Smuggler Archive
Thread: WHat happens if you make a 45% slice on a piece of armor with a base effectiveness of 70%?
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SdeWndr
Sun Jul 25, 2004 10:29 pm
#2
i don't think its possible. i have had over 40 on encum several times. but never anything over about 30 on base.
WernerHoffmann
Sun Jul 25, 2004 10:53 pm
#3
Nope, the highest you can get for effectiveness is 35%.. You can however get 45% for encumb..
TantoComo
Sun Jul 25, 2004 11:01 pm
#4
WernerHoffmann wrote:
Nope, the highest you can get for effectiveness is 35%.. You can however get 45% for encumb..
Yes, but I think that his problem is that his situation would result in 100%+ effective armor.
If you have 75%+ effectiveness armor (I'm pretty certain it exists, I guess I'd have to check) and you got a 35% effectivess slice, then you would end up with 100+%. How does Galaxies handle this?
fishbrains
Sun Jul 25, 2004 11:05 pm
#5
90% is the cap for armor improvements due to slicing I think
jbezorg
Sun Jul 25, 2004 11:11 pm
#7
I think the math works out to be adding 35% of 70% to the base (70 x 1.35) for a total of 94.5%.
A35% slice on armor with a base of 74% is 99.9%.
Could be wrong but either way it still pretty scary.
Crillan
Sun Jul 25, 2004 11:15 pm
#8
No matter how good the armor is and how good the slice is, there's a cap of 90% on armor.
TantoComo
Sun Jul 25, 2004 11:24 pm
#9
fishbrains wrote:
90% is the cap for armor improvements due to slicing I think
Ok, that answers my question.
Ipseck
Mon Jul 26, 2004 7:17 am
#10
fishbrains wrote:90% is the cap for armor improvements due to slicing I think
That is correct. You should see a bunch of capped (90%) armor these days with 70-71% base compo being the norm on alot of servers. Heck, its even possible to get 40% stun/66% base into the upper 80s. Its pretty ridiculous. Doesn't mean that I don't use em... heh heh.. but its still ridiculous
WayneInAustin
Mon Jul 26, 2004 7:34 am
#11
Yes, you CAN get a 45% encumb or a 35% effectiveness slice on such armor, but anything that takes it above 90% just gets "thrown away". I just wanted to make sure you didnt expect the actual slice percentage itself to get chopped... it doesnt... only the final value on the armor. (Did that make sense to anyone but me?)
glimmerstar
Thu Jul 29, 2004 6:57 pm
#12
God, you people! No wonder slicing prices have gone through the roof! You guys wanted a fair price hike like everyone else is doing... but you when nuts cause alot of you saw docs increase their prices 2-5k from 10k, and alot didnt' seem to get that going from 3k to 5k+ was a large increase. It's all about percentage.
Same goes for the slice.
If somebody brought in a set of armor with something like this:composite helm, 58 / 49 / 245, then you got a 45% slice on encumbrance, it would lower it 45% of what it was before. So take the numbers, lets just use the 245 as the example (which btw, would be VERY hard to get unsliced). 245 x 55% (whats left after the 45% is taken away)... or 245 x 0.55... you'd have a helm with an encumbrance of 135 (dont we all WISH!).
For effectiveness... its the same thing. If the base is say 60%, and you slice it for 35%... then its 35% MORE over the 60%.....but not 35% + 60%... its 135% of what the 60% was (100% of the 60% would be 60%). So it'd go like this, 60% x 135% (you have to keep the oringal amount of 100% in the math)... or bascially 60 x 1.35 .... which would be 81% now. So it would jump from 60% to 81%. not 95%.
Understand? I'm just trying to help, not attack ya.
Ignorant people can be helped. Thats what im doing.
Thochkored
Thu Jul 29, 2004 9:31 pm
#13
But we are doing the math right and they were talking about 70% base armor not 60%. 70 x 1.35=94.5, but armor can't be higher than 90 so the 4.5 gets dropped.
glimmerstar wrote:
God, you people! No wonder slicing prices have gone through the roof! You guys wanted a fair price hike like everyone else is doing... but you when nuts cause alot of you saw docs increase their prices 2-5k from 10k, and alot didnt' seem to get that going from 3k to 5k+ was a large increase. It's all about percentage.
Same goes for the slice.
If somebody brought in a set of armor with something like this:composite helm, 58 / 49 / 245, then you got a 45% slice on encumbrance, it would lower it 45% of what it was before. So take the numbers, lets just use the 245 as the example (which btw, would be VERY hard to get unsliced). 245 x 55% (whats left after the 45% is taken away)... or 245 x 0.55... you'd have a helm with an encumbrance of 135 (dont we all WISH!).
For effectiveness... its the same thing. If the base is say 60%, and you slice it for 35%... then its 35% MORE over the 60%.....but not 35% + 60%... its 135% of what the 60% was (100% of the 60% would be 60%). So it'd go like this, 60% x 135% (you have to keep the oringal amount of 100% in the math)... or bascially 60 x 1.35 .... which would be 81% now. So it would jump from 60% to 81%. not 95%.
Understand? I'm just trying to help, not attack ya.Ignorant people can be helped. Thats what im doing.
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