Smuggler Archive

Thread: Non-Skill Branch Requirement for Smuggler

JYCowboy
Wed Nov 17, 2004 9:39 pm
#1


Howdy Fellow Smugglers,


I am sure this has been discussed before but, as I understand, that the PistolBranch is to be removed from our progress what will be our requirement? In many ways, Unarmed could be dropped from our requirements to. I know that Dirty Infighting is still part of the mix but what else? I use to think Business was a good requirement from Artisan. I soon came to understand that some Smugglers could be real bad at business. One fact is true for all smugglers is previous experiance, Street smart. Some have liken us to Thieves and Con-Men. In thought, if that is true then we are a profession not unlike the Politician. Sounds like a joke but we are unrelated to any other profession. In D&D, Thieves(Rouges) are thier own profession. It made sence to me, that we should have our own tree not dependant on other Combat Professions. To buy Novice Smuggler you would need AP like Politician to show your experiance and contact abilties. Smuggler might even require more AP than Politician if it is so well fleshed out. The Tree then would progress through the new Revamped Profession. This could allow for new Professions to branch from Smuggler like a form of Pirate or Crime Boss.


Just wondered if this had come up. Please post links to such discussions if you know of any. I also would like your thoughts on this subject. Would this work for balance in the current system?

JYCowboy
Thu Nov 18, 2004 10:10 am
#2

I know there are more burning issues such as that unfair Banning but does anyone have a post on this idea?

SmugglinZane
Thu Nov 18, 2004 10:29 am
#3






JYCowboy wrote:


Howdy Fellow Smugglers,


I am sure this has been discussed before but, as I understand, that the PistolBranch is to be removed from our progress what will be our requirement? In many ways, Unarmed could be dropped from our requirements to. I know that Dirty Infighting is still part of the mix but what else? I use to think Business was a good requirement from Artisan. I soon came to understand that some Smugglers could be real bad at business. One fact is true for all smugglers is previous experiance, Street smart. Some have liken us to Thieves and Con-Men. In thought, if that is true then we are a profession not unlike the Politician. Sounds like a joke but we are unrelated to any other profession. In D&D, Thieves(Rouges) are thier own profession. It made sence to me, that we should have our own tree not dependant on other Combat Professions. To buy Novice Smuggler you would need AP like Politician to show your experiance and contact abilties. Smuggler might even require more AP than Politician if it is so well fleshed out. The Tree then would progress through the new Revamped Profession. This could allow for new Professions to branch from Smuggler like a form of Pirate or Crime Boss.


Just wondered if this had come up. Please post links to such discussions if you know of any. I also would like your thoughts on this subject. Would this work for balance in the current system?





Where exactly is this from? The only input I've seen is tha from GM, and that was all developmental stuff that has been pushed aside til he's done with JTL polishing and whatever else they assign him to next. I think the reason nobody is posting is because it's a little confusing as to where it came from.


As far as discussing it, making it AP linkedIMO would make it too easy to be a smuggler. If they were to do this, it means that they want everyone to be a smuggler because of JTL.


Zane





"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
JYCowboy
Thu Nov 18, 2004 11:06 am
#4






SmugglinZane wrote:





JYCowboy wrote:


Howdy Fellow Smugglers,


I am sure this has been discussed before but, as I understand, that the PistolBranch is to be removed from our progress what will be our requirement? In many ways, Unarmed could be dropped from our requirements to. I know that Dirty Infighting is still part of the mix but what else? I use to think Business was a good requirement from Artisan. I soon came to understand that some Smugglers could be real bad at business. One fact is true for all smugglers is previous experiance, Street smart. Some have liken us to Thieves and Con-Men. In thought, if that is true then we are a profession not unlike the Politician. Sounds like a joke but we are unrelated to any other profession. In D&D, Thieves(Rouges) are thier own profession. It made sence to me, that we should have our own tree not dependant on other Combat Professions. To buy Novice Smuggler you would need AP like Politician to show your experiance and contact abilties. Smuggler might even require more AP than Politician if it is so well fleshed out. The Tree then would progress through the new Revamped Profession. This could allow for new Professions to branch from Smuggler like a form of Pirate or Crime Boss.


Just wondered if this had come up. Please post links to such discussions if you know of any. I also would like your thoughts on this subject. Would this work for balance in the current system?





