Smuggler Archive
Thread: What the Crap is This!? >:(
Crash752 wrote:
SOE will do what ever they need to do to please the player base, and as it was seen with the Crackdown the player base doesn't want to be bothered with Imperial law. Most see the scanning as a time sink. Everyone wants to be buffed and have the best sliced gear but don't want the risk of "breaking Imperial law". The player base is showing the devs they want all the rewards but no risk.
If SOE wants to step up to the plate and make this game more like Star Wars,than they need to make tougher Imperial laws and enforce them. There should be some risk in walking around Theed, Bestine, Coronet, ect., brandishing your weapon and sporting a full set of armor.
Ah but what do I know...after all I did pick Smuggler on my own.....
Can't add more than that - Well said!
Personally I want more Imperials, if you play a rebel then there should be a sense of fear going into a city or of meeting stormtroopers. You hit the nail right on the head when you said "the player base is showing the devs they want all the rewards but no risk" Another part of that update is the house/harvesters maintenance change - now instead of harvesters going "poof" when you forget to feed 'em now they just sit there and wait for you to fix them which will kill the architects but make the idle-minded, whiny folks happy. Wish SOE would show a little gumption and make it a Star Wars universe.
</whine>
Dat
LowbaTherf wrote:As a rebel, I really want to see tougher imperials and more patrols. Part of being a rebel is running around being afraid of the Empire. I think it would be tremendous if Imperials busted cantinas and medical centers looking for rebels to kill. Then if you had a smuggler with you (s)he could bribe the patrol and save your rebel hide. It's the little touches that would add the Star Wars in Galaxies.
Nice, the problem is this just disadvantages rebels, especially non combat oriented players. If this is happening, imperial players should not be allowed, for instance spices and sliced weapons, and they should only be avaiable to rebels. Or if imperials can carry them they risk _severe_ penalties such as demotion in rank or even being kicked out of the empire for repeat offenders. One advantage they already have is being able to have at-sts as pets, which i believe there is no equivalent to for rebels.
The various times we see the brave heroes of the story fighting or running from Stormtroopers, how many troopers died and how many heroes died?
Yes, the Stormtroopers should be good enough to make players think twice about crossing them, but they should be dangerous in numbers, rather than one Stormtrooper taking down a single player, much less a group of players.
GCW
- Imperial crackdown presence has had their firepower DRAMATICALLY increased
There HAM was about 200k so thats why they have reduced it. ![]()
MISTagent01 wrote:
NickHeel wrote:
GCW
- Reduced imperial landing firepower (for crackdown)
THIS MAKE NICK MAD! REDUCTION BAD! REDUCTION BAD! ROARRRR!!!!! /smash
Yeah, and then, to add insult to injury:
Misc.
- Fixed an issue where there were naked Bothans standing around --
Can you believe that? How could they DO this to me?!?! I was really looking forward to seeing nekkid Bothans and buff Stormies.....
SOE, you've ruined my LIFE.
*seizes up*
*anyeurism pops*
*dies*
Yeah I was in on that...my pants died and I startled many people when I went to shop for pants.