Smuggler Archive

Thread: Update: Smuggler Question for '19 Answers' 6/16 (Re-Focus Thread)

JTGAlpha
Mon Jun 14, 2004 3:46 pm
#14

Spice question.



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LordOfFatness
Mon Jun 14, 2004 8:37 pm
#15

I'd go with the spice question mainly for the reason Garvin stated. We may as well ask a question we *might* be able to get an answer to.

One thing regarding the downer though, it used to be that if you were mind incapped, you would get up if the muon wore off (I assume it was this way for other spices). Maybe they didn't want the downer's expiration to enable you to get up from being incapped. It is probably easier to just completely take away the 500 point "heal" then to adjust the "heal" based on specific conditions.

If they are going to go the route that you have to naturally regenerate your health after the downer wears off, wouldn't it make more sense for that recovery to occur while the downer is in affect? If any of you are TKAs, it would be similar to the mind regenerating for power boost. You initially take a hit to mind (this would occur when the downer kicks in), and you slowly regenerate your pool for the duration of the downer. To me this seems much more intuitive.

And thanks Garvin, you're an awesome correspondent and I'm glad to have you on Valcyn.
garvin
Tue Jun 15, 2004 12:16 am
#16



Hi Everyone,


As I mentioned in a previous post, Caylin asked me to keep an eye on the Smuggler Forum while he is away...


This post is to help refine the question we want to submit for the 19 Answers this week...Here is what I have so far:


Two months age we had a spice downer change; why exactly did that happen? Also, what if any, other incremental changes can we expect between now and our Smuggler re-vamp, (i.e. - communication with Green Marine, the much needed text fixes, the new spice, slicing changes, combat balance, etc)?


While we understand our re-vamp is on hold until after JTL, Thunder Heart did in fact say that skill documentation was reasonable for publish 11.


Now for the devil's adcovate in me that my Commando Forum loves/hates best...I tend to try and think up the worse case responses TH could give us...


First...TH may see this as 2 seperate questions and only decide to focus his response on one of them...Which is more important to Smugglers...The response to "Why the spice downer change" or "What will change/be added while we wait for the revamp"? I'm sure both are very important, but incase TH comes back with "Pick one for me to answer" which would you all prefer?


As for how TH will respond to either...when it comes to the Spice question, be prepared for something like "With the upcoming Combat Rebalance, combined with the new way that buffs operate in game, we felt that the spice downer change was best to create a proper balance." Yep...that makes no sense, but it sounds like something Corporate that TH may come back with...


As for the "What will we get while we wait for the Revamp"...you will probably get a response of "We have many things on the drawing board that we are kicking around, but unforunately we can't reveal any of these ideas at this time. We hope to release some of this information soon but can't make any promises." OR the very worst case "There are no Smuggler changes planned prior to the revamp"...


I could be completely wrong on both responses (and most likely I am wrong)...but knowing the worst case responses, do you still want to ask that set of questions? Remember, the more specific you get in your question the better TH seems to respond...and over in the Commando Community I try to stick in a few plugs for what we actually want or make a statement in our question...something like"




1) Two months age we had a spice downer change; why exactly did that happen and are there future changes being considered? Will the Combat Balance further effect spices, their down time and their buff abilities and if 'yes' how specifically will they be effected?


2) What if any, other incremental changes can we expect between now and our Smuggler re-vamp, (i.e. - communication with Green Marine, the much needed text fixes, the new spice, slicing changes, combat balance, etc) and will any of the changes planned for our revamp be added early while we wait?


While we understand our re-vamp is on hold until after JTL, Thunder Heart did in fact say that skill documentation was reasonable for publish 11.


That even more makes them 2 seperate questions...but you may be more likely to get a better response to either if you just ask one of those 2...


Do you still want to go with the original question, or would you like to go with one of the 2 questions more focused on above? If we ask one of the questions, we can then ask the other 2 weeks later, or decide toask a new question based on the response we getfrom TH. We still have time to work on a few more variations as I will be submitting the question to TH sometime tomorrow afternoon...


PS...if any of you need anything from me, please feel free to PM me anytime...I try to lurk here as much as I can as well...

Message Edited by garvin on 06-14-2004 12:26 PM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Onohos
Tue Jun 15, 2004 12:22 am
#17

Garven is the coolest corr. ever. /Commando Salute
Memnock-SH
Tue Jun 15, 2004 12:30 am
#18

I just want to say this first....


I've seen the different Correspondentsin their elements, helping their target profession to the best of their ability, and it never ceases to amaze me just how much work these folks do... but to see a Corrospondent from one profession step in to take an active role in helping another profession like this.... well, that's just fricking sweet. Thank for Force for folks like you.


As foir the matter at hand, I think garvin's on the right track. While we would all LOVE to squeeze as much info fromm TH as possible, it's just too incredibly likely that he will see that as two separate questions, dodge the more complex of the two, and vaguely reply to the easiest.


