Smuggler Archive
Thread: CU combat skills....a few observations
Message Edited by MilesDavidson on 05-21-2005 03:25 PM
Message Edited by MilesDavidson on 05-21-2005 03:36 PM
Message Edited by MilesDavidson on 05-21-2005 03:38 PM
Message Edited by MilesDavidson on 05-21-2005 03:39 PM
Message Edited by MilesDavidson on 05-21-2005 03:40 PM
More on the way.....
Message Edited by MilesDavidson on 05-20-2005 04:29 PM
Message Edited by MilesDavidson on 05-20-2005 05:24 PM
Oh and if you offer up any useful nuggets of advice to help improve this thread I'll be sure to add your name at the top as a contributor.....![]()
Message Edited by MilesDavidson on 05-20-2005 05:27 PM
Message Edited by MilesDavidson on 05-20-2005 05:44 PM
Message Edited by MilesDavidson on 05-21-2005 02:56 PM
I want to know the multi for advanced reckless shot ![]()
I believe BH advanced crit is 3.8 and rifle improved head shot 3.6.
Courier New
Xoreshear wrote:
I want to know the multi for advanced reckless shot
I believe BH advanced crit is 3.8 and rifle improved head shot 3.6.
I'm just a smuggler with a bit of pistol so I can't really comment first hand on those.
Seems that bodyshotor placed shot time very well together with adv.reckless. Imp.headshot has a short timer so they would go well together it seems. Adv.critical has a longer timer so probably would work against reckless if you were looking to purely raise your DPS
Oddly enought good old ranged shot (the novice one) is a good filler. Very quick and reasonable damage.
Despite quickdraws touted speed, ranged shot does the same damage with a shorter timer and MUCH lower action cost (13% vs 1%)
MilesDavidson wrote:
Xoreshear wrote:
I want to know the multi for advanced reckless shot
I believe BH advanced crit is 3.8 and rifle improved head shot 3.6.
I'm just a smuggler with a bit of pistol so I can't really comment first hand on those.
Seems that bodyshotor placed shot time very well together with adv.reckless. Imp.headshot has a short timer so they would go well together it seems. Adv.critical has a longer timer so probably would work against reckless if you were looking to purely raise your DPS
Oddly enought good old ranged shot (the novice one) is a good filler. Very quick and reasonable damage.
Despite quickdraws touted speed, ranged shot does the same damage with a shorter timer and MUCH lower action cost (13% vs 1%)
I don't and won't have BH I was just using it as a point of comparison/reference. I'd agree with your observation about ranged shot. I am MS, MM with some rifle, and one line from pistoleer.
On a side note, someone suggested this for PvP and it's a solid idea. Macro "Recover":
/knockdownrecovery;
/dizzyrecovery;
/stunrecovery;
/blindrecovery;
Message Edited by Xoreshear on 05-20-2005 08:49 PM
Xoreshear wrote:
Oh BTW, thanks for the charts and feedback, it is interesting. Looks like from your tests, lowblow combined with startle from rifles and disarming shot or panic shot could be a real PITA in PvP.
On a side note, someone suggested this for PvP and it's a solid idea. Macro "Recover":
/knockdownrecovery;
/dizzyrecovery;
/stunrecovery;
/dizzyrecovery;
Message Edited by Xoreshear on 05-20-2005 08:27 PM
Yea we've got some numbers on startleshot but are holding off posting them until we can test to see the sticky rate of the posture up. Looks promising so far.
As for the recovery macro....thats a sweet one. I saw it somewhere and had to try it....very nice
You already corrected it, and that last macro line should indeed be blindrecovery.
On a side note, if you want to range KD and don't want to bother with BH or Carbineer, Commando's rocket launcher will do it.I amusing Commando x4xx for accuracyso Icould just pick up the first box in the third line for the launcher. Which would be xx1x, for a total of x41x.
That macro we are discussing will counter it quickly though. I tend to use range and delays myself. See if youcan use the recovermacro once you are KDed and your opponent uses disarming shot to follow the KD. I am wondering if it would prevent or interrupt it.
Looks like advanced reckless is as I thought, you want to be OOR, able to delay, or able to get out of LoS if you use it.
Message Edited by Xoreshear on 05-20-2005 09:07 PM
already tried. recoveries are independant of weapon/armor /whatever. Couldn't find anything that affected the recoveries. Also seems theres a glitch in recoveries anyways...mentioned it above. After you use it it seems to have a lingering aftereffect.
Xoreshear wrote:
That macro we are discussing will counter it quickly though. I tend to use range and delays myself. See if youcan use the recovermacro once you are KDed and your opponent uses disarming shot to follow the KD. I am wondering if it would prevent or interrupt it.
Message Edited by Xoreshear on 05-20-2005 09:04 PM
Xoreshear wrote:
You already corrected it, and that last macro line should indeed be blindrecovery.
On a side note, if you want to range KD and don't want to bother with BH or Carbineer, Commando's rocket launcher will do it. I am using Commando x4xx for accuracy so I could just pick up the first box in the third line for the launcher. Which would be xx1x, for a total of x41x.
That macro we are discussing will counter it quickly though. I tend to use range and delays myself. See if you can use the recover macro once you are KDed and your opponent uses disarming shot to follow the KD. I am wondering if it would prevent or interrupt it.
Looks like advanced reckless is as I thought, you want to be OOR, able to delay, or able to get out of LoS if you use it.
Message Edited by Xoreshear on 05-20-2005 09:07 PM
use disarmingshot when firing the rocket and they'll stay down longer as long as you don't attack them
also burstshot sticking 100% seems to be different from what i'm getting lol
i'll have to use it more often to see, i had switched to confusion shot for a nonaoe and it having two states
Kevie wrote:
Xoreshear wrote:
You already corrected it, and that last macro line should indeed be blindrecovery.
On a side note, if you want to range KD and don't want to bother with BH or Carbineer, Commando's rocket launcher will do it. I am using Commando x4xx for accuracy so I could just pick up the first box in the third line for the launcher. Which would be xx1x, for a total of x41x.
That macro we are discussing will counter it quickly though. I tend to use range and delays myself. See if you can use the recover macro once you are KDed and your opponent uses disarming shot to follow the KD. I am wondering if it would prevent or interrupt it.
Looks like advanced reckless is as I thought, you want to be OOR, able to delay, or able to get out of LoS if you use it.
Message Edited by Xoreshear on 05-20-2005 09:07 PM
use disarmingshot when firing the rocket and they'll stay down longer as long as you don't attack them
also burstshot sticking 100% seems to be different from what i'm getting lol
i'll have to use it more often to see, i had switched to confusion shot for a nonaoe and it having two states
I am going to have to try this and attack then use startle and back to disarming or panic.
Message Edited by Xoreshear on 05-20-2005 09:25 PM
Yea, seemed odd to me too....and counter to what ive heard from others. But other than a few specials noted in the chart above, most of the states stuck EVERY time. Burst and Imp. underhand were the 2 shockers so we did those two over and over, maybe 50 times each and the stick% was concistent throughout
Kevie wrote:
also burstshot sticking 100% seems to be different from what i'm getting lol
i'll have to use it more often to see, i had switched to confusion shot for a nonaoe and it having two states