Smuggler Archive
Thread: Smuggler Profession Summary for the Devs.
Profession title.
Summary of skill points and path.
List of abilities and what they do in the world. What is fun / unfun, useful and not useful for each one. Anything that is labelled unfun or not useful must have an objective reason.
Combat Role Summary
Grouping Summary.
- Novice Smuggler
64Skill Points / 141,000 PistolXP /91,000 UnarmedXP
- 29 Skill Points / 91,000 Pistol Experience- Pistols 4 from the Marksman Skill Tree.
- 15 Skill Points - Novice Marksman
- 2 Skill Points / 1,000 Pistol Experience - Pistols 1
- 3 Skill Points / 5,000 Pistol Experience - Pistols 2
- 4 Skill Points / 15,000 Pistol Experience - Pistols 3
- 5 Skill Points / 70,000 Pistol Experience - Pistols 4
- 15 Skill Points - Novice Marksman
- 29 Skill Points /91,000 Unarmed Experience - Unarmed 4 from the Brawler Skill Tree.
- 15 Skill Points - NoviceBrawler
- 2 Skill Points / 1,000Unarmed Experience -Unarmed 1
- 3Skill Points / 5,000Unarmed Experience -Unarmed2
- 4Skill Points / 15,000Unarmed Experience -Unarmed3
- 5Skill Points / 70,000Unarmed Experience -Unarmed 4
- 15 Skill Points - NoviceBrawler
- 6 Skill Points /50,000 Pistol Experience- Novice Smuggler.
- 29 Skill Points / 91,000 Pistol Experience- Pistols 4 from the Marksman Skill Tree.
- Master Smuggler
121 Skill Points /2,041,000 PistolXP /91,000 UnarmedXP /90,000 Slicing XP /56,000 SpiceXP / 620 App. XP
- 64Skill Points / 141,000 Pistol Experience /91,000 Unarmed Experience-Novice Smuggler
- 14 Skill Points /675,000 Pistol Experience - Underworld 4 (Fixer)
- 5 Skill Points /75,000 Pistol Experience - Underworld1
- 4 Skill Points /100,000 Pistol Experience - Underworld2
- 3 Skill Points /200,000 Pistol Experience - Underworld3
- 2 Skill Points /300,000 Pistol Experience - Underworld 4
- 5 Skill Points /75,000 Pistol Experience - Underworld1
- 14 Skill Points /90,000 Slicing Experience - Slicing 4 (Slicer)
- 5 Skill Points /5,000 Slicing Experience-Slicing1
- 4 Skill Points /10,000 Slicing Experience- Slicing2
- 3 Skill Points /25,000 Slicing Experience- Slicing3
- 2 Skill Points /50,000 Slicing Experience- Slicing 4
- 5 Skill Points /5,000 Slicing Experience-Slicing1
- 14 Skill Points /1,225,000 Pistol Experience - Dirty Fighting 4 (Rogue)
- 5 Skill Points /175,000 Pistol Experience - Dirty Fighting1
- 4 Skill Points /250,000 Pistol Experience - Dirty Fighting2
- 3 Skill Points /350,000 Pistol Experience - Dirty Fighting3
- 2 Skill Points /450,000 Pistol Experience - Dirty Fighting 4
- 5 Skill Points /175,000 Pistol Experience - Dirty Fighting1
- 14 Skill Points /56,000 Spice Crafting Experience - Spices 4 (Fence)
- 5 Skill Points /8,000 Spice Crafting Experience - Spices1
- 4 Skill Points /12,000 Spice Crafting Experience - Spices2
- 3 Skill Points /16,000 Spice Crafting Experience - Spices3
- 2 Skill Points /20,000 Spice Crafting Experience - Spices 4
- 5 Skill Points /8,000 Spice Crafting Experience - Spices1
- 1 Skill Point /620 ApprenticeshipExperience - Master Smuggler
- 64Skill Points / 141,000 Pistol Experience /91,000 Unarmed Experience-Novice Smuggler
Profession Abilities:
- Certifications
- D18 Pistol
- DH17 Carbine
- DH17 Pistol
- DL44 Metal Pistol
- DL44 Pistol
- DLT20 Rifle
- FWG5 Pistol
- Power5 Pistol
- Scout Blaster
- SR Combat Pistol
- Striker Pistol
- Tangle Pistol
- D18 Pistol
- Abilities
- Body Shot 1
- Body Shot 2
- Dive Shot