I think I'd have to vote for his rephrased question #2:



2) What if any, other incremental changes can we expect between now and our Smuggler re-vamp, (i.e. - communication with Green Marine, the much needed text fixes, the new spice, slicing changes, combat balance, etc) and will any of the changes planned for our revamp be added early while we wait?


Good job garvin. And thanks for your help.



---------------------------
Captain Mem'ic Laurent
Former CorSec Officer
Privateer/Smuggler
Corellian Sector
DRWolfe
Tue Jun 15, 2004 12:36 am
#19

It's sad that TH's attempt at community communication has been such that we all try so hard to formulate the question we ask so we get a decent answer. It's also sad that we can so easily come up with the answers expected from our questions and that none of these expected answers are really answers to the questions. It's like trying to word a single Wish in D&D when you have a GM who tried his best to subvert the meaning of that Wish into something you didn't expect, or even really want (yes, I had one of those GMs).

Anyway, Why not try and get a real answer out of TH for once? The devs have said that they will be getting with us on the revamp and such, so any question related to the revamp will be "we'll be getting with you soon on that." I also expect no changes until the revamp, except as a surprise, as they have committed their resources fully to the next few publishes and JTL.

The one and only thing we can expect an answer to is the spice question, as it deals with a specific issue and the answer is known. Therefore, here's my suggestion:

"In the last set of '19 Answers' in which the Smuggler community asked a question, one of the two questions given concerned the spice change. The other question was answered, but in the asking of the spice question, Caylin gave TH the answer so he could post it. What exactly was the answer Caylin gave to TH to post as the answer to how and why the spice downer was changed?"

This is direct, specific, and addresses an issue we have all been waiting to know the answer to. It also doesn't ask TH to go get an answer about the game, it asks what answer Caylin gave for the question (which we all know is the answer he'd been told). It is also not a question that will allow any "wait and see...", or "the combat rebalance..." answers.



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

yimaz
Tue Jun 15, 2004 12:38 am
#20

WhatI find interesting is the fact that either way we will probably not get an answer which makes me a little nuts because it is going to get to the point where we just give up and stop asking questions. Everything is so up in the air with our profession if feel we need to ask the big question now so we know where we stand. If weget a non answer fine we can try smaller questions in the furture. I just hope we dont end up with:


Can you tell us anything about anything?


with that said i say we ask this one.





What if any, incremental changes can we expect between now and our Smuggler re-vamp, (i.e. - communication with Green Marine, the much needed text fixes, the new spice, slicing changes, combat balance, etc) and will any of the changes planned for our revamp be added early while we wait?

While we understand our re-vamp is on hold until after JTL, Thunder Heart did in fact say that skill documentation was reasonable for publish 11.





Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Onohos
Tue Jun 15, 2004 12:47 am
#21

It's not just our profession. I want you to go over to the Commando forum. That Proffession is always up in the air.
yimaz
Tue Jun 15, 2004 12:56 am
#22






Onohos wrote:

It's not just our profession. I want you to go over to the Commando forum. That Proffession is always up in the air.




I was talking about all the professions not just ours




Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Frans_Solo
Tue Jun 15, 2004 4:19 am
#23

How about, "After the changes to spice downers and the updates of chef foods, do you still consider spices useful in SWG in their current state, would you pay money for them for your character, if not, what do you plan to do about them?

I really don't care about the change to the downer time, because no one was really buying spices before that ever since the chef foods become a better way to buff those stats. So will there be changes to spices before or at the CB publish?

A question I'd rather have answered is, "Is panic shot now working the way you intended it too?" Because as it is now, thats completely useless and honestly i think that's something they could fix in a mini-publish.



*** Xiyx 'Ptah Master Smuggler/Master Pistoleer/TKA
Broken/Broken/StarWarsy?

Obi-Wan "That boy is our only hope..."
Yoda - "No, there is another...and another...actually 3 more contact we could on Dantooine, and 4 others so that's what? Like 9 now? Yeah, ok we'll be."
yimaz
Tue Jun 15, 2004 6:16 am
#24

Spice Question make sence with GM stoping in.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Bosyn-Dallas
Tue Jun 15, 2004 6:31 am
#25






Frans_Solo wrote:
How about, "After the changes to spice downers and the updates of chef foods, do you still consider spices useful in SWG in their current state, would you pay money for them for your character, if not, what do you plan to do about them?






I like this question.



*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
Mischa Zarovich - I AM the scum of the Galaxy!
Master TK/ Master Smuggler - Tempest
yimaz
Tue Jun 15, 2004 6:58 am
#26





Two months ago we had a spice downer change; why exactly did that happen? Are there future spicechanges being considered? Will the Combat Balance further effect spices, their down time and their buff abilities and if 'yes' how specifically will they be effected?



how does this look?




Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

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