Smuggler Archive
Thread: Smuggler Revamp
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dlc3007
Thu Dec 11, 2003 3:49 pm
#1
Welcome back. Hopefully your future posts will be a little more polite. If you want to give Wes grief, you'll find very few allies here.
Katalepsis wrote:
I'm back after 5mos away playing EQII (following sixteen straight months of Master Smuggler since launch, a community leader and all around good Joe). Point for this is, what you just said, as our umpteenth Corrspondent, is no different than what I heard since launch. I'm very sad. You even said "part" and "supposedly" which (after 5mos away) makes my heart ache. You basically said exactly nothing!
Koa41
Fri Jun 18, 2004 3:36 pm
#2
I just dropped Bounty Hunter for smuggler, TKM, pistoleer. I am just wondering when the smuggler revamp is and what they are thinking about changing. Thanx for your input.
TonmaCR86
Fri Jun 18, 2004 3:40 pm
#3
We're getting a revamp?!
All we know is it's sometime after the Jump to Lightspeed expansion.
HOTDOG
Fri Jun 18, 2004 3:41 pm
#4
Heh Heh-
Uh, there's a HUGE thread with a red title next to it you might wanna check out- As for when it's going to happen- Well, Probably sometime around Christmas but there are no promises.
SSF
Mon Jun 28, 2004 1:22 pm
#5
I'm proud to be a Master Smuggler, with the arrival of JTL and the "revamp" of our Profession hopefully the game will "open" up for me personally. Smugger as its stands now, I have to agree has become "stagnant" and down right boring, but I'm still making deals and earning a meager living at it
. The arrival of JTL and "revamp" is giving me the time to fine tune my character in anticipation of JTL and the "revamp". When this comes about I can then emerse myself in the Star Wars Universe that I grew up with and beging PRing a character instead of grinding to be Jedi or just to say I've done all the game has to offer then place it on the shelf.
For the Members that have posted impeccable posts with suggetions as to how to improve our Profession, instead of wasting verbal dribble on matters that belittle the time and thought put into these posts. I applaude you !!! /cheers....
For those of you that can get what want when you want it.... stay living at home and if your under the age of consent, my appologies.
The rest of you!!! Either stop whinning about things that haven't happened and start suggesting ways to "help" the Dev's with the "revamp" or maybe rethink if this is where you want to spend your time gaming ???
SSF
Mon Jun 28, 2004 1:23 pm
#6
I'm proud to be a Master Smuggler, with the arrival of JTL and the "revamp" of our Profession hopefully the game will "open" up for me personally. Smugger as its stands now, I have to agree has become "stagnant" and down right boring, but I'm still making deals and earning a meager living at it
. The arrival of JTL and "revamp" is giving me the time to fine tune my character in anticipation of JTL and the "revamp". When this comes about I can then emerse myself in the Star Wars Universe that I grew up with and beging PRing a character instead of grinding to be Jedi or just to say I've done all the game has to offer then place it on the shelf.
For the Members that have posted impeccable posts with suggetions as to how to improve our Profession, instead of wasting verbal dribble on matters that belittle the time and thought put into these posts. I applaude you !!! /cheers....
For those of you that can get what want when you want it.... stay living at home and if your under the age of consent, my appologies.
The rest of you!!! Either stop whinning about things that haven't happened and start suggesting ways to "help" the Dev's with the "revamp" or maybe rethink if this is where you want to spend your time gaming ???
dead_hippasus
Mon Jun 28, 2004 2:51 pm
#7
Well, I feel complaining serves its purpose. After all, people need some form of ventilation after dealing with the myriad bugs that plague this game like kreetles 'pon the face to the dune sea. But yes, it does help to be proactive, but in the end, the forums serve as both a sounding board for new ideas, and, more or less, a wall to punch. So, I agree we would probably benefit from a more 'creative' discourse, but I think A.) Complaining is much more fun, B.) Complaining helps to relieve frustrations C.) We do, in fact, have nothing better to do. Its not about being spoiled, and complaining until we get what we want, we all know thats not possible with this game--I mean look at pistoleer and carbineer, they've been worthless professions for months now. I think its about solo grinding on dant because you need money for new armor and mission after mission not paying out because of buggs the devs haven't bothered fixing. Now, I think there is a certain right to complain in that, after all, we are paying to play this game, and in fact, that implies the devs should be using that money to make the gaming experience a little less frustrating. If you want complaints, check out the Bounty Hunter forums, now THATS COMPLAINING...