- Health Shot 1
- Kip Up Shot
- Overcharge Shot 1
- Point Blank Area 1
- Point Blank Single 1
- Roll Shot
- Body Shot 1
- Skill Modifiers
- Carbine Accuracy +10
- Carbine Speed +5
- Pistol Accuracy +50
- Pistol Speed +25
- Ranged Defense +2
- Rifle Accuracy +10
- Rifle Speed +5
- Carbine Accuracy +10
- Certifications
- Dagger
- Dagger
- Abilities
- Berserk 1
- Center of Being
- Intimidate 1
- One-Hand Lunge 1
- Polearm Lunge 1
- Taunt
- Two-Hand Lunge 1
- Unarmed Blind 1
- Unarmed Hit 1
- Unarmed Lunge 1
- Unarmed Spin Attack 1
- Unarmed Stun 1
- Warcry 1
- Berserk 1
- Skill Modifiers
- Melee Defense +2
- One-Handed Center Of Being Duration +5
- One-Handed Melee Center Of Being Efficacy +10
- One-Handed Weapon Accuracy +10
- One-Handed Weapon Speed +5
- Polearm Accuracy +10
- Polearm Center Of Being Duration +5
- Polearm Center Of Being Efficacy +10
- Polearm Speed +5
- Taunt +10
- Two-handed Melee Accuracy +10
- Two-handed melee Center of Being +5
- Two-handed Melee Center Of Being Efficacy +10
- Two-handed Melee Speed +5
- Unarmed Accuracy +50
- Unarmed Center Of Being Duration +13
- Unarmed Center Of Being Efficacy +45
- Unarmed Damage +50
- Unarmed Speed +25
- Unarmed Toughness +20
- Melee Defense +2
- Schematics
- Slicing Tools
- Precision Laser Knife
- Spices
- Grey Gabaki
- Scramjet
- Shadowpaw
- Grey Gabaki
- Slicing Tools
- Abilities
- Slicing: Containers - Allows the smuggler to open locked containers in the game. However locked containers are scarce, and mag-seal containers in dungeons are not able to be opened by smugglers despite having a slicing option.
- ScanEvasion Ability- Allows the smuggler and their groupsto successfully evade scans that search the player for contraband items and faction affiliation. This skill is undocumented in the skill tree and while critical to smugglers and their role, the need for this skill is bypassed by being involved with the Imperial GCW faction or using Droid storage. Almost completely useless at this time.
- Slicing: Containers - Allows the smuggler to open locked containers in the game. However locked containers are scarce, and mag-seal containers in dungeons are not able to be opened by smugglers despite having a slicing option.
- Skill Modifiers
- Spice Assembly +20 - Does nothing.
- Spice Experimentation +20 - Does nothing
- Spice Assembly +20 - Does nothing.
- Title Granted
- Novice Smuggler - We are part of the criminal underworld, we shouldn't be declaring the fact we are smugglers.
- Underworld 1
- Abilities
- 10% Faction Perk Cost Reduction - Nice for GCW participants, but useless for smugglers who are not taking part in the GCW.
- ScanEvasion Ability- Allows the smuggler and their groups to successfully evade scans that search the player for contraband items and faction affiliation. This skill is undocumented in the skill tree and while critical to smugglers and their role, the need for this skill is bypassed by being involved with the Imperial GCW faction or using Droid storage. Almost completely useless at this time.
- 10% Faction Perk Cost Reduction - Nice for GCW participants, but useless for smugglers who are not taking part in the GCW.
- Skill Modifiers
- Language Comprehension +100 - No real value. Players can learn every language save Lekku comprehension in minutes upon entering the game. The jawa trash game is not worthwhile, though it does make use of this ability.
