Smuggler Archive

Thread: Smuggler Revamp

AKPaladin
Thu Aug 26, 2004 3:08 am
#14

hear hear... good points!


really like that idea about making scan-proof containers



Lucious Paladin - Jedi Padawan(NeXuS Magnet)
Roberto Paladin - Master Bounty Hunter Carbineer
VilaEblan
Thu Aug 26, 2004 4:58 am
#15

The thing is - I dont know if I am prepared to shell out for JTL, or am particularly interested in a twitch-based space sim. So would not be impressed at all if all smuggler revamps were directly related to what I see as a seperate game.


Korrack
Thu Aug 26, 2004 6:07 am
#16

Correct, your list above is very accurate and complete of all the Smuggler revamp changes which will be going in this year.



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OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK __________________________
OKIEKORRACKOKIEKORRACK
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OKIEKORRACKOKIEKORRACK R E V E R E N C E
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OKIEKORRACKOKIEKORRACK Restuss Rori 5679 6517
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK __________________________
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Kwambus
Thu Aug 26, 2004 6:11 am
#17

Ya, you summed it up well there.



------------------------------------------------------------------------
KWAMBUS Master Swordsman-TKM-Master Brawler
APOLLO Master Smuggler-Master Pistoleer
TRADUS Master Doctor-Master Musician

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Joves Fury, Dantooine

NickHeel
Thu Aug 26, 2004 8:34 am
#18






VilaEblan wrote:

The thing is - I dont know if I am prepared to shell out for JTL, or am particularly interested in a twitch-based space sim. So would not be impressed at all if all smuggler revamps were directly related to what I see as a seperate game.






A very valid point and subject of a much heated debate: "Why should we have to pay $20-40 to make our Day 1/Launch profession work like it should?"


And you're right. We shouldn't have to buy an additional expansion pack to make our profession work. There should be "ground based" smuggling between planets. Should it be as expansive, detailed, and fun as with the expansion? No, or who would buy the expansion and why would there be a need for it?


The point is valid, there should be ground based smuggling for the smugglers who don't want to buy JtL not just because of the cost or details but because we're a profession able to be picked up since launch and it's not fair to force us to pay an additional 40 bucks to become fixed and have the features available.


As for the original poster....Teriffs...Taxes...Banned goods. YES YES YES. This doesn't restrict the play any more than it should. I think Thunderheart once mentioned a large concern was the statement of "We're going hunting/on a raid...should we get a Smuggler to go with us?" As it is, no, they don't (aside from a base take down). But if these taxes, teriffs, and contraband scans were in, then yes, Smugglers would become just as important to people who wish to have an edge in combat asyour Medic professions.


I could go on but I suggest you read Smuggler_Caylin's Revamp Doc in the Important Links, Guides, FAQs... stickied at the top. Many of the ideas you suggest have been in it for quite some time and expanded. A very good read.


Very good though! I liked everything except the spices I don't think we should craft them at all as smugglers. Smugglers are transporters of the illicit and illegal, not "street chemists" or drug lords. That's what a Hutt is




THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
outlanderBZ
Thu Aug 26, 2004 9:20 am
#19






NickHeel wrote:





VilaEblan wrote:

The thing is - I dont know if I am prepared to shell out for JTL, or am particularly interested in a twitch-based space sim. So would not be impressed at all if all smuggler revamps were directly related to what I see as a seperate game.






A very valid point and subject of a much heated debate: "Why should we have to pay $20-40 to make our Day 1/Launch profession work like it should?"


And you're right. We shouldn't have to buy an additional expansion pack to make our profession work. There should be "ground based" smuggling between planets. Should it be as expansive, detailed, and fun as with the expansion? No, or who would buy the expansion and why would there be a need for it?


The point is valid, there should be ground based smuggling for the smugglers who don't want to buy JtL not just because of the cost or details but because we're a profession able to be picked up since launch and it's not fair to force us to pay an additional 40 bucks to become fixed and have the features available.


As for the original poster....Teriffs...Taxes...Banned goods. YES YES YES. This doesn't restrict the play any more than it should. I think Thunderheart once mentioned a large concern was the statement of "We're going hunting/on a raid...should we get a Smuggler to go with us?" As it is, no, they don't (aside from a base take down). But if these taxes, teriffs, and contraband scans were in, then yes, Smugglers would become just as important to people who wish to have an edge in combat asyour Medic professions.


I could go on but I suggest you read Smuggler_Caylin's Revamp Doc in the Important Links, Guides, FAQs... stickied at the top. Many of the ideas you suggest have been in it for quite some time and expanded. A very good read.


