Smuggler Archive

Thread: CU combat skills....a few observations

MilesDavidson
Fri May 20, 2005 2:56 pm
#1











Seems there are alot ofreally goodtesting and discussion threads floating around out there in just about every forum, so I'm going to try to link and incorporate as much info from the others into this thread as time will allow me. It would be nice to have a comprehensive clearinghouse for all of the info and insight eveyone is bringing to this topic.....


stay tuned

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Insightful CU combat links:







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The missus and I spent a few hours doing some testing with the new CU combat specials. We wanted to see how they worked together and brainstorm some effective combos and macros.


(Yes we just stood there taking shots at each other for hours hehe....better than any mairrage councellor)


There are so many variables (ie CLs, weapon types and qualities etc) that the raw #'s wont be of any great benefit, we were able to gauge the relative value and cost / benefits. No great revelations to be found here, but we figured we'd pass on what we found for the benefit of the community.


As promised I'm starting a contributors list Thanks guys and gals.....


Xoreshear

Steveman84


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First off, here are the relevent stats that we used as a baseline:


Myself: CL80, speed / accuracy 60/170, MD / RD 220/205, Pre-nerf Krayt FWG5 mod speed 1.57, mod DPS 372.4


Savanah: CL80, speed / accuracy 80/255, MD/RD 195/265, Pre-nerf krayt FWG5 mod speed 1.41 mod DPS 385.6


All moves were tested a minimum of 20 shots. No armor or buffs at a range of 30m.


Also it has come to my attention that the % of state stickys are different for PvP and PvE, as players do not have inate state resists and NPC Mobs do. Another variable to keep in mind


Let's start with some raw data....




Message Edited by MilesDavidson on 05-21-2005 03:25 PM


Message Edited by MilesDavidson on 05-21-2005 03:36 PM


Message Edited by MilesDavidson on 05-21-2005 03:38 PM


Message Edited by MilesDavidson on 05-21-2005 03:39 PM

Message Edited by MilesDavidson on 05-21-2005 03:40 PM



Asoulan Slade
aspiring to the most unloved of professions.....the Smuggler
Novice Aug03 Master Mar05
And enjoyed every minute of it...

MilesDavidson
Fri May 20, 2005 2:57 pm
#2







Savanah's numbers


Special cost damageeffect % stickingavg.speed


Adv.Aim 8% - warmup, +240 accuracy,15sec- -

Adv.Critical12%781 (bugged)- 5.3s

Aimed 12%493 5.3s

Bodyshot 12% 575 4.0s

Diveshot12% 369 (leaves you at -40def,4sec) 3.5s

Imp.burst 10% 287 Stun 30 sec 100% 5.5s

Imp.Confuse 14% 205 Stun / Dizzy 30 secS 8% / D 70% 5.3s

Imp.Disarm 13% 246 delay attacks 4 sec. 100% 6.0s

Imp.Eyeshot 13% 329 Blind 30 sec 76% 4.6s

Imp.Fanshot 13% 575 60 degree cone 6.8s

Imp.Headshot 12% 739 4.0s

Imp.Kneecap 15% 246 snare 20sec. 76% 7.6s

Imp.Sprayshot 13% 616 6.8s

Imp.Stopping 14% 164 root 14 sec. 100% 48s

Imp.Underhand 15% 308 knockdown 90% 4.4s

Kipup 12% 369 (leaves you at -40def,4sec.) 4.0s


ATM the critical shot seems bugged. Damage is always the same regardless of whether the +critical+ floats or not


My numbers


Adv.Reckless 12% 557 (leaves you -80def,9sec.)5.5s

Aimed12% 418 5.0s

Bodyshot12% 4874.0s

Disarm 13% 174 2 second delay100% 6.4s

Dive 12% 313 (leaves you -40def,4sec. 3.5s

Imp.Burst 10% 243 stun 30 sec 100% 6.1s

I.concussion 16% 86 root 40 sec. (presently bugged) 100% 9.3s

Imp.Fanshot 15% 487 60 degree cone 7.3s

Imp.Overwhelm 12% 69 -40 state resist, 30 sec 100% 5.4s

Imp.Panic 13% 1 -15 combat speed 100% 6.0s

Imp.Stopping 15% 139 root 14sec. 100% 48s

Kipup 12% 313 (leaves you -40def,4sec. 4.1s

Lowblow 11% 86 -40 combat speed 20sec. 100% 5.9s

Overcharge 16% 452 warmup 6.1s

Placedshot 7% 383 4.0s

Quickdraw 13% 348 3.7s

Ranged shot 1% 348 2.8s

Roll Shot 12% 278(leaves you -40def,4sec) 3.4s



FirearmStrike 15% 11 warmup, KD, melee range only 76% 5.0s



Concussionshot is bugged ATM. It should break upon taking damage but presently does not break


Also there seems to be a glitch with states and state recovery. If the target has used an applicable recovery within the last 15 seconds or so things get goofy. The % of states sticking drops and the natural time it takes for the state to wear off is reduced. Bad if target is running a recovery macro....