- Language Comprehension +100 - No real value. Players can learn every language save Lekku comprehension in minutes upon entering the game. The jawa trash game is not worthwhile, though it does make use of this ability.
- Abilities
- Underworld 2
- Abilities
- Half of normal faction lost in PVP deaths. - Only valuable for those players who participate in the GCW, does nothing for smugglers who do not take part in it.
- ScanEvasion Ability- Allows the smuggler and their groups to successfully evade scans that search the player for contraband items and faction affiliation. This skill is undocumented in the skill tree and while critical to smugglers and their role, the need for this skill is bypassed by being involved with the Imperial GCW faction or using Droid storage. Almost completely useless at this time.
- Half of normal faction lost in PVP deaths. - Only valuable for those players who participate in the GCW, does nothing for smugglers who do not take part in it.
- Abilities
- Underworld 3
- Abilities
- Sell Out - The player can sell faction to a recruitor if they are GCW participants, however they are unable to sell faction to the opposing recruitor unless they resign from their current affiliation. The faction is sold in fixed amounts when it should be dynamicand for hardly any amount of credits compared to what smugglers have to spend to buy it. This skill is unrewarding and worthless at this time. This skill does not help smugglers who have not chosen to support a faction. This skill is not well documented.
- ScanEvasion Ability- Allows the smuggler and their groups to successfully evade scans that search the player for contraband items and faction affiliation. This skill is undocumented in the skill tree and while critical to smugglers and their role, the need for this skill is bypassed by being involved with the Imperial GCW faction or using Droid storage. Almost completely useless at this time.
- Sell Out - The player can sell faction to a recruitor if they are GCW participants, however they are unable to sell faction to the opposing recruitor unless they resign from their current affiliation. The faction is sold in fixed amounts when it should be dynamicand for hardly any amount of credits compared to what smugglers have to spend to buy it. This skill is unrewarding and worthless at this time. This skill does not help smugglers who have not chosen to support a faction. This skill is not well documented.
- Abilities
- Underworld 4
- Abilities
- Faction Purchasing - Allows the smuggler who participates in the GCW to purchase faction from their recruitor in fixed amounts. The purchasing process is tedious and needs to be more dynamic. The cap imposed on smugglers as to the limit of faction they can purchase at one time is far too low and while it helps to fuel the GCW greatly, it does not help unfactioned smugglers any.
- ScanEvasion Ability- Allows the smuggler and their groups to successfully evade scans that search the player for contraband items and faction affiliation. This skill is undocumented in the skill tree and while critical to smugglers and their role, the need for this skill is bypassed by being involved with the Imperial GCW faction or using Droid storage. Almost completely useless at this time.
- Faction Purchasing - Allows the smuggler who participates in the GCW to purchase faction from their recruitor in fixed amounts. The purchasing process is tedious and needs to be more dynamic. The cap imposed on smugglers as to the limit of faction they can purchase at one time is far too low and while it helps to fuel the GCW greatly, it does not help unfactioned smugglers any.
- Title Granted
- Fixer - There has to be a better title that smugglers can have over this.
- Abilities
- Slicing 1
- Abilities
- Slicing: Terminals - Nice, but very limited as far as to the variety of terminals we can slice. Mission terminals, when refreshed, do not carry over our bonus gained from slicing them.
- Slicing: Terminals - Nice, but very limited as far as to the variety of terminals we can slice. Mission terminals, when refreshed, do not carry over our bonus gained from slicing them.
- Abilities
- Slicing 2
- Schematics
- Flow Analyzer Node - Approximatly 75% chance to choose the correct wire toslice. As smuggler tools require no certifications, these are never made as molecular clamps give a 100% chance of success.
- Flow Analyzer Node - Approximatly 75% chance to choose the correct wire toslice. As smuggler tools require no certifications, these are never made as molecular clamps give a 100% chance of success.
- Abilities
- Slicing: Weapons - Works well,though it makes little sense to be cutting wires in weapons such as stone knives.There is no documentation as to how much it can affect the weapon.