Where exactly is this from? The only input I've seen is tha from GM, and that was all developmental stuff that has been pushed aside til he's done with JTL polishing and whatever else they assign him to next. I think the reason nobody is posting is because it's a little confusing as to where it came from.


As far as discussing it, making it AP linkedIMO would make it too easy to be a smuggler. If they were to do this, it means that they want everyone to be a smuggler because of JTL.


Zane







Where is this from? Just my examination. Im sorry for any confusionon that. I, like you, hope we get attention for our long wait on the Revamp. I wanted to discuss the role of the Smuggler in the scope of all the profession in game. Should we be dependent on another profession to gain our skills? I understand why a Commando needs Master Marksman and Unarmed. I just dont see why Smuggler is a hybrid to other profession once the new ideas are accepted into the revamp. We could have many skills that mirror other professions but they are not the same. (Ex. the Henchman Recruit idea that is like CH). We are The Underworld Profession in game and not anyone else.


Your right on AP. I thought to make Smuggler cost the full 1240 pool but that is not enough. It could be, in this idea, a Combat XP cost that is not insane in value but reasonable that a New Player would not just jump in. What is the max pool of Combat XP for a Tier 4 Range Support? I am aware of the C12 method of gaining xp but not all are and that will change with CU cutting buffs down. What do you feel?



SmugglinZane
Thu Nov 18, 2004 11:12 am
#5

As long as we keep some combat skills, we should have some sort of combat prereq. I think we should have a few combat skills that represent the "shadiness" of a smuggler, so I don't mind the pistol thing. If they actually made the changes that a lot of people want to the rest of the profession, then it would probably be more feasible to need business instead of unarmed (unless we actually get a use for that unarmed skill). Just my opinion though.


I do think we should need or be encouraged to interact with other players beyond slicing... if we actually get to smuggle, and they do something about the contraband. A smuggler is not a combat tank, he's not a crafter, he's a slick, shifty, sneaky SOB. (hehe, anyone notice how close SOE is to SOB?) If you ain't slick, you ain't gonna be able to smuggle much.


Zane



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
Albve
Thu Nov 18, 2004 11:20 am
#6

I think that you have to keep pistols as a requirement. Some sort of basic fighting skill anyway. Maybethey make it so that a player can qualify for smuggler with either unarmed 4 or pistols 4. I would like that. Even though a smuggler isn't a "combat profession", you still have to fight your way out of a sleazy bar once in a while.


Besides, ifthey drop all of the skill requirements for smuggler, that would drop it to a basic profession. Then someone could get last ditch with only 58 skill points spent (pistols 1-4, DF 1-4), as opposed to 78 (unarmed 1-4, pistols 1-4, and DF 1-4). Really, you could get a decent last ditch for only 44 points (DF 1-4 and pistols 1). There is no way the game developers will let smugglers get a 700+ damage special move for 44 points.



Albve Co'chi
Master Smuggler (since 8/22/2003)
Master Pistoleer (nerfed 11/15/2005)
Master TKA (nerfed 04/27/2005)
Smuggle-free (Since 06/29/2003)
JYCowboy
Thu Nov 18, 2004 11:53 am
#7






SmugglinZane wrote:

As long as we keep some combat skills, we should have some sort of combat prereq. I think we should have a few combat skills that represent the "shadiness" of a smuggler, so I don't mind the pistol thing. If they actually made the changes that a lot of people want to the rest of the profession, then it would probably be more feasible to need business instead of unarmed (unless we actually get a use for that unarmed skill). Just my opinion though.


I do think we should need or be encouraged to interact with other players beyond slicing... if we actually get to smuggle, and they do something about the contraband. A smuggler is not a combat tank, he's not a crafter, he's a slick, shifty, sneaky SOB. (hehe, anyone notice how close SOE is to SOB?) If you ain't slick, you ain't gonna be able to smuggle much.


Zane






Think in terms of that Slick Smuggler talking his way through the Pearly Gates. He does it with no weapon in hand. There are some very nice ideas on our revamp but most dont seem to change our Combat Specials. I agree that we should have some extra defensive bonuses or specials to "slip away." That said, having the profession Gated on Combat XP makes the player take up a combat profession to gain access to Smuggler. The reason that Pistol Requirement was being considered to be dropped is that some smugglers dont use pistols at all. The specials, in Smuggler,might have to be used for all ranged weapons along with some Melee advantages. This is all dependent on if we have Specials after the CU. The CU is going to break some players and make others. I have no doubt on that. As it stands, the Combat Smuggler has been a support role for many.