More on the way.....


Message Edited by MilesDavidson on 05-20-2005 04:29 PM

Message Edited by MilesDavidson on 05-20-2005 05:24 PM



Asoulan Slade
aspiring to the most unloved of professions.....the Smuggler
Novice Aug03 Master Mar05
And enjoyed every minute of it...

MilesDavidson
Fri May 20, 2005 2:58 pm
#3






Steveman84 thanks much for the font advice....working much better now....


As this is a work in progress more is on the way as the secrets reveal themselves.


Please feel free to add your comments, experiences and observations. I'll be updating this thread as time goes on and ill be sure to bring your good ideas up to the top so people wont have to look all over for them.


Also I think I'll make threads in other forums with links here so maybe we can develop a useful and widespread FAQ out of this.


Addn: Seems there are alot of similar testing threads popping up all over the place. I think I'll spend a bit of time to gather up the good ones and link to them here....once i fugure out how to make a clicky....


Thanks all!!


Oh and if you offer up any useful nuggets of advice to help improve this thread I'll be sure to add your name at the top as a contributor.....


Message Edited by MilesDavidson on 05-20-2005 05:27 PM


Message Edited by MilesDavidson on 05-20-2005 05:44 PM

Message Edited by MilesDavidson on 05-21-2005 02:56 PM



Asoulan Slade
aspiring to the most unloved of professions.....the Smuggler
Novice Aug03 Master Mar05
And enjoyed every minute of it...

Xoreshear
Fri May 20, 2005 3:01 pm
#4

I want to know the multi for advanced reckless shot


I believe BH advanced crit is 3.8 and rifle improved head shot 3.6.





Zashar Shasp
Naval Pilot of the Imperial Inquisition
"Eradicating blind romantics stewed in tripe anywhere they are found."
Steveman84
Fri May 20, 2005 3:36 pm
#5

Use different fonts for the chart..like

Courier New

This font has all characters take up the same space.
MilesDavidson
Fri May 20, 2005 3:50 pm
#6






Xoreshear wrote:

I want to know the multi for advanced reckless shot


I believe BH advanced crit is 3.8 and rifle improved head shot 3.6.








I'm just a smuggler with a bit of pistol so I can't really comment first hand on those.


Seems that bodyshotor placed shot time very well together with adv.reckless. Imp.headshot has a short timer so they would go well together it seems. Adv.critical has a longer timer so probably would work against reckless if you were looking to purely raise your DPS


Oddly enought good old ranged shot (the novice one) is a good filler. Very quick and reasonable damage.


Despite quickdraws touted speed, ranged shot does the same damage with a shorter timer and MUCH lower action cost (13% vs 1%)





Asoulan Slade
aspiring to the most unloved of professions.....the Smuggler
Novice Aug03 Master Mar05
And enjoyed every minute of it...

Xoreshear
Fri May 20, 2005 5:13 pm
#7











MilesDavidson wrote:





Xoreshear wrote:

I want to know the multi for advanced reckless shot


I believe BH advanced crit is 3.8 and rifle improved head shot 3.6.








I'm just a smuggler with a bit of pistol so I can't really comment first hand on those.


Seems that bodyshotor placed shot time very well together with adv.reckless. Imp.headshot has a short timer so they would go well together it seems. Adv.critical has a longer timer so probably would work against reckless if you were looking to purely raise your DPS


Oddly enought good old ranged shot (the novice one) is a good filler. Very quick and reasonable damage.


Despite quickdraws touted speed, ranged shot does the same damage with a shorter timer and MUCH lower action cost (13% vs 1%)







I don't and won't have BH I was just using it as a point of comparison/reference. I'd agree with your observation about ranged shot. I am MS, MM with some rifle, and one line from pistoleer.


Oh BTW, thanks for the charts and feedback, it is interesting. Looks like from your tests, lowblow combined with startle from rifles and disarming shot or panic shot could be a real PITA in PvP.

On a side note, someone suggested this for PvP and it's a solid idea. Macro "Recover":

/knockdownrecovery;
/dizzyrecovery;
/stunrecovery;
/blindrecovery;

Message Edited by Xoreshear on 05-20-2005 08:49 PM



Zashar Shasp
Naval Pilot of the Imperial Inquisition
"Eradicating blind romantics stewed in tripe anywhere they are found."
MilesDavidson
Fri May 20, 2005 5:37 pm
#8






Xoreshear wrote:






Oh BTW, thanks for the charts and feedback, it is interesting. Looks like from your tests, lowblow combined with startle from rifles and disarming shot or panic shot could be a real PITA in PvP.

On a side note, someone suggested this for PvP and it's a solid idea. Macro "Recover":

/knockdownrecovery;
/dizzyrecovery;
/stunrecovery;
/dizzyrecovery;


Message Edited by Xoreshear on 05-20-2005 08:27 PM




Yea we've got some numbers on startleshot but are holding off posting them until we can test to see the sticky rate of the posture up. Looks promising so far.


