Smuggler Archive

Thread: A possible balanced option for FD

yimaz
Tue Dec 28, 2004 3:12 pm
#1




A balanced option for FD


A 0010 smuggler will have a 15% chance
A 0020 smuggler will have a 30% chance
A 0030 smuggler will have a 60% chance
A 0040 smuggler will have a 90% chance
A Master smuggler will have a 100% chance


If the skill works the player is rendered "un-attackable and appears dead to all other players.


Breaking FD, a Jedi and Bounty Hunter only skill(put the skill in what ever tree makes the most sense for each profession)


A 0010break FDwill have a 10% chance
A 0020break FDwill have a 20% chance
A 0030break FDwill have a 40% chance
A 0040break FDwill have a 60% chance
ABH or Jediwill have a 80% chance



"Why have a counter to FD?"


Again the skill needs to render the player using it un-attackable, if and only if this is done both Jedi and BH's need to have at least a chance at breaking it.


Example: Jedi is fighting a BH and is losing so he trys FD and it is successful. Jedi has FD 0020, BH has FD break 0040 and breaks the jedi's FD. The BH has won the day, fairly and without grief. Same would be true in reverse (i.e. Jedi wins the day).


I use the Jedi vs BH example because it is the hot issue of late and as a smuggler we should fear (or at the least avoid)BH's and Jedi should be "gifted" enough to see we are faking. Again only Jedi and BH would have this skill because as a smuggler skill we should be able to fool your normal combat professions. After allnormal combat professionsdont deal in the underworld or mysterious arts of the force and yesa master smuggler has the best chance of FD not only working but kept from being broken (it is a smuggler skill after all).


No this is not my idea it is a mix of info from everyones posts, with luck we can all find a happy middle ground to offer to the dev's on this issue.




Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Isakotl
Tue Dec 28, 2004 4:10 pm
#2



Not a bad idea, I have a few things I would like to point out. First, this is only a bandage on the wound caused by two professions whoare usingthis skill to grief one another. I like the idea of it being tiered, should cut down the amount of people abusing FD. Finally,according to your plan Jedi and Bounty Hunters can break FD. But what about Smugglers? Surely they havean understandingof theunderworld. Aren't we naturally suspisious of one another? I think smugglers should have a counter as well. Not real good at coming up with the specific details, I'll leave that to someone else.




Isakotl.... elder Jedi
Gunslingin Deladrones.... Commando
Rey Deladrones ....Bounty Hunter
Dark Warriors of Valor


riotcontrol
Tue Dec 28, 2004 9:51 pm
#3


Isakotl wrote:
Finally, according to your plan Jedi and Bounty Hunters can break FD. But what about Smugglers? Surely they have an understanding of the underworld. Aren't we naturally suspisious of one another? I think smugglers should have a counter as well. Not real good at coming up with the specific details, I'll leave that to someone else.




And what about Medics and Doctors?

Won't work. Either make it an active escape skill as described in Caylin's posts or disable it in PvP (especially during a bounty mission). In PvE, I would say it is alright. Well, of course, if the rancor you're fighting isn't particularly hungry that day.

As you've pointed out, this would only be a band-aid. The whole system, unfortunately, needs a more thorough reworking.



__
wieland argosy <gunslinger>
Spookibus
Tue Dec 28, 2004 10:45 pm
#4

Why not have the chance to detect FD be related to a BH's investigate skill? I mean, if the Jedi wants to look dead, why not give the BH the ability to take a closer look?

Or chop the body into tiny bits?



Braxius Spookorum -- Leader of xA-Rx

Palata Phasma -- Shimmy Jedi Hawtness

There is no Dhugg... ...There is only Kidders


Nicolas_Frost
Wed Dec 29, 2004 6:43 am
#5


Ternque01 wrote:
Why nerf ourselves when we can nerf them from using it inappropriately????




