Smuggler Archive
Thread: Tying it all Together, Smuggling and You 2.0 UPDATED!!
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yimaz
Tue Jan 11, 2005 12:58 pm
#1
Below is based on a re-vamp, new skills and missions that let us smuggle players and spice. This is taken from many different idea's from many different community members, Enjoy.......
*Picture if you will a smuggler who grabes a mission from an NPC in jabba's palace. He at this point is wanted by a Bounty Hunter (he stole spice from another faction months ago to sell to the pop for a hugh profit and has been on the run ever since)but yet again he needs the money a good run will bring him, he takes a high risk mission and is off. At the Star Port Imp's stop him and for a price they are bought off. He leaves the system and lands on Lok andwhile on the way to Nym he is attacked by bandits out to steal his cargo. At the same time he discovers he is being tracked by a BH, as our smuggler is killing the bandits he masks his boi sig bying enough time to lose the BH and drop the good off to Nym. As he is heading back to the star port a Jedi stops him and asks our mastersmuggler to get him off world, it seems a BH is after him as well. From out of no where a BH fires a carb at them but who is he gunning for? At this point what does it matter, the jedi and Smuggler deside to fight and they win. Our Smuggler quickly masks himself and the jedi from any more BH's and gets himself and the jedi off world to a safe location. The Jedi pays our smuggler who had a good day, payed for smuggling spice and payed for hiding a jedi, its good to be a smuggler.*
This is a way to tie Smuggling all together into a smuggling system that makes sense. Im not a numbers guy so please keep in mind my %'s are just examples and nothing more also skill points for the missions would go to both Underworld and our new Luck/Evasion Tree which would replace the Spice line. It is the over all lay out that I would like you guys to check out.
- Bribe Skill - would be to pay off NPC Imps when you fail a scan or NPC criminals who try to attack and steal your cargo.
- BH Evasion andMask Skill- this skill would block seeker droids for a total of 10min and the skill could only be used once an hour. Until master this skill would only aply to the smuggler using it. At master he/she would be able to group with Jedi or overt players and mask them as well. Jedi would be masked from seeker droids while overt or tefed players would appear as a blue dot on theradar screens of the oposite faction. Both Jedi and Players would still be open to attack all the mask skill does is buy time for players to sneak off world or to a safe location.
Under World Tree Smuggler's Luck <---- (was the spice tree) Master Smuggler
Bribe 4 - Theives -70% Evade 4 - BH evade - 90%Jedi tef mask/faction tef & overt mask
Bribe 3 - Theives - 35%Evade 3 - BH evade 75%5% bonus on evade and15% on Bribe
Bribe 2 - Imp 70%Evade 2 - BH evade 50%
Bribe 1 - Imp 35% Evade 1 - BH evade 25%
Going beyond this our Dirty Fighting tree could have defense and dodge mods that will help us stand our ground or run away from a BH. These skills could include the ablity to call rides in combat and stronge dodge mods against BH combat skills. Last point, at say underworld 4a smuggler can now slice and view the BH terms and while it gives the abilty to see who is marked for bounty it also comes with a small increase in visibilty so we do not abuse this skill. This in turn opens the door for a quest to remove names system
Quest to remove names from the terminals
1. Smuggler slices a BH terminal and can view a list of all players (Jedi, Smugglers, whoever else is eventually included in player bounties) with active bounties on their heads. The smuggler learns the mark's name, faction, profession, the name of the BH with the mission, and the group/faction that took out the bounty (i.e. Empire, Black Sun, Hutts, etc)
2. The Smuggler contacts the hunted player. They meet and form a group.
3. The two players then find an informant. The specific informant you need to see will change depending on the faction that took the mission out. The informant will then give you a WP to a computer terminal that can be sliced (this would spawnan instanced mini-dungeon/building)to erase the BH's mission. Inside the dungeon/building would be NPC of the faction that took out the bounty trying to prevent the Smuggler & mark from reaching the computer terminal.
4. Of course you are dealing with a sleazy informant, so after youtalk tohim he will then send a message to the BH which will alert the BH that the mark is trying to clear the mission. The BH can then travel to the informant to get a waypoint to the computer terminal.
5. It then becomes a race to see who can reach the terminal first. If the smuggler and mark get there first they can erase the mission . If the BH gets there in time, there can be some good wholesome PvP fun.
{this quest idea comes from a jedi named sportiva, thanks man!
