Smuggler Archive

Thread: YAY Another post about Slicing!

Daturaze
Thu Jun 23, 2005 10:22 am
#1

Ug, with the threads disappearing faster than, well, Pie at my dinner table this is getting harder and harder. Wes mentioned in one of his posts about not being able to link posts to Tiggs to look at if there's a flame fest. SO, figured it would be easier to try and create a thread HOPEFULLY without flaming that outlines the thoughts of the happy people and upset people.

 

No point calling us "Pro-Breakage" or "Anti-Breakage" because the breakage issue itself is only a sympton of a larger debate.


SO, let's dive into this:



1) This slicing system is the first part of the fabled smuggler revamp. The process this slicing system took was from an inconcept document posted awhile back that described a rich mini-game with a pretty big risk factor involved. No revisions from the devs was made on this doc - and when the changes went to TC the doc disappeared. When Smugglers realized that the new system was not even close to the In Concept document - there was a feeling of a let down and betrayal - whether rightly or wrongly as the In Concept doc was subject to change.



2) Breakage. I wrote about this in an earlier thread that got deleted so if it sounds familiar - sorry! Smugglers who are upset that breakage was removed maybe upset not because they were worried about losing business (Slicing has never been a huge money maker pre CU anyway) but because SWG was losing an immersion factor which presented ethical choices to the Player. That is - does the player want to take responsibility for their actions, these actions being engaging in illegal activites to get a benefit. It would've allowed the PC to determine their risk level - meaning if they couldn't live with a chance of breakage ever few weeks at a 100% slice, then maybe they could live with the risk of a 50% slice that breaks every month.



2a) There are some thoughts that breakage will return to the game as what we have on TC is just a badly coded slice system and once those bugs are taken out then breakge will return. Considering that BF was removed I don't have hope it will return at all - I forget which dev wrote it but the justification for removing BF was that "a player should WANT to see an entertainer, not be FORCED to see one" and if that is the mindset then well, why force anyone to see a Smuggler?



2b) As it appears - Slicing doesn't seem to extent the increase in damage past the hard cap - if this is the case - then why would someone close to the cap even need a slice in the first place? and if they want to get that extra boost to cap out - then why should they get the risk? Well as I said, I'm not sure this is the case, but if it is - why would we want to slice it?



2c) The argument has been made that breakage will keep people from getting their weapons sliced. Well, we all choose whether we follow the law or not, if we want to engage in an illegal activity then there will be some risk. If you don't like the idea of your weapon breaking or of being caught by a crackdown squad then DON'T get your weapon sliced. NOBODY is forcing people to get a slice. If PVP'ers want a leg up and get an extra boost - then that's a gamble they'll take - but no one is telling them they have to do it. And considering the small percentage increases - some may not.



3) Bait and Switch? As the slicing system is so out of whack from the In Concept doc - there are a lot of Smuggler's who view this as a bad omen of things to come. Is there any information given that is accurate concerning upcoming changes? I think it was Wes's post earlier that captured this feeling best when he described how Smugglers have been going on a roller coaster ride for 2 years now, getting their hopes up to have them dashed - well. Yeah!



4) Where does this put the Smuggler now? This follows along the lines of item 2 - but how does this slicing change the lot of the Smuggler? Well, no longer do we need tools to make items, which means we no longer have to harvest materials or buy materials - we just wave our hands and presto! We were slice monkeys before the CU, and now after this update we'll become slice monkeys again. From the non-Smuggler PC's perspective, nothing has changed. Is this good or bad?




So, if you have any thoughts feel free to post them, if I missed anything dramatic, or have completely missed the boat let me know.



Keep the thread flame-free and let's hope someone will care. (Yeah, not getting my hopes up either).


Cheers

Dat







GanymedePharuu
Thu Jun 23, 2005 10:41 am
#2

awesome post.

you basically touched on all the important points about this new slicing system.