Here's a quote from myself:


Nicolas_Frost wrote:
My Solution(longish):

Keep the skill where it is, but change the function of the skill mod. Right now, as a Master Smuggler, I remember all the times /feigndeath has failed on me, all four of them. One at Dirty Fighting 1, two at Dirty Fighting 4, and one as a Master Smuggler. The mod shouldn't determine whether or not you can fall down and play dead, the mod should determine how well you can, since its unlikely we'll ever be able to fake our deaths. Then spread the skill mod throughout the Smuggler tree, not just in the Dirty Fighting branch.

At lower levels(0010), the effect mainly helps you against NPCs, with some possibility of helping fool players(minimum success rate of 5%). As you level, the success rate increases(capping at 95% as a Master).

Give Bounty Hunters a skill at 1000 that allows them to inspect corpses. Meaning after a Smuggler Feigns, the Bounty Hunter opens a radial on the Smuggler and selects the Inspect option, or can just target the smuggler and use /inspect. The skill mod for this should be spread about Hunter just as the Feign Death mod would in Smuggler. Minimum Success rate of 5% and max of 95%, actual percentages vary depending on each players levels(2040 Smuggler vs 3321 Bounty Hunter). Players with equal levels(2222 Smuggler vs 2222 Hunter, two Masters, etcetera) are a coin toss to see who would win.

So the Jedi are happy, give them a similar skill that lets them sence life in people, but include it in only *one* of the Jedi trees, and balance it just like the Inspect and Feign Death mods.

Now here comes the fun part.

Say a Bounty Hunter has a mission on a Smuggler. The Smuggler Feigns, and wins the dice roll when the Hunter inspects. The hunter *fails* the mission, gets no reward, but, can pick the mission back up for that Smuggler in twenty-four hours. Conversely, the Smuggler Feigns, but loses the dice roll, the Hunter can immediately attack the Smuggler again, and since Feign Death is essentually using a Knockdown on yourselve, the Smuggler is very vulnerable, but can still try to get back up.

So, why wouldn't a Hunter just camp the Smuggler? I mean, he's gotta move sometime, right? Well, to stop this before it starts, add in a three to five minute timer starting from the point the Smuggler feigned, if the Hunter doesn't /inspect in that length of time, it's just like the Smuggler winning the dice roll.

Here comes the even more fun part: How to keep Bounty Hunters and Jedi from abusing Feign Death on each other, and potentially Smugglers, if those types of missions ever come out.

If a Bounty Hunter uses Feign Death in the midst of a Hunting mission, they suffer a set of penalties.
Penalty for Bounty Hunter:
Failure of the mission.
TEF on mark cleared
Inability to pick up the same mission for three days.
Next two or three missions are for less money and/or experience.
Angry letters from Boba Fett.

If a Jedi uses Feign Death because they don't want to fight, even though Jedi is built to be a PvP class, they suffer a set of penalties.
Penalty for Jedi:
Experience loss equal to 75% of that lost when incapacitated(maybe 125% instead of 75%)
Visibility raised slightly
Bounty Hunter loses TEF, but does not lose mission.
Can't be healed while playing opposum(to stop Jedi from calling doctors in while on thier backs)
The Emperor sends you nude photos of himself as punishment.


Now, why did I not list any penalties for Smugglers? Well, the skill *is* in the Smuggler tree. Why should we be penalized for using one of our own skills?




Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


yimaz
Wed Dec 29, 2004 7:30 am
#6










Ternque01 wrote:

Well, yimaz, your solution is balanced, but it doesn't make any sense. - huh? what are you talking about its all tied to how much skill a player has.


Faking your death during a battle or small fight is one thing. Faking dead in front of a professional assassin is something else. - while I understand your point look at it this way a BH is an assassin yes but a smuggler is in a way a conman. Its not a going out on a limb to assume the Smuggler is a better conman then the BH is an assassin, again this goes back to % mods. Who is better then who, if the BH has a higher "break" skill mod he will be able to figure it out. In sort the skill can be broken by a more skilled BH or Jedi. But a Smarter Smuggler can and should out wit a lesser BH or Jedi, simple and it does make sense.


