Smuggler Archive

Thread: Skills to replace FD: Suicide and Decoy skill

Spec-Ops
Sun Oct 24, 2004 1:00 pm
#1

i think the best option is to kill ALL jedi and make it so BH cant kill a nuna.. but thats just me



DoltanReibisch
MasterSmuggler
CaptainoftheRogueEnforcer
Gorath
"DestroyallthatisEvil,soallthatisGoodmayflourish"
maloso
Sun Oct 24, 2004 4:33 pm
#2

I know a button where the dev comes out and tells us they dont care and we die? How about that



Maloso Las Vegas - Killer of Ka'hik, Destroyer of -UG-
Hated by most, Loved by YOUR MOM!
Undergrid
Sun Oct 24, 2004 4:44 pm
#3



VegitoX wrote:


SpinningCloud wrote:
I'd be perfectly happy if the smuggler pistol skills included increases to pistol accuracy, speed, etc..
As for the rest...I just want to SMUGGLE.



Im with you there...but lord (or whomever you believe in) knows when the Smuggler Revamp will actually happen. I just want a skill that is comprehable to FD, if we have to lose it.





I don't think we have to loose it, I mean, why should one of our skills get taken away just because Jedi and BH's dabble enough to get it? I havn't heard one good reason for it yet.





Undergrid (Chimaera)
Master Smuggler / Master Pistoleer / Teras Kasi Master / Master Pilot / Rebel Colonel

TomoRainer
Sun Oct 24, 2004 4:57 pm
#4

Well of course it wouldn't make logical sense to take away an ability used without problem by most of the community because a minority of a minority of players are abusing it.

But that seems to be the system.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Undergrid
Sun Oct 24, 2004 5:02 pm
#5



TomoRainer wrote:
Well of course it wouldn't make logical sense to take away an ability used without problem by most of the community because a minority of a minority of players are abusing it.

But that seems to be the system.




Er yeah, good point





Undergrid (Chimaera)
Master Smuggler / Master Pistoleer / Teras Kasi Master / Master Pilot / Rebel Colonel

Smuggler_Caylin
Sun Oct 24, 2004 8:09 pm
#6

I'm not a big fan of suicide because our goal should be to stay alive


Decoy however is how I've been thinking lately, but how to make it plausible is a different beast entirely.


How am I going to fool a guy who is beating on me with a 2h broadsword with a holo image? I don't think it would work well.


It is however an active approach to solving the problem of feign death and I think if we push for something that keeps us active in the game instead of chillin' and talking smack with someone who is screaming 'exploiter' at us.


Keeping a skill useful while maintaining those primary motivations. Surviving and getting the hell away.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Jbacca
Sun Oct 24, 2004 9:47 pm
#7

nice
DigiDante
Sun Oct 24, 2004 9:51 pm
#8

Suicide would NEVER be in game.

The name reflects killing ones self. There are little kids that play this game and having a move called suicide... that would not sit well. I know I wouldn't want my kid playing a game where he could kill himself... other peoples a whole different story.

A different name possible, good ideas, but not suicide.

Message Edited by DigiDante on 10-24-2004 09:51 PM



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
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Believes in a better future for SWG.
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VegitoX
Mon Oct 25, 2004 12:29 am
#9






Just so you know, I am perfectly happy with FD, but there have been rumors floating around

about this particular skill being replaced by...startle shot, not a good trade off.


Suicide:


What if Smugglers had a skill called "Last Stand" or something to that effect ; where not only

does he/she use this skill to stall his enemies by using an area delay, but then allows the

Smuggler to activate a thermal detonator type explosive that will not only kill him/her self, but

will also do major damage to any enemies in the area plus a DOT.


Now byusingthiskamikazee type of attack, a Master Smuggler wouldhave a better chance of

avoiding the traditional wounding and item decay. The trade-off is having to clone. Professions

who dabble in this area could possibly suffer wounding, item decayand or failure. Players that

have been marked by Bounty Hunters, depending on the success of the attack...i.e. killing the

hunter would of course be free of the mark. Using this ability on a nuna to escape a bounty will

not remove your name from the terminals.


This attack should have a high rate of failure for non-masters.


Failurewould result in basically lowering your HAM down to the minimum...basically leaving you a

sitting duck for whom or what ever it was that you were attempting totake out I suggest a timer be

placed on this, only allowing this to happen every 30 minutes or so ....this could be adjustable.


Again I choose FD over this, but if the ability is taken away, I believe we need something dynamic to

replace it. This ability would make Smugglers like skunks are in the wild, yeah we can be killed, but it

forces others to ask themselves "do I really want to get dirty?"


_________________________________________________________________________________



Decoy:



In a few books that I have read, there have been several cases where i've seen the use of decoys,

used by Bounty Hunters or by Smuggler types.


I'm not sure if the game mechanics allow for something like this to be put in place, but when in

danger, a Smuggler would be able to activate a holo-image of his/her self. If any of you remember

the corpse run, you'd know that when you died your skeleton remained in the place where you were

DB'd.


Instead of you and your opponent seeing a skeleton, your body remained there, while your enemy continues toassault the

holo-image, you are (using the cloning mechanism) moved. Exactly where or how far I haven't thought

of yet, it's just an idea i'm putting out there.


or


This ability could be something that you wouldneed to use prior to combat. In this instance the decoy

would serve just as a pet would. You would remain hidden as long as you dont attack..or until

the decoy is dispatched. As with Suicide, this ability's effectiveness henges on whether the user

is a Master Smuggler or not.


These are not what you would call Uber skills, as you can see they have major trade off's.





Message Edited by VegitoX on 10-24-2004 03:30 PM

Message Edited by VegitoX on 10-24-2004 03:32 PM



Reo Grande* Mos Eisley Bred* Blue Milk Fed
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SpinningCloud
Mon Oct 25, 2004 12:42 am
#10

I'd be perfectly happy if the smuggler pistol skills included increases to pistol accuracy, speed, etc..


As for the rest...I just want to SMUGGLE.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

VegitoX
Mon Oct 25, 2004 12:47 am
#11






SpinningCloud wrote:

I'd be perfectly happy if the smuggler pistol skills included increases to pistol accuracy, speed, etc..


As for the rest...I just want to SMUGGLE.






Im with you there...but lord (or whomever you believe in) knows when the Smuggler Revamp will actually happen. I just want a skill that is comprehable to FD, if we have to lose it.



Reo Grande* Mos Eisley Bred* Blue Milk Fed
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Jaguarrr
Mon Oct 25, 2004 1:40 am
#12






DigiDante wrote:
Suicide would NEVER be in game.

The name reflects killing ones self. There are little kids that play this game and having a move called suicide... that would not sit well. I know I wouldn't want my kid playing a game where he could kill himself... other peoples a whole different story.

A different name possible, good ideas, but not suicide.

Message Edited by DigiDante on 10-24-2004 09:51 PM






uh... /killself ?


ah I know


/thermaldetonatorbluff *cough*




We couldn't play SWG without Tiggs. Now we can =)
Eulbobo
Mon Oct 25, 2004 2:31 am
#13

decoy?

The Mighty White Rabbit facing Arthur and the knights of the round table looking for the holy grail !
And with the knights saying "bring us the holy handgrenade" !


That's it ! Give smugglers the "holy handgrenade" certification !


When explosing, you hear a "Alleluia" (like in "worms" ) and the smuggler disapears from Bounth Hunter's sight for 30 seconds (BH blinded)



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