Smuggler Archive

Thread: Non-Skill Branch Requirement for Smuggler

jenelis
Fri Nov 19, 2004 3:59 pm
#14

Scoundrel-------------------------------> smuggler is how it is done in other RPG for Starwars,and that iss how it should be done here

SmugglinZane
Fri Nov 19, 2004 11:19 pm
#15






Sengis wrote:

it would make much more sense to allow smugglers one melee and one marksman and then have the specials applied to the individual weapojnwith different affects and aniations. Last Ditch with a carbine and rifle woudl be fun, if the specials not riduclously overpowered. Allows smugglers to be diverse and dynamic whilst also being useful.. Allow this only at master..







The problem with this idea is the shear amount of time it would take... What I'm saying is if it comes down to implementing many of the ideas we've come up with, or redoing our prereq.... I'll take the ideas in a heartbeat. In other words, good idea in a perfect world... then again, no idea seems to be getting used lol.


Zane




"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
Elitekrieger
Sat Nov 20, 2004 6:12 am
#16

I think exchanging the unarmed prerequisite with the buisness tree of artisan would be great... everything else like smugglers with rifle/pikman seems very unstylish to me.



Efaun and Safim Aipiera

Retired TBH
JYCowboy
Sat Nov 20, 2004 10:03 am
#17






SmugglinZane wrote:





Sengis wrote:

it would make much more sense to allow smugglers one melee and one marksman and then have the specials applied to the individual weapojnwith different affects and aniations. Last Ditch with a carbine and rifle woudl be fun, if the specials not riduclously overpowered. Allows smugglers to be diverse and dynamic whilst also being useful.. Allow this only at master..







The problem with this idea is the shear amount of time it would take... What I'm saying is if it comes down to implementing many of the ideas we've come up with, or redoing our prereq.... I'll take the ideas in a heartbeat. In other words, good idea in a perfect world... then again, no idea seems to be getting used lol.


Zane







Adding to a Lack of a Perfect World. Lets hope that the Combat Upgrade is a step towards and not away from that world.

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