Smuggler Archive
Thread: CU combat skills....a few observations
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MilesDavidson
Fri May 20, 2005 6:15 pm
#14
Kevie wrote:
use disarmingshot when firing the rocket and they'll stay down longer as long as you don't attack them
also burstshot sticking 100% seems to be different from what i'm getting lol
i'll have to use it more often to see, i had switched to confusion shot for a nonaoe and it having two states
You know, that might just be the trick...disarm and KD all in one shot. Too bad I can't use it 
Confusionshot had Savvy very disappointed. It didn't stick reliably at all. It only stunned two times in 24
BTW what is the cooldown time on that rocket launcher? Is it time efficient or no?
Message Edited by MilesDavidson on 05-20-2005 06:19 PM
MilesDavidson
Fri May 20, 2005 6:49 pm
#15
BTW if anyone knows of any other threads that give good info on these topics just let me know. I'd love to incorporate them into this thread as a more comprehensive body of work.
thx
Kevie
Sat May 21, 2005 9:08 am
#17
MilesDavidson wrote:
Kevie wrote:
use disarmingshot when firing the rocket and they'll stay down longer as long as you don't attack them
also burstshot sticking 100% seems to be different from what i'm getting lol
i'll have to use it more often to see, i had switched to confusion shot for a nonaoe and it having two states
You know, that might just be the trick...disarm and KD all in one shot. Too bad I can't use itConfusionshot had Savvy very disappointed. It didn't stick reliably at all. It only stunned two times in 24
BTW what is the cooldown time on that rocket launcher? Is it time efficient or no?
Message Edited by MilesDavidson on 05-20-2005 06:19 PM
i believe people have an innate knockdown timer.... once you've been knocked down, it takes a while to easily get knocked down again
i believe this timer is 30s
when i was commando, i actually only used the rocket launcher for long range
and the only thing i don't like about burstshot is the aoe
good in some situations, but in others, you'll have 498749328 mobs chasing after you, really pissed off
i've noticed that confusion shot did seem to stick very infrequently myself and pretty much gave up on it
MilesDavidson
Sat May 21, 2005 3:20 pm
#19
thanks bub....more on the way......got a few ideas brewing
CaixCatab
Sun May 22, 2005 5:47 am
#20
Kipupshot, diveshot and rollshot all modify my defenses with 40 "to my advantage" according to the hovering thing below my character.
+40 Defense, not -40?
MilesDavidson
Sun May 22, 2005 6:03 pm
#21
my understanding of it is that once prone or kneeling or whatever you get the def and acc bonus associated with the position. but using the kip or dive etc gives you a -40 for a few seconds as you are in the process of changing postures
CaixCatab
Sun May 22, 2005 9:37 pm
#22
In which case the +40 modifer I'm definitely getting whenever I use them means the total effect on mycharacter is +-0?
MilesDavidson
Mon May 23, 2005 12:09 pm
#23
I'll check again sometime, but I'm prety sure the state icon you get is -40 defense for about 4 seconds after you do the posture change, then the positive modifiers for being in the posture take over.
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