- Slicing: Weapons - Works well,though it makes little sense to be cutting wires in weapons such as stone knives.There is no documentation as to how much it can affect the weapon.
- Schematics
- Slicing 3
- Abilities
- Slicing: Armor - Works well. However there is no documentation as to how much it can affect the armor. When slicing composite armor the color pallette appears, this needs to be resolved.
- Slicing: Armor - Works well. However there is no documentation as to how much it can affect the armor. When slicing composite armor the color pallette appears, this needs to be resolved.
- Abilities
- Slicing 4
- Schematics
- Molecular Clamp - Gives the smuggler a 100% chance to slice the correct wire on an item. Novices are using these at novice as there is no certification for use, making the creation of the Flow Analyzer Node pointless.
- Molecular Clamp - Gives the smuggler a 100% chance to slice the correct wire on an item. Novices are using these at novice as there is no certification for use, making the creation of the Flow Analyzer Node pointless.
- Abilities
- Slicing: Weapons - Advanced - At this point, smugglers slice weapons at an improved range. There is no documentation as to how much of a change this is.
- Slicing: Weapons - Advanced - At this point, smugglers slice weapons at an improved range. There is no documentation as to how much of a change this is.
- Title Granted
- Slicer - Good title.
- Schematics
- Dirty Fighting 1
- Abilities
- Feign Death - Feign Death can save your life if you’re with a group. Standing up from Feign Death in PVE will make the MOB come after the smuggler from several hundred meters away, which is absurd. Using Feign Death in PVP is openly inviting “Black Rot” (999 battle fatigue, 1/1 HAM on all stats from wounds, and 0 condition armor) and massive griefing. Players are also able to use 'Posture Up' attacks to take the smuggler out of a feigned state.
- Feign Death - Feign Death can save your life if you’re with a group. Standing up from Feign Death in PVE will make the MOB come after the smuggler from several hundred meters away, which is absurd. Using Feign Death in PVP is openly inviting “Black Rot” (999 battle fatigue, 1/1 HAM on all stats from wounds, and 0 condition armor) and massive griefing. Players are also able to use 'Posture Up' attacks to take the smuggler out of a feigned state.
- Skill Modifiers
- Feign Death +45
- Feign Death +45
- Abilities
- Dirty Fighting 2
- Abilities
- Panic Shot - Apistol attack that fires in aconewith a delay. After publish 7, Panic Shot is worthless to any smuggler with decent pistol mods since the pistol will fire again, breaking the delay, immediately after Panic Shot is landed. This second tier elite profession skill was “balanced” to coincide with a Novice box starting profession skill. Self-breaking crowd control abilities are virtually pointless.
- Panic Shot - Apistol attack that fires in aconewith a delay. After publish 7, Panic Shot is worthless to any smuggler with decent pistol mods since the pistol will fire again, breaking the delay, immediately after Panic Shot is landed. This second tier elite profession skill was “balanced” to coincide with a Novice box starting profession skill. Self-breaking crowd control abilities are virtually pointless.
- Skill Modifiers
- Feign Death +5
- Feign Death +5
- Abilities
- Dirty Fighting 3
- Abilities
- Low Blow - A handy ranged knockdown ability. However resists on monsters and players alike towards this effect are reaching extremely high levels, making this skill debatable in value.
- Low Blow - A handy ranged knockdown ability. However resists on monsters and players alike towards this effect are reaching extremely high levels, making this skill debatable in value.
- Skill Modifiers
- Feign Death +10
- Feign Death +10
- Abilities
- Dirty Fighting 4
- Abilities
- Last Ditch - Last Ditch is the most damaging pistol special in the game, with a stun effect. Long delay afterwards without sufficient pistoleer skill modifications.
- Last Ditch - Last Ditch is the most damaging pistol special in the game, with a stun effect. Long delay afterwards without sufficient pistoleer skill modifications.
- Skill Modifiers
- Feign Death +10
- Feign Death +10
- Title Granted
- Rogue - Great title.
- Rogue - Great title.