}
Message Edited by yimaz on 01-12-2005 04:26 PM
yimaz
Tue Jan 11, 2005 3:16 pm
#2
/bumptastic
It's like a little slice of 5 star love all up in this thread.
SpinningCloud
Tue Jan 11, 2005 3:28 pm
#3
If it's smuggling it works for me. And this is smuggling.
Anyone actually think SOE will DO anything like this? I for one don't have one thimbleful of faith.
EnderUK
Tue Jan 11, 2005 4:01 pm
#4
yimaz wrote:
Below is based on a re-vamp, new skills and missions that let us smuggle players and spice. This is taken from many different idea's from many different community members, Enjoy.......
*Picture if you will a....
I got to here before thinking.... This guys been reading to much Terry Pratechet
I guess I'll finish reading the post
ana-mo-cara
Tue Jan 11, 2005 4:35 pm
#5
Nice ideas but I have to point out some things to you where the plan is flawed.
The evades for one. There are a few issues.
Master bh can send out multiple droids, and there are a endless supply they come back. So does this evade have a percent against each droid or is it a cumulative. If its cumulative a MBH just has no chance. A player can get pretty far before the next hit.
If its against each droid the novice bhs will burn through crates like you wouldnt beleive.
The bh hunt works against jedis, because jedis have to stop and fight to get xp. So they are compelled by lust for points to stay in one place long enough for a bh to get them. If the mission involves smuggleing that player is in constant motion. If that is the case the BH will not be able to catch up JTL makes matters more difficult. If that were not bad enough there is also ways for players to blow up bounties. A smuggler can duck into a city and the bh without a firm lock will have a hell of a time figureing out which dot is you. Plus and this bug is still going on when a bh goes over a large body of water the missions bug and delete. So a smart smuggler will just travel over the water. Result less refined smugglers can do infinite missions with little chance of failure.
The bribeing sounds good, but this really isnt a necassary bonus. Seeing as you can avoid scans in the game with ease. Scanning should have been a great roleplay device but it isnt. If your a rebel you just waste the stormies if your an imp you get a slap on the wrist. So while it sounds good it really dosent enhance the smugglers role in the community.
Just some thoughs, and issues that would exist in the system.
MavriK512
Tue Jan 11, 2005 5:56 pm
#6
ana-mo-cara wrote:Nice ideas but I have to point out some things to you where the plan is flawed.The evades for one. There are a few issues.Master bh can send out multiple droids, and there are a endless supply they come back. So does this evade have a percent against each droid or is it a cumulative. If its cumulative a MBH just has no chance. A player can get pretty far before the next hit.If its against each droid the novice bhs will burn through crates like you wouldnt beleive.The bh hunt works against jedis, because jedis have to stop and fight to get xp. So they are compelled by lust for points to stay in one place long enough for a bh to get them. If the mission involves smuggleing that player is in constant motion. If that is the case the BH will not be able to catch up JTL makes matters more difficult. If that were not bad enough there is also ways for players to blow up bounties. A smuggler can duck into a city and the bh without a firm lock will have a hell of a time figureing out which dot is you. Plus and this bug is still going on when a bh goes over a large body of water the missions bug and delete. So a smart smuggler will just travel over the water. Result less refined smugglers can do infinite missions with little chance of failure.The bribeing sounds good, but this really isnt a necassary bonus. Seeing as you can avoid scans in the game with ease. Scanning should have been a great roleplay device but it isnt. If your a rebel you just waste the stormies if your an imp you get a slap on the wrist. So while it sounds good it really dosent enhance the smugglers role in the community.Just some thoughs, and issues that would exist in the system.
I would hope they fix that water bug. Also, the fact that the smuggler is always moving is just part of the challenge. The bh would need to guess where the smug is going to end up, based on where he is when you take the scan. That's why (i think) there are the little problems along the way, like being scanned or having some thugs try and take your cargo. On top of that, a jedi is better equiped to fight off a bh than a smuggler is (right now, at least. I realize I'm not taking in to account post-revamp skills/mods). If we can't fight, we should be able to avoid.
I think that, if this plan goes forward, there will also be harsher punishment for being caught with contraband. Even if you end up having to blast your way through stormies, it's a delay a bh could use to catch up to you. (Imagine fighting off some stormies, when a BH comes out of the starport and starts taking shots at you. That would be pretty unlucky.)
Cloudchasing
Wed Jan 12, 2005 1:02 am
#7
yimaz wrote:
Below is based on a re-vamp, new skills and missions that let us smuggle players and spice. This is taken from many different idea's from many different community members, Enjoy.......
