the reason I'm asking is this. When I went to the FS village I was considered a fighting and crafting profession by the elder as a smuggler.
Well, ok... though I don't consider myself either one really ![]()
Then I went to what we know as the FS XP converting NPC. There I went and saw what types of XP I could convert into a FS nature. Out of all the trees I wanted to get up, Reflexes and Senses were at the top of my list.
Now of all XP I could convert there... (going to borrow some work done by daemons on TC)
Combat and Reflexes
All Weapons XP (rifle, unarmed, Polearm, etc) 1 for 10 Conversion Ratio
Combat XP 1 for 1 Conversion Ratio
Bounty Hunter InvestigationXP 1 for 5 Conversion Ratio
Squad Leadership XP 1 for 12 Conversion Ratio
Senses
Creature Handler XP1 for 5 Conversion Ratio
Merchant XP 1 for 5 Conversion Ratio
Image Design, Musician, Dancer, Ent HealingXP 1 for 7 Conversion Ratio
Scout XP1 for 5 Conversion Ratio
Wilderness Survival XP1 for 2 Conversion Ratio
Medical XP1 for 5 Conversion Ratio
Surveying XP 1 for 4 Conversion Ratio
Crafting
Medicine, BE, Armor and WeaponCrafting XP 1 for 5 Conversion Ratio
General Crafting XP1 for 8 Conversion Ratio
Structure Crafting XP1 for 30 Conversion Ratio
Spice Crafting XP1 for 5 Conversion Ratio
BE, Chef, Tailor and Droid Engineer Crafting XP 1 for 5 Conversion Ratio
Smuggler_Caylin wrote:
I'm curious, as publish 10 continues to be tested I have a slowly rising concern.
Those of you who are familiar with force sensitivity trees, what do you think would be the most 'smuggler' related lines within them?
I'll highlight the ones I feel 'smuggler' related in blue, but I'm curious what others feel as well.
We have:
Combat Prowess
- Ranged Accuracy
- Ranged Speed
- Melee Accuracy
- Melee Speed
Crafting Mastery
- Experimentation
- Assembly
- Repair
- Technique
Enhanced Reflexes
- Ranged Defense
- Melee Defense
- Vehicle Control
- Survival
Heightened Senses
- Healing
- Survey
- Persuasion
- Luck
Now the reason I'm asking is this. When I went to the FS village I was considered a fighting and crafting profession by the elder as a smuggler.
Well, ok... though I don't consider myself either one really
Then I went to what we know as the FS XP converting NPC. There I went and saw what types of XP I could convert into a FS nature. Out of all the trees I wanted to get up, Reflexes and Senses were at the top of my list.
Now of all XP I could convert there... (going to borrow some work done by daemons on TC)
Combat and Reflexes
All Weapons XP (rifle, unarmed, Polearm, etc) 1 for 10 Conversion Ratio
Combat XP 1 for 1 Conversion Ratio
Bounty Hunter InvestigationXP 1 for 5 Conversion Ratio
Squad Leadership XP 1 for 12 Conversion Ratio
Senses
Creature Handler XP1 for 5 Conversion Ratio
Merchant XP 1 for 5 Conversion Ratio
Image Design, Musician, Dancer, Ent HealingXP 1 for 7 Conversion Ratio
Scout XP1 for 5 Conversion Ratio
Wilderness Survival XP1 for 2 Conversion Ratio
Medical XP1 for 5 Conversion Ratio
Surveying XP 1 for 4 Conversion Ratio
Crafting
Medicine, BE, Armor and WeaponCrafting XP 1 for 5 Conversion Ratio
General Crafting XP1 for 8 Conversion Ratio
Structure Crafting XP1 for 30 Conversion Ratio
Spice Crafting XP1 for 5 Conversion Ratio
BE, Chef, Tailor and Droid Engineer Crafting XP 1 for 5 Conversion Ratio
I notice that I can easily gain access to combat and reflexes, but I'm completely SOL when it comes to senses.
I also noticed that I am unable to convert any additional Slicing XP into anything here.
So what it boils down to is this, am I wrong to think we should have a way to convert some form of XP that we have into Heightened senses?
