Smuggler Archive
Thread: New Slicing System
Well, as most know now, there's a new slicing system in town
. When TC is up, please log on and help test! You can learn more and give your feedback here.
I've managed to test out the new system, but only got to run through the armour slicing before the server came down, although I did make a mad dash for a weapons vendor and make some screenshots of each slicing option's details for a VK.
If you've any questions after reading the post linked above, or what's below, check out TC Changes Q&A thread by Ragnaat.
Armour
Enhance Resilience:
Normally armour begins to suffer from reduced effectiveness at less than 50% max condition. This slice will improve the armour’s performance under extreme decay. The armour will not begin to suffer the reduced effectiveness until it reaches the level of decay shown below.
OrderConditionCustomisation rating
140%25%
230%25%
320%25%
The first column is the order in which the slice must be made; the second is the changed percentage of condition at which the armour piece begins to suffer from the effects of decay; the third column being the amount added to the piece’s customisation rating.
Improve Impact Deflection:
This slice reduces the amount of damage/decay a piece of armour takes from each hit by 50%. Higher Ranks in this slice increases the likelihood of damage reduction.
OrderChanceCustomisation rating
120%25%
240%25%
360%25%
The first column is the order in which the slice must be made, the second is the chance in percentage terms of each hit’s effect on the armour’s condition being reduced by half, with the third column being the amount added to the piece’s customisation rating.
Add Hardening
This slice gives the armour a chance to absorb 50% of incoming damage to the player. This bonus does not stack with other armour pieces. It only applies if the sliced armour piece is hit in combat (I.E. a head piece bonus of 1% does not result in an overall bonus of 2% as each piece offers 1% for the area of body it covers).
OrderChanceCustomisation rating
11%15%
22%35%
33%50%
The first column is the order in which the slice must be made, the second is the chance in percentage terms of each hit’s damage to the character being reduced by half, with the third column being the amount added to the piece’s customisation rating.
Armour Break Reduction
This slice reduces the effect of the Armour Break ability when this armour piece is hit in combat.
OrderReductionCustomisation rate
125%20%
250%20%
375%20%
The first column is the order in which the slice must be made, the second is the amount in percentage terms that the Armour Break effect is reduced, with the third column being the amount added to the piece’s customisation rating.
Weapons
Increase Attack Speed:
This slice increases the attack speed of a weapon.
OrderTotal BonusCustomisation Rating
12%5%
24%15%
36%30%
410%50%
Enhance Damage
This slice increases the weapons damage range.
OrderTotal BonusCustomisation Rating
1 2% 5%
2 4% 15%
3 8% 30%
Increase Critical Strike Chance
This slice will give the weapon a small base chance to hit vital areas for double damage; this bonus is applied in addition to any critical hit chance supplied to an attack.
OrderChanceCustomisation Rating
1 1% 15%
2 2% 35%
3 3% 50%
Message Edited by WesBelden on 06-22-2005 03:48 AM
check out my thread (Q&A) and HimFan's thread before duplicating any work.. and look me up on tc tonight f you need anything.
Just started testing the new slicing system, heres some info: - by HimFan
Message Edited by Grendiel on 06-21-2005 04:35 PM
Oops, egg on my face there it seems
Ragnaat wrote:
little late to the game there Wes
check out my thread (Q&A) and HimFan's thread before duplicating any work.. and look me up on tc tonight f you need anything.
Improve Impact Deflection:
This slice reduces the amount of damage/decay a piece of armour takes from each hit by 50%. Higher Ranks in this slice increases the likelihood of damage reduction.
OrderChanceCustomisation rating
120%25%
240%25%
360%25%
The first column is the order in which the slice must be made, the second is the chance in percentage terms of each hit’s effect on the armour’s condition being reduced by half, with the third column being the amount added to the piece’s customisation rating.
Now to see if I can get a critical hit slice on my lightsaber