As for the recovery macro....thats a sweet one. I saw it somewhere and had to try it....very nice





Asoulan Slade
aspiring to the most unloved of professions.....the Smuggler
Novice Aug03 Master Mar05
And enjoyed every minute of it...

Xoreshear
Fri May 20, 2005 5:48 pm
#9









You already corrected it, and that last macro line should indeed be blindrecovery.


On a side note, if you want to range KD and don't want to bother with BH or Carbineer, Commando's rocket launcher will do it.I amusing Commando x4xx for accuracyso Icould just pick up the first box in the third line for the launcher. Which would be xx1x, for a total of x41x.


That macro we are discussing will counter it quickly though. I tend to use range and delays myself. See if youcan use the recovermacro once you are KDed and your opponent uses disarming shot to follow the KD. I am wondering if it would prevent or interrupt it.


Looks like advanced reckless is as I thought, you want to be OOR, able to delay, or able to get out of LoS if you use it.


Message Edited by Xoreshear on 05-20-2005 09:07 PM



Zashar Shasp
Naval Pilot of the Imperial Inquisition
"Eradicating blind romantics stewed in tripe anywhere they are found."
MilesDavidson
Fri May 20, 2005 6:08 pm
#10






Xoreshear wrote:








That macro we are discussing will counter it quickly though. I tend to use range and delays myself. See if youcan use the recovermacro once you are KDed and your opponent uses disarming shot to follow the KD. I am wondering if it would prevent or interrupt it.


Message Edited by Xoreshear on 05-20-2005 09:04 PM



already tried. recoveries are independant of weapon/armor /whatever. Couldn't find anything that affected the recoveries. Also seems theres a glitch in recoveries anyways...mentioned it above. After you use it it seems to have a lingering aftereffect.




Asoulan Slade
aspiring to the most unloved of professions.....the Smuggler
Novice Aug03 Master Mar05
And enjoyed every minute of it...

Kevie
Fri May 20, 2005 6:08 pm
#11



Xoreshear wrote:

You already corrected it, and that last macro line should indeed be blindrecovery.

On a side note, if you want to range KD and don't want to bother with BH or Carbineer, Commando's rocket launcher will do it. I am using Commando x4xx for accuracy so I could just pick up the first box in the third line for the launcher. Which would be xx1x, for a total of x41x.

That macro we are discussing will counter it quickly though. I tend to use range and delays myself. See if you can use the recover macro once you are KDed and your opponent uses disarming shot to follow the KD. I am wondering if it would prevent or interrupt it.

Looks like advanced reckless is as I thought, you want to be OOR, able to delay, or able to get out of LoS if you use it.

Message Edited by Xoreshear on 05-20-2005 09:07 PM



use disarmingshot when firing the rocket and they'll stay down longer as long as you don't attack them

also burstshot sticking 100% seems to be different from what i'm getting lol
i'll have to use it more often to see, i had switched to confusion shot for a nonaoe and it having two states




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Xoreshear
Fri May 20, 2005 6:11 pm
#12








Kevie wrote:





Xoreshear wrote:









You already corrected it, and that last macro line should indeed be blindrecovery.


On a side note, if you want to range KD and don't want to bother with BH or Carbineer, Commando's rocket launcher will do it. I am using Commando x4xx for accuracy so I could just pick up the first box in the third line for the launcher. Which would be xx1x, for a total of x41x.


That macro we are discussing will counter it quickly though. I tend to use range and delays myself. See if you can use the recover macro once you are KDed and your opponent uses disarming shot to follow the KD. I am wondering if it would prevent or interrupt it.


Looks like advanced reckless is as I thought, you want to be OOR, able to delay, or able to get out of LoS if you use it.



Message Edited by Xoreshear on 05-20-2005 09:07 PM




use disarmingshot when firing the rocket and they'll stay down longer as long as you don't attack them

also burstshot sticking 100% seems to be different from what i'm getting lol
i'll have to use it more often to see, i had switched to confusion shot for a nonaoe and it having two states




I am going to have to try this and attack then use startle and back to disarming or panic.

EDIT: To Miles, I just looked at your numbers for advanced aim, that is an insane accuracy boost, I may have to work that in my temp. Advanced Aim to advanced sniper shot or even Last Ditch could be ugly.

Message Edited by Xoreshear on 05-20-2005 09:25 PM



Zashar Shasp
Naval Pilot of the Imperial Inquisition
"Eradicating blind romantics stewed in tripe anywhere they are found."
MilesDavidson
Fri May 20, 2005 6:12 pm
#13






Kevie wrote:

also burstshot sticking 100% seems to be different from what i'm getting lol
i'll have to use it more often to see, i had switched to confusion shot for a nonaoe and it having two states



Yea, seemed odd to me too....and counter to what ive heard from others. But other than a few specials noted in the chart above, most of the states stuck EVERY time. Burst and Imp. underhand were the 2 shockers so we did those two over and over, maybe 50 times each and the stick% was concistent throughout




Asoulan Slade
aspiring to the most unloved of professions.....the Smuggler
Novice Aug03 Master Mar05
And enjoyed every minute of it...

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