Smuggler Archive
Thread: What the Crap is This!? >:(
GCW
- Reduced imperial landing firepower (for crackdown)
THIS MAKE NICK MAD! REDUCTION BAD! REDUCTION BAD! ROARRRR!!!!! /smash
NickHeel wrote:
GCW
- Reduced imperial landing firepower (for crackdown)
THIS MAKE NICK MAD! REDUCTION BAD! REDUCTION BAD! ROARRRR!!!!! /smash
Misc.
- Fixed an issue where there were naked Bothans standing around --
Can you believe that? How could they DO this to me?!?! I was really looking forward to seeing nekkid Bothans and buff Stormies.....
SOE, you've ruined my LIFE.
*seizes up*
*anyeurism pops*
*dies*
SpinningCloud wrote:
Nick,
Sorry but I don't get why we care about the crackdown as the patrols are stationed now.
Reason is that unless they are at starports nobody is going to hire us to travel around aimlessly with them for crackdown immunity.
Only thing tougher crackdown is going to do is cut back on slicing business.
Now if they posted these teams at starports then we could transport for people and return their goods outside the starports.
Most places I get stopped are nowhere near a starport.
THIS is why we should get upset. I fully understand that the Crackdown isn't what it needs to be with CorSec, RSF, Mos Eisley police, Fed-Dub, and ect getting in on the act. I'm all for contraband checks at starports and the like.
But I'd like to actually put up a fight and put some edge on what we got for now. I mean, when they introduced the crackdown, we thought we were going to be revamped very soon. Now that we learned our lesson, who knows when it'll be? So why not get something now?
The only people arguing the point of the Troopers being too strong are the ones who are whing that they can't beat 'em and they'll get killed by going near them...because they're carrying contraband and are Rebels. Isn't that what we want? Rebels and people keeping contraband to be afraid of the scans?
I say we go for it and make this tougher. Try and get the scans put at starports even. I mean, why couldn't they add some art for "checkpoints" at the starports with some of the strong stormies?
Small battle this might be, but I don't want to lose another one...Wes.
The players of this game have grown complacent. They're sacrificing fun and excitement for security and convenience. That trend needs to be reversed, and if it isn't done so here, it'll be all the harder to do so in the future.
TomoRainer wrote:
I actually think this battle is critical. If the devs don't show a willingness to make it tough on those who break Imperial law, smuggling will never be anything more than soap bubbles and fluffy bunnies. I don't want to be a smuggler in a bunny suit. I want to be a smuggler in a leather jacket--and if I'm not careful, I want to be a smuggler in a body bag.
The players of this game have grown complacent. They're sacrificing fun and excitement for security and convenience. That trend needs to be reversed, and if it isn't done so here, it'll be all the harder to do so in the future.
QFMFE!!
TomoRainer wrote:
I actually think this battle is critical. If the devs don't show a willingness to make it tough on those who break Imperial law, smuggling will never be anything more than soap bubbles and fluffy bunnies. I don't want to be a smuggler in a bunny suit. I want to be a smuggler in a leather jacket--and if I'm not careful, I want to be a smuggler in a body bag.
The players of this game have grown complacent. They're sacrificing fun and excitement for security and convenience. That trend needs to be reversed, and if it isn't done so here, it'll be all the harder to do so in the future.
I'd say the battle for an actually challenging and realistic Star Wars game is pretty much lost already. Check out the past few 'fixes' - new players get landspeeders, cash gifts of 75k, the whole Politician profession doesn't require skillpoints anymore, the Krayt dragon spawns (the biggest, baddest creature on Tatooine - something you should see once in three months if you're actively searching for it and then get killed by it
Let's face it - the policy of listening to players is bad because most of them act in their own silly and selfish interests instead of the greater good of the game. The game is being tailored to the lowest common denominator in terms of difficulty and 'fun gameplay', and, obviously, for the majority of the players, it's not fun to actually evade Stormtroopers, but to instantly kill 50 of them with a huge hammer as soon as they say 'Prepare to be scanned.'
The same people who have been bringing us all these lovely changes (not to mention the Jedi revamp and the Kessel 'fix' - guess what, I still can't declare as a Smugglers Alliance pilot and prey on both Imperial and Rebel spaceships anywhere) will whine as loud as now if you try to introduce a proper criminal system, a proper factional system or any kind of area-of-influence system, either related to the Underworld or the security organisations. Heaven forbid if you actually try to tie in the faction points on the ground and in space, making you, for example, lose Nym faction when you blast a few thousands of Nym's pirate ships. Won't work. It's not... 'fun'...
TomoRainer wrote:
I actually think this battle is critical. If the devs don't show a willingness to make it tough on those who break Imperial law, smuggling will never be anything more than soap bubbles and fluffy bunnies. I don't want to be a smuggler in a bunny suit. I want to be a smuggler in a leather jacket--and if I'm not careful, I want to be a smuggler in a body bag.
The players of this game have grown complacent. They're sacrificing fun and excitement for security and convenience. That trend needs to be reversed, and if it isn't done so here, it'll be all the harder to do so in the future.
/Agree
I shouldn't have to RP my profession to actually feel somewhat like I am a Smuggler. Currently for me that is the only way I get any kind of real Smuggling atmosphere from this game. On the flip side, and as Nick stated, we should also be able to use our skills to have a way out occasionally, but it should be challenging and exciting.
MISTagent01 wrote:
NickHeel wrote:
GCW
- Reduced imperial landing firepower (for crackdown)
THIS MAKE NICK MAD! REDUCTION BAD! REDUCTION BAD! ROARRRR!!!!! /smash
Yeah, and then, to add insult to injury:
Misc.
- Fixed an issue where there were naked Bothans standing around --
Can you believe that? How could they DO this to me?!?! I was really looking forward to seeing nekkid Bothans and buff Stormies.....
SOE, you've ruined my LIFE.
*seizes up*
*anyeurism pops*
*dies*
V, you know you just have to ask......