It doesn't take any special BH or Jedi skills to be able to see if an enemy is dead or not.- no but it does take a skilled one.The only difference is the motivation to do so. - not motivation, skill.


BH kill people as a job, and have to provide some form of evidence in order to get paid. - The bio sig reads dead.


You can't pull of a mark's shoe and bring it in. You need something more substantial, something that shows without a doubt to an employer that a job has been done. - semantics and if you want to get picky jedi are not supposed to be in this time line, so come on with the shoe concept.


This is why you can't FD in front of a BH, - but as it is you can FD in front of a BH and in the current system it is worse then what I offer as an answer to the FD issueand exactly why any form of FD during a player bounty is unacceptable and unsensible. - lol, jedi do it as it is and again I do agree with you in a skill sense. If the BH is a better BH then the Smuggler is a Smuggler then the BH will see past the FD, not so hard to understand.


In general PvP, FD was used only by people who picked up smuggler for a profession or for the pistol specials. This is why it is fine in general PvP in my opinion. You don't see leagues of people picking up DF 1 just to feign on a base raid now do ya? - lol I use FD with TKA in PVP combat all the time plus most smugglers dont abuse the skill. As far as PVP andFD as a stand alone skill it is weakfor a few reasons. Right now all it is, is a "You can DB me so black bar me" skill. It could and should be better balanced and more dynamic then that.


However, FD is being picked up by quite a significant portion of the Jedi/BH community in order to lame out the player bounty system. That is where the problem is, and that is where it needs to be removed. - fact is this issue will be addressed, now we can fight (all of us) about this or we can all work on a middle ground then offer it to the dev's as an idea of what we want before then do in fact nerf the skill.


Why nerf ourselves when we can nerf them from using it inappropriately???? - nerf? where is your salution? The fact is it will be nerfed if jedi and BH keep abusing the skill and if we cant find a salution to the issue. The option I offer is from many peoples ideas and is not a nerf it is a change.







Message Edited by yimaz on 12-29-2004 10:16 AM



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

SpinningCloud
Wed Dec 29, 2004 10:02 am
#7


What the hell ever happened to the KISS principle? (Keep It Simple Stupid for those that don't know)


Move FD to Master Smuggler and be done with it. Those of you that haven't, or don't intend to, get Master Smuggler? Tough freaking s*h*i*t.


It's simple, it requires basically NO programming nor any bug chasing so it isn't like SOE can claim all their resources are on other things.


It removes all those that take the smuggler line just for FD. If you want FD you have to put up with the utterly useless skill trees that us real non-smuggling smugglers have to put up with.


It ends the discussion permanently and all the BHs and Jedis can go find some other point of contention and leave us the hell alone...sort of like SOE does.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Ternque01
Wed Dec 29, 2004 12:01 pm
#8

Lemme break it down frame by frame bro.







yimaz wrote:










Ternque01 wrote:

Well, yimaz, your solution is balanced, but it doesn't make any sense. - huh? what are you talking about its all tied to how much skill a player has.


This is explained in the next paragraph.


Faking your death during a battle or small fight is one thing. Faking dead in front of a professional assassin is something else. - while I understand your point look at it this way a BH is an assassin yes but a smuggler is in a way a conman. Its not a going out on a limb to assume the Smuggler is a better conman then the BH is an assassin, again this goes back to % mods. Who is better then who, if the BH has a higher "break" skill mod he will be able to figure it out. In sort the skill can be broken by a more skilled BH or Jedi. But a Smarter Smuggler can and should out wit a lesser BH or Jedi, simple and it does make sense.


Conning business deals and giving convincing acts is one thing. My whole criticism of your idea revolves around the idea that BH must (1) actually kill their mark and (2) bring in evidence like a body or head in order to get paid. It is these two things that DIRECTLY clash with faking dead.


