Smuggler Archive

Thread: Any Official Word on Concussion Shot?

Fitzhume
Tue May 24, 2005 8:52 pm
#1

Right now concussion shot works just like stopping shot.. for the most part. But the description of the concussion shot means that it is not working on 2 fronts. First, it is supposed to break upon damage, which it does not. That, I guess, is a good thing for us. But secondly, it says that its supposed to delay attacks.. and hence, operate much like paralyze. It does NOT do this. So, my question is.. have the devs given us any idea on how concussion is SUPPOSED to work? Is it a ranged Paralyze? Or a Stopping Shot? If they fix one, are they going to fix the other?

If they make it break upon attack, its useless unless they also apply the attack delay. Personally, I prefer it as a root.. and since Smuggler/Pistoleer seems to be very similar, the logical argument exists for the similarity in special. But again, just wondering if there has been any info regarding this from the developers. Thanks!

-Fitzhume



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Obsidian Dagger Squadron



WesBelden
Tue May 24, 2005 8:58 pm
#2

I've been asking about Smuggler abilities/specials, but so far, I've had nothing by way of a reply



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Fitzhume
Tue May 24, 2005 8:59 pm
#3



WesBelden wrote:
I've been asking about Smuggler abilities/specials, but so far, I've had nothing by way of a reply





Appreciate the response and the effort.

Lets just hope they dont ruin it.. hehe

-Fitzhume



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Obsidian Dagger Squadron



Nicolas_Frost
Tue May 24, 2005 9:06 pm
#4

My theory is as follows:

First, you need to remember that this is supposed to be our Mezzing skill, effectively shutting down the opponent. Meaning the player can't move, attack, change posture, equipment, and so on, untill the time is up or the player recieves damage.

My guess is that either there was something odd in the code which wasn't causing the player to shut down completely, so they altered it to a root while they work on fixing it; or that the code is overlapping with the Stopping shot root somehow, so that its working incorrectly.

Either way, it needs to be fixed, as a 30-40 second root which doesn't break on damage is a bit excessive.



Jaecob Maragi
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IkarusSunblaster
Tue May 24, 2005 9:22 pm
#5

Quite possible, Nicolas. Sounds reasonable. What is annoying is that Wes gets no response. I can understans us, the "Rabble," but you'd think they'd talk to our Correspondent once in a while. I know this is an old story, but irritating still.



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xPREDATORx
Tue May 24, 2005 11:12 pm
#6

according to the skills description its not working as intended but i feel that its working better than intended.


a we have spent the skill points and it givs the best ability to a smuggler a uber version of stopping shot. concussion shot is the best root in game and u have to master smuggler to get it.


also i for one dont want to see roots change i feel they r balanced and great how they are.... what is the real point of rooting some one if it breaks on the next attack and for all those melee guyz crying about roots not being fair i feel its inst so if you are rooted any ranged guy can still fight on.... thye made this game ranged orientated because that whats starwars is.... and if you have no ranged combat that your fault for not having a balanced template... its no different from going into pvp with master doctor and master ranger and wondering why you cant do any damage..... if you are half elite prof and a crafter then you arent fully commited to pvp and should pick a bettre prof for pvp.... melee and ranged have no clear advantage in pve you can say ranged can root and kill with out taking damage but you tk's dont even have to buy armour so i feel its fair..... and most melee people who do cry not all.... but most are ones that melee stacked pre cu and totally killed ranged when they shouldnt of due to bad game mechanics.


that is my opinion however biased thyat is one way of how i feel.... melee players may put across very god valid point that i have not concidered but at this point i feel all is ok as far as roots are concerned.




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cpz
Wed May 25, 2005 2:47 am
#7






Nicolas_Frost wrote:

Either way, it needs to be fixed, as a 30-40 second root which doesn't break on damage is a bit excessive.






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EnderUK
Wed May 25, 2005 4:57 am
#8

I believe squadleaders retreat breaks roots, not sure on this exactly, but whenever I root a high end faction NPC I see the "retreat" pop up and the root breaks, I don't know a squadleader in game to test this though



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Lunah75
Wed May 25, 2005 6:38 am
#9

I can concur with Kenney..the dang npcs that attack the village used that retreat thing to break my root. Buggers...then I had to knock them down with carbines, but ack I gave up carbines now to be a tailor. I sure wish Low Blow actually had the kd work. /sigh






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TheGliphster
Wed May 25, 2005 6:56 am
#10

The official word is......quiche




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fishbrains
Wed May 25, 2005 7:07 am
#11



EnderUK wrote:
I believe squadleaders retreat breaks roots, not sure on this exactly, but whenever I root a high end faction NPC I see the "retreat" pop up and the root breaks, I don't know a squadleader in game to test this though


I've been seeing root break with burstrun also.



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Garryk_Stryder
Wed May 25, 2005 7:23 am
#12

I think it's a great skill seing as how we are in the crowd control tree of the combat arrangement. I mean we are smugglers: the dirtiest fighters in the galaxy. A player just having to stand there and take it is just dirty. Not a fair move? Good! Getting shot in the groin isn't nice either but we would still do it if it knocked them down like it should. Smugglers have been waiting since launch to get a break in combat and now we get it and everyone is pizzed about it. Well tough! We've waited! We've gone through the trials and tribulations to deserve something that makes other people say I wish I had that. As a dirty fighter I want to leave my opponent swearing about cheap shots and dirty tricks. Bad reputation? Bring it on! I'm a scoundrel. No one here should admit that are moves are unfair and should be nerfed. Why? We are SUPPOSED to be unfair or we wouldn't be smugglers. Our motto: Watch out for number one!

P.S. I don't know why everyone is crying about last ditch. I used it in a duel against a Jedi and landed it for 6000 points of damage and he mitigated it down to 500.

Message Edited by Garryk_Stryder on 05-25-2005 09:27 AM



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Daturaze
Wed May 25, 2005 7:29 am
#13


Well, according to the description, the Concussion shot isn't working as intended, but as a previous poster mentioned - it is working better than intended.


Smugglers are, according to the CU paper "The dominant Crow Control Profession.Smugglers will be receiving a whole new line of abilities that allow them to temporarily remove an enemy combat threatso that it can be dealt with at a later time."


Well, based on what we have now, to fulfill that statement,the concussion shot has tobe working as intended and that it's the description that is wrong.If the Concussion shot is changed to reflect it's description - how is the above statement correct? (I know I know it's a working paper that is subject to change - but I haven't heard of any change yet to it).


Just my 2 cents on it.


Cheers
Dat



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