Your Opinion is sound, Zane, and welcome.

SmugglinZane
Thu Nov 18, 2004 11:56 am
#8






JYCowboy wrote:





SmugglinZane wrote:

As long as we keep some combat skills, we should have some sort of combat prereq. I think we should have a few combat skills that represent the "shadiness" of a smuggler, so I don't mind the pistol thing. If they actually made the changes that a lot of people want to the rest of the profession, then it would probably be more feasible to need business instead of unarmed (unless we actually get a use for that unarmed skill). Just my opinion though.


I do think we should need or be encouraged to interact with other players beyond slicing... if we actually get to smuggle, and they do something about the contraband. A smuggler is not a combat tank, he's not a crafter, he's a slick, shifty, sneaky SOB. (hehe, anyone notice how close SOE is to SOB?) If you ain't slick, you ain't gonna be able to smuggle much.


Zane






Think in terms of that Slick Smuggler talking his way through the Pearly Gates. He does it with no weapon in hand. There are some very nice ideas on our revamp but most dont seem to change our Combat Specials. I agree that we should have some extra defensive bonuses or specials to "slip away." That said, having the profession Gated on Combat XP makes the player take up a combat profession to gain access to Smuggler. The reason that Pistol Requirement was being considered to be dropped is that some smugglers dont use pistols at all. The specials, in Smuggler,might have to be used for all ranged weapons along with some Melee advantages. This is all dependent on if we have Specials after the CU. The CU is going to break some players and make others. I have no doubt on that. As it stands, the Combat Smuggler has been a support role for many.


Your Opinion is sound, Zane, and welcome.







Even the slick smuggler won't be able to talk his way out of everything, at which point, smoke em if ya got em!


Zane




"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
JYCowboy
Thu Nov 18, 2004 12:11 pm
#9






Albve wrote:

I think that you have to keep pistols as a requirement. Some sort of basic fighting skill anyway. Maybethey make it so that a player can qualify for smuggler with either unarmed 4 or pistols 4. I would like that. Even though a smuggler isn't a "combat profession", you still have to fight your way out of a sleazy bar once in a while.


Besides, ifthey drop all of the skill requirements for smuggler, that would drop it to a basic profession. Then someone could get last ditch with only 58 skill points spent (pistols 1-4, DF 1-4), as opposed to 78 (unarmed 1-4, pistols 1-4, and DF 1-4). Really, you could get a decent last ditch for only 44 points (DF 1-4 and pistols 1). There is no way the game developers will let smugglers get a 700+ damage special move for 44 points.







As for the Pistol Requirement see my answer to Zane, above.


Smuggler is Due the Revamp (long in coming but true). Instead of dependant on Unarmed 4 OR Pistols 4 make Smuggler dependant on a level of Combat XP that is aquired with the smugglers choice of weapon. As for the skill points, 1.The Combat Upgrade is going to greatly affect howour specials work. 2.With this change it makes avaible other Underworld Profession Ideas such as Pirates, Crime Lords and Information Trafficers and still have a Elite Combat Profession. You are very correct on the 700+ Damage Special being limited but I believe the Pros/Cons of the New Smuggler and a stiff XP requirement would help gate the access to such a special. Dont forget that that special will be limited with the CU.


Smuggler a basic Profession? Is Politician a basic profession? Politician is not attractive as combat goes and does not have the skills a Smuggler has but it is very important in its role. Your point is very good though as we dont want any everyone being a Smuggler with little cost.



Albve
Thu Nov 18, 2004 3:50 pm
#10






JYCowboy wrote:

Smuggler a basic Profession? Is Politician a basic profession? Politician is not attractive as combat goes and does not have the skills a Smuggler has but it is very important in its role. Your point is very good though as we dont want any everyone being a Smuggler with little cost.







Well, technically, yes politician isa basic profession. Smuggler is a hybrid profession as it stands now. SOE clasifies all professions as elite, hybrid, or basic. If smuggler didn't have any prerequisites then, by default, it would become a basic profession. It's not the complexity of the profession, it's the amount of skill points involved in obtaining it. For instance, the scout profession can do many things, but it's listed as a basic profession. Any basic profession will probably have lesser combat moves than any elite/hybrid profession. That just seems to be the way they do things.