- Abilities
- Spices 1
-
Schematics
- Giggledust
- Sweet Blossom
- Yarrock
- Giggledust
- Skill Modifiers
- Spice Assembly +20- Does nothing.
- Spice Experimentation +20 - Does nothing.
- Spice Assembly +20- Does nothing.
-
- Spices 2
-
Schematics
- Zypolene Droid Lubricant
- Pyrepenol
- Sedative H4B
- Zypolene Droid Lubricant
- Skill Modifiers
- Spice Assembly +20 - Does nothing.
- Spice Experimentation +20 - Does nothing.
- Spice Assembly +20 - Does nothing.
-
- Spices 3
- Schematics
- Crash n' Burn
- Gunjack
- Thruster Head
- Crash n' Burn
- Skill Modifiers
- Spice Assembly +20 - Does nothing.
- Spice Experimentation +20 - Does nothing.
- Spice Assembly +20 - Does nothing.
- Schematics
- Spices 4
- Schematics
- Booster Blue
- Muon Gold
- Neutron Pixie
- Booster Blue
- Skill Modifiers
- Spice Assembly +20 - Does nothing.
- Spice Experimentation +20 - Does nothing.
- Spice Assembly +20 - Does nothing.
- Title Granted
- Fence - Causes confusion with the profession Fencer. There has to be a better title out there for smugglers.
- Schematics
- Abilities
- 25%Faction Perk cost reduction - Very nice skill for those smugglers who participate in the GCW, otherwise it is useless. This ability is not well documented.
- ImprovedWeapon/Armor Slicing range. - This undocumented increase in slicing ranges possible is appreciated, yet there needs to be documentation that there is indeed an increase and by how much.
- ScanEvasion Ability- Allows the smuggler and their groups to successfully evade scans that search the player for contraband items and faction affiliation. This skill is undocumented in the skill tree and while critical to smugglers and their role, the need for this skill is bypassed by being involved with the Imperial GCW faction or using Droid storage. Almost completely useless at this time.
- 25%Faction Perk cost reduction - Very nice skill for those smugglers who participate in the GCW, otherwise it is useless. This ability is not well documented.
- Title Granted
- Master Smuggler - We are part of the criminal underworld, we shouldn't be declaring the fact we are smugglers.
Message Edited by Smuggler_Caylin on 06-07-2004 03:06 AM
I'm not entirely sure what it is they're asking for. Is it basically a condenesedversion of the document template? What we have in 'The Good', 'The Bad' and the skill tree changes in the document, or something entirely different? (sorry, it's late and I'mtired, so my mind's not working too well).
If 'something entirely different' will the documents writen so far simply be going out the window?
They better not be going out the window, but it sounds very close to a repeat of things we've done already.
This hamster wheel is getting smaller all the time...
They are wanting this from all the professions.
quite frankly "See revamp doc" ... it has it in there an we just did it.
I refuse to repeat my effort.
Since "fun" and enjoyment are subjective, how can we provide objective reasons for this? We can provide examples of why we think they are not fun, but they're still subjective.
Smuggler_Caylin wrote:
Anything that is labelled unfun or not useful must have an objective reason.
They already have all the info they need from the Smugglers. How many times have they asked us for the same information? We can only say the same thing so many ways. Why don't they just do it themselves. They seem to be quite adept at saying "Combat Balence" 19 different ways each week.
21 days till my account expires.
Smuggler_Caylin wrote:
Weare asked to make another write up ofthe Smugglerprofession. Not anessay or novel, but a1 to 2 page document, containing concise summarieswith whichthe developerscan build a vision doc.
I'm sorry, isn't that their job? I sure wish I had a job where my customers developed my vision for me. While we're at it, maybe we should do their accounting for them and make them coffee, too. There's a Krispy Kreme just down the road from SOE Austin, maybe they'd like some Boston creme donuts as well. No wonder their division had a 40% drop in operating revenue last year.
Caylin, I can tell you're getting beat down because of this. It saddens me to see you this way. ![]()
Geevo wrote:
quite frankly "See revamp doc" ... it has it in there an we just did it.
I refuse to repeat my effort.
Yep, its done already