Smuggler Archive
Thread: What will you do after the Wookie CURB?
SpinningCloud
Wed Mar 09, 2005 11:36 am
#14
I'm sorry I still don't think this is a good idea.
So what if it takes two months to master a new combat profession after CU? Is two months so horribly long for the current player base?
Like I said, this is to further gear SWG toward the instant gratification crowd. That same crowd that can't deal with shuttle waits, buff waits, etc. etc..
That SAME crowd that would scream bloody murder if pretty much ANY of the Smuggler Revamp ideas we want ever actually went live because they would be horribly inconvienienced by them.
HOTDOG
Wed Mar 09, 2005 11:53 am
#15
SpinningCloud wrote:
I'm sorry I still don't think this is a good idea.
So what if it takes two months to master a new combat profession after CU? Is two months so horribly long for the current player base?
Like I said, this is to further gear SWG toward the instant gratification crowd. That same crowd that can't deal with shuttle waits, buff waits, etc. etc..
That SAME crowd that would scream bloody murder if pretty much ANY of the Smuggler Revamp ideas we want ever actually went live because they would be horribly inconvienienced by them.
Idunno. I disagree.
I mean, I spent awhile mastering Swords (hell, I've been working on Smuggler for over a year now) and the thing I like the most about it is that I can target the mind pool pretty fiercely. I understand that that is going to change-
I would HATE to have to start all the way over on something I ALSO wouldn't know if I liked or not. ESPECIALLY if it's going to take me another year to master it.
I will use test center a great deal before I log on live with the CURB. I will also wait a while into the CURB being on live to take part as well. I only have one shot at this and don't want to mess it up.
But I DO appreciate the shot.
BigZak
Wed Mar 09, 2005 11:57 am
#16
It is a GREAT idea!!! I HATE, I repeat, I HATE grinding, and would not want to regrind to master anything, I don't have the time to do. I LOVE the ideas that they have hinted at, ie, Armor that has different resists, no more having everyone running around in comp, etc. This will be a great thing, indeed. And no i am not dropping Smuggler, still.
Violet Vette, Radiant
MS/MSW/Rebel Pilot
Violet Vette, Radiant
MS/MSW/Rebel Pilot
Vrond
Wed Mar 09, 2005 12:00 pm
#17
Really not liking the Idea of the free point switch. If smuggler becomes good after cure do we get a flood of new smugglers who have done nothing but bad mouth us for the last year?
DragonSnack
Wed Mar 09, 2005 12:11 pm
#18
Really not liking the Idea of the free point switch. If smuggler becomes good after cure do we get a flood of new smugglers who have done nothing but bad mouth us for the last year?
That about sums it up Vrond
Ternque01
Wed Mar 09, 2005 12:13 pm
#19
DragonSnack wrote:
Really not liking the Idea of the free point switch. If smuggler becomes good after cure do we get a flood of new smugglers who have done nothing but bad mouth us for the last year?
That about sums it up Vrond
What the hell are you talking about?
SmugglinZane
Wed Mar 09, 2005 12:15 pm
#20
Vrond wrote:
Really not liking the Idea of the free point switch. If smuggler becomes good after cure do we get a flood of new smugglers who have done nothing but bad mouth us for the last year?
No more than the dabblers we have now. The only tree they'll have access to is the DF tree.
dlc3007
Wed Mar 09, 2005 12:17 pm
#21
DragonSnack wrote:
Really not liking the Idea of the free point switch. If smuggler becomes good after cure do we get a flood of new smugglers who have done nothing but bad mouth us for the last year?
Why do you think there'd be a swarm of people wanting to become smugglers suddenly? Besides, we aren't a combat profession and therefore would not be available for the SP swap.
HOTDOG
Wed Mar 09, 2005 12:27 pm
#22
I just hope Pistoleer is worth a damn afterwards.
Getting disarm back would be REAL nice.
Hell, I might consider going Triple Master if that happens
Orcajum
Wed Mar 09, 2005 12:31 pm
#23
The only issue I have with the insta-point swap is that is basically changes what it means to be a particular profession. Is a professon really just the title and skills one has attained? Or does one measure a profession by what the player has endured and learned to achieve that level?
We all believe the in the post-CURB world, combat will be more than just how fast i can spam my best special at. So without the growing-process, the learning one goes through while leveling up, all those future "Masters" have going for them are skills and a title, not experience or knowledge to put those skills to a proper use.
Not sure if i'm actually making sense with this or not. The fact is, 90% of players will immediately allocate their skill points into what they believe will be some uber-template, without really knowing how good each profession is going to be or how they're going to compliment one another. SO eventually, most people will have to grind something else anyway.
I might re-edit this in a bit if i find a better way of putting these thoughts together.
We all believe the in the post-CURB world, combat will be more than just how fast i can spam my best special at. So without the growing-process, the learning one goes through while leveling up, all those future "Masters" have going for them are skills and a title, not experience or knowledge to put those skills to a proper use.
Not sure if i'm actually making sense with this or not. The fact is, 90% of players will immediately allocate their skill points into what they believe will be some uber-template, without really knowing how good each profession is going to be or how they're going to compliment one another. SO eventually, most people will have to grind something else anyway.
I might re-edit this in a bit if i find a better way of putting these thoughts together.
JTGAlpha
Wed Mar 09, 2005 3:43 pm
#24
What will I do? I guess see if there's any money to be made helping out the wookiees (outside of just grinding missions all day).
riotcontrol
Wed Mar 09, 2005 3:50 pm
#25
The SP allocation won't be fair for any skill tree which required some serious effort (for example - BH Investigation line where you actually had to do a bunch of missions instead of just AFKing meatlumps). I'm curious to see how they will divide the points for allocation if they decide to implement it, there is little sense for a master of melee profession to be able to switch to a ranged profession and vice versa, and all the lines in the hybrid professions should be excluded, too...
Unless they completely change all the skill trees (in which case it would be much more fun to 'regrind' the profession anyway), I don't really think it's possible to do this without either putting too much restrictions and making the process very complicated, or just giving everyone a totally free template
Unless they completely change all the skill trees (in which case it would be much more fun to 'regrind' the profession anyway), I don't really think it's possible to do this without either putting too much restrictions and making the process very complicated, or just giving everyone a totally free template
TorveStardust
Thu Mar 10, 2005 1:00 am
#26
Whatever happens,no matter what they change,I will keep smuggler, I like it too much to drop it because of a new expansion 
Same for pistoleer,hope they will make it feel moreStar Warsy... guess we just have to wait and see.