I mean, what sounds more like a smuggler in SWG than Luck or Persuasion? Should I ask that we be able to put slicing into a senses conversion at the least?
Let me know what you think.
I agree with your logic, but can you explain how this works a bit. Do I do a quest, and then convert some of my current XP into Jedi XP? Should I start grinding some silly spice xp? Do I need any 24 boxes, or do I need to get mastery of one type?
Smuggler_Caylin wrote:
I'm curious, as publish 10 continues to be tested I have a slowly rising concern.
Those of you who are familiar with force sensitivity trees, what do you think would be the most 'smuggler' related lines within them?
I'll highlight the ones I feel 'smuggler' related in blue, but I'm curious what others feel as well.
We have:
Combat Prowess
- Ranged Accuracy
- Ranged Speed
- Melee Accuracy
- Melee Speed
Crafting Mastery
- Experimentation
- Assembly
- Repair
- Technique
Enhanced Reflexes
- Ranged Defense
- Melee Defense
- Vehicle Control
- Survival
Heightened Senses
- Healing
- Survey
- Persuasion
- Luck
Now the reason I'm asking is this. When I went to the FS village I was considered a fighting and crafting profession by the elder as a smuggler.
Well, ok... though I don't consider myself either one really
Then I went to what we know as the FS XP converting NPC. There I went and saw what types of XP I could convert into a FS nature. Out of all the trees I wanted to get up, Reflexes and Senses were at the top of my list.
Now of all XP I could convert there... (going to borrow some work done by daemons on TC)
Combat and Reflexes
All Weapons XP (rifle, unarmed, Polearm, etc) 1 for 10 Conversion Ratio
Combat XP 1 for 1 Conversion Ratio
Bounty Hunter InvestigationXP 1 for 5 Conversion Ratio
Squad Leadership XP 1 for 12 Conversion Ratio
Senses
Creature Handler XP1 for 5 Conversion Ratio
Merchant XP 1 for 5 Conversion Ratio
Image Design, Musician, Dancer, Ent HealingXP 1 for 7 Conversion Ratio
Scout XP1 for 5 Conversion Ratio
Wilderness Survival XP1 for 2 Conversion Ratio
Medical XP1 for 5 Conversion Ratio
Surveying XP 1 for 4 Conversion Ratio
Crafting
Medicine, BE, Armor and WeaponCrafting XP 1 for 5 Conversion Ratio
General Crafting XP1 for 8 Conversion Ratio
Structure Crafting XP1 for 30 Conversion Ratio
Spice Crafting XP1 for 5 Conversion Ratio
BE, Chef, Tailor and Droid Engineer Crafting XP 1 for 5 Conversion Ratio
I notice that I can easily gain access to combat and reflexes, but I'm completely SOL when it comes to senses.
I also noticed that I am unable to convert any additional Slicing XP into anything here.
So what it boils down to is this, am I wrong to think we should have a way to convert some form of XP that we have into Heightened senses?
I mean, what sounds more like a smuggler in SWG than Luck or Persuasion? Should I ask that we be able to put slicing into a senses conversion at the least?
Let me know what you think.
I agree with you. Luck and Persuasion would be on the top of my list for Smuggler abilities. I think slicing XP should be in that section. Also vehicle control is another good one. Well, I've got 900k of merchant xp wasting away so that would help me personally but not every smuggler has a vendor. I guess the others are okay but again it really seems like they forgot about smugglers. What a surprise.
WesBelden wrote:
I think the main problem with this is that we don't have the XP type that we should by right have oodles of, namely, Smuggling XP. I don't really see what canbe done unless 1) The revamp happens, 2) They change the XP types needed to advance in Smuggler as it is now.
I 100% agree about the Smuggling XP, it was a real lament when I noticed this happening.
Ryutek wrote:
My immediate answer, Caylin, would be yes. However, are they truly planning to change the type of xp we need in the revamp? If so that needs to be taken into consideration as well...
/agree But from what we do have slicing is random and therefore requires luck. I could see the slicing xp being converted in that area....if they remember us and put it there