Smuggler Archive
Thread: Update: Smuggler Question for '19 Answers' 6/16 (Re-Focus Thread)
Onohos wrote:
It's not just our profession. I want you to go over to the Commando forum. That Proffession is always up in the air.
Agreed...Commandos and Smugglers have a lot in common (which is why I feel a special connection with Smugglers)...We both have an unarmed pre-req we don't use...We both are missing valuable skill mods...and we both have trees that feel fairly useless (should be revamped, combined with another tree, or just plain scraped and replaced)...
The good news (and possibly bad) is that Commandos will see tons of changes when the Combat Balance hits...for us it's mainly a waiting game until that CB hits (that's the bad part)...We got NERF'd bad awhile back in preperation for the CB, but then delay after delay made Commandos more and more disgruntled (soI can understand your feelings over the revamp delay after delay)...Now we just spend our time trying to get any info regarding the CB (we got a pretty good responseto our last 19 Answers question) and we focust on trying to get things out of the "Mini-Publishes"...
These Mini-Publishes seem like the ticket to me...If you can't get a lot changed all at once (thanks to delays), try to get one little thing changed within as many Mini-Publishes as possible...Commandos got their Indoor use of Consumable Weapons FINALLY fixed via slipping something into a Mini-Publish...
So really, Commandos aren't so much "Up in the Air" as the plans for us have already been made...we are just waiting to get "clued in"....
PS...I just sent TH and JustG a PM asking them to keep me in the loop on anything Smuggler related coming up in the next few weeks (while Caylin is away) so I can immediately bring that info back here...
Onohos wrote:
Garvin, I used to be a Commando myself....never hit master. Didn't like the Heavy Acid Rifle enough to find that tree worth while. And the Flame Cone 2....is it even a cone wasn't worth it either. Oh well smuggler now. I was curious I heard about a downer change...what is this? I never heard of it.
I was curious about the downer change as well...could someone educate me on that or point me to a good thread regarding the issue...
PS...nobody needs to thank me for helping out here...I feel very much like I owe this Community something...Do you realized how much I've contributed to the /tell hell of "Hey, can you slice these for me?" I wouldn't have my killer Armor and Commando weapons as great as they are without the help of a Smuggler...any improvements you get can only help the rest of us Combat Professions in the long run...
Message Edited by garvin on 06-14-2004 01:15 PM
Spice downer change in a nutshell...
Before Change
1. Eat spice
2. Kill for length of spice effect
3. Downer - Stats drop to reflect downer effect
4. Downer wears off, stats instantly return to normal
After Change
2. Kill for length of spice effect
3. Downer - stats drop to reflect effect
4. Downer wears off,- stats then begin to regen to normal as if recovering from damage. This results in increased downtime, thus making spices even more unattractive, thus the market for spices grows smaller.
That's the reason for the question I posted above. I would like to know why this was changed, and why the secrecy. They gave Caylin the reason for the change, but sealed his lips on the matter. Our last question was supposed to be about the change (and Caylin even gave TH the answer), but TH answered the wrong question (supposedly in the mix-up of him wanting/not-wanting tough questions right before FF).
Edit: Typos...
Message Edited by DRWolfe on 06-14-2004 04:21 PM
Yes. I think if we already are having revamp related discussions then out 19Q submission for the next few months should be as un-revamp related as possible. The spice downer recovery fits that well.
garvin wrote:So should we go with the Spice question in light of GM's recent post (and future posts coming) or should should we go with the Revamp question anyway? Nothing says we have to go with either if someone has a better question out there that the community would support...
However, without trying to get too abrasive I think we need to get the wording of the question to address the stonewalling we've recieved over this issue as well. The question as written in the opening post of this thread makes it too easy for TH to respond in half a sentence and then move off the topic to address the future. The Spice change deserves the full answer. We need to reword it and replace "Also, what if any, other incremental changes can we expect between now and our Smuggler re-vamp", to something communication related. We deserve to know why there was no acknowledgement of the change at all - be it bug or intentional - on this since publish 7. Why it never made any test center pub notes or the final pub 7 release notes. And we need to know what the resoning behind Caylin knowing what is "up" for at least a month but the smuggler profession as a whole not being privy to that information.