It doesn't take any special BH or Jedi skills to be able to see if an enemy is dead or not.- no but it does take a skilled one.Two year olds can check a pulse. The only difference is the motivation to do so. - not motivation, skill. BH are motivated to get paid. They don't get paid unless they kill their mark and bring in hard evidence proving so.


BH kill people as a job, and have to provide some form of evidence in order to get paid. - The bio sig reads dead. But then you have a biosignature way to cover the story, yimaz. The only problem is that while a BH might be fooled by a feign, a piece of equipment will not. I am not familiar with how a biosignature sensor even works, but I don't think it's programmed to be gullible.


You can't pull of a mark's shoe and bring it in. You need something more substantial, something that shows without a doubt to an employer that a job has been done. - semantics and if you want to get picky jedi are not supposed to be in this time line, so come on with the shoe concept. This is perhapsthe main point I'm making on why feign death does not make sense as far as correcting FD abuse in player bounties. A BH is either going to bring in a body or a head. I can see bringing in a bio sig confirmation, but feign death doesn't convince a computer (perhaps it could with a near-death spice). Do you expect to be able to play dead when the BH picks you up and places you in a magseal box to be transported to the Hutt? There are no semantic arguments here. This is hard as concrete. You cannot play dead in front of a person paid to ensure that you are dead. After you hit the ground, they will check for their personal safety that you are really dead. At that point, they break out the saw to take your head off or put you in a bag for their ship's freezer. Maybe they get a bio-sig readout and bring that it. At any rate, when you hit the ground, you will wait and live out the unfortunate realities that come with a what a BH does finishing up their job.


This is why you can't FD in front of a BH, - but as it is you can FD in front of a BH and in the current system it is worse then what I offer as an answer to the FD issueand exactly why any form of FD during a player bounty is unacceptable and unsensible. - lol, jedi do it as it is and again I do agree with you in a skill sense. If the BH is a better BH then the Smuggler is a Smuggler then the BH will see past the FD, not so hard to understand. A few smugglers around here are working on evasion techniques that don't involve "playing dead". Caylin has a few himself, and there are a few more out there. I like the idea of having a skill allowing pulling of a speeder during combat - risky, but potentially could save your bacon. Another skill mentioned was the ability to fade into a crowd so a BH couldn't find/target you.


In general PvP, FD was used only by people who picked up smuggler for a profession or for the pistol specials. This is why it is fine in general PvP in my opinion. You don't see leagues of people picking up DF 1 just to feign on a base raid now do ya? - lol I use FD with TKA in PVP combat all the time plus most smugglers dont abuse the skill. As far as PVP andFD as a stand alone skill it is weakfor a few reasons. Right now all it is, is a "You can DB me so black bar me" skill. It could and should be better balanced and more dynamic then that. what i'm trying to say in this paragraph is that it is not abused by non Jedi/BH. Did you not get what I was saying?


However, FD is being picked up by quite a significant portion of the Jedi/BH community in order to lame out the player bounty system. That is where the problem is, and that is where it needs to be removed. - fact is this issue will be addressed, now we can fight (all of us) about this or we can all work on a middle ground then offer it to the dev's as an idea of what we want before then do in fact nerf the skill. Read my words, none of them are inflammatory or derogative. I am not fighting here. I am merely pointing out a HUGE oversight. You cannot play dead in front of a trained assassin, period.


Why nerf ourselves when we can nerf them from using it inappropriately???? - nerf? where is your salution? The fact is it will be nerfed if jedi and BH keep abusing the skill and if we cant find a salution to the issue. The option I offer is from many peoples ideas and is not a nerf it is a change. My solution to the problem is to remove it from player bounties. Disable the skill for both the Jedi and BH involved. I thought I made it pretty clear. If you disable it, you still maintain the same functionality that FD now has, but you keep it frombeing used to destroy the player bounty system. FD isn't appropriate for player bounties in the first place, because a BH will bring in proof that you are dead... like your head or body.