I would definitelyagree to having the prereqs as being 1-4 of any combat skill of your choice and probably the merchant tree of artisan. I'm not real convinced that swordsmen, pikemen, and fencers should even be in STAR Wars, but that's for another forum and another day. (Sorry to those of you who are swordsmen, pikemen, or fencers, I just don't think those professions are very "starwarsy").


Don't get me wrong, I didn't pick up smuggler for the combat. If we actually got to smuggle I don't think you would see me pull out the DE-10 very much. However, I get bored with slicing and spicing for 1337 d00ds real quick... I need to go out and kill stuff. And I still think that any smuggler worth his salt can bloody a nose to "persuade" someone into seeing it his way.





Albve Co'chi
Master Smuggler (since 8/22/2003)
Master Pistoleer (nerfed 11/15/2005)
Master TKA (nerfed 04/27/2005)
Smuggle-free (Since 06/29/2003)
LaughingWolf
Thu Nov 18, 2004 4:22 pm
#11

Basically I think a Smuggler could specialise, to defent himself/herself, in pistol or unarmed or some sort of small weapons like knives (too bad there is no knives tree anywhere, that would be nice. A REAL knives tree, not "one hand sword" like we find presently in Brawler. Knives size version of vibroblades, etc.) but I hardly see a Smuggler lugging around a carbin or a riffle, or a big two handed sword. (no matter how cannon they are, still feel weird to see thoses in a SW game but ah well) So if they do change the system to allow dynamic prereqs, I hope the combat prereq of Smuggler do not become "any weapon tree". Maybe a compromise between the actual "no choice" and a complete "whatever weapon you want" wich would open the door to some...weird combo.

Allowing dynamic prereqs WOULD be great. It would allow for even more diverse templates, less "cookie cutter" syndrome. But I can see one problem with that, other proffesions will want some freedom in their own prereq too and then you end up facing some kind of revamps on ALL proffessions.

Message Edited by LaughingWolf on 11-18-2004 06:31 PM



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
JYCowboy
Fri Nov 19, 2004 10:09 am
#12


Hmm,


Your veiws make me realise how iconic Smuggler is. It is a special profession on par with Jedi and Bounty Hunter. A relationship is there if, examined more carefully,you take in to account the Revamp ideas for Smuggler. The melee weapons do have their place in Star Wars but ranged weapons should be dominatefor a Star Wars Feel. I believe in balance but Ranged should be the king of our combat tactics and then Lightsabers thier equal. All melee attackers should havea lessor or special role. TKA has Star Wars lore behind it but its still a melee profession.


Do you feel Smuggler should have better specials, skills with content and be Gated like the Jedi? It easier to be a thief then a Knight is kinda what I was thinking so why make it so hard to get Smuggler? Like Jedi, there might have to be a multi profession issue though and that would not be fun. I just feel that we should have special attention such as BHs have mission terminals and other content. A balance was struck when BH lost the Master Scout requirement that made it more like Commando. Should Smuggler have an equal requirement? I hope not, but if it did, I would want an equal importances in the Galactic Saga and in our professions abilities.


Currently, We can help Bounty Hunters to some degree. We can slice thier weapons and use Bomb Droids to help them get Marks. We can make them spice also to use. We really cant help Jedi much. We cant Slice for them and use any tool that will aid them. In PVP, Jedi stand alone in combat and do well without aid in most cases. How could we be an aid to Jedi that would close this Triangle of Love? Probalbly not an issue as so many are mad at there even being Jedi. Balance, balance, balance, Dang Libra in me, /lol.


Smuggler should be a Hybrid like Bounty Hunter in the current state of the game. I understand that. Alot of this idea of the new prerequisite was based on favorable changes in both CU and Smuggler. We should just wait for the CU to see if this is even remotely an issue.


Love your thoughts guys as you help let me see some issues here.

Message Edited by JYCowboy on 11-19-2004 09:12 AM

Sengis
Fri Nov 19, 2004 3:53 pm
#13

it would make much more sense to allow smugglers one melee and one marksman and then have the specials applied to the individual weapojnwith different affects and aniations. Last Ditch with a carbine and rifle woudl be fun, if the specials not riduclously overpowered. Allows smugglers to be diverse and dynamic whilst also being useful.. Allow this only at master..



ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
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