Very good though! I liked everything except the spices I don't think we should craft them at all as smugglers. Smugglers are transporters of the illicit and illegal, not "street chemists" or drug lords. That's what a Hutt is




I completely agree, spice was mined and created by slaves of the hutta.




- I support the CURB, the Devs and the attempt to make SWG a better game! - You can too!
templar1000
Thu Aug 26, 2004 5:24 pm
#20

read it and it farexceeds (in a good way) what i had envisioned. cheers to you on your outlook for us to be duped into buying an expansion pack just to get ours.


/agree on your point on us making drugs- we move it not make it
NickHeel
Thu Aug 26, 2004 5:38 pm
#21






templar1000 wrote:

read it and it farexceeds (in a good way) what i had envisioned. cheers to you on your outlook for us to be duped into buying an expansion pack just to get ours.


/agree on your point on us making drugs- we move it not make it





I'm confused...who were referring to? I think I brought up the broad point of moving spice, not crafting it. As far as JtL is concerned and our revamp, my view is that there should be expanded features for JtL within Smuggler (since we'resupposed to bespace based) but the ground game shuold be fixed and enhanced with the revamp as well, including ground based smuggling of spice and illicit goods.


Think of it like....you can do the same thing on the gound without Jump to Lightspeed but with JtL you get what's included in the ground game in addition to Imperial blockades in space or pirates trying to jump your ship to get the shipment or other neat goodies.


But by all means, there has to be a fun ground game for Smugglers like there SHOULD have been in the first place. It's just that JtL gets more features like an expansion should.


You shouldn't need to buy an expansion to maketheprofessionyou've beenplaying for ayear and a halfwork like it's supposed to.






THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
Setavis
Fri Aug 27, 2004 12:08 pm
#22

Rehaving to be JTL andmy suggestions (i.e. excise and duty on bulk goods etc requiring players to charter private flights).


Sorry, I should have made it clearer that I would alsoenvision smugglers being able to avoid star port scans to some degree, so you could give the your goods to a smuggler in an attempt to circumvent security (also like the original idea of crafting "scan proof containers"). This removes the necesity ofhaving to charter a flightfrom a player usingJTL. I was also thinking of the many players whowould simply want to go from point A to point B probably aren't going to want to spend half an hour plus sat twidling their thumbson a star ship while their pilot has a wizard time dog fighting his way accross the galaxy.


The introduction of JTL has the potential to broadenthe game play experience for a lot of players, even though it will probably be little more than a space shooter and contain little or no content beyond that. (Iam personallyhoping for something a bit like the old Elite games or something).


I personally would hate to see it detract too much from the ground based game. If people fee coerced into buying JTL just to be able to play a game they already own, then I can see a lot of people finally packing it in.


As far as the issue with crafting/mining spice goes, I've no real opinion. I suppose the crafting part allows spice to be produced in a way that fits in to the existing game mechanics, even if it doesn't reflect the star wars "reality".Based on what I've read (i.e. spice is mined) you would think that for the sake of continuity spice ingredients would be mineral, that way the crafting part of producing spice could be seen as preparation and packaging. I understand there are quite a few issues with "accuracy" within the game.


Kav has some excelent ideas, not just on spice, but on the profession as a whole...


http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=62545


To tell the truth,I wish I had read his post before I had replied to this thread and anoyed you guys, as I feel that all I was doing was voicing my personal "fantasies" of who things could work, which are far surpassed by Kav's ideas (they made me sex-wee in my pants).


Peace and Respect

Eberc
Wed Oct 27, 2004 7:31 am
#23

I really want to do smuggler but I have been having some doubts lately, what going to be in this smuggler revamp, and when is it planned for release?
Kells
Wed Oct 27, 2004 7:47 am
#24

I wish I knew the answer to that....



Bo' Tinsu
NickHeel
Wed Oct 27, 2004 7:47 am
#25






Eberc wrote:

I really want to do smuggler but I have been having some doubts lately, what going to be in this smuggler revamp, and when is it planned for release?





Wouldn't we ALL like to know those particular bits of information. Seriously.


If this is another newbie post...cool...glad I could help inform. If not, then...you're just mean


But again, no one knows except that the Smuggler Revamp was scheduled for "post JtL" then "post Combat Revamp" then "post 20076 shortly after the coming of Gozer the Destructor from the future sea of death".






THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
Shrendyc
Wed Oct 27, 2004 1:14 pm
#26

The loudest squeaks get the grease and hit the wrong button? Damn squeaks- I have one in my car, near the passenger seat. Usually gets really loud when I hit triple digit speeds. I just ignore it, though.



"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
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