Smuggler Archive

Thread: What will you do after the Wookie CURB?

HOTDOG
Wed Mar 09, 2005 8:38 am
#1

When the Wookie CURB comes out in a couple of weeks a (LOT) of changes will go down.


I heard that we will be able to reallocate SP that we already have into whatever we want.


IF that is true- What do ya'll plan to do?



I ask because I am thinking of going from

Master Swords/(almost) Master Smuggler/ medic 0040


to


Master Fencer/Master Smuggler/Pistoleer 4404


or some other combo in there. I wanna try to get all those state defenses and dodge mods together (hopefully they still exist after the Wookie CURB).


any thoughts on that question?










TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
SpinningCloud
Wed Mar 09, 2005 8:41 am
#2

What?


They're going to let us reallocate skill points????? A one time thing or whenever we want?


I hope they don't do this, that is just such a dumbing-down of this game that it makes me sick.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Nicolas_Frost
Wed Mar 09, 2005 8:44 am
#3

I think its a one-time deal for skill point reallocation, and only counts for skill points you've used, so if you're working on a template, and have like, twenty skill points left unused, you wouldn't be able to reallocate your twenty unused points.



Jaecob Maragi
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SpinningCloud
Wed Mar 09, 2005 9:03 am
#4

I don't see the point in allowing even a one-time reallocation of skill points. The only possible reason I can see is to yet make this game easier. Personall I think it's a horrible idea.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

maxtheusher
Wed Mar 09, 2005 9:34 am
#5

No it's not a stupid idea. For two reasons.


A. It has let me fool around w/ other professions until the CU, with no fear that my choices now will somehow affect me later


B. It allows people who may, say LOVE fencer now, and HATE the new, CURB'd fencer, can switch to say swords, or pistols, without the (hopefully) more challenging grind. they've made it to the top already,SOE is about to (from all inferences) radically change everyone's professions. Ideally, they'll let everyone Blue Frog it on a TC before it goes live so try can have a Sense of what they want.


Personally I've been playing with all sorts of profs, having a lot of fun, and not worrying That when the CURB comes, whatever profs I have at that point Iwont be Stuck with barring a long grind.



大胆框
赏金猎人

动 性交 你 SOE
nerfherder321
Wed Mar 09, 2005 9:37 am
#6






maxtheusher wrote:

No it's not a stupid idea. For two reasons.


A. It has let me fool around w/ other professions until the CU, with no fear that my choices now will somehow affect me later


B. It allows people who may, say LOVE fencer now, and HATE the new, CURB'd fencer, can switch to say swords, or pistols, without the (hopefully) more challenging grind. they've made it to the top already,SOE is about to (from all inferences) radically change everyone's professions. Ideally, they'll let everyone Blue Frog it on a TC before it goes live so try can have a Sense of what they want.


Personally I've been playing with all sorts of profs, having a lot of fun, and not worrying That when the CURB comes, whatever profs I have at that point Iwont be Stuck with barring a long grind.






alright...but then... im going jedi!i wonder if i could do that




Cheat Fetto
Danei
Wed Mar 09, 2005 9:50 am
#7



nerfherder321 wrote:


maxtheusher wrote:
No it's not a stupid idea. For two reasons.
A. It has let me fool around w/ other professions until the CU, with no fear that my choices now will somehow affect me later
B. It allows people who may, say LOVE fencer now, and HATE the new, CURB'd fencer, can switch to say swords, or pistols, without the (hopefully) more challenging grind. they've made it to the top already, SOE is about to (from all inferences) radically change everyone's professions. Ideally, they'll let everyone Blue Frog it on a TC before it goes live so try can have a Sense of what they want.
Personally I've been playing with all sorts of profs, having a lot of fun, and not worrying That when the CURB comes, whatever profs I have at that point Iwont be Stuck with barring a long grind.



alright...but then... im going jedi! i wonder if i could do that





Highly doubt it. It would contradict the whole point.



NDIEXO SHARPE - SMUGGLERN
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
S P I C E ? 4
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"Give a man a fish and you feed him for a day. Teach a man to fish and he'll sit around in a boat drinking beer for the rest of his life."


maxtheusher
Wed Mar 09, 2005 10:07 am
#8

f*ck jedi.


If Smuggler doesn't show SERIOUS signs of improvement w/ the CURB/WookieeCookieI'm going Rifleman/Ranger (I'll have grind Ranger the old-fashioned way since non-com profs don't fall under the SP re-allocation as far as I know)


Otherwise I may go Smuggler/Pistoleer/Medic/Scout, or stick w/ Smug/Commando.



大胆框
赏金猎人

动 性交 你 SOE
nerfherder321
Wed Mar 09, 2005 10:21 am
#9

wanna knwo what I'll do after the wookie expansion? i'll tell ya! I'll join the imperials... and ... BURN THEM ALL BURN BURN BURN! they'll be my CARPETS (See Jessalyn_Bochat's thread about Wookie Rug Making)... mwahahahhaah




Cheat Fetto
SmugglinZane
Wed Mar 09, 2005 10:28 am
#10






nerfherder321 wrote:

alright...but then... im going jedi!i wonder if i could do that





Jedi and FS skills are not included in the reallocation along with any non combat skills. In other words, if the DF tree is sweet, we'll have a lot of peeps pick it up, but they won't be able to get our other trees through reallocation.



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
nerfherder321
Wed Mar 09, 2005 10:33 am
#11






SmugglinZane wrote:





nerfherder321 wrote:

alright...but then... im going jedi!i wonder if i could do that





Jedi and FS skills are not included in the reallocation along with any non combat skills. In other words, if the DF tree is sweet, we'll have a lot of peeps pick it up, but they won't be able to get our other trees through reallocation.




was jus joking although i do find the reallocation a 'good idea', im leaning towards "why did TH think of this? holy **edit** thats retarded"... more Commando's 4-0-0-0 to follow i guess...





Cheat Fetto
Ackehece
Wed Mar 09, 2005 10:56 am
#12






nerfherder321 wrote:





SmugglinZane wrote:





nerfherder321 wrote:

alright...but then... im going jedi!i wonder if i could do that





Jedi and FS skills are not included in the reallocation along with any non combat skills. In other words, if the DF tree is sweet, we'll have a lot of peeps pick it up, but they won't be able to get our other trees through reallocation.




was jus joking although i do find the reallocation a 'good idea', im leaning towards "why did TH think of this? holy **edit** thats retarded"... more Commando's 4-0-0-0 to follow i guess...







Big reason - all combat professions are changing radically. Nothing is the same about the new combat system and the old one (other then the look of some weapons and armor). What you know about combat now is completely different from what will be. So the profession you play now may not be the profession you will play in the future. Grinding should be almost impossible after the CURB (figure 2 months to master at many hours a day). So they will allow a 1 time only combat profession skill respec so that you are not stuck with a profession that no longer meets your expectation.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




HOTDOG
Wed Mar 09, 2005 11:26 am
#13






Ackehece wrote:


Big reason - all combat professions are changing radically. Nothing is the same about the new combat system and the old one (other then the look of some weapons and armor). What you know about combat now is completely different from what will be. So the profession you play now may not be the profession you will play in the future. Grinding should be almost impossible after the CURB (figure 2 months to master at many hours a day). So they will allow a 1 time only combat profession skill respec so that you are not stuck with a profession that no longer meets your expectation.





My god.


I've got two months to master Brawler/Fencer/Pistoleer for three characters.






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
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