Smuggler Archive

Thread: Ok, problems and solutions. No time to waste!

Smuggler_Caylin
Mon Jul 12, 2004 8:49 pm
#1





I need to know, what am I missing? I can't have a long drawn out debate about this, it's due tomorrow (little warning) so anything that looks out of place, or I forgot to mention, please say so now.


I'd have loved to have more time to go over this with yall, but we were given less than 24 hours and I needed to get it done to a point, then debated.






Smuggler Problems

July 12, 2004






Novice Smuggler:




  • There is a lack of locked containers that the Novice Smugglercan get in order to progress and gain the initial experience in Slicing.


    • Solutions:


      • Inclusion of smuggler missions, aspects of it allowing novice smugglers to slice open containers provided through the mission.
      • Allow mag-seal containers to be sliced in dungeons.
      • Increase container drop rate.
      • Consider exchanging Slicing: Containers for Slicing: Terminals.


        • This allows for smugglers to have something they can actively gain slicing experience in.


          • Please consider moving the ability to sliceGCW base terminals to a higher skill, such as Slicing 4.





Underworld:






  • Language Comprehension isn’t really needed when every player knows all the languages save lekku in minutes upon entering the game.


    • Solutions: .


      • Improve further on communicating with local species, as shown with Jawas.
      • Allow Smugglers and Protocol droids to act as translators for the playerbase.


        • Have language comprehensions over the racial specifics require skill points and allow players to surrender them as appropriate?









  • Sell Out has too little return for such an expensive investment to purchase it to make it worthwhile.

    • Solutions:

      • Increase the amount of money given per faction point to be near even with the rate we buy it.
      • Allow smugglers to sell faction from any faction found in the datasheet. Certain factions being worth more money than others, of course.







  • The majority of Underworldabilities are GCW centered, and thus not useful for neutrals.

    • Solutions:

      • Our abilities should be useable in more than just the GCW, have them affect our interactions with other factions as well. Such as buying Hutt faction, or other organizations. GCW faction is obviously more valuable at this time, so maybe a sliding price scale depending on the faction.







  • Buying faction and using Sell outis an overly tedious process.

    • Solutions:

      • Make the amounts of faction you buy or sell at a fixed rate per faction point at player defined quantities.
      • Consider allowing smugglers to purchase/sell faction regardless of affiliation. After all, rank in a faction decides the viability of transfers to others, as well as the maximum amount of faction able to be held.







  • The cap at buying faction is too low.

    • Solutions:

      • Increase the 500fp cap on Smugglers that buy factionto at least 1000.







  • Sell Out requires a player to resign from their faction in order to make use of the skill.

    • Solutions:

      • Allow smugglers totalk to and sell faction to opposing factionrecruiters.







  • The Jawa mini-trash game, while it is making use of language skills, has little return and little use for smugglers.

    • Solutions:

      • Increase the credit reward by a large amount. An item we could sell for two million on the player market should not be considered equal to two thousand credits from the jawas.
      • Allow us to buy rare items from the jawas.
      • Allow us to trade items for other items.







  • Fixer isn’t that great of a title.

    • Solutions:

      • Change to Scoundrel?







  • Little documentation of some skills or proof of their existence.

    • Solutions:

      • Actually put some descriptions of abilities, such as our contraband hiding skill in our skill boxes.





Slicing:








  • The player base is dependent on slicing for weapons and armor at little to no risk.

    • Solutions:

      • Have the possession of contraband invoke harsh penalties. With no one immune and smuggler possessing the greatest ability to get through undetected.







  • Limited use in dungeons (Mag-seal containers for example).

    • Solutions:

      • More smuggler uses in dungeons such as disabling traps, automatic turrets and more.
      • Allow smugglers to slice open doors for their group members, not just themselves.







  • The number of sliceable items is very limited at the moment.

    • Solutions:

      • Vehicles
      • Ships
      • More terminals (Travel, Bazaar...)
      • Droids
      • Harvestors
      • Houses
      • Vendors







  • Slicing into non-mechanical objects doesn’t make sense in the current cut x wire system.

    • Solutions:

      • Move slicing away from the wire cutting interface. Make it more involving.
      • Make the slicinginterface moreuser friendly.







  • Players giving items to a smuggler to slice is wide open to griefing by dishonest smugglers.

    • Solutions:

      • Introduce a trade window similarly used by Image Designers. We are paid after a slice for the customer, without their equipment at risk ofbeing stolen.







  • The wide use of Molecular Clamps without a skill requirement makes FAN’s useless.

    • Solutions:

      • Add certifications for FAN's and Molecular clamps at certain points in the Smuggler skill tree.







  • Limited market for non-master smugglers in regards to slicing for the player base.

    • Solutions:

      • Increase the amount of different things they can slice.
      • Allow for smugglers to have items or abilities that once earned will assist them in competing.
      • Make the process an application of player skill itself, where the smuggler has an actual hand on how good the slice turns out.







