Smuggler Archive

Thread: Ok, problems and solutions. No time to waste!

Orcajum
Mon Jul 12, 2004 9:43 pm
#14



Smuggler_Caylin wrote:
All correspondents were asked, but I tend to be a bit more open in what I'm doing than most. Similar lists are being written as we speak by other correspondents.
As for reason behind it, I can't say, sorry.

Message Edited by Smuggler_Caylin on 07-12-2004 09:32 PM




Hate to ask Caylin (especially since you probably can't answer) but why the big rush on this project again? This looks almost exactly like the same "The Good, The Bad and The Ugly" they had you and the other correspondents do about two months ago? Did the devs loose the paperwork again, or somehow think that with the new Jedi publish all the other professions would suddenly have new priorities?



Orkajum'sydef
Master Smuggler
"I--I'm out of it for a little while, everybody gets delusions of grandeur.."
Hobbs_Nguyen
Mon Jul 12, 2004 9:54 pm
#15

I would, overall, like to see a crackdown on 'contraband.' Stiffer penalties, at least. Sliced weapons might decrease in popularity and as far as spice goes... we need to increase their benefits. If you're going to limit us to one spice and give us a negative, it had better be some DARN good spice.

From a PvP standpoint, it'd be cool to do things like moving weapons to Rebel bases and such. Or backstabbing the Rebels and turning over to Imperials. You can pretty much do the same with the data disc collecting... depending on who you give it to.

That list is overall good, and as far as the Spice tree, change Fence to Spice Dealer.

Underworld's fixer should be changed to either Gangster or Scoundrel, yes.

As far Dirty Fighting... More attacks specified on hindering our opponents and letting us get away would be nice. Again, I'd like to able to become 'invisible' to target player for a brief amt of time. Unable to be focused upon or targetted... That way, like in a large city, I could lose him and he'd have to try and find me again. This particular ability would be useful when Bounty Hunters eventually start gunning for us. Or heck, connect it to the Underworld tree.



Hobbs N'gu'yen
"You know that burning sensation a smuggler gets every now and then? That's a Jedi, boning you up the arse with his lightsaber." - Publish 9: Secrets of the Force

Marksman: 0/4/0/4
Brawler: 4/0/0/0
Artisan: 4/0/0/4
Smuggler: 0/4/1/1
Weaponsmith: 0/0/0/0
P__Day
Mon Jul 12, 2004 10:03 pm
#16

Agree my personal "favs" among thigns i want done first are


- Increase container drop


-Increase the limit when buying FP


- Smuggler slice


- Better slice %


- Better spices


- Pistol mods


Not necesarily in that order. But getting some of this in would help tie us over untill JTL
-SanGreal-
Mon Jul 12, 2004 10:14 pm
#17

Why does everyone want decreased popularity of sliced weapons, one of our biggest revenue streams?



---
Sulaxe -- Kettemoor -- Master Swordsman/Master Brawler
Sangreal -- Chilastra -- Master Tailor/Master Armorsmith
Exalus -- Kettemoor - Master Weaponsmith/Master Smuggler
UID < 500 Club
"Looking forward, we think there are three major systems that we need to address before we launch into Space: Combat Balance, the Jedi System, and the Galactic Civil War." -- Gary Gattis
Geevo
Mon Jul 12, 2004 10:16 pm
#18

nice job Caylin



Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
Orcajum
Mon Jul 12, 2004 10:20 pm
#19



-SanGreal- wrote:
Why does everyone want decreased popularity of sliced weapons, one of our biggest revenue streams?



Cuz with reduced supply comes higher prices. Plus the desire that we become something more entertaining and lucrative than slice monkies



Orkajum'sydef
Master Smuggler
"I--I'm out of it for a little while, everybody gets delusions of grandeur.."
Cakins7005
Mon Jul 12, 2004 10:23 pm
#20

If you are going to add certifications for molecular clamps and flow analyzer nodes, then you should ask for a very significant increase in locked container drops. I had to pay 15k per container to level through slicing 1 and 2. While a situation of not being able to use clamps is suitable for ultra hardcore gamers, making someone pay 15k for a container to slice for exp with a 50% chance of getting it right would be too demanding for a first tier box.



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
Smuggler_Caylin
Mon Jul 12, 2004 10:23 pm
#21

Ok Dreven, I think I got the terminal thing in.


I also put in the laser knife crate thing. Forgot about that... again...



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Volksjaeger
Mon Jul 12, 2004 10:24 pm
#22

I've said it before and I'll say it again.


Caylin, you ROCK!



To quote Jack Black:



"I wanna party with yoooooou!"



Ameh Isp-Id
Master Smuggler
Starsider
Morph1ne
Mon Jul 12, 2004 10:25 pm
#23






Underworld:






  • Language Comprehension isn’t really needed when every player knows all the languages save lekku in minutes upon entering the game.

    • Solutions:

      • Have language comprehensions over the racial specifics require skill points. Allow players to surrender them as appropriate.

      • Improve further on communicating with local species, as shown with Jawas.

      • Allow Smugglers and Protocol droids to act as translators.

How about make it so that only smugglers can teach languages? maybe make languages cost pplApprentiship points to learn??


we could even trade/sellapprentiship points like we do with faction points?


Or what about the ability to rename things?


I know its a long shot but how about introducing character renaming as a smuggler underworld ability, sort of like how Image Designers can adjust players ham bars. of course there would be limits and guildlines to follow.








  • The title ‘Fence’ causes problems with fencer andis pretty dull.

    • Solutions:

      • Swindler?

      • Profiteer?

Chemist

Smuggler_Caylin
Mon Jul 12, 2004 10:28 pm
#24






Cakins7005 wrote:

If you are going to add certifications for molecular clamps and flow analyzer nodes, then you should ask for a very significant increase in locked container drops. I had to pay 15k per container to level through slicing 1 and 2. While a situation of not being able to use clamps is suitable for ultra hardcore gamers, making someone pay 15k for a container to slice for exp with a 50% chance of getting it right would be too demanding for a first tier box.





That was the first thing I addressed Its in there!




The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

-SanGreal-
Mon Jul 12, 2004 10:30 pm
#25



Orcajum wrote:


-SanGreal- wrote:
Why does everyone want decreased popularity of sliced weapons, one of our biggest revenue streams?



Cuz with reduced supply comes higher prices. Plus the desire that we become something more entertaining and lucrative than slice monkies




That only works if by reduced supply you mean reduced smugglers. Making sliced weapons unpopular is not a barrier to slicing weapons so there is no reduced supply in that area. What it does is reduce demand which will only drive prices down.



---
Sulaxe -- Kettemoor -- Master Swordsman/Master Brawler
Sangreal -- Chilastra -- Master Tailor/Master Armorsmith
Exalus -- Kettemoor - Master Weaponsmith/Master Smuggler
UID < 500 Club
"Looking forward, we think there are three major systems that we need to address before we launch into Space: Combat Balance, the Jedi System, and the Galactic Civil War." -- Gary Gattis
Cakins7005
Mon Jul 12, 2004 10:34 pm
#26


"That was the first thing I addressed Its in there!"


Ooo, if that gets implemented, then I can level up smuggler againwithout fear of a terrible grind. Thank you!





Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
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