SSF
Wed Jun 30, 2004 10:39 am
#8
I think it's fine to complaine but most of the threads are just complaints with out substance to help the Dev's along. That's what I'm trying too get accross. Complain..... but also add to thta well tought out complante as critical constuctive criticism what will get the Dev's thinking. Yes I think for the cash we spend we should be getting our "monies worth". I'm also frustrated with the state of some professions, and the tardiness in the timely corrections there of or the "bandaid" short-term solution that just infuriates us even more.
But none the less I'll still be here as will most 
BH001
Wed Jul 21, 2004 6:40 am
#9
ok 2nd try on posting this, take the current skills of smuggler pistols/spices/dirty fighting. first deadly spices need to be introduced like death sticks, second a pistol created by and for smugglers only. take the spice you created and add it to your pistol for a state effecton your target like VOMIT to drop all food and drink.HAZE to drop accuracy to zero.PEACE to end hostile combat.HAM MULTIPLIER to increase fatigue in combat with you. with a pistol with states like that would be a very complimentary cross combination of skills.just use a deadly spice and load it into your smuggler pistol as a powerup would, with the possibility to remove or add a different spice for the situation to increase the effects.
a HANDHELD COVERT SCANNER that throws the target overt or covert to prevent attacks on you and then puts the spotlight on them.also this could be a useful skill in the underworld tree handheld covert scanner certification which would make smugglers invaluable for covert operations in hostile territory.(like han solo who went into places he never should have and to do the things that other people would get in big trouble doing)
DISGUISE this would render you to camoflage your faction to negotiate in and around enemy forces like maskscent for scouts except faction instead of critters
UNDERWORLD allow smugglers to buy negative faction points
just a few ideas positive and negative feedback certainly welcome
DRWolfe
Wed Jul 21, 2004 7:16 am
#10
I'm thinking if Underworld allows the buying of faction points, it should allow the buying of any type of faction points. Meatlump, Mokk, Jabba, Drall, etc in addition to Rebel and Imperial.
templar1000
Wed Aug 25, 2004 9:44 pm
#12
First of all they will never be able to please everyone - so dont get to mad with them
secondly - its just gonna take time - they know we need to smuggle stuff but ATM its really not possible
third here are my sugestions that i think would make a world of difference and are not hard to implement:
SPICE: let the chefs make the food and we frankenstien them to make spices. lets use some of the foods that their basic skills allow with foods from higher skills to make say pixie spice. nothing more dissapointing than making an object with no resale value. see two professions benefit here. And definately make spices a little more comparable to docs buffs - not equal but a little more tempting to purchase
SMUGGLING: in addition to spice and sliced weaponry create a list of materials or resources deemed by the empire as immovablebetween worlds. this list could say coincide with high quality resources that move from planet to planet. Put a security checkpointsimilar to acovert faction detectorat the entrance of each starport. A low level smuggler say has to personally walk it thru the starport entrance, a higher level smugglercan either smuggle it themselves or are able to make a scan-avoidance container (heck use the same locked container template) that players can purchase. these containers can vary in percentage of effectiveness depending on the smugglers skill level and materials used. any contraband should be confiscated and put into an impound area for a period of time. and make the fines stiff enough to where people consider using the help of a smuggler. Ive seen some peoples bank accounts a few hundred credits will not deter them. Granted this will tick alot of players off having their weaponry impounded but hey who said breaking the law is easy? Also give us a smuggler terminal or an NPC who hands out missionsin some back alleys of towns or i dont know say in CANTINAS. We screw up a mission or get it confiscated or better yet abort b/c it looks too hard - we've reneged on the deal and a player BH comes looking for us. That would make me watch my step.
FIGHTING: yes we need help but make sure the help doesnt go overboard to where the have to revamp other professions to make up for how ridicuously powerful the revamped smugglers (like what happened to riflemen). A bonus shot or two for being a pistoleer and smuggler would be very easy to implement.
SLICING: keep the random percentage intact. it keeps the game ecomomy going. but let us choose from a list of what to slice. u mean to tell me that i can build and operate a clamp but not know whether or not im tinkering with a trigger or a power output regulator. ALSO drop slicing anything with nonmechanical parts say like a WOOD staff or sword. these pikemen are strong enough how can we posssibly slice something with no moveable parts? that too would even combat a little without having to revamp other areas.
remember smugglers are fairly descent fighters and risky businesspeople. should we be able to take on a jedi - no. should we move the gas to make his lightsaber from one planet to the next, YES.
i believe this is an easy way of revamping smugglers without trying to add on all this other stuff and completely redoing a skill tree. why take all that time .
templar1000
Wed Aug 25, 2004 10:15 pm
#13
heck to further add a frankenstien aspect to spices let us by fireworks to break down and use with foods to create spices - there another profession benefitted by this.
if artisans will be able to reverse engineer in JTL then we can do the same with chef foods and low level artisan creations.
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