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
Sparkalot
Thu Jun 23, 2005 11:09 am
#3

Great post and it touches on everything I know I'm worried about with the future of the "smuggler revamp". Unfortunately I'm one of those guys that doesn't have a master smuggler on TC, so I will have to work in good faith that those of you wonderful smugglers on TC will keep an eye out for those of us that can't participate atm.



Kadaan Gorum - Corbantis
*Elder Jedi - Smuggler Retired*
*******Guild Leader - CRAFT*******
Imperial Pilot Ace Storm Squadron
Raadan Gorum - Corbantis
*****Elder Entertainer*****
**Naadak Murog - Eclipse**
Master Brawler/Swordsman/Doctor *I'm Never Gonna Log Him In To Respec*
maxtheusher
Thu Jun 23, 2005 11:18 am
#4

I just hope with all these intelligent posts making note of our dissatisfaction, the Devs might listen. If not for slicing, then at least for our Smuggling. If we're still getting smuggling that is...



大胆框
赏金猎人

动 性交 你 SOE
Saarek
Thu Jun 23, 2005 11:18 am
#5


I agree somewhat.


No point in explaining my point - too similar to yours.



GJ.







------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

GanymedePharuu
Thu Jun 23, 2005 11:21 am
#6



maxtheusher wrote:
I just hope with all these intelligent posts making note of our dissatisfaction, the Devs might listen. If not for slicing, then at least for our Smuggling. If we're still getting smuggling that is...




let's face it, we're not getting Smuggling. we may get smuggling, but never Smuggling.



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
AngusMacGregor
Thu Jun 23, 2005 11:22 am
#7

Actually, chances are that they'll screw it all up and we'll get Juggling.




"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
Saarek
Thu Jun 23, 2005 11:23 am
#8







AngusMacGregor wrote:

Actually, chances are that they'll screw it all up and we'll get Juggling.




I could at least make a buck entertaining people doing that.


Juggling Bantha Testies...


Now THATS a sight!



(OMG THEYRE THE SIZE OF HIS HEAD!)

Message Edited by Saarek on 06-23-2005 01:24 PM





------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

DarthHommie
Thu Jun 23, 2005 11:27 am
#9

better yet.... krayt! no really, GJ with this post. the devs never listen, but its good to know that us smugglers are united under our beliefs, our sarcasm, and our pie and beer.



Heres the "Small, Very Vocal Group" Who are complaining, just on the Ahazi galaxy. All these people, they are the community, but to you they are corporate casualties. In alphabetical Order:
Abaddon, Abof, Adigae, Adiya, Adlough, Aedyl, Aerga, Aiream, Akov, Anov, Arll, Aukeldas, Awasi, Azrrael, Bate-Aki, BH171, BlackPawn, Bodrick, Booomer, Bronte, Bubbbaaa, Bull-Moose, Casey, Cerebus, Clevland, Clopex, Coban, Crbastian, CrizDark, Dawggy Style, Delask, Digital, Dyveko, Earl, Edah, Eoton, Esrek, Eternal, Evasra, Ewotane, Gooney, Grarlr, Greyce, Gwibo, Hazor, Herb'zta, -Hex-, Htiek, Ikief, Ioneahi, Ipfeki, Iwosi, Jabysca, Jamila, Jendsu, Jene'Vieve, Jitsu, Jokerbacca, Jonah, Kalle, Keyan, Kieron, Kivrin, Kiyoma, Koltt, Korax, Krys, Kufu, Lan, Left, Len, Levoyan, LiongTsiaso, Lewi, Lycids, Lynara, Magan, Mallize, Missee, Nakasi, Neijon, Nique, Obitus, Ob'Juan, Ohesyry, Oropher, Paying, Peachy, Pogab, Ralph, Rikster, Rishton, Rommelrommel, Sancho, Saphyra, Scipione, Seib, SemperFi, Seph, Shadowkai, Shio, Shralo, Skitz, Slyvu, Soapflake, Staffin, Starwolf, Stealthkilla, Stray, Syanpse, Tark, Tazz, Tem, TexasLord, Thille, Ticom, Tonak, Totenkopf, Valius, Vegan, Vegitaa, Veodyk, Vineares, Vorago, Vrokk, Wasgij, Wifflesnap, Wiskussizz, Wuggy, XIII, Xineohp, Zadie, Zanti, Zark, Zebral, Zenith
XrioT
Thu Jun 23, 2005 11:32 am
#10