  • There are very few types of slices in this system that has many different statistics on items.

    • Solutions:

      • Let slicing effect more than just two things. Perhaps accuracy modifiers or HAM costs on weapons as well.







  • Current level of randomness doesn’t make sense for smugglers who are very experienced slicers.

    • Solutions:

      • Master smugglers can range anywhere from 11% to 35% on effectiveness slices to armor. 15% to 35% on weapons. It's a shame that a master smuggler will keep getting low teen slices. Make the low-end slice, higher or at least more dependable.







  • Near inability to slice into data terminals that the Expanded Universe uses for slicing (equated to hacking in our world) save on the corvette.

    • Solutions:

      • This goes into giving us more things to slice.







  • Choosing to slice composite armor and getting the color palette window as well gets annoying.

    • Solutions:

      • Put the color palette and slicing on different tabs, instead of tossing both on the same one.







  • Too much myth as to the range possible with slices.

    • Solutions:

      • Give us official word and documentation in game regarding the range on slices, so players can no longer be lied to regarding it. This causes a lot of problems in informing our customers or even fellow smugglers.







  • Precision Laser knife crates are not using their charges correctly when pulled from crates.

    • Solutions:

      • Fix the crates so smugglers will getten charges per knife instead of one when they autopull during slicing.







  • Sliced Mission terminals do not hold their bonus when they are 'refreshed' all bonuses apply to the first page only.

    • Solutions:

      • When missions are refreshed, have them retain their bonuses.

        • Consider having the bonuses apply to all members of the smugglers group if possible.
        • Considernew tabs to be revealed on mission terminals when sliced, clearly criminal, that have the bonus' already fixed in to their rewards.





Dirty Fighting:






  • No unarmed moves even though one of our prerequisites is Unarmed 4.


    • Solutions:


      • Add unarmed moves to our skill tree.
      • Allow Dirty fighting techniques to be useable with almost any weapon equipped (Last ditch with a rocket launcher isn't something we should see).
      • Consider changing the prereqs. Perhaps there is a way to make smuggler prerequisites more dynamic.


        • Example:One melee tree in brawler and one in marksman to get novice smuggler.







  • Standing up from Feign Death in PVE will make the MOB come after the smuggler from several hundred meters away.

    • Solutions:

      • Find a way to reduce the memory of monsters we feign death against.
      • Have feign death give a chance to successfully clear the aggro list.







  • Using Feign Death in PVP is openly inviting “Black Rot” (999 battle fatigue, 1/1 HAM on all stats from wounds, and 0 condition armor) and massive griefing.

    • Solutions:

      • Make smugglers with suitable skill appear as a corpse in PVP.
      • Don't allow players to target theplayer who has successfully feigned death.
      • With the armor unequip timers, this is an extremely large problem. Previously smugglers were able to unequip just before they used feign death, to prevent the 0 condition armor griefing. Now they have no choice in the matter.







  • Panic Shot is worthless to any smuggler with decent pistol mods since the pistol will fire again, breaking the delay, immediately after Panic Shot is landed. This second tier elite profession skill was “balanced” to coincide with a Novice box starting profession skill.

    • Solutions:

      • Restore Panic Shot to it's formerfunctionality.
        Or
      • Change the effect on Panic Shot to something more useful. Such as a cone intimidate.







  • No modifiers to help a smuggler land his specials. A smuggler without Pistoleer can kill himself on the accuracy, delay, and HAM cost of his own specials before he can hit his target.

    • Solutions:

      • Add modifiers to smuggler weapons.







  • No weapon for smugglers to call their own.

    • Solutions:

      • Give smugglers 'special' weapon certifications
      • Give smugglers the ability to make a 'special' slice, above and beyond normal slices, to their personal weapons. Rendering the item untradeable.







  • Certain attacks are able to draw a smuggler out of feign death.

    • Solutions:

      • Posture Up attacks should not be able to take a smuggler out of feign death. Don't let it.




Spice:






  • Spice is crafted instead of smuggled.

    • Solutions:

      • Have spices introduced through NPC criminal factions, where smugglers could assist in refining (experimentation) but do not actually create the spice.
      • Smugglers move spice, they should not be considered dealers or crafters of it. That is not what smuggling is.







  • The spice tree is extremely limiting as to what can be placed in it.

    • Solutions:

      • Having the tree titled 'Spice' leaves for littleexpansionas the profession and the game grows. Consider changing it to'Profiteer' or something equally suitable that allow for smugglers to feel that they are able to do more than just spice.

        • This opens up a chance at new abilities.







  • Only two spices are in any real demand, as the effects of most spices are not even close to comparing to the power of chef or doctor buffs.

    • Solutions:

      • A complete and total revamp of spices and their uses.
      • Add special effects
      • New downers, instead of puking all the time.







  • The title ‘Fence’ causes problems with fencer andis pretty dull.

    • Solutions:

      • Swindler?
      • Profiteer?







  • Spice experimentation is in every box of this tree, but does nothing.