You could give smuggler another evasion skill like fading into a crowd to confuse an enemy or pulling a swoop during combat in order to get away.


But the bottom line is that, playing dead is the dumbest thing you could possibly do in front of a BH. You might as well tape a sign on your chest that says, "Let me lay here while you put two in my chest and two in my head".









Message Edited by yimaz on 12-29-2004 10:16 AM









Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
yimaz
Wed Dec 29, 2004 12:41 pm
#9




Ternque01 wrote:



Conning business deals and giving convincing acts is one thing. My whole criticism of your idea revolves around the idea that BH must (1) actually kill their mark and (2) bring in evidence like a body or head in order to get paid. It is these two things that DIRECTLY clash with faking dead. - I got that the first time around my point is this:

1. As it is with FD a BH cantkill his mark and cant bring in evidence to show they are dead. Its not the way the system works in-game. A player is DB'd and a BH gets payed.

2. What we have is a skill that when used leavesone player open to grief and denies the other player any closure to the battle. Grief and crying begins the more they cry the better chance we will get nerfed.


Two year olds can check a pulse. yesthey can but do they know what a pulse is or does? Um...no not at 2 sorry.

BH are motivated to get paid. - but are good or bad at what they do based on skill


They don't get paid unless they kill their mark and bring in hard evidence proving so. -Ive never ever seen any player remove the head of or bring evidence of a kill to anyone, ever.


But then you have a biosignature way to cover the story, yimaz. The only problem is that while a BH might be fooled by a feign, a piece of equipment will not. I am not familiar with how a biosignature sensor even works, but I don't think it's programmed to be gullible. - lol no i dont think gullible is programmable. With that said you've never heard of people who slow down thier internal systems to the point that they look dead, even to a machine? Come on now you know you have.Watch anyKung-Foo movie.


This is perhapsthe main point I'm making on why feign death does not make sense as far as correcting FD abuse in player bounties. A BH is either going to bring in a body or a head.-no he is not a DB reg's the kill that is how the game works.I can see bringing in a bio sig confirmation, but feign death doesn't convince a computer (perhaps it could with a near-death spice). - see above. Do you expect to be able to play dead when the BH picks you up and places you in a magseal box to be transported to the Hutt? - againthats not what happens in the game There are no semantic arguments here. This is hard as concrete.-I must have missed that I had no idea after a kill the player brought the body to a hutt.You cannot play dead in front of a person paid to ensure that you are dead.- If you are better at playing dead then he is at checking for the con. Remember we are talking about a skill not some guy laying on the ground with his eyes closed hoping a 2 years old does not see his chest moving up and down.After you hit the ground, they will check for their personal safety that you are really dead. At that point, they break out the saw to take your head off or put you in a bag for their ship's freezer.- lol while that would be cool its not what happens in the gameMaybe they get a bio-sig readout and bring that it. At any rate, when you hit the ground, you will wait and live out the unfortunate realities that come with a what a BH does finishing up their job. - look I hear you but you seem to think that FD is laying on the ground wishing for your happy place and the mean mean BH to go away. The fact is it is a skill and the better you get at it the more dead like you seem. (i.e. slowing down the bodys functions to the point of apearing dead)


A few smugglers around here are working on evasion techniques that don't involve "playing dead". Caylin has a few himself, and there are a few more out there. I like the idea of having a skill allowing pulling of a speeder during combat - risky, but potentially could save your bacon. Another skill mentioned was the ability to fade into a crowd so a BH couldn't find/target you. - and they are great ideas that im all for 100%, however give the track record of our dev staff they will nerf the skill before the change it that mush. When our revamp comes up sure its an option and again they are great ideas. what im talking about is FD and how to fix that skill, not add an evasion skill set.


what i'm trying to say in this paragraph is that it is not abused by non Jedi/BH. Right but since everyone and his mother has a jedi thats a big section of the pop and a very hot topic on both BH and jedi forums.


