Smuggler Archive
Thread: Smuggler Profession Summary for the Devs.
Sapperlight wrote:
Caylin, I can tell you're getting beat down because of this. It saddens me to see you this way.
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Umm..WHY?
What was wrong with the other ones?
Caylin..tell them we can't. Tell THEM to do that and hand it to US. How many does this make, now? I've lost count.
Yep.
See, Geevo...this is what I meant. This is why I don't see the point in the work we did, or have BEEN doing for, in my case almost TWO FRICKIN YEARS now. Wait. MORE. Arrgh!
Honestly, I mean, why should we?
It's time they gave US some information. We've been constructive...it's there turn.
Wait...Okay...I got it...Here ya go.
Profession: Smugglers.
UW: We want players to want to pay us lots of money to smuggle. That factional stuff's great and all if you PvP, but not all of us do.
Slicing: Is the best of the bunch but could be improved by making a richer interaction, and more stuff in the game in general to slice, specifically things which make smugglers more useful as smugglers, not combatants in the GCW and groups in general.
Dirty Fighting: (note the lack of "in"). Make all that melee useful by giving us melee moves. Maybe melee moves that are useable WITH a pistol equipped. Switch to combat xp.
Spices: They suck. Get rid of all of them. Make them ALL useful at ALL tiers like chef. Have them effect different stats. Down times are fine. Maybe add exp. maybe not. The community is kinda split on that.
There ya go. The same issues we gave them the first month. In fact, see my first post on the smuggler's forums in SAN's FIRST state of the Profession. It's scary.
In short dev's listen to us the first time.
There you go. Send that. Ask if I used small enough words.
Summary of skill points and path: Let me put it this way. I'm a Twi'lek, and one of the boxes in smuggler does ABSOLUTLY nothing. Not a single thing. Nothing. A wasted couple hundred thousand xp on languages I knew already.
List of abilities and what they do in the world: Well, last ditch is nasty. Only if you are another class. ONLY. Smuggler is not a stand alone anything. We can't even run away right.
Grouping Summary. Oh look, there's a smuggler! We need him more oh, say the artisan that joined the other day. Maybe he'll slice for free for us 'cause we put him in the group.
Smuggler_Caylin wrote:
Weare asked to make another write up ofthe Smugglerprofession. Not anessay or novel, but a1 to 2 page document, containing concise summarieswith whichthe developerscan build a vision doc.
They need it to have:
Profession title.
Summary of skill points and path.
List of abilities and what they do in the world. What is fun / unfun, useful and not useful for each one. Anything that is labelled unfun or not useful must have an objective reason.
Combat Role Summary
Grouping Summary.
This needs to be done by the 13th.
What I would do... Take the Revamp Doc we just made.. and shrink the font size so it fits on 2 pages....
They may need a magnifying glass to read it, but it has all the info they need.
My 2 Creds.
Forget about who is getting paid to do what. This is very obvious, they're giving us busy work.
...and to ask this of us after we just learned about the latest smuggler delay (after JTL) takes some real gall.
This is completely ridicules. If 9+ months of ideas from thousands upon thousands of contributors isn’t enough then what's a 2 page document going to accomplish???