    • Solutions:

      • Make experimentation do something on spices.





Master Smuggler:






  • Only two skill trees get bonuses at mastery.

    • Solutions:

      • Add new spices at master smuggler.
      • Add new dirty fighting tricks to master.
      • Increase the capabilities of Feign Death.

        • Make them appear as a corpse in PVP?
        • Clear aggro list?
        • Higher skill modifier.







  • Little documentation, the slicing bonus isn’t even mentioned.

    • Solutions:

      • Document the slicing increase.
      • Document the faction reduction.




Message Edited by Smuggler_Caylin on 07-13-2004 11:24 AM



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

-SanGreal-
Mon Jul 12, 2004 9:06 pm
#2

Great List

One thing:
If a trade window is implemented for slicing, the item needs to become unsliceable and lose its slice if the buyer chooses not to pay. Otherwise people could a) not pay the slicer or b) keep slicing until they get the slice they want. Another alternative is to make the money exchange and the slice happen at the same time, without a chance to cancel. So the customer and smuggler would first agree on a price; the slice is performed and upon completion the money is automatically transfered without further interation.



---
Sulaxe -- Kettemoor -- Master Swordsman/Master Brawler
Sangreal -- Chilastra -- Master Tailor/Master Armorsmith
Exalus -- Kettemoor - Master Weaponsmith/Master Smuggler
UID < 500 Club
"Looking forward, we think there are three major systems that we need to address before we launch into Space: Combat Balance, the Jedi System, and the Galactic Civil War." -- Gary Gattis
Niru
Mon Jul 12, 2004 9:08 pm
#3


This looks like most if not all the issues I have seen brought up. Great job Caylin. Please let us know where all this is heading.


Niru - Master Smuggler Intrepid



Niru - Intrepid
Chavabegga
Mon Jul 12, 2004 9:08 pm
#4

Sounds good to me Cay.



Trader Revamp- Loot and Crafted Symbiosis

UDF Inc. Chu'unthor, Talus
-1258, -566
Smuggler_Caylin
Mon Jul 12, 2004 9:08 pm
#5

Agreed, but the basics are there, a window to slice in, get payed and not risk theft.


The mechanics can come later I think...



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Rogue135
Mon Jul 12, 2004 9:09 pm
#6



I think that about covers it...



--------------
I've got a bad feeling about this."
DrevenStrobe
Mon Jul 12, 2004 9:18 pm
#7

Looks good Caylin, as always...


One quick thing though...


Under Slicing, you pretty much covered the fact that slicing has no benefit to a group. Perhaps add that they could make the Smuggler's terminal slice apply to their groupmembers as well as themselves. I have a feeling that Smugglers (or Slicers) would be very much in demand for this ability...


And I may have missed it,but did you mention that terminal slicing only applies to the first page of missions on the terminal?



Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
Smuggler_Caylin
Mon Jul 12, 2004 9:28 pm
#8

Great catches Dreven, I'll get those in shortly. I'm working on making it more 'pretty'. honestly it's a real pain to read right now.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

KruxTrancid
Mon Jul 12, 2004 9:29 pm
#9

Looks good. Very nice job. (I've wanted the title Scoundrel since I first became a smuggler )


Just curious, why were you asked for this list? Were all correspondents asked for something similar or does it haveto do with problems to be fixed in our revamp?



K'rux Trancid
Master Gunslinger
Wanderhome

Smuggler_Caylin
Mon Jul 12, 2004 9:31 pm
#10


All correspondents were asked, but I tend to be a bit more open in what I'm doing than most. Similar lists are being written as we speak by other correspondents.


As for reason behind it, I can't say, sorry.

Message Edited by Smuggler_Caylin on 07-12-2004 09:32 PM



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Akuma-Paragon
Mon Jul 12, 2004 9:33 pm
#11

Looks Great



Canceled sub ends jan 30. nice knowing ya -Paragon
WookieBounty
Mon Jul 12, 2004 9:39 pm
#12


Looks great...


Sounds like the outcry from non-jedi may spark a delay in pub 10 and add atleast a few simple goodies for most/all classes...


If you notice they have been pretty quiet for the most part i.e. Droid Revamp...I think most proffessions can look for something nice in the next publish or mini's

Message Edited by WookieBounty on 07-12-2004 11:40 PM



§
Soar...Master Smuggler
Soar....lvl 60 Human Mage
h TarquinasLegion.comh
Orcajum
Mon Jul 12, 2004 9:40 pm
#13



DrevenStrobe wrote:
Looks good Caylin, as always...
And I may have missed it, but did you mention that terminal slicing only applies to the first page of missions on the terminal?





I swear, this has always been one of my biggest pet peeves. I either get stuck taking missions I don't particularly want to get my bonus, refresh the missions and loose the bonus, or else wait until I can slice again and waste time and tools.



Orkajum'sydef
Master Smuggler
"I--I'm out of it for a little while, everybody gets delusions of grandeur.."
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