Smuggler Archive
Thread: Proposed FIX to Feign Death
2) Chance is dumb. You get the skill at Dirty Fighting 1 and it's not a skill like Pistols or anything. You drop to the ground and pretend to be dead-- it's not a hard skill to learn, so I am not sure why this would be something that you get better at as time goes on.
3) I agree with looking more like a corpse.
To me, Feign is more of a PVE skill than a PVP skill, although I know it is used for both. So making the FD'ed smuggler look more like he just died would be better for PVP overall.
1. No Timer. Timers suck.
2. Every skill should be balanced over the LVLs.
3. I like this idea.
But then again I am not supprised, pvp whining has always screwed over the players who only care about pve.
ObiPaul wrote:
1) Timer makes no sense.
2) Chance is dumb. You get the skill at Dirty Fighting 1 and it's not a skill like Pistols or anything. You drop to the ground and pretend to be dead-- it's not a hard skill to learn, so I am not sure why this would be something that you get better at as time goes on.
I don't think it's as simple as that. A novice smuggler may lay on the ground and be very still and use visual cues to prevent a through examination while a master smuggler may use a mixture of spices and drugs to suppress the metoblism and maybe even stop the heart for a short time.
It's got to be more than just laying on the ground and playing dead in universe with medical droids and clones. A Master Combat Medic and the experience that title represents of looking at mangled bodies and determining if they are alive and saveable would be pretty hard to fool by someone just dropping to the ground and pretending to be dead.
3) I agree with looking more like a corpse.
To me, Feign is more of a PVE skill than a PVP skill, although I know it is used for both. So making the FD'ed smuggler look more like he just died would be better for PVP overall.