/agree


I would also like to add a post I made elsewhere, hopefully to remain in this flame-free environment. If you have an opposing view, please post it in the Slicing 'sticky' thread where I originally posted this and I will update this post with the communative ideas on the issue, although I do believe the majority will agree with this.


I think there should still besome random factor to slicing if it is going to remain a static set of choices (not skill based like weapon/armor experimenting or the original slicing in-concept ideas)


I am not advocating thatwebe able to 'fail', buttomake the customization and/or damage, speed and critical hit slice percentages variable. It seems kinda dry that anyone could go to any master smuggler and get the exact same slice on everything every time. A lot of the excitement pre-CU in slicing (really the only excitement) was in seeing how good a slice you could get. Also thisapproach may open the door to having +Slicing attachments in the future that may increase the chances hitting the higher end of the range so we can establish ourselves as unique slicers, although this is not of initial primary concern.


For example, I would imagine having a possible customization range of 5%-15% for the first slice, 15-25% for the second, 25-35% for the third and 35-45% for the fourth on a speed slice, this could lead to an increase of 10% to speed after the four slices but have the potential of leaving you with anywhere between 75%-100% customization, with 75% being all perfect slices. Most of the time you would land at 100% on the fourth, but at least giving us the potential to do better would be nice.


Also the max 10%speed slice that currently exists could become a range obviously, like increase in speed by 4%-6% for the first, 6%-8% for the second, 8%-10% for the third, and 10%-12% for the fourth.


If anything, it was nicehaving an incentive for people to buy a whole crate of the same weapon just to have them all sliced for different amounts so they could choose thebest one; by eliminating all random factors to slicing it cuts down on a lot of the thrill and business.



Daturaze
Thu Jun 23, 2005 11:32 am
#11






AngusMacGregor wrote:

Actually, chances are that they'll screw it all up and we'll get Juggling.






Personally - I'm holding out for Snuggling myself.


Anyway, my real fear is that now the Devs will simply say "You know what - the In Concept stuff is just to dangerous to put up - look how people are howling right now" and just sever that line of communication completely.


Ideally what I think would've blunted some of the critism would have been if we were getting updates along the way on this, or having the in concept doc changed as the realities of programming set in. There's no shame in saying "This is what we wanted, but we've realized that given slicing is borked right now we need to accelerate a fix and this is the best we can come up with" I mean, there still would've been critism, but at least it wouldn't be mixed with a profound sense of betrayal we're feeling now.


As always - just my 2 cents.


Cheers
Dat



Mordeo
Thu Jun 23, 2005 11:32 am
#12






AngusMacGregor wrote:

Actually, chances are that they'll screw it all up and we'll get Juggling.




or maybe the bottom line is after the revamp we will get it up the schmugglers.



Mordeo
ex-armorsmith
zakalex
Thu Jun 23, 2005 11:32 am
#13

I had a doctor alt, before the CU when I had to make/buy my wound packs people were more likely to say thanks or tip, after the CU people seemed to stop tipping, fewerare noweven saying thanks.


Until the /covercharge came along, my master musician got the same treatment after they unleashed the Christmas Holocron Grind, people would come and go without so much as a thanks or a tip even though I was ATK and trying to chat with them.


So I'm worriedthatnon-Smuggler playerswill start treating us the same way, with that "It doesn't cost you anything so I want it for free" attitude? Whilemost folks here in the forummight not put up with that kind ofattitude,how long till the respec or alt smugglersstart doing it for free cause it doesn't cost them any tools or even any real skill to work the slicing popups?





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