*Picture if you will a smuggler who grabes a mission from an NPC in jabba's palace. He at this point is wanted by a Bounty Hunter (he stole spice from another faction months ago to sell to the pop for a hugh profit and has been on the run ever since)but yet again he needs the money a good run will bring him, he takes a high risk mission and is off. At the Star Port Imp's stop him and for a price they are bought off. He leaves the system and lands on Lok andwhile on the way to Nym he is attacked by bandits out to steal his cargo. At the same time he discovers he is being tracked by a BH, as our smuggler is killing the bandits he masks his boi sig bying enough time to lose the BH and drop the good off to Nym. As he is heading back to the star port a Jedi stops him and asks our mastersmuggler to get him off world, it seems a BH is after him as well. From out of no where a BH fires a carb at them but who is he gunning for? At this point what does it matter, the jedi and Smuggler deside to fight and they win. Our Smuggler quickly masks himself and the jedi from any more BH's and gets himself and the jedi off world to a safe location. The Jedi pays our smuggler who had a good day, payed for smuggling spice and payed for hiding a jedi, its good to be a smuggler.*![]()
This is a way to tie Smuggling all together into a smuggling system that makes sense. Im not a numbers guy so please keep in mind my %'s are just examples and nothing more also skill points for the missions would go to both Underworld and our new Luck/Evasion Tree which would replace the Spice line. It is the over all lay out that I would like you guys to check out.
- Bribe Skill - would be to pay off NPC Imps when you fail a scan or NPC criminals who try to attack and steal your cargo.
- BH Evasion andMask Skill- this skill would block seeker droids for a total of 10min and the skill could only be used once an hour. Until master this skill would only aply to the smuggler using it. At master he/she would be able to group with Jedi or overt players and mask them as well. Jedi would be masked from seeker droids while overt or tefed players would appear as a blue dot on theradar screens of the oposite faction. Both Jedi and Players would still be open to attack all the mask skill does is buy time for players to sneak off world or to a safe location.
Under World Tree Smuggler's Luck <---- (was the spice tree) Master Smuggler
Bribe 4 - Theives -70% Evade 4 - BH evade - 90%Jedi tef mask/faction tef & overt mask
Bribe 3 - Theives - 35%Evade 3 - BH evade 75%5% bonus on evade and15% on Bribe
Bribe 2 - Imp 70%Evade 2 - BH evade 50%
Bribe 1 - Imp 35% Evade 1 - BH evade 25%
Going beyond this our Dirty Fughting tree could have defense and dodge mods that will help us stand our ground or run away from a BH. These skills could include the ablity to call rides in combat and stronge dodge mods against BH combat skills.
Yimaz.......This could be the greatest thread ever. This is exactly what our prof should be. I love it.
/congratulate;/agree;
yimaz
Wed Jan 12, 2005 1:15 am
#10
Cloudchasing wrote:
Yimaz.......This could be the greatest thread ever. This is exactly what our prof should be. I love it.
/congratulate;/agree;
Wow thank you very much. This over all is based onidea's Ive seen from everyone, my only goal is to put something together that we can all "groove" on.
Cloudchasing
Wed Jan 12, 2005 1:16 am
#11
yimaz wrote:
Cloudchasing wrote:
Yimaz.......This could be the greatest thread ever. This is exactly what our prof should be. I love it.
/congratulate;/agree;
Wow thank you very much. This over all is based onidea's Ive seen from everyone, my only goal is to put something together that we can all "groove" on.
Yeah, but seeing it all tied up together makes it seem...somehow.....real. Like just maybe it will happen
yimaz
Wed Jan 12, 2005 1:17 am
#12
Man would that not rock, like super hard?
Cloudchasing wrote:
yimaz wrote:
Cloudchasing wrote:
Yimaz.......This could be the greatest thread ever. This is exactly what our prof should be. I love it.
/congratulate;/agree;
Wow thank you very much. This over all is based onidea's Ive seen from everyone, my only goal is to put something together that we can all "groove" on.
Yeah, but seeing it all tied up together makes it seem...somehow.....real. Like just maybe it will happen
MavriK512
Wed Jan 12, 2005 1:41 am
#13
<3
I got all excited reading your little scenario. That's exactly how I want being a smuggler to be.
I got all excited reading your little scenario. That's exactly how I want being a smuggler to be.
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