Read my words, none of them are inflammatory or derogative. I am not fighting here. I am merely pointing out a HUGE oversight. - no its not an oversight again any kung-foo style has "meditation" skills that let a person appear dead even to a machine what we have here is a difference of oppinion big difference between the 2. With fighting I dont mean it in a "hate" way debate is a better word i guess.

You cannot play dead in front of a trained assassin, period. - Yes you can if your skill at appearing dead is better then his skill at seeing threw the deseption, period. Ive seen it in many fung-foo theater movies.


My solution to the problem is to remove it from player bounties. Disable the skill for both the Jedi and BH involved. I thought I made it pretty clear. If you disable it, you still maintain the same functionality that FD now has, but you keep it frombeing used to destroy the player bounty system. FD isn't appropriate for player bounties in the first place, because a BH will bring in proof that you are dead... like your head or body. - I disagree a BH's job is to kill a mark and the marks job is to stay alive by any means he/she can. Look at any wild life doc. animals play dead and fool very hungry predators, it happens.


You could give smuggler another evasion skill like fading into a crowd to confuse an enemy or pulling a swoop during combat in order to get away. - also a good idea


But the bottom line is that, playing dead is the dumbest thing you could possibly do in front of a BH. You might as well tape a sign on your chest that says, "Let me lay here while you put two in my chest and two in my head". - again if you are acting like your asleep your right, that is not what FD is. It is a proven fact in RL that meditation, martail arts, voodoo and mysticism can bring on a "faked" state of death.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

yimaz
Wed Dec 29, 2004 12:58 pm
#10



Wow really cool, thanks to the person who one stared my responce's to Ternque01. I guess my idea is worthless, with out any merit and over all just stupid, sorry.


Fact: It is not unheard of for a person to reach a state where they do appear to be dead to other people and even machines.It has been documented time and time and time again. _l_













Message Edited by yimaz on 12-29-2004 03:09 PM



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Ternque01
Wed Dec 29, 2004 1:48 pm
#11

Well, yimaz, your solution is balanced, but it doesn't make any sense.


Faking your death during a battle or small fight is one thing. Faking dead in front of a professional assassin is something else.


It doesn't take any special BH or Jedi skills to be able to see if an enemy is dead or not. The only difference is the motivation to do so.


BH kill people as a job, and have to provide some form of evidence in order to get paid.


You can't pull of a mark's shoe and bring it in. You need something more substantial, something that shows without a doubt to an employer that a job has been done.


This is why you can't FD in front of a BH, and exactly why any form of FD during a player bounty is unacceptable and unsensible.


In general PvP, FD was used only by people who picked up smuggler for a profession or for the pistol specials. This is why it is fine in general PvP in my opinion. You don't see leagues of people picking up DF 1 just to feign on a base raid now do ya?


However, FD is being picked up by quite a significant portion of the Jedi/BH community in order to lame out the player bounty system. That is where the problem is, and that is where it needs to be removed.


Why nerf ourselves when we can nerf them from using it inappropriately????



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Karamak
Wed Dec 29, 2004 2:04 pm
#12

Keep FD as it is, give Master Smugglers the ability to break FD. That way we have additional potential income sources.

1. the jedi or BH who pulled FD who doesn't want it broken
2. the jedi or BH standing over the BH or jedi
3. the highest bidder between the two
4. both of them

This would be a skill that would not get you aggroed, I imagine you would get more money from the jedi not to break the FD.

After a while the jedi would stop hanging out in Coronet as there are usually 2 or 3 Master Smugglers within yell range of the starport (sometimes less then the number of jedi)
Rissen
Wed Dec 29, 2004 2:14 pm
#13

a first level box to break FD on BH? bah it should be at Inv 4 or master. I think 4 is enough but they need to at least have it there if it is gonna be implemented.



FELON
NOW RECRUITING IMPERIALS AND NEUTRALS ON BLOODFIN
SPACE, GCW, PvP, PvE, DWB runs
w00t Radio

Page 1 of 4
Previous Next